1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl;
import java.awt.Component;
import java.nio.*;
import javax.media.opengl.*;
import com.sun.gluegen.runtime.*;
public abstract class GLContextImpl extends GLContext {
protected GLContextLock lock = new GLContextLock();
protected static final boolean DEBUG = Debug.debug("GLContextImpl");
protected static final boolean VERBOSE = Debug.verbose();
protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
// NOTE: default sense of GLContext optimization disabled in JSR-231
// 1.0 beta 5 due to problems on X11 platforms (both Linux and
// Solaris) when moving and resizing windows. Apparently GLX tokens
// get sent to the X server under the hood (and out from under the
// cover of the AWT lock) in these situations. Users requiring
// multi-screen X11 applications can manually enable this flag. It
// basically had no tangible effect on the Windows or Mac OS X
// platforms anyway in particular with the disabling of the
// GLWorkerThread which we found to be necessary in 1.0 beta 4.
protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize");
// Cache of the functions that are available to be called at the current
// moment in time
protected FunctionAvailabilityCache functionAvailability;
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private GLProcAddressTable glProcAddressTable;
// Tracks creation and deletion of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is active and using FBOs to render
private GLObjectTracker tracker;
// Supports deletion of these objects when no other context is
// current which can support immediate deletion of them
private GLObjectTracker deletedObjectTracker;
protected GL gl;
public GLContextImpl(GLContext shareWith) {
this(shareWith, false);
}
public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) {
setGL(createGL());
functionAvailability = new FunctionAvailabilityCache(this);
GLContext shareContext = shareWith;
if (!dontShareWithJava2D) {
shareContext = Java2D.filterShareContext(shareWith);
}
if (shareContext != null) {
GLContextShareSet.registerSharing(this, shareContext);
}
// Always indicate real behind-the-scenes sharing to track deleted objects
if (shareContext == null) {
shareContext = Java2D.filterShareContext(shareWith);
}
GLContextShareSet.registerForObjectTracking(shareWith, this, shareContext);
}
public int makeCurrent() throws GLException {
// Support calls to makeCurrent() over and over again with
// different contexts without releasing them
// Could implement this more efficiently without explicit
// releasing of the underlying context; would require more error
// checking during the makeCurrentImpl phase
GLContext current = getCurrent();
if (current != null) {
if (current == this) {
// Assume we don't need to make this context current again
// For Mac OS X, however, we need to update the context to track resizes
update();
return CONTEXT_CURRENT;
} else {
current.release();
}
}
if (GLWorkerThread.isStarted() &&
!GLWorkerThread.isWorkerThread()) {
// Kick the GLWorkerThread off its current context
GLWorkerThread.invokeLater(new Runnable() { public void run() {} });
}
lock.lock();
int res = 0;
try {
res = makeCurrentImpl();
if ((tracker != null) &&
(res == CONTEXT_CURRENT_NEW)) {
// Increase reference count of GLObjectTracker
tracker.ref();
}
} catch (GLException e) {
lock.unlock();
throw(e);
}
if (res == CONTEXT_NOT_CURRENT) {
lock.unlock();
} else {
setCurrent(this);
// Try cleaning up any stale server-side OpenGL objects
// FIXME: not sure what to do here if this throws
if (deletedObjectTracker != null) {
deletedObjectTracker.clean(getGL());
}
}
return res;
}
protected abstract int makeCurrentImpl() throws GLException;
public void release() throws GLException {
if (!lock.isHeld()) {
throw new GLException("Context not current on current thread");
}
setCurrent(null);
try {
releaseImpl();
} finally {
lock.unlock();
}
}
protected abstract void releaseImpl() throws GLException;
public void destroy() {
if (lock.isHeld()) {
throw new GLException("Can not destroy context while it is current");
}
if (tracker != null) {
// Don't need to do anything for contexts that haven't been
// created yet
if (isCreated()) {
// If we are tracking creation and destruction of server-side
// OpenGL objects, we must decrement the reference count of the
// GLObjectTracker upon context destruction.
//
// Note that we can only eagerly delete these server-side
// objects if there is another context currrent right now
// which shares textures and display lists with this one.
tracker.unref(deletedObjectTracker);
}
}
// Must hold the lock around the destroy operation to make sure we
// don't destroy the context out from under another thread rendering to it
lock.lock();
try {
destroyImpl();
} finally {
lock.unlock();
}
}
protected abstract void destroyImpl() throws GLException;
// This is only needed for Mac OS X on-screen contexts
protected void update() throws GLException {
}
public boolean isSynchronized() {
return !lock.getFailFastMode();
}
public void setSynchronized(boolean isSynchronized) {
lock.setFailFastMode(!isSynchronized);
}
public GL getGL() {
return gl;
}
public void setGL(GL gl) {
this.gl = gl;
}
public abstract Object getPlatformGLExtensions();
//----------------------------------------------------------------------
// Helpers for various context implementations
//
/** Create the GL for this context. */
protected GL createGL() {
GLImpl gl = new GLImpl(this);
if (tracker != null) {
gl.setObjectTracker(tracker);
}
return gl;
}
public GLProcAddressTable getGLProcAddressTable() {
if (glProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glProcAddressTable = new GLProcAddressTable();
}
return glProcAddressTable;
}
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, binds this pbuffer to its texture target.
*/
public abstract void bindPbufferToTexture();
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, releases this pbuffer from its texture target.
*/
public abstract void releasePbufferFromTexture();
public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
/*
* Sets the swap interval for onscreen OpenGL contexts. Has no
* effect for offscreen contexts.
*/
public void setSwapInterval(final int interval) {
}
/** Maps the given "platform-independent" function name to a real function
name. Currently this is only used to map "glAllocateMemoryNV" and
associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
protected abstract String mapToRealGLFunctionName(String glFunctionName);
/** Maps the given "platform-independent" extension name to a real
function name. Currently this is only used to map
"GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer"
and "WGL_ARB_pixel_format" (not yet mapped to X11). */
protected abstract String mapToRealGLExtensionName(String glExtensionName);
/** Returns a non-null (but possibly empty) string containing the
space-separated list of available platform-dependent (e.g., WGL,
GLX) extensions. Can only be called while this context is
current. */
public abstract String getPlatformExtensionsString();
/** Helper routine which resets a ProcAddressTable generated by the
GLEmitter by looking up anew all of its function pointers. */
protected void resetProcAddressTable(Object table) {
ProcAddressHelper.resetProcAddressTable(table, GLDrawableFactoryImpl.getFactoryImpl());
}
/** Indicates whether the underlying OpenGL context has been
created. This is used to manage sharing of display lists and
textures between contexts. */
public abstract boolean isCreated();
/**
* Resets the cache of which GL functions are available for calling through this
* context. See {@link #isFunctionAvailable(String)} for more information on
* the definition of "available".
*/
protected void resetGLFunctionAvailability() {
// In order to be able to allow the user to uniformly install the
// debug and trace pipelines in their GLEventListener.init()
// method (for both GLCanvas and GLJPanel), we need to reset the
// actual GL object in the GLDrawable as well
setGL(createGL());
functionAvailability.flush();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this);
}
resetProcAddressTable(getGLProcAddressTable());
}
/**
* Returns true if the specified OpenGL core- or extension-function can be
* successfully called using this GL context given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.
*
* See {@link GL#isFunctionAvailable(String)} for more details.
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glPolygonOffsetEXT" to check if the {@link
* javax.media.opengl.GL#glPolygonOffsetEXT(float,float)} is available).
*/
protected boolean isFunctionAvailable(String glFunctionName) {
return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
}
/**
* Returns true if the specified OpenGL extension can be
* successfully called using this GL context given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.
*
* See {@link GL#isExtensionAvailable(String)} for more details.
*
* @param glExtensionName the name of the OpenGL extension (e.g.,
* "GL_VERTEX_PROGRAM_ARB").
*/
public boolean isExtensionAvailable(String glExtensionName) {
return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
}
/** Indicates which floating-point pbuffer implementation is in
use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
or GLPbuffer.NV_FLOAT. */
public int getFloatingPointMode() throws GLException {
throw new GLException("Not supported on non-pbuffer contexts");
}
/** On some platforms the mismatch between OpenGL's coordinate
system (origin at bottom left) and the window system's
coordinate system (origin at top left) necessitates a vertical
flip of pixels read from offscreen contexts. */
public abstract boolean offscreenImageNeedsVerticalFlip();
/** Only called for offscreen contexts; needed by glReadPixels */
public abstract int getOffscreenContextPixelDataType();
protected static String getThreadName() {
return Thread.currentThread().getName();
}
public static String toHexString(long hex) {
return "0x" + Long.toHexString(hex);
}
//---------------------------------------------------------------------------
// Helpers for integration with Java2D/OpenGL pipeline when FBOs are
// being used
//
public void setObjectTracker(GLObjectTracker tracker) {
this.tracker = tracker;
}
public GLObjectTracker getObjectTracker() {
return tracker;
}
public void setDeletedObjectTracker(GLObjectTracker deletedObjectTracker) {
this.deletedObjectTracker = deletedObjectTracker;
}
public GLObjectTracker getDeletedObjectTracker() {
return deletedObjectTracker;
}
//---------------------------------------------------------------------------
// Helpers for context optimization where the last context is left
// current on the OpenGL worker thread
//
public boolean isOptimizable() {
return optimizationEnabled;
}
public boolean hasWaiters() {
return lock.hasWaiters();
}
}
|