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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import com.sun.opengl.impl.*;
/** <P> Provides a virtual machine- and operating system-independent
mechanism for creating {@link GLDrawable}s. </P>
<P> The {@link javax.media.opengl.GLCapabilities} objects passed in to the
various factory methods are used as a hint for the properties of
the returned drawable. The default capabilities selection
algorithm (equivalent to passing in a null {@link
GLCapabilitiesChooser}) is described in {@link
DefaultGLCapabilitiesChooser}. Sophisticated applications needing
to change the selection algorithm may pass in their own {@link
GLCapabilitiesChooser} which can select from the available pixel
formats. </P>
<P> Because of the multithreaded nature of the Java platform's
window system toolkit, it is typically not possible to immediately
reject a given {@link GLCapabilities} as being unsupportable by
either returning <code>null</code> from the creation routines or
raising a {@link GLException}. The semantics of the rejection
process are (unfortunately) left unspecified for now. The current
implementation will cause a {@link GLException} to be raised
during the first repaint of the {@link GLCanvas} or {@link
GLJPanel} if the capabilities can not be met. Pbuffers are always
created immediately and their creation will fail with a {@link
GLException} if errors occur. </P>
*/
public abstract class GLDrawableFactory {
private static GLDrawableFactory factory;
protected GLDrawableFactory() {}
/** Returns the sole GLDrawableFactory instance. */
public static GLDrawableFactory getFactory() {
if (factory == null) {
try {
String osName = System.getProperty("os.name");
String osNameLowerCase = osName.toLowerCase();
Class factoryClass = null;
// Because there are some complications with generating all
// platforms' Java glue code on all platforms (among them that we
// would have to include jawt.h and jawt_md.h in the jogl
// sources, which we currently don't have to do) we break the only
// static dependencies with platform-specific code here using reflection.
if (osNameLowerCase.startsWith("wind")) {
factoryClass = Class.forName("com.sun.opengl.impl.windows.WindowsGLDrawableFactory");
} else if (osNameLowerCase.startsWith("mac os x")) {
factoryClass = Class.forName("com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory");
} else {
// Assume Linux, Solaris, etc. Should probably test for these explicitly.
factoryClass = Class.forName("com.sun.opengl.impl.x11.X11GLDrawableFactory");
}
if (factoryClass == null) {
throw new GLException("OS " + osName + " not yet supported");
}
factory = (GLDrawableFactory) factoryClass.newInstance();
} catch (ClassNotFoundException e) {
throw new GLException(e);
} catch (InstantiationException e) {
throw new GLException(e);
} catch (IllegalAccessException e) {
throw new GLException(e);
}
}
return factory;
}
/**
* Selects an AWT GraphicsConfiguration on the specified
* GraphicsDevice compatible with the supplied GLCapabilities. This
* method is intended to be used by applications which do not use
* the supplied GLCanvas class but instead wrap their own Canvas
* with a GLDrawable. Some platforms (specifically X11) require the
* GraphicsConfiguration to be specified when the platform-specific
* window system object, such as a Canvas, is created. This method
* returns null on platforms on which the OpenGL pixel format
* selection process is performed later.
*
* @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration)
*/
public abstract GraphicsConfiguration
chooseGraphicsConfiguration(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GraphicsDevice device);
/**
* Returns a GLDrawable that wraps a platform-specific window system
* object, such as an AWT or LCDUI Canvas. On platforms which
* support it, selects a pixel format compatible with the supplied
* GLCapabilities, or if the passed GLCapabilities object is null,
* uses a default set of capabilities. On these platforms, uses
* either the supplied GLCapabilitiesChooser object, or if the
* passed GLCapabilitiesChooser object is null, uses a
* DefaultGLCapabilitiesChooser instance.
*
* @throws IllegalArgumentException if the passed target is either
* null or its data type is not supported by this GLDrawableFactory.
* @throws GLException if any window system-specific errors caused
* the creation of the GLDrawable to fail.
*/
public abstract GLDrawable getGLDrawable(Object target,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser)
throws IllegalArgumentException, GLException;
//----------------------------------------------------------------------
// Methods to create high-level objects
/** Creates a {@link GLCanvas} on the default graphics device with
the specified capabilities using the default capabilities
selection algorithm. */
public GLCanvas createGLCanvas(GLCapabilities capabilities) {
return createGLCanvas(capabilities, null, null, null);
}
/** Creates a {@link GLCanvas} on the specified graphics device with
the specified capabilities using the supplied capabilities
selection algorithm. A null chooser is equivalent to using the
{@link DefaultGLCapabilitiesChooser}. The canvas will share
textures and display lists with the specified {@link GLContext};
the context must either be null or have been fabricated by
classes in this package. A null context indicates no sharing. A
null GraphicsDevice is equivalent to using that returned from
<code>GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice()</code>. */
public GLCanvas createGLCanvas(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith,
GraphicsDevice device) {
return new GLCanvas(capabilities,
chooser,
shareWith,
device);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the default capabilities selection algorithm. */
public GLJPanel createGLJPanel(GLCapabilities capabilities) {
return createGLJPanel(capabilities, null, null);
}
/** Creates a {@link GLJPanel} with the specified capabilities using
the supplied capabilities selection algorithm. A null chooser is
equivalent to using the {@link DefaultGLCapabilitiesChooser}.
The panel will share textures and display lists with the
specified {@link GLContext}; the context must either be null or
have been fabricated by classes in this package. A null context
indicates no sharing. */
public GLJPanel createGLJPanel(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLContext shareWith) {
return new GLJPanel(capabilities, chooser, shareWith);
}
/**
* Returns true if it is possible to create a GLPbuffer. Some older
* graphics cards do not have this capability.
*/
public abstract boolean canCreateGLPbuffer();
/**
* Creates a GLPbuffer with the given capabilites and dimensions.
*/
public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities,
int initialWidth,
int initialHeight,
GLContext shareWith);
//----------------------------------------------------------------------
// Methods for interacting with third-party OpenGL libraries
/**
* <P> Creates a GLContext object representing an existing OpenGL
* context in an external (third-party) OpenGL-based library. This
* GLContext object may be used to draw into this preexisting
* context using its {@link GL} and {@link
* javax.media.opengl.glu.GLU} objects. New contexts created through
* {@link GLDrawable}s may share textures and display lists with
* this external context. </P>
*
* <P> The underlying OpenGL context must be current on the current
* thread at the time this method is called. The user is responsible
* for the maintenance of the underlying OpenGL context; calls to
* <code>makeCurrent</code> and <code>release</code> on the returned
* GLContext object have no effect. If the underlying OpenGL context
* is destroyed, the <code>destroy</code> method should be called on
* the <code>GLContext</code>. A new <code>GLContext</code> object
* should be created for each newly-created underlying OpenGL
* context.
*/
public abstract GLContext createExternalGLContext();
/**
* Returns true if it is possible to create an external GLDrawable
* object via {@link #createExternalGLDrawable}.
*/
public abstract boolean canCreateExternalGLDrawable();
/**
* <P> Creates a {@link GLDrawable} object representing an existing
* OpenGL drawable in an external (third-party) OpenGL-based
* library. This GLDrawable object may be used to create new,
* fully-functional {@link GLContext}s on the OpenGL drawable. This
* is useful when interoperating with a third-party OpenGL-based
* library and it is essential to not perturb the state of the
* library's existing context, even to the point of not sharing
* textures or display lists with that context. </P>
*
* <P> An underlying OpenGL context must be current on the desired
* drawable and the current thread at the time this method is
* called. The user is responsible for the maintenance of the
* underlying drawable. If one or more contexts are created on the
* drawable using {@link GLDrawable#createContext}, and the drawable
* is deleted by the third-party library, the user is responsible
* for calling {@link GLContext#destroy} on these contexts. </P>
*
* <P> Calls to <code>setSize</code>, <code>getWidth</code> and
* <code>getHeight</code> are illegal on the returned GLDrawable. If
* these operations are required by the user, they must be performed
* by the third-party library. </P>
*
* <P> It is legal to create both an external GLContext and
* GLDrawable representing the same third-party OpenGL entities.
* This can be used, for example, to query current state information
* using the external GLContext and then create and set up new
* GLContexts using the external GLDrawable. </P>
*
* <P> This functionality may not be available on all platforms and
* {@link #canCreateExternalGLDrawable} should be called first to
* see if it is present. For example, on X11 platforms, this API
* requires the presence of GLX 1.3 or later.
*/
public abstract GLDrawable createExternalGLDrawable();
}
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