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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package demo;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilitiesImmutable;
public class MSAATool {
public static void dump(GLAutoDrawable drawable) {
float[] vf = new float[] { 0f };
byte[] vb = new byte[] { 0 };
int[] vi = new int[] { 0, 0 };
System.out.println("GL MSAA SETUP:");
GL2ES2 gl = drawable.getGL().getGL2ES2();
GLCapabilitiesImmutable caps = drawable.getChosenGLCapabilities();
System.out.println(" Caps realised "+caps);
System.out.println(" Caps sample buffers "+caps.getSampleBuffers()+", samples "+caps.getNumSamples());
// default TRUE
System.out.println(" GL MULTISAMPLE "+gl.glIsEnabled(GL2ES2.GL_MULTISAMPLE));
// sample buffers min 0, same as GLX_SAMPLE_BUFFERS_ARB or WGL_SAMPLE_BUFFERS_ARB
gl.glGetIntegerv(GL2GL3.GL_SAMPLE_BUFFERS, vi, 0);
// samples min 0
gl.glGetIntegerv(GL2GL3.GL_SAMPLES, vi, 1);
System.out.println(" GL SAMPLE_BUFFERS "+vi[0]+", SAMPLES "+vi[1]);
System.out.println("GL CSAA SETUP:");
// default FALSE
System.out.println(" GL SAMPLE COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_COVERAGE));
// default FALSE
System.out.println(" GL SAMPLE_ALPHA_TO_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_COVERAGE));
// default FALSE
System.out.println(" GL SAMPLE_ALPHA_TO_ONE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_ONE));
// default FALSE, value 1, invert false
gl.glGetFloatv(GL2GL3.GL_SAMPLE_COVERAGE_VALUE, vf, 0);
gl.glGetBooleanv(GL2GL3.GL_SAMPLE_COVERAGE_INVERT, vb, 0);
System.out.println(" GL SAMPLE_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_COVERAGE) +
": SAMPLE_COVERAGE_VALUE "+vf[0]+
", SAMPLE_COVERAGE_INVERT "+vb[0]);
}
}
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