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/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package com.sun.opengl.util.texture;
import java.nio.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.impl.*;
/**
* Represents an OpenGL texture object. Contains convenience routines
* for enabling/disabling OpenGL texture state, binding this texture,
* and computing texture coordinates for both the entire image as well
* as a sub-image.
*
* <br> REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues...
* <br> REMIND: translucent images will have premultiplied comps by default...
*
* @author Chris Campbell
* @author Kenneth Russell
*/
public class Texture {
/** The GL target type. */
private int target;
/** The GL texture ID. */
private int texID;
/** The width of the texture. */
private int texWidth;
/** The height of the texture. */
private int texHeight;
/** The width of the image. */
private int imgWidth;
/** The height of the image. */
private int imgHeight;
/** Indicates whether the TextureData requires a vertical flip of
the texture coords. */
private boolean mustFlipVertically;
/** The texture coordinates corresponding to the entire image. */
private TextureCoords coords;
/** An estimate of the amount of texture memory this texture consumes. */
private int estimatedMemorySize;
private static final boolean DEBUG = Debug.debug("Texture");
// For now make Texture constructor package-private to limit the
// number of public APIs we commit to
Texture(TextureData data) throws GLException {
GL gl = GLU.getCurrentGL();
texID = createTextureID(gl);
updateImage(data);
}
// Constructor for use when creating e.g. cube maps, where there is
// no initial texture data
Texture(int target) throws GLException {
GL gl = GLU.getCurrentGL();
texID = createTextureID(gl);
this.target = target;
}
/**
* Enables this texture's target (e.g., GL_TEXTURE_2D) in the
* current GL context's state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void enable() throws GLException {
GLU.getCurrentGL().glEnable(target);
}
/**
* Disables this texture's target (e.g., GL_TEXTURE_2D) in the
* current GL context's state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void disable() throws GLException {
GLU.getCurrentGL().glDisable(target);
}
/**
* Binds this texture to the current GL context.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void bind() throws GLException {
GLU.getCurrentGL().glBindTexture(target, texID);
}
/**
* Disposes the native resources used by this texture object.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void dispose() throws GLException {
GLU.getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0);
texID = 0;
}
/**
* Returns the OpenGL "target" of this texture.
*
* @return the OpenGL target of this texture
* @see javax.media.opengl.GL#GL_TEXTURE_2D
* @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB
*/
public int getTarget() {
return target;
}
/**
* Returns the width of the texture. Note that the texture width will
* be greater than or equal to the width of the image contained within.
*
* @return the width of the texture
*/
public int getWidth() {
return texWidth;
}
/**
* Returns the height of the texture. Note that the texture height will
* be greater than or equal to the height of the image contained within.
*
* @return the height of the texture
*/
public int getHeight() {
return texHeight;
}
/**
* Returns the width of the image contained within this texture.
*
* @return the width of the image
*/
public int getImageWidth() {
return imgWidth;
}
/**
* Returns the height of the image contained within this texture.
*
* @return the height of the image
*/
public int getImageHeight() {
return imgHeight;
}
/**
* Returns the set of texture coordinates corresponding to the
* entire image. If the TextureData indicated that the texture
* coordinates must be flipped vertically, the returned
* TextureCoords will take that into account.
*
* @return the texture coordinates corresponding to the entire image
*/
public TextureCoords getImageTexCoords() {
return coords;
}
/**
* Returns the set of texture coordinates corresponding to the
* specified sub-image. The (x1, y1) and (x2, y2) points are
* specified in terms of pixels starting from the lower-left of the
* image. (x1, y1) should specify the lower-left corner of the
* sub-image and (x2, y2) the upper-right corner of the sub-image.
* If the TextureData indicated that the texture coordinates must be
* flipped vertically, the returned TextureCoords will take that
* into account; this should not be handled by the end user in the
* specification of the y1 and y2 coordinates.
*
* @return the texture coordinates corresponding to the specified sub-image
*/
public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2);
} else {
return new TextureCoords(x1, y1, x2, y2);
}
} else {
float tx1 = (float)x1 / (float)texWidth;
float ty1 = (float)y1 / (float)texHeight;
float tx2 = (float)x2 / (float)texWidth;
float ty2 = (float)y2 / (float)texHeight;
if (mustFlipVertically) {
return new TextureCoords(tx1, 1.0f - ty1, tx2, 1.0f - ty2);
} else {
return new TextureCoords(tx1, ty1, tx2, ty2);
}
}
}
/**
* Updates the entire content area of this texture using the data in
* the given image.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void updateImage(TextureData data) throws GLException {
updateImage(data, 0);
}
/**
* Indicates whether this texture's texture coordinates must be
* flipped vertically in order to properly display the texture. This
* is handled automatically by {@link #getImageTexCoords} and {@link
* #getSubImageTexCoords}, but applications may generate or
* otherwise produce texture coordinates which must be corrected.
*/
public boolean getMustFlipVertically() {
return mustFlipVertically;
}
/**
* Updates the content area of the specified target of this texture
* using the data in the given image. In general this is intended
* for construction of cube maps.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void updateImage(TextureData data, int target) throws GLException {
GL gl = GLU.getCurrentGL();
imgWidth = data.getWidth();
imgHeight = data.getHeight();
mustFlipVertically = data.getMustFlipVertically();
int newTarget = 0;
if (data.getMipmap()) {
// GLU always scales the texture's dimensions to be powers of
// two. It also doesn't really matter exactly what the texture
// width and height are because the texture coords are always
// between 0.0 and 1.0.
imgWidth = nextPowerOfTwo(imgWidth);
imgHeight = nextPowerOfTwo(imgHeight);
texWidth = imgWidth;
texHeight = imgHeight;
newTarget = GL.GL_TEXTURE_2D;
} else if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) ||
gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
if (DEBUG) {
if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) {
System.err.println("Power-of-two texture");
} else {
System.err.println("Using GL_ARB_texture_non_power_of_two");
}
}
texWidth = imgWidth;
texHeight = imgHeight;
newTarget = GL.GL_TEXTURE_2D;
} else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
if (DEBUG) {
System.err.println("Using GL_ARB_texture_rectangle");
}
texWidth = imgWidth;
texHeight = imgHeight;
newTarget = GL.GL_TEXTURE_RECTANGLE_ARB;
} else {
if (DEBUG) {
System.err.println("Expanding texture to power-of-two dimensions");
}
if (data.getBorder() != 0) {
throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
}
texWidth = nextPowerOfTwo(imgWidth);
texHeight = nextPowerOfTwo(imgHeight);
newTarget = GL.GL_TEXTURE_2D;
}
setImageSize(imgWidth, imgHeight);
if (target != 0) {
// Allow user to override auto detection and skip bind step (for
// cubemap construction)
newTarget = target;
if (this.target == 0) {
throw new GLException("Override of target failed; no target specified yet");
}
gl.glBindTexture(this.target, texID);
} else {
gl.glBindTexture(newTarget, texID);
}
// REMIND: let the user specify these, optionally
int minFilter = (data.getMipmap() ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR);
int magFilter = GL.GL_LINEAR;
int wrapMode = GL.GL_CLAMP_TO_EDGE;
// REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
if (newTarget != GL.GL_TEXTURE_RECTANGLE_ARB) {
gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MAG_FILTER, magFilter);
gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_S, wrapMode);
gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_T, wrapMode);
if (newTarget == GL.GL_TEXTURE_CUBE_MAP) {
gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_R, wrapMode);
}
}
if (data.getMipmap()) {
int[] align = new int[1];
gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
try {
GLU glu = new GLU();
glu.gluBuild2DMipmaps(newTarget, data.getInternalFormat(),
data.getWidth(), data.getHeight(),
data.getPixelFormat(), data.getPixelType(), data.getBuffer());
} finally {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
}
} else {
gl.glTexImage2D(newTarget, 0, data.getInternalFormat(),
texWidth, texHeight, data.getBorder(),
data.getPixelFormat(), data.getPixelType(), null);
Buffer[] mipmapData = data.getMipmapData();
if (mipmapData != null) {
for (int i = 0; i < mipmapData.length; i++) {
updateSubImageImpl(data, newTarget, i, 0, 0);
}
} else {
updateSubImageImpl(data, newTarget, 0, 0, 0);
}
}
// Don't overwrite target if we're loading e.g. faces of a cube
// map
if ((this.target == 0) ||
(this.target == GL.GL_TEXTURE_2D) ||
(this.target == GL.GL_TEXTURE_RECTANGLE_ARB)) {
this.target = newTarget;
}
// This estimate will be wrong for cube maps
estimatedMemorySize = data.getEstimatedMemorySize();
}
/**
* Updates a subregion of the content area of this texture using the
* data in the given image. Only updates the specified mipmap level
* and does not re-generate mipmaps if they were originally produced
* or loaded.
*
* @param data the image data to be uploaded to this texture
* @param mipmapLevel the mipmap level of the texture to set. If
* this is non-zero and the TextureData contains mipmap data, the
* appropriate mipmap level will be selected.
* @param x the x offset (in pixels) relative to the lower-left corner
* of this texture
* @param y the y offset (in pixels) relative to the lower-left corner
* of this texture
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void updateSubImage(TextureData data, int mipmapLevel, int x, int y) throws GLException {
updateSubImageImpl(data, target, mipmapLevel, x, y);
}
/**
* Sets the OpenGL floating-point texture parameter for the
* texture's target. This gives control over parameters such as
* GL_TEXTURE_MAX_ANISOTROPY_EXT. Causes this texture to be bound to
* the current texture state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameterf(int parameterName,
float value) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameterf(target, parameterName, value);
}
/**
* Sets the OpenGL multi-floating-point texture parameter for the
* texture's target. Causes this texture to be bound to the current
* texture state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameterfv(int parameterName,
FloatBuffer params) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameterfv(target, parameterName, params);
}
/**
* Sets the OpenGL multi-floating-point texture parameter for the
* texture's target. Causes this texture to be bound to the current
* texture state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameterfv(int parameterName,
float[] params, int params_offset) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameterfv(target, parameterName, params, params_offset);
}
/**
* Sets the OpenGL integer texture parameter for the texture's
* target. This gives control over parameters such as
* GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set
* to GL_CLAMP_TO_EDGE. Causes this texture to be bound to the
* current texture state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameteri(int parameterName,
int value) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameteri(target, parameterName, value);
}
/**
* Sets the OpenGL multi-integer texture parameter for the texture's
* target. Causes this texture to be bound to the current texture
* state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameteriv(int parameterName,
IntBuffer params) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameteriv(target, parameterName, params);
}
/**
* Sets the OpenGL multi-integer texture parameter for the texture's
* target. Causes this texture to be bound to the current texture
* state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void setTexParameteriv(int parameterName,
int[] params, int params_offset) {
bind();
GL gl = GLU.getCurrentGL();
gl.glTexParameteriv(target, parameterName, params, params_offset);
}
/**
* Returns the underlying OpenGL texture object for this texture.
* Most applications will not need to access this, since it is
* handled automatically by the bind() and dispose() APIs.
*/
public int getTextureObject() {
return texID;
}
/** Returns an estimate of the amount of texture memory in bytes
this Texture consumes. It should only be treated as an estimate;
most applications should not need to query this but instead let
the OpenGL implementation page textures in and out as
necessary. */
public int getEstimatedMemorySize() {
return estimatedMemorySize;
}
//----------------------------------------------------------------------
// Internals only below this point
//
/**
* Returns true if the given value is a power of two.
*
* @return true if the given value is a power of two, false otherwise
*/
private static boolean isPowerOfTwo(int val) {
return ((val & (val - 1)) == 0);
}
/**
* Returns the nearest power of two that is larger than the given value.
* If the given value is already a power of two, this method will simply
* return that value.
*
* @param val the value
* @return the next power of two
*/
private static int nextPowerOfTwo(int val) {
int ret = 1;
while (ret < val) {
ret <<= 1;
}
return ret;
}
/**
* Updates the actual image dimensions; usually only called from
* <code>updateImage</code>.
*/
private void setImageSize(int width, int height) {
imgWidth = width;
imgHeight = height;
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
coords = new TextureCoords(0, imgHeight, imgWidth, 0);
} else {
coords = new TextureCoords(0, 0, imgWidth, imgHeight);
}
} else {
if (mustFlipVertically) {
coords = new TextureCoords(0, (float) imgHeight / (float) texHeight,
(float) imgWidth / (float) texWidth, 0);
} else {
coords = new TextureCoords(0, 0,
(float) imgWidth / (float) texWidth,
(float) imgHeight / (float) texHeight);
}
}
}
private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel, int x, int y) throws GLException {
Buffer buffer = data.getBuffer();
if (buffer == null) {
// Assume user just wanted to get the Texture object allocated
return;
}
GL gl = GLU.getCurrentGL();
gl.glBindTexture(newTarget, texID);
int width = data.getWidth();
int height = data.getHeight();
if (data.getMipmapData() != null) {
// Compute the width and height at the specified mipmap level
for (int i = 0; i < mipmapLevel; i++) {
width /= 2;
height /= 2;
}
buffer = data.getMipmapData()[mipmapLevel];
}
if (data.isDataCompressed()) {
switch (data.getInternalFormat()) {
case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") &&
!gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) {
throw new GLException("DXTn compressed textures not supported by this graphics card");
}
break;
default:
// FIXME: should test availability of more texture
// compression extensions here
break;
}
gl.glCompressedTexSubImage2D(newTarget, mipmapLevel,
x, y, width, height,
data.getInternalFormat(),
buffer.remaining(), buffer);
} else {
int[] align = new int[1];
gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
gl.glTexSubImage2D(newTarget, mipmapLevel,
x, y, width, height,
data.getPixelFormat(), data.getPixelType(),
buffer);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
}
}
/**
* Creates a new texture ID.
*
* @param gl the GL object associated with the current OpenGL context
* @return a new texture ID
*/
private static int createTextureID(GL gl) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
return tmp[0];
}
}
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