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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl;
import java.awt.Component;
import java.nio.*;
import javax.media.opengl.*;
import com.sun.gluegen.runtime.*;
public abstract class GLContextImpl extends GLContext {
protected GLContextLock lock = new GLContextLock();
protected static final boolean DEBUG = Debug.debug("GLContextImpl");
protected static final boolean VERBOSE = Debug.verbose();
protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
// Cache of the functions that are available to be called at the current
// moment in time
protected FunctionAvailabilityCache functionAvailability;
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private GLProcAddressTable glProcAddressTable;
// Tracks creation and deletion of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is active and using FBOs to render
private GLObjectTracker tracker;
protected GL gl;
public GLContextImpl(GLContext shareWith) {
this(shareWith, false);
}
public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) {
setGL(createGL());
functionAvailability = new FunctionAvailabilityCache(this);
GLContext shareContext = shareWith;
if (!dontShareWithJava2D) {
shareContext = Java2D.filterShareContext(shareWith);
}
if (shareContext != null) {
GLContextShareSet.registerSharing(this, shareContext);
}
GLContextShareSet.registerForObjectTracking(shareWith, this);
}
public int makeCurrent() throws GLException {
lock.lock();
int res = 0;
try {
res = makeCurrentImpl();
if ((tracker != null) &&
(res == CONTEXT_CURRENT_NEW)) {
// Increase reference count of GLObjectTracker
tracker.ref();
}
} catch (GLException e) {
lock.unlock();
throw(e);
}
if (res == CONTEXT_NOT_CURRENT) {
lock.unlock();
} else {
setCurrent(this);
}
return res;
}
protected abstract int makeCurrentImpl() throws GLException;
public void release() throws GLException {
if (!lock.isHeld()) {
throw new GLException("Context not current on current thread");
}
setCurrent(null);
try {
releaseImpl();
} finally {
lock.unlock();
}
}
protected abstract void releaseImpl() throws GLException;
public void destroy() {
if (lock.isHeld()) {
throw new GLException("Can not destroy context while it is current");
}
if (tracker != null) {
// Don't need to do anything for contexts that haven't been
// created yet
if (isCreated()) {
// If we are tracking creation and destruction of server-side
// OpenGL objects, we must decrement the reference count of the
// GLObjectTracker upon context destruction.
try {
int res = makeCurrent();
if (res != CONTEXT_CURRENT) {
// FIXME: we really need to behave better than this
throw new GLException("Unable to make context current to destroy tracked server-side OpenGL objects");
}
try {
tracker.unref(getGL());
} finally {
release();
}
} catch (GLException e) {
// FIXME: should probably do something more intelligent here
if (DEBUG) {
e.printStackTrace();
}
}
}
}
// Must hold the lock around the destroy operation to make sure we
// don't destroy the context out from under another thread rendering to it
lock.lock();
try {
destroyImpl();
} finally {
lock.unlock();
}
}
protected abstract void destroyImpl() throws GLException;
public boolean isSynchronized() {
return !lock.getFailFastMode();
}
public void setSynchronized(boolean isSynchronized) {
lock.setFailFastMode(!isSynchronized);
}
public GL getGL() {
return gl;
}
public void setGL(GL gl) {
this.gl = gl;
}
public abstract Object getPlatformGLExtensions();
//----------------------------------------------------------------------
// Helpers for various context implementations
//
/** Create the GL for this context. */
protected GL createGL() {
GLImpl gl = new GLImpl(this);
if (tracker != null) {
gl.setObjectTracker(tracker);
}
return gl;
}
public GLProcAddressTable getGLProcAddressTable() {
if (glProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glProcAddressTable = new GLProcAddressTable();
}
return glProcAddressTable;
}
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, binds this pbuffer to its texture target.
*/
public abstract void bindPbufferToTexture();
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, releases this pbuffer from its texture target.
*/
public abstract void releasePbufferFromTexture();
public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
/*
* Sets the swap interval for onscreen OpenGL contexts. Has no
* effect for offscreen contexts.
*/
public void setSwapInterval(final int interval) {
}
/** Maps the given "platform-independent" function name to a real function
name. Currently this is only used to map "glAllocateMemoryNV" and
associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
protected abstract String mapToRealGLFunctionName(String glFunctionName);
/** Maps the given "platform-independent" extension name to a real
function name. Currently this is only used to map
"GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer"
and "WGL_ARB_pixel_format" (not yet mapped to X11). */
protected abstract String mapToRealGLExtensionName(String glExtensionName);
/** Returns a non-null (but possibly empty) string containing the
space-separated list of available platform-dependent (e.g., WGL,
GLX) extensions. Can only be called while this context is
current. */
public abstract String getPlatformExtensionsString();
/** Helper routine which resets a ProcAddressTable generated by the
GLEmitter by looking up anew all of its function pointers. */
protected void resetProcAddressTable(Object table) {
ProcAddressHelper.resetProcAddressTable(table, GLDrawableFactoryImpl.getFactoryImpl());
}
/** Indicates whether the underlying OpenGL context has been
created. This is used to manage sharing of display lists and
textures between contexts. */
public abstract boolean isCreated();
/**
* Resets the cache of which GL functions are available for calling through this
* context. See {@link #isFunctionAvailable(String)} for more information on
* the definition of "available".
*/
protected void resetGLFunctionAvailability() {
// In order to be able to allow the user to uniformly install the
// debug and trace pipelines in their GLEventListener.init()
// method (for both GLCanvas and GLJPanel), we need to reset the
// actual GL object in the GLDrawable as well
setGL(createGL());
functionAvailability.flush();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this);
}
resetProcAddressTable(getGLProcAddressTable());
}
/**
* Returns true if the specified OpenGL core- or extension-function can be
* successfully called using this GL context given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.
*
* See {@link GL#isFunctionAvailable(String)} for more details.
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glPolygonOffsetEXT" to check if the {@link
* javax.media.opengl.GL#glPolygonOffsetEXT(float,float)} is available).
*/
protected boolean isFunctionAvailable(String glFunctionName) {
return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
}
/**
* Returns true if the specified OpenGL extension can be
* successfully called using this GL context given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.
*
* See {@link GL#isExtensionAvailable(String)} for more details.
*
* @param glExtensionName the name of the OpenGL extension (e.g.,
* "GL_VERTEX_PROGRAM_ARB").
*/
public boolean isExtensionAvailable(String glExtensionName) {
return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
}
/** Indicates which floating-point pbuffer implementation is in
use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
or GLPbuffer.NV_FLOAT. */
public int getFloatingPointMode() throws GLException {
throw new GLException("Not supported on non-pbuffer contexts");
}
/** On some platforms the mismatch between OpenGL's coordinate
system (origin at bottom left) and the window system's
coordinate system (origin at top left) necessitates a vertical
flip of pixels read from offscreen contexts. */
public abstract boolean offscreenImageNeedsVerticalFlip();
/** Only called for offscreen contexts; needed by glReadPixels */
public abstract int getOffscreenContextPixelDataType();
protected static String getThreadName() {
return Thread.currentThread().getName();
}
public static String toHexString(long hex) {
return "0x" + Long.toHexString(hex);
}
public void setObjectTracker(GLObjectTracker tracker) {
this.tracker = tracker;
}
public GLObjectTracker getObjectTracker() {
return tracker;
}
}
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