aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
blob: a9e258f3646f6a03159bd0a630e64f792db7433c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.graph.curve.opengl;

import java.nio.FloatBuffer;

import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
import javax.media.opengl.fixedfunc.GLMatrixFunc;

import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderState;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;

/**
 * OpenGL {@link Region} renderer
 * <p>
 * All OpenGL related operations regarding {@link Region}s
 * are passed through an instance of this class.
 * </p>
 */
public abstract class RegionRenderer {
    protected static final boolean DEBUG = Region.DEBUG;
    protected static final boolean DEBUG_INSTANCE = Region.DEBUG_INSTANCE;

    public static boolean isWeightValid(float v) {
        return 0.0f <= v && v <= 1.9f ;
    }

    /**
     * Create a Hardware accelerated Region Renderer.
     * @param rs the used {@link RenderState}
     * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT}
     * @return an instance of Region Renderer
     */
    public static RegionRenderer create(RenderState rs, int renderModes) {
        return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, renderModes);
    }

    protected final int renderModes;
    protected final RenderState rs;

    protected int vp_width;
    protected int vp_height;
    protected boolean initialized;
    private boolean vboSupported = false;

    public final boolean isInitialized() { return initialized; }

    public final int getWidth() { return vp_width; }
    public final int getHeight() { return vp_height; }

    public final float getWeight() { return rs.getWeight().floatValue(); }
    public final float getAlpha() { return rs.getAlpha().floatValue(); }
    public final PMVMatrix getMatrix() { return rs.pmvMatrix(); }

    /**
     * Implementation shall load, compile and link the shader program and leave it active.
     * @param gl referencing the current GLContext to which the ShaderState is bound to
     * @return
     */
    protected abstract boolean initImpl(GL2ES2 gl);

    /** Delete and clean the associated OGL objects */
    protected abstract void destroyImpl(GL2ES2 gl);

    //////////////////////////////////////

    /**
     * @param rs the used {@link RenderState}
     * @param renderModes bit-field of modes
     */
    protected RegionRenderer(RenderState rs, int renderModes) {
        this.rs = rs;
        this.renderModes = renderModes;
    }

    public final int getRenderModes() {
        return renderModes;
    }

    public final boolean usesVariableCurveWeight() { return Region.isNonUniformWeight(renderModes); }

    /**
     * @return true if Region's renderModes contains all bits as this Renderer's renderModes
     *         except {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, otherwise false.
     */
    public final boolean areRenderModesCompatible(final Region region) {
        final int cleanRenderModes = getRenderModes() & ( Region.VARIABLE_CURVE_WEIGHT_BIT );
        return cleanRenderModes == ( region.getRenderModes() & cleanRenderModes );
    }

    public final boolean isVBOSupported() { return vboSupported; }

    /**
     * Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext
     * if not initialized yet.
     * <p>Leaves the renderer enabled, ie ShaderState.</p>
     * <p>Shall be called by a {@code draw()} method, e.g. {@link RegionRenderer#draw(GL2ES2, Region, int)}</p>
     *
     * @param gl referencing the current GLContext to which the ShaderState is bound to
     * @throws GLException if initialization failed
     */
    public final void init(GL2ES2 gl) throws GLException {
        if(initialized){
            return;
        }
        vboSupported =  gl.isFunctionAvailable("glGenBuffers") &&
                        gl.isFunctionAvailable("glBindBuffer") &&
                        gl.isFunctionAvailable("glBufferData") &&
                        gl.isFunctionAvailable("glDrawElements") &&
                        gl.isFunctionAvailable("glVertexAttribPointer") &&
                        gl.isFunctionAvailable("glDeleteBuffers");

        if(DEBUG) {
            System.err.println("TextRendererImpl01: VBO Supported = " + isVBOSupported());
        }

        if(!vboSupported){
            throw new GLException("VBO not supported");
        }

        rs.attachTo(gl);

        gl.glEnable(GL2ES2.GL_BLEND);
        gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); // FIXME: alpha blending stage ?

        initialized = initImpl(gl);
        if(!initialized) {
            throw new GLException("Shader initialization failed");
        }

        if(!rs.getShaderState().uniform(gl, rs.getPMVMatrix())) {
            throw new GLException("Error setting PMVMatrix in shader: "+rs.getShaderState());
        }

        if( Region.isNonUniformWeight( getRenderModes() ) ) {
            if(!rs.getShaderState().uniform(gl, rs.getWeight())) {
                throw new GLException("Error setting weight in shader: "+rs.getShaderState());
            }
        }

        if(!rs.getShaderState().uniform(gl, rs.getAlpha())) {
            throw new GLException("Error setting global alpha in shader: "+rs.getShaderState());
        }

        if(!rs.getShaderState().uniform(gl, rs.getColorStatic())) {
            throw new GLException("Error setting global color in shader: "+rs.getShaderState());
        }
    }

    public final void destroy(GL2ES2 gl) {
        if(!initialized){
            if(DEBUG_INSTANCE) {
                System.err.println("TextRenderer: Not initialized!");
            }
            return;
        }
        rs.getShaderState().useProgram(gl, false);
        destroyImpl(gl);
        rs.destroy(gl);
        initialized = false;
    }

    public final RenderState getRenderState() { return rs; }
    public final ShaderState getShaderState() { return rs.getShaderState(); }

    public final void enable(GL2ES2 gl, boolean enable) {
        rs.getShaderState().useProgram(gl, enable);
    }

    public final void setWeight(GL2ES2 gl, float v) {
        if( !isWeightValid(v) ) {
        	 throw new IllegalArgumentException("Weight out of range");
        }
        rs.getWeight().setData(v);
        if(null != gl && rs.getShaderState().inUse() && Region.isNonUniformWeight( getRenderModes() ) ) {
            rs.getShaderState().uniform(gl, rs.getWeight());
        }
    }

    public final void setAlpha(GL2ES2 gl, float alpha_t) {
        rs.getAlpha().setData(alpha_t);
        if(null != gl && rs.getShaderState().inUse()) {
            rs.getShaderState().uniform(gl, rs.getAlpha());
        }

    }

    public final void getColorStatic(GL2ES2 gl, float[] rgb) {
        FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer();
        rgb[0] = fb.get(0);
        rgb[1] = fb.get(1);
        rgb[2] = fb.get(2);
    }

    public final void setColorStatic(GL2ES2 gl, float r, float g, float b){
        FloatBuffer fb = (FloatBuffer) rs.getColorStatic().getBuffer();
        fb.put(0, r);
        fb.put(1, g);
        fb.put(2, b);
        if(null != gl && rs.getShaderState().inUse()) {
            rs.getShaderState().uniform(gl, rs.getColorStatic());
        }
    }

    public final void rotate(GL2ES2 gl, float angle, float x, float y, float z) {
        rs.pmvMatrix().glRotatef(angle, x, y, z);
        updateMatrix(gl);
    }

    public final void translate(GL2ES2 gl, float x, float y, float z) {
        rs.pmvMatrix().glTranslatef(x, y, z);
        updateMatrix(gl);
    }

    public final void scale(GL2ES2 gl, float x, float y, float z) {
        rs.pmvMatrix().glScalef(x, y, z);
        updateMatrix(gl);
    }

    public final void resetModelview(GL2ES2 gl) {
        rs.pmvMatrix().glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
        rs.pmvMatrix().glLoadIdentity();
        updateMatrix(gl);
    }

    public final void updateMatrix(GL2ES2 gl) {
        if(initialized && null != gl && rs.getShaderState().inUse()) {
            rs.getShaderState().uniform(gl, rs.getPMVMatrix());
        }
    }

    /** No PMVMatrix operation is performed here. PMVMatrix will be updated if gl is not null. */
    public final boolean reshapeNotify(GL2ES2 gl, int width, int height) {
        this.vp_width = width;
        this.vp_height = height;
        updateMatrix(gl);
        return true;
    }

    public final boolean reshapePerspective(GL2ES2 gl, float angle, int width, int height, float near, float far) {
        this.vp_width = width;
        this.vp_height = height;
        final float ratio = (float)width/(float)height;
        final PMVMatrix p = rs.pmvMatrix();
        p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
        p.glLoadIdentity();
        p.gluPerspective(angle, ratio, near, far);
        updateMatrix(gl);
        return true;
    }

    public final boolean reshapeOrtho(GL2ES2 gl, int width, int height, float near, float far) {
        this.vp_width = width;
        this.vp_height = height;
        final PMVMatrix p = rs.pmvMatrix();
        p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
        p.glLoadIdentity();
        p.glOrthof(0, width, 0, height, near, far);
        updateMatrix(gl);
        return true;
    }

    protected String getVertexShaderName() {
        return "curverenderer" + getImplVersion();
    }

    protected String getFragmentShaderName() {
        final String version = getImplVersion();
        final String pass = Region.isVBAA(renderModes) ? "-2pass" : "-1pass" ;
        final String weight = Region.isNonUniformWeight(renderModes) ? "-weight" : "" ;
        return "curverenderer" + version + pass + weight;
    }

    // FIXME: Really required to have sampler2D def. precision ? If not, we can drop getFragmentShaderPrecision(..) and use default ShaderCode ..
    public static final String es2_precision_fp = "\nprecision mediump float;\nprecision mediump int;\nprecision mediump sampler2D;\n";

    protected String getFragmentShaderPrecision(GL2ES2 gl) {
        if( gl.isGLES() ) {
            return es2_precision_fp;
        }
        if( ShaderCode.requiresGL3DefaultPrecision(gl) ) {
            return ShaderCode.gl3_default_precision_fp;
        }
        return null;
    }

    protected String getImplVersion() {
        return "01";
    }
}