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path: root/src/com/jogamp/graph/geom/AABBox.java
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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.graph.geom;

import jogamp.graph.math.VectorFloatUtil;

/**
 * Axis Aligned Bounding Box.
 */
public class AABBox {
	private float[] low = {Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE};
	private float[] high = {-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE};
	private float[] center = new float[3];

	public AABBox() {}

	public AABBox(float lx, float ly, float lz,
			float hx, float hy, float hz)
	{
		setLow(lx, ly, lz);
		setHigh(hx, hy, hz);

		computeCenter();
	}


	public AABBox(float[] low, float[] high)
	{
		this.low = low;
		this.high = high;

		computeCenter();
	}

	public float[] getHigh() 
	{
		return high;
	}
	public void setHigh(float hx, float hy, float hz) 
	{
		this.high[0] = hx;
		this.high[1] = hy;
		this.high[2] = hz;
	}
	public float[] getLow() 
	{
		return low;
	}
	public void setLow(float lx, float ly, float lz) 
	{
		this.low[0] = lx;
		this.low[1] = ly;
		this.low[2] = lz;
	}

	public void resize(AABBox newBox)
	{
		float[] newLow = newBox.getLow();
		float[] newHigh = newBox.getHigh();

		/** test low */
		if (newLow[0] < low[0])
			low[0] = newLow[0];
		if (newLow[1] < low[1])
			low[1] = newLow[1];
		if (newLow[2] < low[2])
			low[2] = newLow[2];

		/** test high */
		if (newHigh[0] > high[0])
			high[0] = newHigh[0];
		if (newHigh[1] > high[1])
			high[1] = newHigh[1];
		if (newHigh[2] > high[2])
			high[2] = newHigh[2];

		computeCenter();
	}

	private void computeCenter()
	{
		center[0] = (high[0] + low[0])/2;
		center[1] = (high[1] + low[1])/2;
		center[2] = (high[2] + low[2])/2;
	}

	public void resize(float x, float y, float z)
	{	
		/** test low */
		if (x < low[0])
			low[0] = x;
		if (y < low[1])
			low[1] = y;
		if (z < low[2])
			low[2] = z;

		/** test high */
		if (x > high[0])
			high[0] = x;
		if (y > high[1])
			high[1] = y;
		if (z > high[2])
			high[2] = z;
		
		computeCenter();
	}

	public boolean contains(float x, float y){
		if(x<low[0] || x>high[0]){
			return false;
		}
		if(y<low[1]|| y>high[1]){
			return false;
		}
		return true;
	}
	
	public boolean contains(float x, float y, float z){
		if(x<low[0] || x>high[0]){
			return false;
		}
		if(y<low[1]|| y>high[1]){
			return false;
		}
		if(z<low[2] || z>high[2]){
			return false;
		}
		return true;
	}
	
	/**
	 * @return true if area is empty
	 */
	boolean isEmpty() {
		return getWidth() <=0 || getHeight() <= 0 ;
	}
	
    public boolean intersects(double x, double y, double w, double h) {
    	if (w <= 0 || h <= 0) {
    	    return false;
    	}
    	
    	final float _w = getWidth();
    	final float _h = getHeight();    	
    	if (_w <= 0 || _h <= 0) {
    	    return false;
    	}
    	
    	final float x0 = getX();
    	final float y0 = getY();
    	return (x + w > x0 &&
    		    y + h > y0 &&
    		    x < x0 + _w &&
    	        y < y0 + _h);
    }

	
	public float getSize(){
		return VectorFloatUtil.computeLength(low, high);
	}

	public float[] getCenter() {
		return center;
	}

	public void setCenter(float[] center) {
		this.center = center;
	}

	public void setHigh(float[] high) {
		this.high = high;
	}

	public void setLow(float[] low) {
		this.low = low;
	}
	
	public void scale(float size) {
		float[] diffH = new float[3];
		diffH[0] = high[0] - center[0];
		diffH[1] = high[1] - center[1];
		diffH[2] = high[2] - center[2];
		
		diffH = VectorFloatUtil.scale(diffH, size);
		
		float[] diffL = new float[3];
		diffL[0] = low[0] - center[0];
		diffL[1] = low[1] - center[1];
		diffL[2] = low[2] - center[2];
		
		diffL = VectorFloatUtil.scale(diffL, size);
		
		high = VectorFloatUtil.vectorAdd(center, diffH);
		low = VectorFloatUtil.vectorAdd(center, diffL);
	}

	public float getX() {
		return low[0];
	}
	
	public float getY() {
		return low[1];
	}
	
	public float getWidth(){
		return high[0] - low[0];
	}
	
	public float getHeight() {
		return high[1] - low[1];
	}
	
	public float getDepth() {
		return high[2] - low[2];
	}
	public AABBox clone(){
		return new AABBox(this.low, this.high);
	}
}