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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl.windows;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
import com.sun.opengl.util.BufferUtil;
public class WindowsGLDrawableFactory extends GLDrawableFactoryImpl {
private static final boolean DEBUG = Debug.debug("WindowsGLDrawableFactory");
private static final boolean VERBOSE = Debug.verbose();
// Handle to GLU32.dll
// FIXME: this should go away once we delete support for the C GLU library
private long hglu32;
static {
NativeLibLoader.loadCore();
}
public AbstractGraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
AbstractGraphicsDevice device) {
return null;
}
public GLDrawable getGLDrawable(Object target,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
if (target == null) {
throw new IllegalArgumentException("Null target");
}
if (!(target instanceof Component)) {
throw new IllegalArgumentException("GLDrawables not supported for objects of type " +
target.getClass().getName() + " (only Components are supported in this implementation)");
}
if (capabilities == null) {
capabilities = new GLCapabilities();
}
if (chooser == null) {
chooser = new DefaultGLCapabilitiesChooser();
}
return new WindowsOnscreenGLDrawable((Component) target, capabilities, chooser);
}
public GLDrawableImpl createOffscreenDrawable(GLCapabilities capabilities,
GLCapabilitiesChooser chooser) {
return new WindowsOffscreenGLDrawable(capabilities, chooser);
}
private boolean pbufferSupportInitialized = false;
private boolean canCreateGLPbuffer = false;
public boolean canCreateGLPbuffer() {
if (!pbufferSupportInitialized) {
Runnable r = new Runnable() {
public void run() {
WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
GLContext dummyContext = dummyDrawable.createContext(null);
if (dummyContext != null) {
GLContext lastContext = GLContext.getCurrent();
if (lastContext != null) {
lastContext.release();
}
dummyContext.makeCurrent();
GL dummyGL = dummyContext.getGL();
canCreateGLPbuffer = dummyGL.isExtensionAvailable("GL_ARB_pbuffer");
pbufferSupportInitialized = true;
dummyContext.release();
dummyContext.destroy();
dummyDrawable.destroy();
if (lastContext != null) {
lastContext.makeCurrent();
}
}
}
};
maybeDoSingleThreadedWorkaround(r);
}
return canCreateGLPbuffer;
}
public GLPbuffer createGLPbuffer(final GLCapabilities capabilities,
final GLCapabilitiesChooser chooser,
final int initialWidth,
final int initialHeight,
final GLContext shareWith) {
if (!canCreateGLPbuffer()) {
throw new GLException("Pbuffer support not available with current graphics card");
}
final List returnList = new ArrayList();
Runnable r = new Runnable() {
public void run() {
WindowsDummyGLDrawable dummyDrawable = new WindowsDummyGLDrawable();
WindowsGLContext dummyContext = (WindowsGLContext) dummyDrawable.createContext(null);
GLContext lastContext = GLContext.getCurrent();
if (lastContext != null) {
lastContext.release();
}
dummyContext.makeCurrent();
WGLExt dummyWGLExt = dummyContext.getWGLExt();
try {
WindowsPbufferGLDrawable pbufferDrawable = new WindowsPbufferGLDrawable(capabilities,
initialWidth,
initialHeight,
dummyDrawable,
dummyWGLExt);
GLPbufferImpl pbuffer = new GLPbufferImpl(pbufferDrawable, shareWith);
returnList.add(pbuffer);
dummyContext.release();
dummyContext.destroy();
dummyDrawable.destroy();
} finally {
if (lastContext != null) {
lastContext.makeCurrent();
}
}
}
};
maybeDoSingleThreadedWorkaround(r);
return (GLPbuffer) returnList.get(0);
}
public GLContext createExternalGLContext() {
return new WindowsExternalGLContext();
}
public boolean canCreateExternalGLDrawable() {
return true;
}
public GLDrawable createExternalGLDrawable() {
return new WindowsExternalGLDrawable();
}
public void loadGLULibrary() {
if (hglu32 == 0) {
hglu32 = WGL.LoadLibraryA("GLU32");
if (hglu32 == 0) {
throw new GLException("Error loading GLU32.DLL");
}
}
}
public long dynamicLookupFunction(String glFuncName) {
long res = WGL.wglGetProcAddress(glFuncName);
if (res == 0) {
// GLU routines aren't known to the OpenGL function lookup
if (hglu32 != 0) {
res = WGL.GetProcAddress(hglu32, glFuncName);
}
}
return res;
}
static String wglGetLastError() {
long err = WGL.GetLastError();
String detail = null;
switch ((int) err) {
case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
default: detail = "(Unknown error code " + err + ")"; break;
}
return detail;
}
private void maybeDoSingleThreadedWorkaround(Runnable action) {
if (Threading.isSingleThreaded() &&
!Threading.isOpenGLThread()) {
Threading.invokeOnOpenGLThread(action);
} else {
action.run();
}
}
public void lockAWTForJava2D() {
}
public void unlockAWTForJava2D() {
}
public boolean canCreateContextOnJava2DSurface() {
return false;
}
public GLContext createContextOnJava2DSurface(Graphics g)
throws GLException {
throw new GLException("Unimplemented on this platform");
}
//------------------------------------------------------
// Gamma-related functionality
//
private static final int GAMMA_RAMP_LENGTH = 256;
protected int getGammaRampLength() {
return GAMMA_RAMP_LENGTH;
}
protected boolean setGammaRamp(float[] ramp) {
short[] rampData = new short[3 * GAMMA_RAMP_LENGTH];
for (int i = 0; i < GAMMA_RAMP_LENGTH; i++) {
short scaledValue = (short) (ramp[i] * 65535);
rampData[i] = scaledValue;
rampData[i + GAMMA_RAMP_LENGTH] = scaledValue;
rampData[i + 2 * GAMMA_RAMP_LENGTH] = scaledValue;
}
long screenDC = WGL.GetDC(0);
boolean res = WGL.SetDeviceGammaRamp(screenDC, ShortBuffer.wrap(rampData));
WGL.ReleaseDC(0, screenDC);
return res;
}
protected Buffer getGammaRamp() {
ShortBuffer rampData = ShortBuffer.allocate(3 * GAMMA_RAMP_LENGTH);
long screenDC = WGL.GetDC(0);
boolean res = WGL.GetDeviceGammaRamp(screenDC, rampData);
WGL.ReleaseDC(0, screenDC);
if (!res) {
return null;
}
return rampData;
}
protected void resetGammaRamp(Buffer originalGammaRamp) {
if (originalGammaRamp == null) {
// getGammaRamp failed earlier
return;
}
long screenDC = WGL.GetDC(0);
WGL.SetDeviceGammaRamp(screenDC, originalGammaRamp);
WGL.ReleaseDC(0, screenDC);
}
}
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