1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
/**
* Copyright 2010-2023 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.graph.curve.opengl;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLArrayData;
import com.jogamp.opengl.util.GLArrayDataClient;
import com.jogamp.opengl.util.GLArrayDataEditable;
import com.jogamp.opengl.GLProfile;
import jogamp.graph.curve.opengl.VBORegion2PMSAAES2;
import jogamp.graph.curve.opengl.VBORegion2PVBAAES2;
import jogamp.graph.curve.opengl.VBORegionSPES2;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.font.Font;
import java.io.PrintStream;
import com.jogamp.graph.curve.OutlineShape;
/** A GLRegion is the OGL binding of one or more OutlineShapes
* Defined by its vertices and generated triangles. The Region
* defines the final shape of the OutlineShape(s), which shall produced a shaded
* region on the screen.
*
* Implementations of the GLRegion shall take care of the OGL
* binding of the depending on its context, profile.
*
* @see Region
* @see OutlineShape
*/
public abstract class GLRegion extends Region {
/**
* Heuristics with TestTextRendererNEWT00 text_1 + text_2 = 1334 chars
* - FreeSans ~ vertices 64/char, indices 33/char
* - Ubuntu Light ~ vertices 100/char, indices 50/char
* - FreeSerif ~ vertices 115/char, indices 61/char
*
* Now let's assume a minimum of 10 chars will be rendered
*/
/**
* Default initial vertices count based on 10 chars w/ FreeSans @ 64 vertices/char avg.
*/
public static final int defaultVerticesCount = 10*64;
/**
* Default initial indices count based on 10 chars w/ FreeSans @ 33 indices/char avg.
*/
public static final int defaultIndicesCount = 10*33;
// private static final float growthFactor = 1.2f; // avg +5% size but 15% more overhead (34% total)
protected static final float growthFactor = GLArrayDataClient.DEFAULT_GROWTH_FACTOR; // avg +20% size, but 15% less CPU overhead compared to 1.2 (19% total)
/**
* Create a GLRegion using the passed render mode
*
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
* {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param glp intended GLProfile to use. Instance may use higher OpenGL features if indicated by GLProfile.
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
* @param colorTexSeq optional {@link TextureSequence} for {@link Region#COLORTEXTURE_RENDERING_BIT} rendering mode.
* @param initialVerticesCount initial number of vertices in the render-buffer
* @param initialIndicesCount initial number of indices in the render-buffer
*/
public static GLRegion create(final GLProfile glp, int renderModes, final TextureSequence colorTexSeq, final int initialVerticesCount, final int initialIndicesCount) {
if( null != colorTexSeq ) {
renderModes |= Region.COLORTEXTURE_RENDERING_BIT;
} else if( Region.hasColorTexture(renderModes) ) {
throw new IllegalArgumentException("COLORTEXTURE_RENDERING_BIT set but null TextureSequence");
}
if( isVBAA(renderModes) ) {
return new VBORegion2PVBAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, initialVerticesCount, initialIndicesCount);
} else if( isMSAA(renderModes) ) {
return new VBORegion2PMSAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, initialVerticesCount, initialIndicesCount);
} else {
return new VBORegionSPES2(glp, renderModes, colorTexSeq, initialVerticesCount, initialIndicesCount);
}
}
/**
* Create a GLRegion using the passed render mode
*
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
* {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param glp intended GLProfile to use. Instance may use higher OpenGL features if indicated by GLProfile.
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
* @param colorTexSeq optional {@link TextureSequence} for {@link Region#COLORTEXTURE_RENDERING_BIT} rendering mode.
*/
public static GLRegion create(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq) {
return GLRegion.create(glp, renderModes, colorTexSeq, defaultVerticesCount, defaultIndicesCount);
}
/**
* Create a GLRegion using the passed render mode and pre-calculating its buffer sizes
* using given font's {@link Font#processString(com.jogamp.graph.curve.OutlineShape.Visitor2, CharSequence)}
* to {@link #countOutlineShape(OutlineShape, int[])}.
*
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
* {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param glp intended GLProfile to use. Instance may use higher OpenGL features if indicated by GLProfile.
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
* @param colorTexSeq optional {@link TextureSequence} for {@link Region#COLORTEXTURE_RENDERING_BIT} rendering mode.
* @param font Font used to {@link Font#processString(com.jogamp.graph.curve.OutlineShape.Visitor2, CharSequence)} to {@link #countOutlineShape(OutlineShape, int[]) to count initial number of vertices and indices}
* @param str the string used to to {@link #countOutlineShape(OutlineShape, int[]) to count initial number of vertices and indices}
*/
public static GLRegion create(final GLProfile glp, int renderModes, final TextureSequence colorTexSeq, final Font font, final CharSequence str) {
if( null != colorTexSeq ) {
renderModes |= Region.COLORTEXTURE_RENDERING_BIT;
} else if( Region.hasColorTexture(renderModes) ) {
throw new IllegalArgumentException("COLORTEXTURE_RENDERING_BIT set but null TextureSequence");
}
GLRegion region;
if( isVBAA(renderModes) ) {
region = new VBORegion2PVBAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, 0, 0);
} else if( isMSAA(renderModes) ) {
region = new VBORegion2PMSAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, 0, 0);
} else {
region = new VBORegionSPES2(glp, renderModes, colorTexSeq, 0, 0);
}
final int[] vertIndexCount = { 0, 0 };
final OutlineShape.Visitor2 visitor = new OutlineShape.Visitor2() {
@Override
public final void visit(final OutlineShape shape) {
region.countOutlineShape(shape, vertIndexCount);
} };
font.processString(visitor, str);
region.setBufferCapacity(vertIndexCount[0], vertIndexCount[1]);
return region;
}
private final int gl_idx_type;
protected final TextureSequence colorTexSeq;
protected GLRegion(final GLProfile glp, final int renderModes, final TextureSequence colorTexSeq) {
super(renderModes, glp.isGL2ES3() /* use_int32_idx */);
this.gl_idx_type = usesI32Idx() ? GL.GL_UNSIGNED_INT : GL.GL_UNSIGNED_SHORT;
this.colorTexSeq = colorTexSeq;
}
protected final int glIdxType() { return this.gl_idx_type; }
/**
* Updates a graph region by updating the ogl related
* objects for use in rendering if {@link #isShapeDirty()}.
* <p>Allocates the ogl related data and initializes it the 1st time.<p>
* <p>Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.</p>
* @param curRenderModes TODO
*/
protected abstract void updateImpl(final GL2ES2 gl, int curRenderModes);
protected abstract void destroyImpl(final GL2ES2 gl);
protected abstract void clearImpl(final GL2ES2 gl);
protected static void printAndCount(final PrintStream out, final String name, final GLArrayData data, final int[] size, final int[] capacity) {
out.print(name+"[");
if( null != data ) {
out.print(data.fillStatsToString());
size[0] += data.getByteCount();
capacity[0] += data.getByteCapacity();
out.print("]");
} else {
out.print("null]");
}
}
/**
* Clears all buffers, i.e. triangles, vertices etc and and resets states accordingly, see {@link GLArrayDataEditable#clear(GL)}.
* <p>
* This method does not actually erase the data in the buffer and will most often be used when erasing the underlying memory is suitable.
* </p>
*
* @param gl the current {@link GL2ES2} object
* @return this {@link GLRegion} for chaining.
* @see GLArrayDataEditable#clear(GL)
*/
public GLRegion clear(final GL2ES2 gl) {
clearImpl(gl);
clearImpl();
return this;
}
/**
* Delete and clear the associated OGL objects.
* <p>
* The {@link ShaderProgram}s references are nullified but not {@link ShaderProgram#destroy(GL2ES2) destroyed}
* as they are owned by {@link RegionRenderer}.
* </p>
*/
public final void destroy(final GL2ES2 gl) {
clear(gl);
destroyImpl(gl);
}
/**
* Renders the associated OGL objects specifying
* current width/hight of window for multi pass rendering
* of the region.
* <p>
* User shall consider {@link RegionRenderer#enable(GL2ES2, boolean) enabling}
* the renderer beforehand and {@link RegionRenderer#enable(GL2ES2, boolean) disabling}
* it afterwards when used in conjunction with other renderer.
* </p>
* <p>
* Users shall also consider setting the {@link GL#glClearColor(float, float, float, float) clear-color}
* appropriately:
* <ul>
* <li>If {@link GL#GL_BLEND blending} is enabled, <i>RGB</i> shall be set to text color, otherwise
* blending will reduce the alpha seam's contrast and the font will appear thinner.</li>
* <li>If {@link GL#GL_BLEND blending} is disabled, <i>RGB</i> shall be set to the actual desired background.</li>
* </ul>
* The <i>alpha</i> component shall be set to zero.
* Note: If {@link GL#GL_BLEND blending} is enabled, the
* {@link RegionRenderer} might need to be
* {@link RegionRenderer#create(Vertex.Factory<? extends Vertex>, RenderState, com.jogamp.graph.curve.opengl.RegionRenderer.GLCallback, com.jogamp.graph.curve.opengl.RegionRenderer.GLCallback) created}
* with the appropriate {@link RegionRenderer.GLCallback callbacks}.
* </p>
* @param matrix current {@link PMVMatrix}.
* @param renderer the {@link RegionRenderer} to be used
* @param sampleCount desired multisampling sample count for vbaa- or msaa-rendering.
* The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched.
* @see RegionRenderer#enable(GL2ES2, boolean)
*/
public final void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[/*1*/] sampleCount) {
final int curRenderModes = getRenderModes();
if( isShapeDirty() ) {
updateImpl(gl, curRenderModes);
}
drawImpl(gl, renderer, curRenderModes, sampleCount);
clearDirtyBits(DIRTY_SHAPE|DIRTY_STATE);
}
protected abstract void drawImpl(final GL2ES2 gl, final RegionRenderer renderer, int curRenderModes, final int[/*1*/] sampleCount);
}
|