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/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui.shapes;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLProfile;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.TextRegionUtil;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.graph.ui.Scene;
import com.jogamp.graph.ui.Shape;
import com.jogamp.math.FloatUtil;
import com.jogamp.math.Vec2f;
import com.jogamp.math.Vec3f;
import com.jogamp.math.Vec4f;
import com.jogamp.math.geom.AABBox;
import com.jogamp.math.geom.plane.AffineTransform;
import com.jogamp.opengl.util.texture.TextureSequence;
import jogamp.graph.ui.shapes.Label0;
/**
* A GraphUI text labeled {@link BaseButton} {@link GraphShape}
* <p>
* GraphUI is GPU based and resolution independent.
* </p>
* <p>
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
*/
public class Button extends BaseButton {
/** {@value} */
public static final float DEFAULT_SPACING_X = 0.20f;
/** {@value} */
public static final float DEFAULT_SPACING_Y = 0.46f;
/**
* Default {@link #setLabelZOffset(float) Z-axis offset},
* using the smallest resolvable Z separation rounded value {@value} at 16-bits depth buffer, -1 z-distance and 0.1 z-near,
* used to separate the {@link BaseButton} from the {@link Label}.
* <p>
* {@link FloatUtil#getZBufferEpsilon(int, float, float)}
* <pre>
* 1.5256461E-4 = 16 zBits, -0.2 zDist, 0.1 zNear
* 6.1033297E-6 = 16 zBits, -1.0 zDist, 0.1 zNear
* </pre>
* </p>
*/
public static final float DEFAULT_LABEL_ZOFFSET = 0.000153f; // 0.00015256461 = 16 zBits, -1 zDist, 0.1 zNear, i.e. FloatUtil.getZBufferEpsilon(16, -1f, 0.1f)
private float labelZOffset;
private final Label0 labelOff, labelOn;
private volatile Label0 labelNow;
private final Vec2f spacing = new Vec2f(DEFAULT_SPACING_X, DEFAULT_SPACING_Y);
private final Vec2f fixedLabelSize = new Vec2f(0, 0);
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* <p>
* Sets the {@link #setLabelZOffset(float) Z-axis offset} to
* a default smallest resolvable Z separation rounded value {@code 0.000153} at 16-bits depth buffer, -1 z-distance and 0.1 z-near,
* used to separate the {@link BaseButton} from the {@link Label}.
* </p>
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @see #Button(int, Font, CharSequence, float, float, float)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height) {
this(renderModes, labelFont, labelText, null, width, height, DEFAULT_LABEL_ZOFFSET);
}
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @param zOffset the Z-axis offset, used to separate the {@link BaseButton} from the {@link Label}
* @see FloatUtil#getZBufferEpsilon(int, float, float)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height, final float zOffset) {
this(renderModes, labelFont, labelText, null, width, height, zOffset);
}
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* <p>
* If {@code labelTextOn} is not {@code null}, constructor enables {@link #setToggleable(boolean) toggle-able} mode
* to automatically switch the labels depending on {@link #isToggleOn()}.
* </p>
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelTextOff the label text of the toggle-off state (current at creation), see {@link #isToggleOn()}
* @param labelTextOn optional label text of the toggle-on state, see {@link #isToggleOn()}. If not {@code null}, enables {@link #setToggleable(boolean) toggle-able} mode.
* @param width width of the button
* @param height height of the button
* @param zOffset the Z-axis offset, used to separate the {@link BaseButton} from the {@link Label}
* @see FloatUtil#getZBufferEpsilon(int, float, float)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelTextOff, final CharSequence labelTextOn,
final float width, final float height, final float zOffset) {
super(renderModes | Region.COLORCHANNEL_RENDERING_BIT, width, height);
this.labelZOffset = zOffset;
this.labelOff = new Label0(labelFont, labelTextOff, new Vec4f( 1.66f, 1.66f, 1.66f, 1.0f )); // 0.60 * 1.66 ~= 1.0
this.labelNow = this.labelOff;
if( null != labelTextOn ) {
this.labelOn = new Label0(labelFont, labelTextOn, new Vec4f( 1.66f, 1.66f, 1.66f, 1.0f )); // 0.60 * 1.66 ~= 1.0
this.setToggleable(true);
} else {
this.labelOn = null;
}
}
@Override
protected void toggleNotify(final boolean on) {
if( null != labelOn ) {
if( on ) {
labelNow = labelOn;
} else {
labelNow = labelOff;
}
markShapeDirty();
}
}
/** Returns the label {@link Font}. */
public Font getFont() { return labelNow.getFont(); }
/** Returns the text of the current label. */
public CharSequence getText() { return labelNow.getText(); }
@Override
public void draw(final GL2ES2 gl, final RegionRenderer renderer) {
// No need to setup an poly offset for z-fighting, using one region now
// Setup poly offset for z-fighting
// gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
// gl.glPolygonOffset(0f, 1f);
super.draw(gl, renderer);
// gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
}
@Override
protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) {
final AffineTransform tempT1 = new AffineTransform();
final AffineTransform tempT2 = new AffineTransform();
final AffineTransform tempT3 = new AffineTransform();
final OutlineShape shape = createBaseShape( FloatUtil.isZero(labelZOffset) ? 0f : -labelZOffset );
box.resize(shape.getBounds());
setRotationPivot( box.getCenter() );
// Sum Region buffer size of base-shape + text
final int[/*2*/] vertIndexCount = Region.countOutlineShape(shape, new int[2]);
TextRegionUtil.countStringRegion(labelNow.getFont(), labelNow.getText(), vertIndexCount);
resetGLRegion(glp, gl, null, vertIndexCount[0], vertIndexCount[1]);
region.addOutlineShape(shape, null, rgbaColor);
// Precompute text-box size .. guessing pixelSize
final AABBox lbox0_em = labelNow.getFont().getGlyphBounds(labelNow.getText(), tempT1, tempT2);
final float lw = box.getWidth() * ( 1f - spacing.x() ) ;
final float lsx = lw / Math.max(fixedLabelSize.x(), lbox0_em.getWidth());
final float lh = box.getHeight() * ( 1f - spacing.y() ) ;
final float lsy = lh / Math.max(fixedLabelSize.y(), lbox0_em.getHeight());
final float lScale = lsx < lsy ? lsx : lsy;
// Setting left-corner transform using text-box in font em-size [0..1]
final AABBox lbox0_s = new AABBox(lbox0_em).scale2(lScale);
// Center text .. (share same center w/ button)
final Vec3f lctr = lbox0_s.getCenter();
final Vec3f ctr = box.getCenter();
final Vec2f ltxy = new Vec2f(ctr.x() - lctr.x(), ctr.y() - lctr.y() );
if( DEBUG_DRAW ) {
System.err.println("Button: dim "+width+" x "+height+", spacing "+spacing+", fixedLabelSize "+fixedLabelSize);
System.err.println("Button: text0_em "+lbox0_em+" em, "+labelNow.getText());
System.err.println("Button: shape "+box);
System.err.println("Button: text-space "+lw+" x "+lh);
System.err.println("Button: lscale "+lsx+" x "+lsy+" -> "+lScale);
System.err.printf ("Button: text0_s %s%n", lbox0_s);
System.err.printf ("Button: ltxy %s, %f / %f%n", ltxy, ltxy.x() * lScale, ltxy.y() * lScale);
final float x0 = ( box.getWidth() - lbox0_s.getWidth() ) * 0.5f;
final float y0 = ( box.getHeight() - lbox0_s.getHeight() ) * 0.5f;
final AABBox lbox3 = new AABBox(new Vec3f(x0, y0, 0), new Vec3f(x0 + lbox0_s.getWidth(), y0 + lbox0_s.getHeight(), 0));
addRectangle(region, this.oshapeSharpness, lbox3, null, 0.0001f, new Vec4f(0, 0, 0, 1));
System.err.printf("Button.X: lbox3 %s%n", lbox3);
}
final AABBox lbox2 = labelNow.addShapeToRegion(lScale, region, ltxy, tempT1, tempT2, tempT3);
box.resize(lbox2);
if( DEBUG_DRAW ) {
System.err.printf("Button.X: lbox2 %s%n", lbox2);
System.err.printf("Button.X: shape %s%n", box);
}
}
public float getLabelZOffset() { return labelZOffset; }
/**
* Set the Z-axis offset to the given value,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param v the zoffset
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
*/
public Button setLabelZOffset(final float v) {
labelZOffset = v;
markShapeDirty();
return this;
}
/**
* Set the Z-axis offset to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param zBits number of bits of Z precision, i.e. z-buffer depth
* @param zDist distance from the eye to the object
* @param zNear distance from eye to near clip plane
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int, com.jogamp.graph.ui.Scene.PMVMatrixSetup)
*/
public Button setLabelZOffset(final int zBits, final float zDist, final float zNear) {
return setLabelZOffset( FloatUtil.getZBufferEpsilon(zBits, zDist, zNear) );
}
/** Returns the current fixed label font size, see {@Link #setFixedLabelSize(Vec2f)} and {@link #setSpacing(Vec2f, Vec2f)}. */
public final Vec2f getFixedLabelSize() { return fixedLabelSize; }
/**
* Sets fixed label font size clipped to range [0 .. 1], defaults to {@code 0, 0}.
* <p>
* Use {@code w=0, h=1} when using single symbols from fixed sized symbol fonts!
* Use {@link #setSpacing(Vec2f, Vec2f)} to also set spacing.
* </p>
* <p>
* The fixed label font size is used as the denominator when scaling.{@code max(fixedLabelSize, fontLabelSize)},
* hence reasonable values are either {@code 1} to enable using the given font-size
* for the axis or {@code 0} to scale up/down the font to match the button box less spacing for the axis.
* </p>
* @see #setSpacing(Vec2f, Vec2f)
* @see #setSpacing(Vec2f)
*/
public final Button setFixedLabelSize(final float w, final float h) {
fixedLabelSize.set(
Math.max(0f, Math.min(1f, w)),
Math.max(0f, Math.min(1f, h)) );
markShapeDirty();
return this;
}
public final Button setFixedLabelSize(final Vec2f v) {
return setFixedLabelSize(v.x(), v.y());
}
/** Returns the current spacing size, see {@Link #setSpacing(Vec2f)} and {@link #setSpacing(Vec2f, Vec2f)}. */
public final Vec2f getSpacing() { return spacing; }
/**
* Sets spacing in percent of text label, clipped to range [0 .. 1].
* @param spacingX spacing in percent on X, default is {@link #DEFAULT_SPACING_X}
* @param spacingY spacing in percent on Y, default is {@link #DEFAULT_SPACING_Y}
* @see #setSpacing(Vec2f)
* @see #setSpacing(Vec2f, Vec2f)
*/
public final Button setSpacing(final float spacingX, final float spacingY) {
spacing.set(
Math.max(0f, Math.min(1f, spacingX)),
Math.max(0f, Math.min(1f, spacingY)) );
markShapeDirty();
return this;
}
/**
* Sets spacing in percent of text label, clipped to range [0 .. 1].
* @param spacingX spacing in percent on X, default is {@link #DEFAULT_SPACING_X}
* @param spacingY spacing in percent on Y, default is {@link #DEFAULT_SPACING_Y}
* @see #setSpacing(Vec2f, Vec2f)
*/
public final Button setSpacing(final Vec2f spacing) {
return setSpacing(spacing.x(), spacing.y());
}
/**
* Sets spacing {@link #setSpacing(Vec2f)} and fixed label font size {@link #setFixedLabelSize(Vec2f)} for convenience.
* @see #setSpacing(Vec2f)
* @see #setFixedLabelSize(Vec2f)
*/
public final Button setSpacing(final Vec2f spacing, final Vec2f fixedLabelSize) {
setSpacing(spacing.x(), spacing.y());
setFixedLabelSize(fixedLabelSize.x(), fixedLabelSize.y());
return this;
}
/** Returns the label color. */
public final Vec4f getLabelColor() {
return labelNow.getColor();
}
/** Sets the label color, consider using alpha 1 */
public final Button setLabelColor(final Vec4f c) {
labelOff.setColor(c);
if( null != labelOn ) {
labelOn.setColor(c);
}
markShapeDirty();
return this;
}
/** Sets the label color, consider using alpha 1 */
public final Button setLabelColor(final float r, final float g, final float b, final float a) {
labelOff.setColor(r, g, b, a);
if( null != labelOn ) {
labelOn.setColor(r, g, b, a);
}
markShapeDirty();
return this;
}
/** Sets the label font. */
public final Button setFont(final Font labelFont) {
if( !labelOff.getFont().equals(labelFont) ) {
labelOff.setFont(labelFont);
markShapeDirty();
}
if( null != labelOn ) {
if( !labelOn.getFont().equals(labelFont) ) {
labelOn.setFont(labelFont);
markShapeDirty();
}
}
return this;
}
/** Sets the current label text. */
public final Button setText(final CharSequence labelText) {
if( !labelNow.getText().equals(labelText) ) {
labelNow.setText(labelText);
markShapeDirty();
}
return this;
}
/** Sets the current label text. */
public final Button setText(final Font labelFont, final CharSequence labelText) {
if( !labelNow.getText().equals(labelText) || !labelNow.getFont().equals(labelFont) ) {
labelNow.setFont(labelFont);
labelNow.setText(labelText);
markShapeDirty();
}
return this;
}
@Override
public String getSubString() {
final String onS = null != labelOn ? ( labelOn + (labelNow == labelOn ? "*" : "" ) + ", " ) : "";
final String offS = labelOff + (labelNow == labelOff ? "*" : "" ) + ", ";
final String flsS = fixedLabelSize.isZero() ? "" : "fixedLabelSize["+fixedLabelSize+"], ";
return super.getSubString()+", "+ offS + onS + "spacing["+spacing+"], "+flsS+"zOff "+labelZOffset;
}
}
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