aboutsummaryrefslogtreecommitdiffstats
path: root/src/classes/com/sun/opengl/utils/TextureData.java
blob: a6fcd9073e0f782da8f44a367fcd2b6fd089719a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
/*
 * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 */

package com.sun.opengl.utils;

import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Transparency;
import java.awt.color.*;
import java.awt.image.*;
import java.nio.*;

import javax.media.opengl.*;

/**
 * Represents the data for an OpenGL texture. This is separated from
 * the notion of a Texture to support things like streaming in of
 * textures in a background thread without requiring an OpenGL context
 * to be current on that thread.
 *
 * @author Chris Campbell
 * @author Kenneth Russell
 */

public class TextureData {
  private int width;
  private int height;
  private int border;
  private int pixelFormat;
  private int pixelType;
  private int internalFormat; // perhaps inferred from pixelFormat?
  private boolean mipmap; // indicates whether mipmaps should be generated
                          // (ignored if mipmaps are supplied from the file)
  private boolean dataIsCompressed;
  private boolean mustFlipVertically; // Must flip texture coordinates
                                      // vertically to get OpenGL output
                                      // to look correct
  private Buffer buffer; // the actual data...
  private Buffer[] mipmapData; // ...or a series of mipmaps
  private Flusher flusher;
  private int alignment; // 1, 2, or 4 bytes

  private static final ColorModel rgbaColorModel =
    new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
                            new int[] {8, 8, 8, 8}, true, true, 
                            Transparency.TRANSLUCENT,
                            DataBuffer.TYPE_BYTE);
  private static final ColorModel rgbColorModel =
    new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
                            new int[] {8, 8, 8, 0}, false, false,
                            Transparency.OPAQUE,
                            DataBuffer.TYPE_BYTE);

  /** 
   * Constructs a new TextureData object with the specified parameters
   * and data contained in the given Buffer. The optional Flusher can
   * be used to clean up native resources associated with this
   * TextureData when processing is complete; for example, closing of
   * memory-mapped files that might otherwise require a garbage
   * collection to reclaim and close.
   *
   * @param internalFormat the OpenGL internal format for the
   *                       resulting texture; must be specified, may
   *                       not be 0
   * @param width          the width in pixels of the texture
   * @param height         the height in pixels of the texture
   * @param border         the number of pixels of border this texture
   *                       data has (0 or 1)
   * @param pixelFormat    the OpenGL pixel format for the
   *                       resulting texture; must be specified, may
   *                       not be 0
   * @param pixelType      the OpenGL type of the pixels of the texture
   * @param mipmap         indicates whether mipmaps should be
   *                       autogenerated (using GLU) for the resulting
   *                       texture. Currently if mipmap is true then
   *                       dataIsCompressed may not be true.
   * @param dataIsCompressed indicates whether the texture data is in
   *                       compressed form
   *                       (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
   * @param mustFlipVertically indicates whether the texture
   *                           coordinates must be flipped vertically
   *                           in order to properly display the
   *                           texture
   * @param buffer         the buffer containing the texture data
   * @param flusher        optional flusher to perform cleanup tasks
   *                       upon call to flush()
   *
   * @throws IllegalArgumentException if any parameters of the texture
   *   data were invalid, such as requesting mipmap generation for a
   *   compressed texture
   */
  public TextureData(int internalFormat,
                     int width,
                     int height,
                     int border,
                     int pixelFormat,
                     int pixelType,
                     boolean mipmap,
                     boolean dataIsCompressed,
                     boolean mustFlipVertically,
                     Buffer buffer,
                     Flusher flusher) throws IllegalArgumentException {
    if (mipmap && dataIsCompressed) {
      throw new IllegalArgumentException("Can not generate mipmaps for compressed textures");
    }

    this.width = width;
    this.height = height;
    this.border = border;
    this.pixelFormat = pixelFormat;
    this.pixelType = pixelType;
    this.internalFormat = internalFormat;
    this.mipmap = mipmap;
    this.dataIsCompressed = dataIsCompressed;
    this.mustFlipVertically = mustFlipVertically;
    this.buffer = buffer;
    this.flusher = flusher;
    alignment = 1;  // FIXME: is this correct enough in all situations?
  }

  /** 
   * Constructs a new TextureData object with the specified parameters
   * and data for multiple mipmap levels contained in the given array
   * of Buffers. The optional Flusher can be used to clean up native
   * resources associated with this TextureData when processing is
   * complete; for example, closing of memory-mapped files that might
   * otherwise require a garbage collection to reclaim and close.
   *
   * @param internalFormat the OpenGL internal format for the
   *                       resulting texture; must be specified, may
   *                       not be 0
   * @param width          the width in pixels of the topmost mipmap
   *                       level of the texture
   * @param height         the height in pixels of the topmost mipmap
   *                       level of the texture
   * @param border         the number of pixels of border this texture
   *                       data has (0 or 1)
   * @param pixelFormat    the OpenGL pixel format for the
   *                       resulting texture; must be specified, may
   *                       not be 0
   * @param pixelType      the OpenGL type of the pixels of the texture
   * @param dataIsCompressed indicates whether the texture data is in
   *                       compressed form
   *                       (e.g. GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
   * @param mustFlipVertically indicates whether the texture
   *                           coordinates must be flipped vertically
   *                           in order to properly display the
   *                           texture
   * @param mipmapData     the buffers containing all mipmap levels
   *                       of the texture's data
   * @param flusher        optional flusher to perform cleanup tasks
   *                       upon call to flush()
   *
   * @throws IllegalArgumentException if any parameters of the texture
   *   data were invalid, such as requesting mipmap generation for a
   *   compressed texture
   */
  public TextureData(int internalFormat,
                     int width,
                     int height,
                     int border,
                     int pixelFormat,
                     int pixelType,
                     boolean dataIsCompressed,
                     boolean mustFlipVertically,
                     Buffer[] mipmapData,
                     Flusher flusher) throws IllegalArgumentException {
    this.width = width;
    this.height = height;
    this.border = border;
    this.pixelFormat = pixelFormat;
    this.pixelType = pixelType;
    this.internalFormat = internalFormat;
    this.dataIsCompressed = dataIsCompressed;
    this.mustFlipVertically = mustFlipVertically;
    this.mipmapData = (Buffer[]) mipmapData.clone();
    this.flusher = flusher;
    alignment = 1;  // FIXME: is this correct enough in all situations?
  }

  /** 
   * Constructs a new TextureData object with the specified parameters
   * and data contained in the given BufferedImage.
   *
   * @param internalFormat the OpenGL internal format for the
   *                       resulting texture; may be 0, in which case
   *                       it is inferred from the image's type
   * @param pixelFormat    the OpenGL internal format for the
   *                       resulting texture; may be 0, in which case
   *                       it is inferred from the image's type (note:
   *                       this argument is currently always ignored)
   * @param mipmap         indicates whether mipmaps should be
   *                       autogenerated (using GLU) for the resulting
   *                       texture
   * @param image          the image containing the texture data
   */
  public TextureData(int internalFormat,
                     int pixelFormat,
                     boolean mipmap,
                     BufferedImage image) {
    if (internalFormat == 0) {
      this.internalFormat = image.getColorModel().hasAlpha() ? GL.GL_RGBA : GL.GL_RGB;
    } else {
      this.internalFormat = internalFormat;
    }
    createFromImage(image);
    this.mipmap = mipmap;
  }

  /** Returns the width in pixels of the texture data. */
  public int getWidth() { return width; }
  /** Returns the height in pixels of the texture data. */
  public int getHeight() { return height; }
  /** Returns the border in pixels of the texture data. */
  public int getBorder() { return border; }
  /** Returns the intended OpenGL pixel format of the texture data. */
  public int getPixelFormat() { return pixelFormat; }
  /** Returns the intended OpenGL pixel type of the texture data. */
  public int getPixelType() { return pixelType; }
  /** Returns the intended OpenGL internal format of the texture data. */
  public int getInternalFormat() { return internalFormat; }
  /** Returns whether mipmaps should be generated for the texture data. */
  public boolean getMipmap() { return mipmap; }
  /** Indicates whether the texture data is in compressed form. */
  public boolean isDataCompressed() { return dataIsCompressed; }
  /** Indicates whether the texture coordinates must be flipped
      vertically for proper display. */
  public boolean getMustFlipVertically() { return mustFlipVertically; }
  /** Returns the texture data, or null if it is specified as a set of mipmaps. */
  public Buffer getBuffer() { return buffer; }
  /** Returns all mipmap levels for the texture data, or null if it is
      specified as a single image. */
  public Buffer[] getMipmapData() { return mipmapData; }
  /** Returns the required byte alignment for the texture data. */
  public int getAlignment() { return alignment; }

  /** Sets the width in pixels of the texture data. */
  public void setWidth(int width) { this.width = width; }
  /** Sets the height in pixels of the texture data. */
  public void setHeight(int height) { this.height = height; }
  /** Sets the border in pixels of the texture data. */
  public void setBorder(int border) { this.border = border; }
  /** Sets the intended OpenGL pixel format of the texture data. */
  public void setPixelFormat(int pixelFormat) { this.pixelFormat = pixelFormat; }
  /** Sets the intended OpenGL pixel type of the texture data. */
  public void setPixelType(int pixelType) { this.pixelType = pixelType; }
  /** Sets the intended OpenGL internal format of the texture data. */
  public void setInternalFormat(int internalFormat) { this.internalFormat = internalFormat; }
  /** Sets whether mipmaps should be generated for the texture data. */
  public void setMipmap(boolean mipmap) { this.mipmap = mipmap; }
  /** Sets whether the texture data is in compressed form. */
  public void setIsDataCompressed(boolean compressed) { this.dataIsCompressed = compressed; }
  /** Sets whether the texture coordinates must be flipped vertically
      for proper display. */
  public void setMustFlipVertically(boolean mustFlipVertically) { this.mustFlipVertically = mustFlipVertically; }
  /** Sets the texture data. */
  public void setBuffer(Buffer buffer) { this.buffer = buffer; }
  /** Sets the required byte alignment for the texture data. */
  public void setAlignment(int alignment) { this.alignment = alignment; }

  /** Flushes resources associated with this TextureData by calling
      Flusher.flush(). */
  public void flush() {
    if (flusher != null) {
      flusher.flush();
      flusher = null;
    }
  }

  /** Defines a callback mechanism to allow the user to explicitly
      deallocate native resources (memory-mapped files, etc.)
      associated with a particular TextureData. */
  public static interface Flusher {
    /** Flushes any native resources associated with this
        TextureData. */
    public void flush();
  }

  //----------------------------------------------------------------------
  // Internals only below this point
  //

  private void createNIOBufferFromImage(BufferedImage image, boolean flipVertically) {
    if (flipVertically) {
      WritableRaster raster = image.getRaster();
      Object scanline1 = null;
      Object scanline2 = null;
      
      for (int i = 0; i < image.getHeight() / 2; i++) {
        scanline1 = raster.getDataElements(0, i, image.getWidth(), 1, scanline1);
        scanline2 = raster.getDataElements(0, image.getHeight() - i - 1, image.getWidth(), 1, scanline2);
        raster.setDataElements(0, i, image.getWidth(), 1, scanline2);
        raster.setDataElements(0, image.getHeight() - i - 1, image.getWidth(), 1, scanline1);
      }
    }

    //
    // Note: Grabbing the DataBuffer will defeat Java2D's image
    // management mechanism (as of JDK 5/6, at least).  This shouldn't
    // be a problem for most JOGL apps, but those that try to upload
    // the image into an OpenGL texture and then use the same image in
    // Java2D rendering might find the 2D rendering is not as fast as
    // it could be.
    //

    // Allow previously-selected pixelType (if any) to override that
    // we can infer from the DataBuffer
    DataBuffer data = image.getRaster().getDataBuffer();
    if (data instanceof DataBufferByte) {
      if (pixelType == 0) pixelType = GL.GL_UNSIGNED_BYTE;
      buffer = ByteBuffer.wrap(((DataBufferByte) data).getData());
    } else if (data instanceof DataBufferDouble) {
      throw new RuntimeException("DataBufferDouble rasters not supported by OpenGL");
    } else if (data instanceof DataBufferFloat) {
      if (pixelType == 0) pixelType = GL.GL_FLOAT;
      buffer = FloatBuffer.wrap(((DataBufferFloat) data).getData());
    } else if (data instanceof DataBufferInt) {
      // FIXME: should we support signed ints?
      if (pixelType == 0) pixelType = GL.GL_UNSIGNED_INT;
      buffer = IntBuffer.wrap(((DataBufferInt) data).getData());
    } else if (data instanceof DataBufferShort) {
      if (pixelType == 0) pixelType = GL.GL_SHORT;
      buffer = ShortBuffer.wrap(((DataBufferShort) data).getData());
    } else if (data instanceof DataBufferUShort) {
      if (pixelType == 0) pixelType = GL.GL_UNSIGNED_SHORT;
      buffer = ShortBuffer.wrap(((DataBufferShort) data).getData());
    } else {
      throw new RuntimeException("Unexpected DataBuffer type?");
    }
  }

  private void createFromImage(BufferedImage image) {
    pixelType = 0; // Determine from image

    width = image.getWidth();
    height = image.getHeight();

    switch (image.getType()) {
      case BufferedImage.TYPE_INT_RGB:
        pixelFormat = GL.GL_BGRA;
        pixelType = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
        alignment = 4;
        break;
      case BufferedImage.TYPE_INT_ARGB_PRE:
        pixelFormat = GL.GL_BGRA;
        pixelType = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
        alignment = 4;
        break;
      case BufferedImage.TYPE_INT_BGR:
        pixelFormat = GL.GL_RGBA;
        pixelType = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
        alignment = 4;
        break;
      case BufferedImage.TYPE_3BYTE_BGR:
        {
          Raster raster = image.getRaster();
          ComponentSampleModel csm =
            (ComponentSampleModel)raster.getSampleModel();
          // we can pass the image data directly to OpenGL only if
          // the raster is tightly packed (i.e. there is no extra
          // space at the end of each scanline)
          if ((csm.getScanlineStride() / 3) == csm.getWidth()) {
            pixelFormat = GL.GL_BGR;
            pixelType = GL.GL_UNSIGNED_BYTE;
            alignment = 1;
          } else {
            createFromCustom(image);
            return;
          }
        }
        break;
      case BufferedImage.TYPE_4BYTE_ABGR_PRE:
        {
          Raster raster = image.getRaster();
          ComponentSampleModel csm =
            (ComponentSampleModel)raster.getSampleModel();
          // we can pass the image data directly to OpenGL only if
          // the raster is tightly packed (i.e. there is no extra
          // space at the end of each scanline) and only if the
          // GL_EXT_abgr extension is present

          // FIXME: with the way this is currently organized we can't
          // probe for the existence of the GL_EXT_abgr extension
          // here; disable this code path for now
          if (((csm.getScanlineStride() / 4) == csm.getWidth()) &&
              /* gl.isExtensionAvailable("GL_EXT_abgr") */ false)
            {
              pixelFormat = GL.GL_ABGR_EXT;
              pixelType = GL.GL_UNSIGNED_BYTE;
              alignment = 4;
            } else {
              createFromCustom(image);
              return;
            }
        }
        break;
      case BufferedImage.TYPE_USHORT_565_RGB:
        pixelFormat = GL.GL_RGB;
        pixelType = GL.GL_UNSIGNED_SHORT_5_6_5;
        alignment = 2;
        break;
      case BufferedImage.TYPE_USHORT_555_RGB:
        pixelFormat = GL.GL_BGRA;
        pixelType = GL.GL_UNSIGNED_SHORT_1_5_5_5_REV;
        alignment = 2;
        break;
      case BufferedImage.TYPE_BYTE_GRAY:
        pixelFormat = GL.GL_LUMINANCE;
        pixelType = GL.GL_UNSIGNED_BYTE;
        alignment = 1;
        break;
      case BufferedImage.TYPE_USHORT_GRAY:
        pixelFormat = GL.GL_LUMINANCE;
        pixelType = GL.GL_UNSIGNED_SHORT;
        alignment = 2;
        break;
      case BufferedImage.TYPE_INT_ARGB:
      case BufferedImage.TYPE_4BYTE_ABGR:
      case BufferedImage.TYPE_BYTE_BINARY:
      case BufferedImage.TYPE_BYTE_INDEXED:
      case BufferedImage.TYPE_CUSTOM:
      default:
        ColorModel cm = image.getColorModel();
        if (cm.equals(rgbColorModel)) {
          pixelFormat = GL.GL_RGB;
          pixelType = GL.GL_UNSIGNED_BYTE;
          alignment = 1;
        } else if (cm.equals(rgbaColorModel)) {
          pixelFormat = GL.GL_RGBA;
          pixelType = GL.GL_UNSIGNED_BYTE;
          alignment = 4;
        } else {
          createFromCustom(image);
          return;
        }
        break;
    }

    createNIOBufferFromImage(image, true);
  }

  private void createFromCustom(BufferedImage image) {
    int width = image.getWidth();
    int height = image.getHeight();

    // create a temporary image that is compatible with OpenGL
    boolean hasAlpha = image.getColorModel().hasAlpha();
    ColorModel cm = null;
    int dataBufferType = image.getRaster().getDataBuffer().getDataType();
    if (dataBufferType == DataBuffer.TYPE_BYTE) {
      cm = hasAlpha ? rgbaColorModel : rgbColorModel;
    } else {
      if (hasAlpha) {
        cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
                                     null, true, true,
                                     Transparency.TRANSLUCENT,
                                     dataBufferType);
      } else {
        cm = new ComponentColorModel(ColorSpace.getInstance(ColorSpace.CS_sRGB),
                                     null, false, false,
                                     Transparency.OPAQUE,
                                     dataBufferType);
      }
    }

    boolean premult = cm.isAlphaPremultiplied();
    WritableRaster raster =
      cm.createCompatibleWritableRaster(width, height);
    BufferedImage texImage = new BufferedImage(cm, raster, premult, null);

    // copy the source image into the temporary image
    Graphics2D g = texImage.createGraphics();
    g.setComposite(AlphaComposite.Src);
    // Flip image vertically as long as we're at it
    g.drawImage(image,
                0, height, width, 0,
                0, 0, width, height,
                Color.BLACK,
                null);
    g.dispose();

    // Wrap the buffer from the temporary image
    createNIOBufferFromImage(texImage, false);
    pixelFormat = hasAlpha ? GL.GL_RGBA : GL.GL_RGB;
    alignment = 1; // FIXME: do we need better?
  }
}