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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve;
import java.util.ArrayList;
import java.util.Collections;
import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.math.VectorUtil;
import com.jogamp.graph.curve.tess.CDTriangulator2D;
/** A Generic shape objects which is defined by a list of Outlines.
* This Shape can be transformed to Triangulations.
* The list of triangles generated are render-able by a Region object.
* The triangulation produced by this Shape will define the
* closed region defined by the outlines.
*
* One or more OutlineShape Object can be associated to a region
* this is left as a high-level representation of the Objects. For
* optimizations, flexibility requirements for future features.
*
* <br><br>
* Example to creating an Outline Shape:
* <pre>
addVertex(...)
addVertex(...)
addVertex(...)
addEnptyOutline()
addVertex(...)
addVertex(...)
addVertex(...)
* </pre>
*
* The above will create two outlines each with three vertices. By adding these two outlines to
* the OutlineShape, we are stating that the combination of the two outlines represent the shape.
* <br>
*
* To specify that the shape is curved at a region, the on-curve flag should be set to false
* for the vertex that is in the middle of the curved region (if the curved region is defined by 3
* vertices (quadratic curve).
* <br>
* In case the curved region is defined by 4 or more vertices the middle vertices should both have
* the on-curve flag set to false.
*
* <br>Example: <br>
* <pre>
addVertex(0,0, true);
addVertex(0,1, false);
addVertex(1,1, false);
addVertex(1,0, true);
* </pre>
*
* The above snippet defines a cubic nurbs curve where (0,1 and 1,1)
* do not belong to the final rendered shape.
*
* <i>Implementation Notes:</i><br>
* <ul>
* <li> The first vertex of any outline belonging to the shape should be on-curve</li>
* <li> Intersections between off-curved parts of the outline is not handled</li>
* </ul>
*
* @see Outline
* @see Region
*/
public class OutlineShape {
public static final int QUADRATIC_NURBS = 10;
private final Vertex.Factory<? extends Vertex> vertexFactory;
/** The list of outlines that are part of this
* outline shape.
*/
private ArrayList<Outline<Vertex>> outlines = new ArrayList<Outline<Vertex>>(3);
/** Create a new Outline based Shape
*/
public OutlineShape(Vertex.Factory<? extends Vertex> factory) {
vertexFactory = factory;
outlines.add(new Outline<Vertex>());
}
/** Returns the associated vertex factory of this outline shape
* @return Vertex.Factory object
*/
public final Vertex.Factory<? extends Vertex> vertexFactory() { return vertexFactory; }
/** Add a new empty outline
* to the shape, this new outline will
* be placed at the end of the outline list.
*
* After a call to this function all new vertices added
* will belong to the new outline
*/
public void addEmptyOutline(){
outlines.add(new Outline<Vertex>());
}
/** Adds an outline to the OutlineShape object
* if last outline of the shape is empty, it will replace
* that last Outline with the new one. If outline is empty,
* it will do nothing.
* @param outline an Outline object
*/
public void addOutline(Outline<Vertex> outline){
if(outline.isEmpty()){
return;
}
if(getLastOutline().isEmpty()){
outlines.remove(getLastOutline());
}
outlines.add(outline);
}
/** Adds a vertex to the last open outline in the
* shape.
* @param v the vertex to be added to the OutlineShape
*/
public final void addVertex(Vertex v){
getLastOutline().addVertex(v);
}
/** Add a 2D vertex to the last outline by defining the coordniate attribute
* of the vertex. The 2D vertex will be represented as Z=0.
*
* @param x the x coordinate
* @param y the y coordniate
* @param onCurve flag if this vertex is on the final curve or defines a curved region
* of the shape around this vertex.
*/
public final void addVertex(float x, float y, boolean onCurve) {
getLastOutline().addVertex(vertexFactory, x, y, onCurve);
}
/** Add a 3D vertex to the last outline by defining the coordniate attribute
* of the vertex.
* @param x the x coordinate
* @param y the y coordniate
* @param z the z coordniate
* @param onCurve flag if this vertex is on the final curve or defines a curved region
* of the shape around this vertex.
*/
public final void addVertex(float x, float y, float z, boolean onCurve) {
getLastOutline().addVertex(vertexFactory, x, y, z, onCurve);
}
/** Add a vertex to the last outline by passing a float array and specifying the offset and length in which.
* the attributes of the vertex are located. The attributes should be continuous (stride = 0).
* Attributes which value are not set (when length less than 3) are set implicitly to zero.
* @param coordsBuffer the coordinate array where the vertex attributes are to be picked from
* @param offset the offset in the buffer to the x coordinate
* @param length the number of attributes to pick from the buffer (maximum 3)
* @param onCurve flag if this vertex is on the final curve or defines a curved region
* of the shape around this vertex.
*/
public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) {
getLastOutline().addVertex(vertexFactory, coordsBuffer, offset, length, onCurve);
}
/** Closes the last outline in the shape
* if last vertex is not equal to first vertex.
* A new temp vertex is added at the end which
* is equal to the first.
*/
public void closeLastOutline(){
getLastOutline().setClosed(true);
}
/** Get the last added outline to the list
* of outlines that define the shape
* @return the last outline
*/
public final Outline<Vertex> getLastOutline(){
return outlines.get(outlines.size()-1);
}
/** Make sure that the outlines represent
* the specified destinationType, if not
* transform outlines to destination type.
* @param destinationType The curve type needed
*/
public void transformOutlines(int destinationType){
if(destinationType == QUADRATIC_NURBS){
transformOutlinesQuadratic();
}
}
private void transformOutlinesQuadratic(){
ArrayList<Outline<Vertex>> newOutlines = new ArrayList<Outline<Vertex>>(3);
/**loop over the outlines and make sure no
* adj off-curve vertices
*/
for(Outline<Vertex> outline:outlines){
Outline<Vertex> newOutline = new Outline<Vertex>();
ArrayList<Vertex> vertices = outline.getVertices();
int size =vertices.size()-1;
for(int i=0;i<size;i++){
Vertex currentVertex = vertices.get(i);
Vertex nextVertex = vertices.get((i+1)%size);
if(!(currentVertex.isOnCurve()) && !(nextVertex.isOnCurve())) {
newOutline.addVertex(currentVertex);
float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), nextVertex.getCoord());
newOutline.addVertex(vertexFactory, newCoords, 0, 3, true);
}
else {
newOutline.addVertex(currentVertex);
}
}
newOutlines.add(newOutline);
}
outlines = newOutlines;
}
private void generateVertexIds(){
int maxVertexId = 0;
for(Outline<Vertex> outline:outlines){
ArrayList<Vertex> vertices = outline.getVertices();
for(Vertex vert:vertices){
vert.setId(maxVertexId);
maxVertexId++;
}
}
}
/** @return the list of vertices associated with the
* {@code Outline} list of this object
*/
public ArrayList<Vertex> getVertices(){
ArrayList<Vertex> vertices = new ArrayList<Vertex>();
for(Outline<Vertex> polyline:outlines){
vertices.addAll(polyline.getVertices());
}
return vertices;
}
/** Triangulate the outline shape generating a list of triangles
* @return an arraylist of triangles representing the filled region
* which is produced by the combination of the outlines
*/
public ArrayList<Triangle<Vertex>> triangulate(){
return triangulate(0.5f);
}
/**Triangulate the outline shape generating a list of triangles
* @param sharpness defines the curvature strength around the off-curve vertices.
* defaults to 0.5f
* @return an arraylist of triangles representing the filled region
* which is produced by the combination of the outlines
*/
public ArrayList<Triangle<Vertex>> triangulate(float sharpness){
if(outlines.size() == 0){
return null;
}
sortOutlines();
generateVertexIds();
CDTriangulator2D<Vertex> triangulator2d = new CDTriangulator2D<Vertex>(sharpness);
for(int index = 0; index< outlines.size();index++){
Outline<Vertex> outline = outlines.get(index);
triangulator2d.addCurve(outline);
}
ArrayList<Triangle<Vertex>> triangles = triangulator2d.generateTriangulation();
triangulator2d.reset();
return triangles;
}
/** Sort the outlines from large
* to small depending on the AABox
*/
private void sortOutlines() {
Collections.sort(outlines);
Collections.reverse(outlines);
}
}
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