1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import java.nio.*;
import java.security.*;
import javax.swing.JComponent;
import javax.swing.JPanel;
import com.sun.opengl.impl.*;
// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
// context whenever the displayChanged() function is called on their
// GLEventListeners
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
Z-ordering or LayoutManager problems. This component attempts to
use hardware-accelerated rendering via pbuffers and falls back on
to software rendering if problems occur. This class can not be
instantiated directly; use {@link GLDrawableFactory} to construct
them. <P>
Note that because this component attempts to use pbuffers for
rendering, and because pbuffers can not be resized, somewhat
surprising behavior may occur during resize operations; the {@link
GLEventListener#init} method may be called multiple times as the
pbuffer is resized to be able to cover the size of the GLJPanel.
This behavior is correct, as the textures and display lists for
the GLJPanel will have been lost during the resize operation. The
application should attempt to make its GLEventListener.init()
methods as side-effect-free as possible. <P>
The GLJPanel can be made transparent by creating it with a
GLCapabilities object with alpha bits specified and calling {@link
#setOpaque}(false). Pixels with resulting OpenGL alpha values less
than 1.0 will be overlaid on any underlying Java2D rendering.
*/
public class GLJPanel extends JPanel implements GLAutoDrawable {
private static final boolean DEBUG = Debug.debug("GLJPanel");
private static final boolean VERBOSE = Debug.verbose();
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private volatile boolean isInitialized;
private volatile boolean shouldInitialize = false;
// Data used for either pbuffers or pixmap-based offscreen surfaces
private GLCapabilities offscreenCaps;
private GLCapabilitiesChooser chooser;
private GLContext shareWith;
// This image is exactly the correct size to render into the panel
private BufferedImage offscreenImage;
// One of these is used to store the read back pixels before storing
// in the BufferedImage
private ByteBuffer readBackBytes;
private IntBuffer readBackInts;
private int readBackWidthInPixels;
private int readBackHeightInPixels;
// Width of the actual GLJPanel
private int panelWidth = 0;
private int panelHeight = 0;
private Updater updater;
private int awtFormat;
private int glFormat;
private int glType;
// Lazy reshape notification
private boolean sendReshape = true;
// Implementation using pbuffers
private static boolean hardwareAccelerationDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nohw");
private static boolean softwareRenderingDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nosw");
private GLPbuffer pbuffer;
private int pbufferWidth = 256;
private int pbufferHeight = 256;
// Implementation using software rendering
private GLDrawableImpl offscreenDrawable;
private GLContextImpl offscreenContext;
// For saving/restoring of OpenGL state during ReadPixels
private int[] swapbytes = new int[1];
private int[] rowlength = new int[1];
private int[] skiprows = new int[1];
private int[] skippixels = new int[1];
private int[] alignment = new int[1];
/** Creates a new GLJPanel component. The passed GLCapabilities must
be non-null and specifies the OpenGL capabilities for the
component. The GLCapabilitiesChooser must be non-null and
specifies the algorithm for selecting one of the available
GLCapabilities for the component; the GLDrawableFactory uses a
DefaultGLCapabilitiesChooser if the user does not provide
one. The passed GLContext may be null and specifies an OpenGL
context with which to share textures, display lists and other
OpenGL state. */
protected GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) {
super();
// Works around problems on many vendors' cards; we don't need a
// back buffer for the offscreen surface anyway
offscreenCaps = (GLCapabilities) capabilities.clone();
offscreenCaps.setDoubleBuffered(false);
this.chooser = chooser;
this.shareWith = shareWith;
}
public void display() {
if (EventQueue.isDispatchThread()) {
// Want display() to be synchronous, so call paintImmediately()
paintImmediately(0, 0, getWidth(), getHeight());
} else {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
EventQueue.invokeAndWait(paintImmediatelyAction);
} catch (Exception e) {
throw new GLException(e);
}
}
}
/** Overridden from JComponent; calls event listeners' {@link
GLEventListener#display display} methods. Should not be invoked
by applications directly. */
public void paintComponent(Graphics g) {
if (shouldInitialize) {
initialize();
}
if (!isInitialized) {
return;
}
updater.setGraphics(g);
if (!hardwareAccelerationDisabled) {
pbuffer.display();
} else {
drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
}
}
/** Overridden from JPanel; used to indicate that an OpenGL context
may be created for the component. */
public void addNotify() {
super.addNotify();
shouldInitialize = true;
if (DEBUG) {
System.err.println("GLJPanel.addNotify()");
}
}
/** Overridden from JPanel; used to indicate that it's no longer
safe to have an OpenGL context for the component. */
public void removeNotify() {
if (DEBUG) {
System.err.println("GLJPanel.removeNotify()");
}
if (!hardwareAccelerationDisabled) {
if (pbuffer != null) {
pbuffer.destroy();
pbuffer = null;
}
} else {
if (offscreenContext != null) {
offscreenContext.destroy();
offscreenContext = null;
}
if (offscreenDrawable != null) {
offscreenDrawable.destroy();
offscreenDrawable = null;
}
}
isInitialized = false;
super.removeNotify();
}
/** Overridden from Canvas; causes {@link GLEventListener#reshape
reshape} to be called on all registered {@link
GLEventListener}s. Called automatically by the AWT; should not
be invoked by applications directly. */
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
// Move all reshape requests onto AWT EventQueue thread
final int fx = x;
final int fy = y;
final int fwidth = width;
final int fheight = height;
Runnable r = new Runnable() {
public void run() {
readBackWidthInPixels = 0;
readBackHeightInPixels = 0;
panelWidth = fwidth;
panelHeight = fheight;
sendReshape = true;
if (shouldInitialize) {
initialize();
}
if (!isInitialized) {
return;
}
if (!hardwareAccelerationDisabled) {
// Use factor larger than 2 during shrinks for some hysteresis
float shrinkFactor = 2.5f;
if ((fwidth > pbufferWidth ) || (fheight > pbufferHeight) ||
(fwidth < (pbufferWidth / shrinkFactor)) || (fheight < (pbufferWidth / shrinkFactor))) {
if (DEBUG) {
System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
" to fit (" + fwidth + ", " + fheight + ")");
}
// Must destroy and recreate pbuffer to fit
if (pbuffer != null) {
pbuffer.destroy();
}
pbuffer = null;
isInitialized = false;
pbufferWidth = getNextPowerOf2(fwidth);
pbufferHeight = getNextPowerOf2(fheight);
if (DEBUG) {
System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
}
initialize();
}
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a rectangle of less than
// the pbuffer's width to be read...this doesn't really matter
// because it's the Graphics.drawImage() calls that are the
// bottleneck. Should probably make the size of the offscreen
// image be the exact size of the pbuffer to save some work on
// resize operations...
readBackWidthInPixels = pbufferWidth;
readBackHeightInPixels = fheight;
} else {
offscreenContext.destroy();
offscreenDrawable.setSize(Math.max(1, fwidth), Math.max(1, fheight));
readBackWidthInPixels = Math.max(1, fwidth);
readBackHeightInPixels = Math.max(1, fheight);
}
if (offscreenImage != null) {
offscreenImage.flush();
offscreenImage = null;
}
}
};
if (EventQueue.isDispatchThread()) {
r.run();
} else {
// Avoid blocking EventQueue thread due to possible deadlocks
// during component creation
EventQueue.invokeLater(r);
}
}
public void setOpaque(boolean opaque) {
if (opaque != isOpaque()) {
if (offscreenImage != null) {
offscreenImage.flush();
offscreenImage = null;
}
}
super.setOpaque(opaque);
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GLContext createContext(GLContext shareWith) {
if (!hardwareAccelerationDisabled) {
return pbuffer.createContext(shareWith);
} else {
return offscreenDrawable.createContext(shareWith);
}
}
public void setRealized(boolean realized) {
}
public GLContext getContext() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getContext();
} else {
return offscreenContext;
}
}
public GL getGL() {
GLContext context = getContext();
return (context == null) ? null : context.getGL();
}
public void setGL(GL gl) {
GLContext context = getContext();
if (context != null) {
context.setGL(gl);
}
}
public GLU getGLU() {
GLContext context = getContext();
return (context == null) ? null : context.getGLU();
}
public void setGLU(GLU glu) {
GLContext context = getContext();
if (context != null) {
context.setGLU(glu);
}
}
public void setAutoSwapBufferMode(boolean onOrOff) {
if (!hardwareAccelerationDisabled) {
pbuffer.setAutoSwapBufferMode(onOrOff);
} else {
drawableHelper.setAutoSwapBufferMode(onOrOff);
}
}
public boolean getAutoSwapBufferMode() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getAutoSwapBufferMode();
} else {
return drawableHelper.getAutoSwapBufferMode();
}
}
public void swapBuffers() {
if (!hardwareAccelerationDisabled) {
pbuffer.swapBuffers();
} else {
drawableHelper.invokeGL(offscreenDrawable, offscreenContext, swapBuffersAction, initAction);
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void initialize() {
if (panelWidth == 0 ||
panelHeight == 0) {
// Not sized to non-zero size yet
return;
}
// Initialize either the hardware-accelerated rendering path or
// the lightweight rendering path
if (!hardwareAccelerationDisabled) {
if (GLDrawableFactory.getFactory().canCreateGLPbuffer(offscreenCaps,
pbufferWidth,
pbufferHeight)) {
if (pbuffer != null) {
throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
}
try {
pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(offscreenCaps,
pbufferWidth,
pbufferHeight,
shareWith);
updater = new Updater();
pbuffer.addGLEventListener(updater);
shouldInitialize = false;
isInitialized = true;
return;
} catch (GLException e) {
if (DEBUG) {
e.printStackTrace();
System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
}
hardwareAccelerationDisabled = true;
}
} else {
if (DEBUG) {
System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support");
}
// If the factory reports that it can't create a pbuffer,
// don't try again the next time, and fall through to the
// software rendering path
hardwareAccelerationDisabled = true;
}
}
if (softwareRenderingDisabled) {
throw new GLException("Fallback to software rendering disabled by user");
}
// Fall-through path: create an offscreen context instead
offscreenDrawable = GLDrawableFactoryImpl.getFactoryImpl().createOffscreenDrawable(offscreenCaps, chooser);
offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
offscreenContext.setSynchronized(true);
updater = new Updater();
shouldInitialize = false;
isInitialized = true;
}
// FIXME: it isn't clear whether this works any more given that
// we're accessing the GLDrawable inside of the GLPbuffer directly
// up in reshape() -- need to rethink and clean this up
class Updater implements GLEventListener {
private Graphics g;
public void setGraphics(Graphics g) {
this.g = g;
}
public void init(GLAutoDrawable drawable) {
drawableHelper.init(GLJPanel.this);
}
public void display(GLAutoDrawable drawable) {
if (sendReshape) {
if (DEBUG) {
System.err.println("glViewport(0, 0, " + panelWidth + ", " + panelHeight + ")");
}
getGL().glViewport(0, 0, panelWidth, panelHeight);
drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
sendReshape = false;
}
drawableHelper.display(GLJPanel.this);
// Must now copy pixels from offscreen context into surface
if (offscreenImage == null) {
if (panelWidth > 0 && panelHeight > 0) {
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a sub-rectangle to be
// read from a pbuffer...this doesn't really matter because
// it's the Graphics.drawImage() calls that are the
// bottleneck
int awtFormat = 0;
int hwGLFormat = 0;
if (!hardwareAccelerationDisabled) {
// This seems to be a good choice on all platforms
hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
}
// Should be more flexible in these BufferedImage formats;
// perhaps see what the preferred image types are on the
// given platform
if (isOpaque()) {
awtFormat = BufferedImage.TYPE_INT_RGB;
} else {
awtFormat = BufferedImage.TYPE_INT_ARGB;
}
offscreenImage = new BufferedImage(panelWidth,
panelHeight,
awtFormat);
switch (awtFormat) {
case BufferedImage.TYPE_3BYTE_BGR:
glFormat = GL.GL_BGR;
glType = GL.GL_UNSIGNED_BYTE;
readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3);
break;
case BufferedImage.TYPE_INT_RGB:
case BufferedImage.TYPE_INT_ARGB:
glFormat = GL.GL_BGRA;
glType = (hardwareAccelerationDisabled
? offscreenContext.getOffscreenContextPixelDataType()
: hwGLFormat);
readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels);
break;
default:
// FIXME: Support more off-screen image types (current
// offscreen context implementations don't use others, and
// some of the OpenGL formats aren't supported in the 1.1
// headers, which we're currently using)
throw new GLException("Unsupported offscreen image type " + awtFormat);
}
}
}
if (offscreenImage != null) {
GL gl = getGL();
// Save current modes
gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes, 0);
gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength, 0);
gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows, 0);
gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels, 0);
gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment, 0);
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
// Actually read the pixels.
gl.glReadBuffer(GL.GL_FRONT);
if (readBackBytes != null) {
gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
} else if (readBackInts != null) {
gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
}
// Restore saved modes.
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
if (readBackBytes != null || readBackInts != null) {
// Copy temporary data into raster of BufferedImage for faster
// blitting Note that we could avoid this copy in the cases
// where !offscreenContext.offscreenImageNeedsVerticalFlip(),
// but that's the software rendering path which is very slow
// anyway
Object src = null;
Object dest = null;
int srcIncr = 0;
int destIncr = 0;
if (readBackBytes != null) {
src = readBackBytes.array();
dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
srcIncr = readBackWidthInPixels * 3;
destIncr = offscreenImage.getWidth() * 3;
} else {
src = readBackInts.array();
dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
srcIncr = readBackWidthInPixels;
destIncr = offscreenImage.getWidth();
}
if (!hardwareAccelerationDisabled ||
offscreenContext.offscreenImageNeedsVerticalFlip()) {
int srcPos = 0;
int destPos = (offscreenImage.getHeight() - 1) * destIncr;
for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
System.arraycopy(src, srcPos, dest, destPos, destIncr);
}
} else {
int srcPos = 0;
int destEnd = destIncr * offscreenImage.getHeight();
for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
System.arraycopy(src, srcPos, dest, destPos, destIncr);
}
}
// Draw resulting image in one shot
g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
}
}
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
// This is handled above and dispatched directly to the appropriate context
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}
class InitAction implements Runnable {
public void run() {
updater.init(GLJPanel.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
public void run() {
updater.display(GLJPanel.this);
}
}
private DisplayAction displayAction = new DisplayAction();
// This one is used exclusively in the non-hardware-accelerated case
class SwapBuffersAction implements Runnable {
public void run() {
offscreenDrawable.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
class PaintImmediatelyAction implements Runnable {
public void run() {
paintImmediately(0, 0, getWidth(), getHeight());
}
}
private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
private int getNextPowerOf2(int number) {
// Workaround for problems where 0 width or height are transiently
// seen during layout
if (number == 0) {
return 2;
}
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0) {
number = number>>1;
power++;
}
return (1<<power);
}
}
|