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/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.ui.shapes;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLProfile;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.TextRegionUtil;
import com.jogamp.graph.font.Font;
import com.jogamp.graph.geom.plane.AffineTransform;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.graph.ui.Scene;
import com.jogamp.graph.ui.Shape;
import com.jogamp.graph.ui.Scene.PMVMatrixSetup;
import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.Vec2f;
import com.jogamp.opengl.math.Vec3f;
import com.jogamp.opengl.math.Vec4f;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.texture.TextureSequence;
import jogamp.graph.ui.shapes.Label0;
/**
* A GraphUI text labeled {@link BaseButton} {@link GraphShape}
* <p>
* GraphUI is GPU based and resolution independent.
* </p>
* <p>
* This button is rendered with a round oval shape.
* To render it rectangular, {@link #setCorner(float)} to zero.
* </p>
*/
public class Button extends BaseButton {
/** {@value} */
public static final float DEFAULT_SPACING_X = 0.12f;
/** {@value} */
public static final float DEFAULT_SPACING_Y = 0.42f;
/**
* Default {@link #setLabelZOffset(float) Z-axis offset},
* using the smallest resolvable Z separation rounded value {@value} at 16-bits depth buffer, -1 z-distance and 0.1 z-near,
* used to separate the {@link BaseButton} from the {@link Label}.
* <p>
* {@link FloatUtil#getZBufferEpsilon(int, float, float)}
* <pre>
* 1.5256461E-4 = 16 zBits, -0.2 zDist, 0.1 zNear
* 6.1033297E-6 = 16 zBits, -1.0 zDist, 0.1 zNear
* </pre>
* </p>
*/
public static final float DEFAULT_LABEL_ZOFFSET = 0.000153f; // 0.00015256461 = 16 zBits, -1 zDist, 0.1 zNear, i.e. FloatUtil.getZBufferEpsilon(16, -1f, 0.1f)
private float labelZOffset;
private final Label0 label;
private float spacingX = DEFAULT_SPACING_X;
private float spacingY = DEFAULT_SPACING_Y;
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* <p>
* Sets the {@link #setLabelZOffset(float) Z-axis offset} to
* a default smallest resolvable Z separation rounded value {@code 0.000153} at 16-bits depth buffer, -1 z-distance and 0.1 z-near,
* used to separate the {@link BaseButton} from the {@link Label}.
* </p>
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @see #Button(int, Font, CharSequence, float, float, float)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height) {
this(renderModes, labelFont, labelText, width, height, DEFAULT_LABEL_ZOFFSET);
}
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* <p>
* Sets the {@link #setLabelZOffset(float) Z-axis offset} to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* </p>
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @param zBits depth buffer bit-depth, minimum 16-bit
* @param setup {@link PMVMatrixSetup} for scene-distance as z-position and zNear
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int, com.jogamp.graph.ui.Scene.PMVMatrixSetup)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height, final int zBits, final Scene.PMVMatrixSetup setup) {
this(renderModes, labelFont, labelText, width, height, Scene.getZEpsilon(zBits, setup));
}
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* <p>
* Sets the {@link #setLabelZOffset(float) Z-axis offset} to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* </p>
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @param zBits depth buffer bit-depth, minimum 16-bit
* @param scene {@link Scene} to use {@link Scene#getZEpsilon(int)}
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height, final int zBits, final Scene scene) {
this(renderModes, labelFont, labelText, width, height, scene.getZEpsilon(zBits));
}
/**
* Create a text labeled button Graph based {@link GLRegion} UI {@link Shape}.
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}.
* @param labelFont {@link Font} for the label
* @param labelText the label text
* @param width width of the button
* @param height height of the button
* @param zOffset the Z-axis offset, used to separate the {@link BaseButton} from the {@link Label}
* @see FloatUtil#getZBufferEpsilon(int, float, float)
*/
public Button(final int renderModes, final Font labelFont, final CharSequence labelText,
final float width, final float height, final float zOffset) {
super(renderModes | Region.COLORCHANNEL_RENDERING_BIT, width, height);
this.labelZOffset = zOffset;
this.label = new Label0(labelFont, labelText, new Vec4f( 1.66f, 1.66f, 1.66f, 1.0f )); // 0.60 * 1.66 ~= 1.0
}
/** Returns the label {@link Font}. */
public Font getFont() { return label.getFont(); }
/** Returns the label text. */
public CharSequence getText() { return label.getText(); }
@Override
public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) {
// No need to setup an poly offset for z-fighting, using one region now
// Setup poly offset for z-fighting
// gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
// gl.glPolygonOffset(0f, 1f);
super.draw(gl, renderer, sampleCount);
// gl.glDisable(GL.GL_POLYGON_OFFSET_FILL);
}
@Override
protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) {
final AffineTransform tempT1 = new AffineTransform();
final AffineTransform tempT2 = new AffineTransform();
final AffineTransform tempT3 = new AffineTransform();
final OutlineShape shape = createBaseShape( FloatUtil.isZero(labelZOffset) ? 0f : -labelZOffset );
box.resize(shape.getBounds());
setRotationPivot( box.getCenter() );
// Sum Region buffer size of base-shape + text
final int[/*2*/] vertIndexCount = Region.countOutlineShape(shape, new int[2]);
TextRegionUtil.countStringRegion(label.getFont(), label.getText(), vertIndexCount);
resetGLRegion(glp, gl, null, vertIndexCount[0], vertIndexCount[1]);
region.addOutlineShape(shape, null, rgbaColor);
// Precompute text-box size .. guessing pixelSize
final float lw = box.getWidth() * ( 1f - spacingX ) ;
final float lh = box.getHeight() * ( 1f - spacingY ) ;
final AABBox lbox0_em = label.getFont().getGlyphBounds(label.getText(), tempT1, tempT2);
// final AABBox lbox0_em = label.getFont().getGlyphShapeBounds(null, label.getText(), tempT1, tempT2);
final float lsx = lw / lbox0_em.getWidth();
final float lsy = lh / lbox0_em.getHeight();
final float lScale = lsx < lsy ? lsx : lsy;
// Setting left-corner transform using text-box in font em-size [0..1]
final AABBox lbox1_s = new AABBox(lbox0_em).scale2(lScale);
// Center text .. (share same center w/ button)
final Vec3f lctr = lbox1_s.getCenter();
final Vec3f ctr = box.getCenter();
final Vec2f ltxy = new Vec2f(ctr.x() - lctr.x(), ctr.y() - lctr.y() );
if( DEBUG_DRAW ) {
System.err.println("Button: dim "+width+" x "+height+", spacing "+spacingX+", "+spacingY);
System.err.println("Button: net-text "+lw+" x "+lh);
System.err.println("Button: shape "+box);
System.err.println("Button: text_em "+lbox0_em+" em, "+label.getText());
System.err.println("Button: lscale "+lsx+" x "+lsy+" -> "+lScale);
System.err.printf ("Button: text_s %s%n", lbox1_s);
System.err.printf ("Button: ltxy %s, %f / %f%n", ltxy, ltxy.x() * lScale, ltxy.y() * lScale);
}
final AABBox lbox2 = label.addShapeToRegion(lScale, region, ltxy, tempT1, tempT2, tempT3);
box.resize(lbox2);
if( DEBUG_DRAW ) {
System.err.printf("Button.X: lbox2 %s%n", lbox2);
System.err.printf("Button.X: shape %s%n", box);
}
}
public float getLabelZOffset() { return labelZOffset; }
/**
* Set the Z-axis offset to the given value,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param v the zoffset
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
*/
public Button setLabelZOffset(final float v) {
labelZOffset = v;
markShapeDirty();
return this;
}
/**
* Set the Z-axis offset to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param zBits number of bits of Z precision, i.e. z-buffer depth
* @param zDist distance from the eye to the object
* @param zNear distance from eye to near clip plane
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int, com.jogamp.graph.ui.Scene.PMVMatrixSetup)
*/
public Button setLabelZOffset(final int zBits, final float zDist, final float zNear) {
return setLabelZOffset( FloatUtil.getZBufferEpsilon(zBits, zDist, zNear) );
}
/**
* Set the Z-axis offset to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param zBits depth buffer bit-depth, minimum 16-bit
* @param setup {@link PMVMatrixSetup} for scene-distance as z-position and zNear
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int, com.jogamp.graph.ui.Scene.PMVMatrixSetup)
*/
public Button setLabelZOffset(final int zBits, final Scene.PMVMatrixSetup setup) {
return setLabelZOffset( Scene.getZEpsilon(zBits, setup) );
}
/**
* Set the Z-axis offset to the smallest resolvable Z separation at the given range,
* used to separate the {@link BaseButton} from the {@link Label}.
* @param zBits depth buffer bit-depth, minimum 16-bit
* @param scene {@link Scene} to use {@link Scene#getZEpsilon(int)}
* @return this instance for chaining
* @see FloatUtil#getZBufferEpsilon(int, float, float)
* @see Scene#getZEpsilon(int)
*/
public Button setLabelZOffset(final int zBits, final Scene scene) {
return setLabelZOffset( scene.getZEpsilon(zBits) );
}
public final float getSpacingX() { return spacingX; }
public final float getSpacingY() { return spacingY; }
/**
* In percent of text label
* @param spacingX spacing in percent on X, default is {@link #DEFAULT_SPACING_X}
* @param spacingY spacing in percent on Y, default is {@link #DEFAULT_SPACING_Y}
*/
public final Button setSpacing(final float spacingX, final float spacingY) {
if ( spacingX < 0.0f ) {
this.spacingX = 0.0f;
} else if ( spacingX > 1.0f ) {
this.spacingX = 1.0f;
} else {
this.spacingX = spacingX;
}
if ( spacingY < 0.0f ) {
this.spacingY = 0.0f;
} else if ( spacingY > 1.0f ) {
this.spacingY = 1.0f;
} else {
this.spacingY = spacingY;
}
markShapeDirty();
return this;
}
public final Vec4f getLabelColor() {
return label.getColor();
}
public final Button setLabelColor(final float r, final float g, final float b) {
label.setColor(r, g, b, 1.0f);
markShapeDirty();
return this;
}
public final Button setFont(final Font labelFont) {
if( !label.getFont().equals(labelFont) ) {
label.setFont(labelFont);
markShapeDirty();
}
return this;
}
public final Button setText(final CharSequence labelText) {
if( !label.getText().equals(labelText) ) {
label.setText(labelText);
markShapeDirty();
}
return this;
}
public final Button setText(final Font labelFont, final CharSequence labelText) {
if( !label.getText().equals(labelText) || !label.getFont().equals(labelFont) ) {
label.setFont(labelFont);
label.setText(labelText);
markShapeDirty();
}
return this;
}
@Override
public String getSubString() {
return super.getSubString()+", "+ label + ", " + "spacing["+spacingX+", "+spacingY+"]";
}
}
|