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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.egl;
import java.util.*;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
import com.sun.gluegen.runtime.NativeLibrary;
public class EGLDrawableFactory extends GLDrawableFactoryImpl {
// We need more than one of these on certain devices (the NVidia APX 2500 in particular)
private List/*<NativeLibrary>*/ glesLibraries;
public EGLDrawableFactory() {
super();
loadGLESLibrary();
EGL.resetProcAddressTable(this);
}
private void loadGLESLibrary() {
List/*<NativeLibrary>*/ libs = new ArrayList();
// Try several variants
List/*<String>*/ glesLibNames = new ArrayList();
if (GLProfile.isGLES2()) {
// Unix
glesLibNames.add("libGLESv2");
glesLibNames.add("libGLESv2_CM");
// Windows
glesLibNames.add("GLESv2");
glesLibNames.add("GLESv2_CM");
} else if (GLProfile.isGLES1()) {
// Unix
glesLibNames.add("libGLES_CM");
glesLibNames.add("libGLES_CL");
glesLibNames.add("libGLESv1_CM");
// Windows
glesLibNames.add("GLES_CM");
glesLibNames.add("GLES_CL");
glesLibNames.add("GLESv1_CM");
} else {
throw new GLException("Invalid GL Profile for EGL: "+GLProfile.getProfile());
}
ClassLoader loader = getClass().getClassLoader();
for (Iterator iter = glesLibNames.iterator(); iter.hasNext(); ) {
NativeLibrary lib = NativeLibrary.open((String) iter.next(), loader);
if (lib != null) {
libs.add(lib);
break;
}
}
if (libs.isEmpty()) {
throw new GLException("Unable to dynamically load OpenGL ES library for profile \"" + GLProfile.getProfile() + "\"");
}
// On the NVidia APX 2500 we need to separately load the EGL library
NativeLibrary eglLib = NativeLibrary.open("libEGL", loader);
if (eglLib != null) {
libs.add(eglLib);
}
glesLibraries = libs;
if (GLProfile.isGLES2()) {
NativeLibLoader.loadES2();
} else if (GLProfile.isGLES1()) {
NativeLibLoader.loadES1();
}
}
public AbstractGraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
AbstractGraphicsDevice device) {
return null;
}
public GLDrawable createGLDrawable(NativeWindow target,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
target = NativeWindowFactory.getNativeWindow(target);
return new EGLDrawable(this, target,
capabilities,
chooser);
}
public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
throw new GLUnsupportedException("Not yet implemented");
}
public boolean canCreateGLPbuffer() {
// Not supported on OpenGL ES
return false;
}
public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
final GLCapabilitiesChooser chooser,
final int initialWidth,
final int initialHeight,
final GLContext shareWith) {
throw new GLUnsupportedException("Pbuffer support not available on OpenGL ES");
}
public GLContext createExternalGLContext() {
return new EGLExternalContext();
}
public boolean canCreateExternalGLDrawable() {
return false;
}
public GLDrawable createExternalGLDrawable() {
throw new GLUnsupportedException("Not yet implemented");
}
public void loadGLULibrary() {
}
public long dynamicLookupFunction(String glFuncName) {
// Look up this function name in all known libraries
//
// Note that we aren't using eglGetProcAddress; maybe we
// should once it's bootstrapped (FIXME)
for (Iterator iter = glesLibraries.iterator(); iter.hasNext(); ) {
NativeLibrary lib = (NativeLibrary) iter.next();
long addr = lib.lookupFunction(glFuncName);
if (addr != 0) {
return addr;
}
}
return 0;
}
public boolean canCreateContextOnJava2DSurface() {
return false;
}
public int[] glCapabilities2AttribList(GLCapabilities caps) {
int[] attrs = new int[] {
EGL.EGL_DEPTH_SIZE, caps.getDepthBits(),
// FIXME: does this need to be configurable?
EGL.EGL_SURFACE_TYPE, EGL.EGL_WINDOW_BIT,
EGL.EGL_RED_SIZE, caps.getRedBits(),
EGL.EGL_GREEN_SIZE, caps.getGreenBits(),
EGL.EGL_BLUE_SIZE, caps.getBlueBits(),
EGL.EGL_ALPHA_SIZE, (caps.getAlphaBits() > 0 ? caps.getAlphaBits() : EGL.EGL_DONT_CARE),
EGL.EGL_STENCIL_SIZE, (caps.getStencilBits() > 0 ? caps.getStencilBits() : EGL.EGL_DONT_CARE),
EGL.EGL_NONE, EGL.EGL_NONE,
EGL.EGL_NONE
};
// FIXME: we need to query the EGL version to determine
// whether we are allowed to specify the renderable type
if (GLProfile.isGLES2()) {
attrs[attrs.length - 3] = EGL.EGL_RENDERABLE_TYPE;
attrs[attrs.length - 2] = EGL.EGL_OPENGL_ES2_BIT;
}
return attrs;
}
/*
// FIXME: this is the OpenGL ES 2 initialization order
// Initialize everything
public void initialize() throws GLException {
System.out.println("EGLDrawableFactory.initEGL()");
if (!initEGL()) {
throw new GLException("EGL init failed");
}
System.out.println("EGLDrawableFactory.chooseConfig()");
if (!chooseConfig()) {
throw new GLException("EGL choose config failed");
}
System.out.println("EGLDrawableFactory.checkDisplay()");
if (!checkDisplay()) {
throw new GLException("EGL check display failed");
}
System.out.println("EGLDrawableFactory.checkConfig()");
if (!checkConfig()) {
throw new GLException("EGL check config failed");
}
System.out.println("EGLDrawableFactory.createWindow()");
if (!createWindow()) {
throw new GLException("KD window init failed");
}
System.out.println("EGLDrawableFactory.setWindowVisible()");
setWindowVisible();
System.out.println("EGLDrawableFactory.setWindowFullscreen()");
setWindowFullscreen();
System.out.println("EGLDrawableFactory.realizeWindow()");
if (!realizeWindow()) {
throw new GLException("EGL/GLES window realize failed");
}
System.out.println("EGLDrawableFactory.createSurface()");
if (!createSurface()) {
throw new GLException("EGL create window surface failed");
}
System.out.println("EGLDrawableFactory.createContext()");
if (!createContext()) {
throw new GLException("EGL create context failed");
}
System.out.println("EGLDrawableFactory.makeCurrent()");
if (!makeCurrent()) {
throw new GLException("EGL make current failed");
}
System.out.println("EGLDrawableFactory.updateWindowSize()");
updateWindowSize();
}
*/
/*
// FIXME: this is the OpenGL ES 1 initialization order
// Initialize everything
public void initialize() throws GLException {
System.out.println("EGLDrawableFactory.initEGL()");
if (!initEGL()) {
throw new GLException("EGL init failed");
}
System.out.println("EGLDrawableFactory.chooseConfig()");
if (!chooseConfig()) {
throw new GLException("EGL choose config failed");
}
System.out.println("EGLDrawableFactory.checkDisplay()");
if (!checkDisplay()) {
throw new GLException("EGL check display failed");
}
System.out.println("EGLDrawableFactory.checkConfig()");
if (!checkConfig()) {
throw new GLException("EGL check config failed");
}
System.out.println("EGLDrawableFactory.createContext()");
if (!createContext()) {
throw new GLException("EGL create context failed");
}
//
// OpenKODE Core window system initialisation.
//
System.out.println("EGLDrawableFactory.createWindow()");
if (!createWindow()) {
throw new GLException("KD window init failed");
}
// System.out.println("EGLDrawableFactory.setWindowVisible()");
// setWindowVisible();
System.out.println("EGLDrawableFactory.setWindowFullscreen()");
setWindowFullscreen();
System.out.println("EGLDrawableFactory.realizeWindow()");
if (!realizeWindow()) {
throw new GLException("EGL/GLES window realize failed");
}
System.out.println("EGLDrawableFactory.createSurface()");
if (!createSurface()) {
throw new GLException("EGL create window surface failed");
}
System.out.println("EGLDrawableFactory.makeCurrent()");
if (!makeCurrent()) {
throw new GLException("EGL make current failed");
}
System.out.println("EGLDrawableFactory.updateWindowSize()");
updateWindowSize();
}
*/
/*
// Process incoming events -- must be called every frame
public void processEvents() {
if (shouldExit()) {
shutdown();
}
}
public void swapBuffers() {
swapBuffers0();
}
private native boolean initEGL();
private native boolean chooseConfig();
private native boolean checkDisplay();
private native boolean checkConfig();
private native boolean createWindow();
private native void setWindowVisible();
private native void setWindowFullscreen();
private native boolean realizeWindow();
private native boolean createSurface();
private native boolean createContext();
private native boolean makeCurrent();
private native void updateWindowSize();
private native void swapBuffers0();
// Runs the native message loop one step and checks to see if we should exit
private native boolean shouldExit();
public native void shutdown();
public void testGetDirectBufferAddress() {
java.nio.FloatBuffer buf = com.sun.opengl.util.BufferUtil.newFloatBuffer(12);
int addr = getDirectBufferAddress(buf);
System.out.println("Direct FloatBuffer's address: 0x" + Integer.toHexString(addr));
}
public native int getDirectBufferAddress(java.nio.Buffer buf);
*/
public GLContext createContextOnJava2DSurface(Object graphics, GLContext shareWith)
throws GLException {
throw new GLUnsupportedException("Unimplemented on this platform");
}
}
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