Java(tm) Binding to the OpenGL(r) API (ALL.NO_AWT) JogAmp Community Java Binding to the OpenGL API - 2.0.0 - ALL.NO_AWT Java programming language binding for the OpenGL 3D graphics API - ALL.NO_AWT m> JOGL repository on http://jogamp.org/ ;
summaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/FBObject.java
blob: 644d87b1a099fc0e425189e2741b412ae16dc8df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
/**
 * Copyright 2012 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package com.jogamp.opengl;

import java.util.ArrayList;
import java.util.Arrays;

import javax.media.opengl.GL;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GLBase;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;

import jogamp.opengl.Debug;

import com.jogamp.opengl.FBObject.Attachment.Type;

/**
 * Core utility class simplifying usage of framebuffer objects (FBO)
 * with all {@link GLProfile}s. 
 * <p>
 * Supports on-the-fly reconfiguration of dimension and multisample buffers via {@link #reset(GL, int, int, int)}
 * while preserving the {@link Attachment} references.
 * </p>
 * <p>
 * Integrates default read/write framebuffers via {@link GLContext#getDefaultReadFramebuffer()} and {@link GLContext#getDefaultReadFramebuffer()},
 * which is being hooked at {@link GL#glBindFramebuffer(int, int)} when the default (<code>zero</code>) framebuffer is selected.
 * </p>
 * 
 * <p>FIXME: Implement support for {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} .</p>
 */
public class FBObject {
    protected static final boolean DEBUG = Debug.debug("FBObject");
    
    /** 
     * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
     * <p>
     * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
     * <code>ARB_ES2_compatibility</code>, <code>ARB_framebuffer_object</code>, <code>EXT_framebuffer_object</code> or <code>OES_framebuffer_object</code>.
     * </p>
     * <p>
     * Basic FBO support may only include one color attachment and no multisampling,
     * as well as limited internal formats for renderbuffer.
     * </p>
     * @see GLContext#hasFBO()
     */
    public static final boolean supportsBasicFBO(GL gl) {
        return gl.getContext().hasFBO();
    }
  
    /** 
     * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
     * <p>
     * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
     * <code>ARB_framebuffer_object</code>, or all of
     * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, 
     * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
     * </p>
     * <p>
     * Full FBO support includes multiple color attachments and multisampling.
     * </p>
     */
    public static final boolean supportsFullFBO(GL gl) {
        return gl.isGL3() ||                                                         // GL >= 3.0
                
               gl.isExtensionAvailable(GLExtensions.ARB_framebuffer_object) ||       // ARB_framebuffer_object
               
               ( gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_object) &&     // All EXT_framebuffer_object*
                 gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) &&
                 gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) &&
                 gl.isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) ) ;
    }
    
    public static final int getMaxSamples(GL gl) {
        if( supportsFullFBO(gl) ) {
            int[] val = new int[] { 0 } ;
            gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
            return val[0];
        } else {
            return 0;
        }
    }
    
    /** Common super class of all attachments */
    public static abstract class Attachment {
        public enum Type { 
            NONE, DEPTH, STENCIL, DEPTH_STENCIL, COLOR, COLOR_TEXTURE, DEPTH_TEXTURE, STENCIL_TEXTURE;
            
            /** 
             * Returns {@link #COLOR}, {@link #DEPTH}, {@link #STENCIL} or {@link #DEPTH_STENCIL}
             * @throws IllegalArgumentException if <code>format</code> cannot be handled. 
             */
            public static Type determine(int format) throws IllegalArgumentException {
                switch(format) {
                    case GL.GL_RGBA4:
                    case GL.GL_RGB5_A1:
                    case GL.GL_RGB565:
                    case GL.GL_RGB8:
                    case GL.GL_RGBA8:
                        return Type.COLOR;
                    case GL.GL_DEPTH_COMPONENT16:
                    case GL.GL_DEPTH_COMPONENT24:
                    case GL.GL_DEPTH_COMPONENT32:
                        return Type.DEPTH;
                    case GL.GL_STENCIL_INDEX1:
                    case GL.GL_STENCIL_INDEX4:
                    case GL.GL_STENCIL_INDEX8:
                        return Type.STENCIL;
                    case GL.GL_DEPTH24_STENCIL8:
                        return Type.DEPTH_STENCIL;
                    default:
                        throw new IllegalArgumentException("format invalid: 0x"+Integer.toHexString(format));
                }        
            }
        };
                
        /** immutable type [{@link #COLOR}, {@link #DEPTH}, {@link #STENCIL}, {@link #COLOR_TEXTURE}, {@link #DEPTH_TEXTURE}, {@link #STENCIL_TEXTURE} ] */
        public final Type type;
        
        /** immutable the internal format */
        public final int format;
        
        private int width, height;
        
        private int name;
        
        /** <code>true</code> if resource is initialized by {@link #initialize(GL)}, hence {@link #free(GL)} is allowed to free the GL resources. */
        protected boolean resourceOwner;
        
        private int initCounter;
        
        protected Attachment(Type type, int iFormat, int width, int height, int name) {
            this.type = type;
            this.format = iFormat;
            this.width = width;
            this.height = height;
            this.name = name;
            this.resourceOwner = false;
            this.initCounter = 0;
        }
        
        /** width of attachment */
        public final int getWidth() { return width; }
        /** height of attachment */
        public final int getHeight() { return height; }
        /* pp */ final void setSize(int w, int h) { width = w; height = h; }
        
        /** buffer name [1..max], maybe a texture or renderbuffer name, depending on type. */
        public final int getName() { return name; }        
        /* pp */ final void setName(int n) { name = n; }
        
        public final int getInitCounter() { return initCounter; }
        
        /** 
         * Initializes the attachment buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
         * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #free(GL)}.</p>
         * @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case. 
         */
        public void initialize(GL gl) throws GLException {
            initCounter++;
            /*
            super.initialize(gl);
            if(1 == getInitCounter() && 0 == getName()  ) {
                do init ..
                freeResources = true; // if all OK
            }
            */
        }
        
        /** 
         * Releases the attachment buffer if initialized, i.e. name is <code>zero</code>.
         * <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #initialize(GL)}.</p>
         * @throws GLException if buffer release fails. 
         */
        public void free(GL gl) throws GLException {
            /*
            if(1 == getInitCounter() && freeResources && .. ) {
                do free ..
            }
            super.free(gl);
            */
            initCounter--;
            if(0 == initCounter) {
                resourceOwner = false;
                name = 0;
            }
            if(DEBUG) {
                System.err.println("Attachment.free: "+this);
            }
        }
        
        /**
         * <p>
         * Comparison by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
         * </p>
         * {@inheritDoc}
         */
        @Override
        public boolean equals(Object o) {
            if( this == o ) return true;
            if( ! ( o instanceof Attachment ) ) return false;
            final Attachment a = (Attachment)o;
            return type == a.type &&
                   format == a.format ||
                   width == a.width   ||
                   height== a.height  ||
                   name == a.name     ;
        }
        
        /**
         * <p>
         * Hashed by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
         * </p>
         * {@inheritDoc}
         */
        @Override
        public int hashCode() {
            // 31 * x == (x << 5) - x
            int hash = 31 + type.ordinal();
            hash = ((hash << 5) - hash) + format;
            hash = ((hash << 5) - hash) + width;
            hash = ((hash << 5) - hash) + height;
            hash = ((hash << 5) - hash) + name;
            return hash;
        }
        
        int objectHashCode() { return super.hashCode(); }
        
        public String toString() {
            return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", "+width+"x"+height+
                   ", name 0x"+Integer.toHexString(name)+", obj 0x"+Integer.toHexString(objectHashCode())+
                   ", resOwner "+resourceOwner+", initCount "+initCounter+"]";
        }
        
        public static Type getType(int attachmentPoint, int maxColorAttachments) {
            if( GL.GL_COLOR_ATTACHMENT0 <= attachmentPoint && attachmentPoint < GL.GL_COLOR_ATTACHMENT0+maxColorAttachments ) {
                return Type.COLOR;
            }
            switch(attachmentPoint) {
                case GL.GL_DEPTH_ATTACHMENT:
                    return Type.DEPTH;
                case GL.GL_STENCIL_ATTACHMENT:            
                    return Type.STENCIL;
                default: 
                    throw new IllegalArgumentException("Invalid attachment point 0x"+Integer.toHexString(attachmentPoint));
            }
        }
    }
    
    /** Other renderbuffer attachment which maybe a colorbuffer, depth or stencil. */
    public static class RenderAttachment extends Attachment {
        private int samples;
        
        /**
         * @param type allowed types are {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#COLOR}
         * @param iFormat
         * @param samples
         * @param width
         * @param height
         * @param name
         */
        public RenderAttachment(Type type, int iFormat, int samples, int width, int height, int name) {
            super(validateType(type), iFormat, width, height, name);
            this.samples = samples;
        }
        
        /** number of samples, or zero for no multisampling */
        public final int getSamples() { return samples; }
        /* pp */ final void setSamples(int s) { samples = s; }
        
        private static Type validateType(Type type) {
            switch(type) {
                case DEPTH:
                case STENCIL:
                case COLOR:
                    return type;
                default: 
                    throw new IllegalArgumentException("Invalid type: "+type);
            }
        }
        
        /**
         * <p>
         * Comparison by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
         * </p>
         * {@inheritDoc}
         */
        @Override
        public boolean equals(Object o) {
            if( this == o ) return true;
            if( ! ( o instanceof RenderAttachment ) ) return false;
            return super.equals(o) &&
                   samples == ((RenderAttachment)o).samples;
        }
        
        /**
         * <p>
         * Hashed by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
         * </p>
         * {@inheritDoc}
         */
        @Override
        public int hashCode() {
            // 31 * x == (x << 5) - x
            int hash = super.hashCode();
            hash = ((hash << 5) - hash) + samples;
            return hash;
        }

        @Override
        public void initialize(GL gl) throws GLException {
            super.initialize(gl);
            if( 1 == getInitCounter() && 0 == getName() ) {
                final int[] name = new int[] { -1 };
                gl.glGenRenderbuffers(1, name, 0);
                if( 0 == name[0] ) {
                    throw new GLException("null renderbuffer, "+this);
                }
                setName(name[0]);
                
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
                if( samples > 0 ) {
                    ((GL2GL3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());            
                } else {
                    gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
                }
                int glerr = gl.glGetError();
                if(GL.GL_NO_ERROR != glerr) {
                    gl.glDeleteRenderbuffers(1, name, 0);
                    setName(0);
                    throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
                }
                resourceOwner = true;
                if(DEBUG) {
                    System.err.println("Attachment.init: "+this);
                }
            }
        }
        
        @Override
        public void free(GL gl) {
            if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
                final int[] name = new int[] { getName() };
                gl.glDeleteRenderbuffers(1, name, 0);
            }
            super.free(gl);
        }
        
        public String toString() {
            return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", samples "+samples+", "+getWidth()+"x"+getHeight()+
                   ", name 0x"+Integer.toHexString(getName())+", obj 0x"+Integer.toHexString(objectHashCode())+
                   ", resOwner "+resourceOwner+", initCount "+getInitCounter()+"]";
        }
    }
    
    /** 
     * Marker interface, denotes a color buffer attachment.
     * <p>Always an instance of {@link Attachment}.</p>
     * <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b> 
     */
    public static interface Colorbuffer {        
    }
    
    /** Color render buffer attachment  */
    public static class ColorAttachment extends RenderAttachment implements Colorbuffer {
        public ColorAttachment(int iFormat, int samples, int width, int height, int name) {
            super(Type.COLOR, iFormat, samples, width, height, name);
        }    
    }
    
    /** Texture attachment */
    public static class TextureAttachment extends Attachment implements Colorbuffer  {
        /** details of the texture setup */
        public final int dataFormat, dataType, magFilter, minFilter, wrapS, wrapT;

        /**
         * @param type allowed types are [ {@link Type#COLOR_TEXTURE}, {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} ]
         * @param iFormat
         * @param width
         * @param height
         * @param dataFormat
         * @param dataType
         * @param magFilter
         * @param minFilter
         * @param wrapS
         * @param wrapT
         * @param name
         */
        public TextureAttachment(Type type, int iFormat, int width, int height, int dataFormat, int dataType, 
                                 int magFilter, int minFilter, int wrapS, int wrapT, int name) {
            super(validateType(type), iFormat, width, height, name);
            this.dataFormat = dataFormat;
            this.dataType = dataType;
            this.magFilter = magFilter;
            this.minFilter = minFilter;
            this.wrapS = wrapS;
            this.wrapT = wrapT;
        }
        
        private static Type validateType(Type type) {
            switch(type) {
                case COLOR_TEXTURE:
                case DEPTH_TEXTURE:
                case STENCIL_TEXTURE:
                    return type;
                default: 
                    throw new IllegalArgumentException("Invalid type: "+type);
            }
        }
        
        /** 
         * Initializes the texture and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
         * @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case. 
         */
        @Override
        public void initialize(GL gl) throws GLException {
            super.initialize(gl);
            if( 1 == getInitCounter() && 0 == getName() ) {
                final int[] name = new int[] { -1 };            
                gl.glGenTextures(1, name, 0);
                if(0 == name[0]) {
                    throw new GLException("null texture, "+this);
                }
                setName(name[0]);
                
                gl.glBindTexture(GL.GL_TEXTURE_2D, name[0]);
                gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
                if( 0 < magFilter ) {
                    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter);
                }
                if( 0 < minFilter ) {
                    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, minFilter);
                }
                if( 0 < wrapS ) {
                    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapS);
                }
                if( 0 < wrapT ) {
                    gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);            
                }        
                int glerr = gl.glGetError();
                if(GL.GL_NO_ERROR != glerr) {
                    gl.glDeleteTextures(1, name, 0);
                    setName(0);
                    throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
                }
                resourceOwner = true;
            }
            if(DEBUG) {
                System.err.println("Attachment.init: "+this);
            }
        }

        @Override
        public void free(GL gl) {
            if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
                final int[] name = new int[] { getName() };
                gl.glDeleteTextures(1, name, 0);
            }
            super.free(gl);
        }
    }
    
    private boolean initialized;
    private boolean basicFBOSupport;
    private boolean fullFBOSupport;
    private boolean rgba8Avail;
    private boolean depth24Avail;
    private boolean depth32Avail;
    private boolean stencil01Avail;
    private boolean stencil04Avail;
    private boolean stencil08Avail;
    private boolean stencil16Avail;
    private boolean packedDepthStencilAvail;            
    private int maxColorAttachments, maxSamples, maxTextureSize, maxRenderbufferSize;

    private int width, height, samples;
    private int vStatus;
    private int fbName;
    private boolean bound;

    private int colorAttachmentCount;
    private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points 
    private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil

    private final FBObject samplesSink; // MSAA sink
    private TextureAttachment samplesSinkTexture; 
    private boolean samplesSinkDirty;

    //
    // ColorAttachment helper ..
    //
    
    private final void validateColorAttachmentPointRange(int point) {
        if(maxColorAttachments != colorAttachmentPoints.length) {
            throw new InternalError("maxColorAttachments "+maxColorAttachments+", array.lenght "+colorAttachmentPoints);
        }
        if(0 > point || point >= maxColorAttachments) {
            throw new IllegalArgumentException("attachment point out of range: "+point+", should be within [0.."+(maxColorAttachments-1)+"]");
        }
    }
    
    private final void validateAddColorAttachment(int point, Colorbuffer ca) {
        validateColorAttachmentPointRange(point);
        if( null != colorAttachmentPoints[point] ) {
            throw new IllegalArgumentException("Cannot attach "+ca+", attachment point already in use by "+colorAttachmentPoints[point]);
        }        
    }
    
    private final void addColorAttachment(int point, Colorbuffer ca) {
        validateColorAttachmentPointRange(point);
        final Colorbuffer c = colorAttachmentPoints[point];
        if( null != c && c != ca ) {
            throw new IllegalArgumentException("Add failed: requested to add "+ca+" at "+point+", but slot is holding "+c+"; "+this);
        }
        colorAttachmentPoints[point] = ca;
        colorAttachmentCount++;
    }
    
    private final void removeColorAttachment(int point, Colorbuffer ca) {
        validateColorAttachmentPointRange(point);
        final Colorbuffer c = colorAttachmentPoints[point];
        if( null != c && c != ca ) {
            throw new IllegalArgumentException("Remove failed: requested to removed "+ca+" at "+point+", but slot is holding "+c+"; "+this);
        }
        colorAttachmentPoints[point] = null;
        colorAttachmentCount--;
    }
    
    /**
     * Return the {@link Colorbuffer} attachment at <code>attachmentPoint</code> if it is attached to this FBO, otherwise null.
     * 
     * @see #attachColorbuffer(GL, boolean)
     * @see #attachColorbuffer(GL, boolean)
     * @see #attachTexture2D(GL, int, boolean, int, int, int, int)
     * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int) 
     */
    public final Colorbuffer getColorbuffer(int attachmentPoint) {
        validateColorAttachmentPointRange(attachmentPoint);        
        return colorAttachmentPoints[attachmentPoint];
    }
    
    /**
     * Finds the passed {@link Colorbuffer} within the valid range of attachment points
     * using <i>reference</i> comparison only.
     * <p>
     * Note: Slow. Implementation uses a logN array search to save resources, i.e. not using a HashMap.
     * </p>
     * @param ca the {@link Colorbuffer} to look for.
     * @return -1 if the {@link Colorbuffer} could not be found, otherwise [0..{@link #getMaxColorAttachments()}-1] 
     */
    public final int getColorbufferAttachmentPoint(Colorbuffer ca) {
        for(int i=0; i<colorAttachmentPoints.length; i++) {
            if( colorAttachmentPoints[i] == ca ) {
                return i; 
            }
        }
        return -1;
    }
    
    /**
     * Returns the passed {@link Colorbuffer} if it is attached to this FBO, otherwise null.
     * Implementation compares the <i>reference</i> only.
     * 
     * <p>
     * Note: Slow. Uses {@link #getColorbufferAttachmentPoint(Colorbuffer)} to determine it's attachment point
     *       to be used for {@link #getColorbuffer(int)}
     * </p>
     * 
     * @see #attachColorbuffer(GL, boolean)
     * @see #attachColorbuffer(GL, boolean)
     * @see #attachTexture2D(GL, int, boolean, int, int, int, int)
     * @see #attachTexture2D(GL, int, int, int, int, int, int, int, int) 
     */
    public final Colorbuffer getColorbuffer(Colorbuffer ca) {
        final int p = getColorbufferAttachmentPoint(ca);
        return p>=0 ? getColorbuffer(p) : null;
    }
        
    /**
     * Creates an uninitialized FBObject instance.
     * <p>
     * Call {@link #init(GL, int, int, int)} .. etc to use it.
     * </p>
     */
    public FBObject() {
        this(false);
    }
    /* pp */ FBObject(boolean isSampleSink) {
        this.initialized = false;
        
        // TBD @ init
        this.basicFBOSupport = false;
        this.fullFBOSupport = false;
        this.rgba8Avail = false;
        this.depth24Avail = false;
        this.depth32Avail = false;
        this.stencil01Avail = false;
        this.stencil04Avail = false;
        this.stencil08Avail = false;
        this.stencil16Avail = false;
        this.packedDepthStencilAvail = false;
        this.maxColorAttachments=-1;
        this.maxSamples=-1;
        this.maxTextureSize = 0;
        this.maxRenderbufferSize = 0;
        
        this.width = 0;
        this.height = 0;
        this.samples = 0;
        this.vStatus = -1;        
        this.fbName = 0;
        this.bound = false;
        
        this.colorAttachmentPoints = null; // at init ..
        this.colorAttachmentCount = 0;
        this.depth = null;
        this.stencil = null;                
        
        this.samplesSink = isSampleSink ? null : new FBObject(true);
        this.samplesSinkTexture = null;
        this.samplesSinkDirty = true;
    }
    
    private void init(GL gl, int width, int height, int samples) throws GLException {
        if(initialized) {
            throw new GLException("FBO already initialized");
        }        
        fullFBOSupport = supportsFullFBO(gl);
        
        if( !fullFBOSupport && !supportsBasicFBO(gl) ) {
            throw new GLException("FBO not supported w/ context: "+gl.getContext()+", "+this);
        }
        
        basicFBOSupport = true;
        
        rgba8Avail = gl.isGL2GL3() || gl.isExtensionAvailable(GLExtensions.OES_rgb8_rgba8);
        depth24Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth24);
        depth32Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth32);
        stencil01Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil1);
        stencil04Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil4);
        stencil08Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil8);
        stencil16Avail = fullFBOSupport;
        
        packedDepthStencilAvail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_packed_depth_stencil);
        
        final boolean NV_fbo_color_attachments = gl.isExtensionAvailable(GLExtensions.NV_fbo_color_attachments);
                                
        int val[] = new int[1];
        
        int glerr = gl.glGetError();
        if(DEBUG && GL.GL_NO_ERROR != glerr) {
            System.err.println("FBObject.init-preexisting.0 GL Error 0x"+Integer.toHexString(glerr));
        }

        int realMaxColorAttachments = 1;
        maxColorAttachments = 1;
        if( null != samplesSink && fullFBOSupport || NV_fbo_color_attachments ) {
            try {
                gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, val, 0);
                glerr = gl.glGetError();
                if(GL.GL_NO_ERROR == glerr) {
                    realMaxColorAttachments = 1 <= val[0] ? val[0] : 1; // cap minimum to 1
                } else if(DEBUG) {
                    System.err.println("FBObject.init-GL_MAX_COLOR_ATTACHMENTS query GL Error 0x"+Integer.toHexString(glerr));
                }
            } catch (GLException gle) {}
        }
        maxColorAttachments = realMaxColorAttachments <= 8 ? realMaxColorAttachments : 8; // cap to limit array size
        
        colorAttachmentPoints = new Colorbuffer[maxColorAttachments];
        colorAttachmentCount = 0;
        
        maxSamples = 0;
        if(fullFBOSupport) {
            gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
            glerr = gl.glGetError();
            if(GL.GL_NO_ERROR == glerr) {
                maxSamples = val[0];
            } else if(DEBUG) {
                System.err.println("FBObject.init-GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr));
            }
        }
        gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, val, 0);
        maxTextureSize = val[0];
        gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, val, 0);
        this.maxRenderbufferSize = val[0];
        
        glerr = gl.glGetError();
        if(DEBUG && GL.GL_NO_ERROR != glerr) {
            System.err.println("FBObject.init-preexisting.1 GL Error 0x"+Integer.toHexString(glerr));
        }
        
        this.width = width;
        this.height = height;
        this.samples = samples <= maxSamples ? samples : maxSamples;
        
        if(DEBUG) {
            System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+samples+" samples");
            System.err.println("basicFBOSupport:          "+basicFBOSupport);
            System.err.println("fullFBOSupport:           "+fullFBOSupport);
            System.err.println("maxColorAttachments:      "+maxColorAttachments+"/"+realMaxColorAttachments);
            System.err.println("maxSamples:               "+maxSamples);
            System.err.println("maxTextureSize:           "+maxTextureSize);
            System.err.println("maxRenderbufferSize:      "+maxRenderbufferSize);
            System.err.println("rgba8:                    "+rgba8Avail);
            System.err.println("depth24:                  "+depth24Avail);
            System.err.println("depth32:                  "+depth32Avail);
            System.err.println("stencil01:                "+stencil01Avail);
            System.err.println("stencil04:                "+stencil04Avail);
            System.err.println("stencil08:                "+stencil08Avail);
            System.err.println("stencil16:                "+stencil16Avail);
            System.err.println("packedDepthStencil:       "+packedDepthStencilAvail);
            System.err.println("NV_fbo_color_attachments: "+NV_fbo_color_attachments);
            System.err.println(gl.getContext().getGLVersion());
            System.err.println(JoglVersion.getGLStrings(gl, null).toString());
            System.err.println(gl.getContext());
        }
        
        checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error
        
        if(width > 2 + maxTextureSize  || height> 2 + maxTextureSize ||
           width > maxRenderbufferSize || height> maxRenderbufferSize  ) {
            throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
        }

        if(null != samplesSink) {        
            // init sampling sink
            samplesSink.reset(gl, width, height);
            resetMSAATexture2DSink(gl);
        }

        // generate fbo ..
        gl.glGenFramebuffers(1, val, 0);
        fbName = val[0];
        if(0 == fbName) {
            throw new GLException("null framebuffer");
        }

        // bind fbo ..
        gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fbName);        
        checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB");  // throws GLException if error        
        if(!gl.glIsFramebuffer(fbName)) {
            checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException
        }
        bound = true;        
        initialized = true;
        
        updateStatus(gl);
        if(DEBUG) {
            System.err.println("FBObject.init(): "+this);
        }
    }

    /**
     * Initializes or resets this FBO's instance.
     * <p>
     * In case the new parameters are compatible with the current ones
     * no action will be performed. Otherwise all attachments will be recreated
     * to match the new given parameters.
     * </p>
     * <p>
     * Currently incompatibility and hence recreation is given if
     * the size or sample count doesn't match for subsequent calls.
     * </p>
     * 
     * <p>Leaves the FBO bound state untouched</p>
     * 
     * @param gl the current GL context
     * @param newWidth
     * @param newHeight
     * @throws GLException in case of an error
     */
    public final void reset(GL gl, int newWidth, int newHeight) {
        reset(gl, newWidth, newHeight, 0);
    }
    
    /**
     * Initializes or resets this FBO's instance.
     * <p>
     * In case the new parameters are compatible with the current ones
     * no action will be performed. Otherwise all attachments will be recreated
     * to match the new given parameters.
     * </p>
     * <p>
     * Currently incompatibility and hence recreation is given if
     * the size or sample count doesn't match for subsequent calls.
     * </p>
     * 
     * <p>Leaves the FBO bound state untouched</p>
     * 
     * @param gl the current GL context
     * @param newWidth
     * @param newHeight
     * @param newSamples if > 0, MSAA will be used, otherwise no multisampling. Will be capped to {@link #getMaxSamples()}.
     * @throws GLException in case of an error
     */
    public final void reset(GL gl, int newWidth, int newHeight, int newSamples) {
        if(!initialized) {
            init(gl, newWidth, newHeight, newSamples);
            return;
        }
        newSamples = newSamples <= maxSamples ? newSamples : maxSamples; // clamp
        
        if( newWidth !=  width || newHeight !=  height || newSamples != samples ) {
            if(DEBUG) {
                System.err.println("FBObject.reset - START - "+this);
            }        
            
            final boolean wasBound = isBound();
            
            width = newWidth;
            height = newHeight;
            samples = newSamples;
            detachAllImpl(gl, true , true);
            resetMSAATexture2DSink(gl);
            
            if(wasBound) {
                bind(gl);
            } else {
                unbind(gl);
            }
            
            if(DEBUG) {
                System.err.println("FBObject.reset - END - "+this);
            }
        }        
    }
            
    /** 
     * Note that the status may reflect an incomplete state during transition of attachments.
     * @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1
     * @see #validateStatus() 
     */
    public final int getStatus() {
        return vStatus;
    }

    /** return the {@link #getStatus()} as a string. */
    public final String getStatusString() {
        return getStatusString(vStatus);
    }
    
    public static final String getStatusString(int fbStatus) {
        switch(fbStatus) {
            case -1:
                return "NOT A FBO";
                
            case GL.GL_FRAMEBUFFER_COMPLETE:
                return "OK";
                
            case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
                return("GL FBO: incomplete, incomplete attachment\n");
            case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
                return("GL FBO: incomplete, missing attachment");
            case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
                return("GL FBO: incomplete, attached images must have same dimensions");
            case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
                 return("GL FBO: incomplete, attached images must have same format");
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
                return("GL FBO: incomplete, missing draw buffer");
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
                return("GL FBO: incomplete, missing read buffer");
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
                return("GL FBO: incomplete, missing multisample buffer");
            case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:                
                return("GL FBO: incomplete, layer targets");
                
            case GL.GL_FRAMEBUFFER_UNSUPPORTED:
                return("GL FBO: Unsupported framebuffer format");
            case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
                 return("GL FBO: framebuffer undefined");
                 
            case 0:
                return("GL FBO: incomplete, implementation fault");
            default:
                return("GL FBO: incomplete, implementation ERROR 0x"+Integer.toHexString(fbStatus));
        }
    }
    
    /**
     * The status may even be valid if incomplete during transition of attachments.
     * @see #getStatus()
     */
    public final boolean isStatusValid() {
        switch(vStatus) {
            case GL.GL_FRAMEBUFFER_COMPLETE:
                return true;
                
            case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
            case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
            case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
            case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
            case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
            case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
                if(0 == colorAttachmentCount || null == depth) {
                    // we are in transition
                    return true;
                }
         
            case GL.GL_FRAMEBUFFER_UNSUPPORTED:
            case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
                
            case 0:                
            default:
                System.out.println("Framebuffer " + fbName + " is incomplete: status = 0x" + Integer.toHexString(vStatus) + 
                        " : " + getStatusString(vStatus));
                return false;
        }
    }
        
    private final boolean checkNoError(GL gl, int err, String exceptionMessage) throws GLException {
        if(GL.GL_NO_ERROR != err) {
            if(null != gl) {
                destroy(gl);
            }
            if(null != exceptionMessage) {
                throw new GLException(exceptionMessage+" GL Error 0x"+Integer.toHexString(err));
            }
            return false;
        }
        return true;
    }

    private final void checkInitialized() throws GLException {
        if(!initialized) {
            throw new GLException("FBO not initialized, call init(GL) first.");
        }                
    }
    
    /**
     * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
     * selecting the texture data type and format automatically.
     * 
     * <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
     * 
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
     * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
     */
    public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha) throws GLException {
        return attachTexture2D(gl, attachmentPoint, alpha, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
    }
    
    /**
     * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
     * selecting the texture data type and format automatically.
     * 
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
     * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
     * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER} 
     * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
     * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
     * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
     */
    public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha, int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
        final int textureInternalFormat, textureDataFormat, textureDataType;
        if(gl.isGLES()) { 
            textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
            textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
            textureDataType = GL.GL_UNSIGNED_BYTE;
        } else { 
            textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8;
            textureDataFormat = alpha ? GL.GL_BGRA : GL.GL_RGB;
            textureDataType = alpha ? GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV : GL.GL_UNSIGNED_BYTE;
        }
        return attachTexture2D(gl, attachmentPoint, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
    }
    
    /**
     * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
     * 
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
     * @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
     * @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
     * @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
     * @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER} 
     * @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
     * @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
     * @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
     */
    public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint,
                                                   int internalFormat, int dataFormat, int dataType,
                                                   int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
        return attachTexture2D(gl, attachmentPoint, 
                               new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType, 
                                                     magFilter, minFilter, wrapS, wrapT, 0 /* name */));
    }
    
    /**
     * Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
     *  
     * <p>
     * In case the passed TextureAttachment <code>texA</code> is uninitialized, i.e. it's texture name is <code>zero</code>,
     * a new texture name is generated and setup w/ the texture parameter.<br/>
     * Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is
     * considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue. 
     * </p>
     *    
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param texA the to be attached {@link TextureAttachment}. Maybe complete or uninitialized, see above. 
     * @return the passed TextureAttachment <code>texA</code> instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
     */
    public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, TextureAttachment texA) throws GLException {
        validateAddColorAttachment(attachmentPoint, texA);
        
        if(samples>0) {
            removeColorAttachment(attachmentPoint, texA);
            throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl).");
        }
        
        texA.initialize(gl);
        addColorAttachment(attachmentPoint, texA);
                
        bind(gl);

        // Set up the color buffer for use as a renderable texture:
        gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
                                  GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
                                  GL.GL_TEXTURE_2D, texA.getName(), 0);
        updateStatus(gl);
        
        if(!isStatusValid()) {
            detachColorbuffer(gl, attachmentPoint);
            throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
        }
        if(DEBUG) {
            System.err.println("FBObject.attachTexture2D: "+this);
        }
        return texA;
    }
    
    /**
     * Attaches a Color Buffer to this FBO's instance at the given attachment point,
     * selecting the format automatically.
     *  
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
     * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the colorbuffer couldn't be allocated
     */
    public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, boolean alpha) throws GLException {
        final int internalFormat;
        if( rgba8Avail ) {
            internalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8 ;
        } else {
            internalFormat = alpha ? GL.GL_RGBA4 : GL.GL_RGB565;
        }
        return attachColorbuffer(gl, attachmentPoint, internalFormat);
    }
    
    /**
     * Attaches a Color Buffer to this FBO's instance at the given attachment point.
     *  
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param internalFormat usually {@link GL#GL_RGBA4}, {@link GL#GL_RGB5_A1}, {@link GL#GL_RGB565}, {@link GL#GL_RGB8} or {@link GL#GL_RGBA8}  
     * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the colorbuffer couldn't be allocated
     * @throws IllegalArgumentException if <code>internalFormat</code> doesn't reflect a colorbuffer
     */
    public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, int internalFormat) throws GLException, IllegalArgumentException {
        final Attachment.Type atype = Attachment.Type.determine(internalFormat);
        if( Attachment.Type.COLOR != atype ) {
            throw new IllegalArgumentException("colorformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this);
        }
        
        return attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0));
    }
    
    /**
     * Attaches a Color Buffer to this FBO's instance at the given attachment point.
     *  
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl
     * @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
     * @param colA the template for the new {@link ColorAttachment}   
     * @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
     * @throws GLException in case the colorbuffer couldn't be allocated
     */
    public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, ColorAttachment colA) throws GLException {
        validateAddColorAttachment(attachmentPoint, colA);
        
        colA.initialize(gl);        
        addColorAttachment(attachmentPoint, colA);
        
        bind(gl);
                
        // Attach the color buffer
        gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, 
                                     GL.GL_COLOR_ATTACHMENT0 + attachmentPoint, 
                                     GL.GL_RENDERBUFFER, colA.getName());

        updateStatus(gl);                
        if(!isStatusValid()) {
            detachColorbuffer(gl, attachmentPoint);
            throw new GLException("attachColorbuffer "+colA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
        }
        if(DEBUG) {
            System.err.println("FBObject.attachColorbuffer: "+this);
        }
        return colA;
    }

    
    /**
     * Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
     * selecting the internalFormat automatically.
     * <p>
     * Stencil and depth buffer can be attached only once.
     * </p>
     * <p>
     * In case the desired type or bit-number is not supported, the next available one is chosen.
     * </p>  
     * <p>
     * Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details
     * about the attached buffer. The details cannot be returned, since it's possible 2 buffers
     * are being created, depth and stencil.
     * </p>
     * 
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl
     * @param atype either {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#DEPTH_STENCIL}  
     * @param reqBits desired bits for depth or -1 for default (24 bits)
     * @throws GLException in case the renderbuffer couldn't be allocated or one is already attached.
     * @throws IllegalArgumentException
     * @see #getDepthAttachment()
     * @see #getStencilAttachment()
     */
    public final void attachRenderbuffer(GL gl, Attachment.Type atype, int reqBits) throws GLException, IllegalArgumentException {        
        if( 0 > reqBits ) {
            reqBits = 24;
        }        
        final int internalFormat;
        int internalStencilFormat = -1;
        
        switch ( atype ) {
            case DEPTH:
                if( 32 <= reqBits && depth32Avail ) {
                    internalFormat = GL.GL_DEPTH_COMPONENT32;
                } else if( 24 <= reqBits && depth24Avail ) {
                    internalFormat = GL.GL_DEPTH_COMPONENT24;
                } else {
                    internalFormat = GL.GL_DEPTH_COMPONENT16;                    
                }
                break;
                
            case STENCIL:
                if( 16 <= reqBits && stencil16Avail ) {
                    internalFormat = GL2GL3.GL_STENCIL_INDEX16;
                } else if( 8 <= reqBits && stencil08Avail ) {
                    internalFormat = GL.GL_STENCIL_INDEX8;
                } else if( 4 <= reqBits && stencil04Avail ) {
                    internalFormat = GL.GL_STENCIL_INDEX4;
                } else if( 1 <= reqBits && stencil01Avail ) {
                    internalFormat = GL.GL_STENCIL_INDEX1;
                } else {
                    throw new GLException("stencil buffer n/a");        
                }
                break;
                
            case DEPTH_STENCIL:
                if( packedDepthStencilAvail ) {
                    internalFormat = GL.GL_DEPTH24_STENCIL8;
                } else {
                    if( 24 <= reqBits && depth24Avail ) {
                        internalFormat = GL.GL_DEPTH_COMPONENT24;
                    } else {
                        internalFormat = GL.GL_DEPTH_COMPONENT16;                    
                    }
                    if( stencil08Avail ) {
                        internalStencilFormat = GL.GL_STENCIL_INDEX8;
                    } else if( stencil04Avail ) {
                        internalStencilFormat = GL.GL_STENCIL_INDEX4;
                    } else if( stencil01Avail ) {
                        internalStencilFormat = GL.GL_STENCIL_INDEX1;
                    } else {
                        throw new GLException("stencil buffer n/a");
                    }
                }
                break;
            default:
                throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
        }
        
        attachRenderbufferImpl(gl, atype, internalFormat);
        
        if(0<=internalStencilFormat) {
            attachRenderbufferImpl(gl, Attachment.Type.STENCIL, internalStencilFormat);
        }
    }
    
    /**
     * Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
     * depending on the <code>internalFormat</code>. 
     * <p>
     * Stencil and depth buffer can be attached only once.
     * </p>
     * <p>
     * Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details
     * about the attached buffer. The details cannot be returned, since it's possible 2 buffers
     * are being created, depth and stencil.
     * </p>
     * 
     * <p>Leaves the FBO bound.</p>
     * 
     * @param gl the current GL context
     * @param internalFormat {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24}, {@link GL#GL_DEPTH_COMPONENT32},
     *                       {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8}
     *                       or {@link GL#GL_DEPTH24_STENCIL8}
     * @throws GLException in case the renderbuffer couldn't be allocated or one is already attached.
     * @throws IllegalArgumentException
     * @see #getDepthAttachment()
     * @see #getStencilAttachment()
     */
    public final void attachRenderbuffer(GL gl, int internalFormat) throws GLException, IllegalArgumentException {
        final Attachment.Type atype = Attachment.Type.determine(internalFormat);
        if( Attachment.Type.DEPTH != atype && Attachment.Type.STENCIL != atype && Attachment.Type.DEPTH_STENCIL != atype ) {
            throw new IllegalArgumentException("renderformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this);
        }
        attachRenderbufferImpl(gl, atype, internalFormat);
    }
    
    protected final void attachRenderbufferImpl(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
        if( null != depth && ( Attachment.Type.DEPTH == atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
            throw new GLException("FBO depth buffer already attached (rb "+depth+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this);
        }        
        if( null != stencil && ( Attachment.Type.STENCIL== atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
            throw new GLException("FBO stencil buffer already attached (rb "+stencil+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this);
        }
        attachRenderbufferImpl2(gl, atype, internalFormat);
    }
        
    private final void attachRenderbufferImpl2(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
        if( Attachment.Type.DEPTH == atype ) {
            if(null == depth) {
                depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0);
            } else {
                depth.setSize(width, height);
                depth.setSamples(samples);
            }
            depth.initialize(gl);
        } else if( Attachment.Type.STENCIL == atype ) {
            if(null == stencil) {
                stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, 0);
            } else {
                stencil.setSize(width, height);
                stencil.setSamples(samples);
            }
            stencil.initialize(gl);
        } else if( Attachment.Type.DEPTH_STENCIL == atype ) {
            if(null == depth) {
                depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0);
            } else {
                depth.setSize(width, height);
                depth.setSamples(samples);
            }
            depth.initialize(gl);
            if(null == stencil) {
                stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, depth.getName());
            } else {
                stencil.setName(depth.getName());
                stencil.setSize(width, height);
                stencil.setSamples(samples);
            }
            stencil.initialize(gl);
        }

        bind(gl);
        
        // Attach the buffer
        if( Attachment.Type.DEPTH == atype ) {
            gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());
        } else if( Attachment.Type.STENCIL == atype ) {
            gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
        } else if( Attachment.Type.DEPTH_STENCIL == atype ) {
            gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());            
            gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
        }
        
        updateStatus(gl);
        if( !isStatusValid() ) {
            detachRenderbuffer(gl, atype);
            throw new GLException("renderbuffer attachment failed: "+this.getStatusString());
        }

        if(DEBUG) {
            System.err.println("FBObject.attachRenderbuffer: "+this);
        }
    }
    
    /**
     * <p>Leaves the FBO bound!</p>
     * @param gl
     * @param ca
     * @throws IllegalArgumentException
     */
    public final void detachColorbuffer(GL gl, int attachmentPoint) throws IllegalArgumentException {
        if(null == detachColorbufferImpl(gl, attachmentPoint, false)) {
            throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this);            
        }
        if(DEBUG) {
            System.err.println("FBObject.detachAll: "+this);
        }
    }
    
    private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, boolean recreate) {
        final Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here
        
        if(null == colbuf) {
            return null;
        }
        
        bind(gl);
        
        if(colbuf instanceof TextureAttachment) {
            final TextureAttachment texA = (TextureAttachment) colbuf;
            if( 0 != texA.getName() ) {
                gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
                              GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
                              GL.GL_TEXTURE_2D, 0, 0);
                gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
            }
            texA.free(gl);
            removeColorAttachment(attachmentPoint, texA);                
            if(recreate) {
                texA.setSize(width, height);
                attachTexture2D(gl, attachmentPoint, texA);
            }
        } else if(colbuf instanceof ColorAttachment) {
            final ColorAttachment colA = (ColorAttachment) colbuf;
            if( 0 != colA.getName() ) {
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, 
                                             GL.GL_COLOR_ATTACHMENT0+attachmentPoint, 
                                             GL.GL_RENDERBUFFER, 0);
            }
            colA.free(gl);
            removeColorAttachment(attachmentPoint, colbuf);
            if(recreate) {
                colA.setSize(width, height);
                colA.setSamples(samples);
                attachColorbuffer(gl, attachmentPoint, colA);
            }
        }
        return colbuf;
    }
    
    /**
     * 
     * @param gl
     * @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL} 
     */
    public final void detachRenderbuffer(GL gl, Attachment.Type atype) throws IllegalArgumentException {
        detachRenderbufferImpl(gl, atype, false);
    }
    
    public final boolean isDepthStencilPackedFormat() {
        final boolean res = null != depth && null != stencil &&
                            depth.format == stencil.format ;
        if(res && depth.getName() != stencil.getName() ) {
            throw new InternalError("depth/stencil packed format not sharing: depth "+depth+", stencil "+stencil);
        }
        return res;
    }
        
    private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, boolean recreate) throws IllegalArgumentException {
        switch ( atype ) {
            case DEPTH:
            case STENCIL:
            case DEPTH_STENCIL:             
             break;
             default:
                 throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
        }        
        if( null == depth && null == stencil ) {
            return ; // nop
        } 
        // reduction of possible combinations, create unique atype command(s)
        final ArrayList<Attachment.Type> actions = new ArrayList<Attachment.Type>(2);  
        if( isDepthStencilPackedFormat() ) {
            // packed
            actions.add(Attachment.Type.DEPTH_STENCIL);
        } else {
            // individual
            switch ( atype ) {
                case DEPTH:
                    if( null != depth ) { actions.add(Attachment.Type.DEPTH); }
                    break;
                case STENCIL:
                    if( null != stencil ) { actions.add(Attachment.Type.STENCIL); }
                    break;
                case DEPTH_STENCIL:
                    if( null != depth ) { actions.add(Attachment.Type.DEPTH); }
                    if( null != stencil ) { actions.add(Attachment.Type.STENCIL); }
                    break;
                 default: // handled
            }
        }
        
        bind(gl);        
        
        for(int i = 0; i < actions.size(); i++) {
            final int format;
            
            Attachment.Type action = actions.get(i);
            switch ( action ) {
                case DEPTH:
                    format = depth.format;
                    if( 0 != depth.getName() ) {
                        gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
                    }
                    depth.free(gl);
                    if(!recreate) {
                        depth = null;
                    }
                    break;
                case STENCIL:
                    format = stencil.format;
                    if(0 != stencil.getName()) {
                        gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
                    }
                    stencil.free(gl);
                    if(!recreate) {
                        stencil = null;
                    }
                    break;
                case DEPTH_STENCIL:
                    format = depth.format;
                    if(0 != depth.getName()) {
                        gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
                        gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
                    }
                    depth.free(gl);
                    stencil.free(gl);
                    if(!recreate) {
                        depth = null;
                        stencil = null;
                    }
                    break;
                 default:
                    throw new InternalError("XXX");
            }
            if(recreate) {
                attachRenderbufferImpl2(gl, action, format);
            }
        }        
    }
        
    /** 
     * Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s.
     * <p>Leaves the FBO bound!</p>
     * <p>
     * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
     * </p> 
     * @param gl the current GL context
     */
    public final void detachAll(GL gl) {
        if(null != samplesSink) {
            samplesSink.detachAll(gl);
        }        
        detachAllImpl(gl, true/* detachNonColorbuffer */, false /* recreate */);
    }
    
    /** 
     * Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s.
     * <p>Leaves the FBO bound!</p>
     * <p>
     * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
     * </p> 
     * @param gl the current GL context
     */
    public final void detachAllColorbuffer(GL gl) {
        if(null != samplesSink) {
            samplesSink.detachAllColorbuffer(gl);
        }        
        detachAllImpl(gl, false/* detachNonColorbuffer */, false /* recreate */);
    }
    
    /** 
     * Detaches all {@link TextureAttachment}s 
     * <p>Leaves the FBO bound!</p>
     * <p>
     * An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
     * </p> 
     * @param gl the current GL context
     */
    public final void detachAllTexturebuffer(GL gl) {
        if(null != samplesSink) {
            samplesSink.detachAllTexturebuffer(gl);
        }
        for(int i=0; i<maxColorAttachments; i++) {
            if(colorAttachmentPoints[i] instanceof TextureAttachment) {
                detachColorbufferImpl(gl, i, false);
            }
        }
    }
    
    public final void detachAllRenderbuffer(GL gl) {
        if(null != samplesSink) {
            samplesSink.detachAllRenderbuffer(gl);
        }
        detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, false);
    }
    
    private final void detachAllImpl(GL gl, boolean detachNonColorbuffer, boolean recreate) {
        for(int i=0; i<maxColorAttachments; i++) {
            detachColorbufferImpl(gl, i, recreate);
        }
        if( !recreate && colorAttachmentCount>0 ) {
            throw new InternalError("Non zero ColorAttachments "+this);
        }
        
        if(detachNonColorbuffer) {
            detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate);
        }
        
        if(DEBUG) {
            System.err.println("FBObject.detachAll: [resetNonColorbuffer "+detachNonColorbuffer+", recreate "+recreate+"]: "+this);
        }
    }
        
    /**
     * @param gl the current GL context
     */
    public final void destroy(GL gl) {
        if(null != samplesSink) {
            samplesSink.destroy(gl);
        }
        
        detachAllImpl(gl, true /* detachNonColorbuffer */, false /* recreate */);
        
        // cache FB names, preset exposed to zero,
        // braking ties w/ GL/GLContext link to getReadFramebuffer()/getWriteFramebuffer()
        final int fb_cache = fbName;
        fbName = 0;

        int name[] = new int[1];
        if(0!=fb_cache) {
            name[0] = fb_cache;
            gl.glDeleteFramebuffers(1, name, 0);
        }        
        initialized = false;
        bound = false;
        if(DEBUG) {
            System.err.println("FBObject.destroy: "+this);
        }
    }

    private final boolean sampleSinkSizeMismatch() {
        return samplesSink.getWidth() != width || samplesSink.getHeight() != height ;
    }
    private final boolean sampleSinkTexMismatch() {
        return null == samplesSinkTexture || 0 == samplesSinkTexture.getName() ;
    }
    private final boolean sampleSinkDepthStencilMismatch() {
        final boolean depthMismatch   = ( null != depth && null == samplesSink.depth ) ||
                                        ( null != depth && null != samplesSink.depth &&
                                          depth.format != samplesSink.depth.format );
        
        final boolean stencilMismatch = ( null != stencil && null == samplesSink.stencil ) ||
                                        ( null != stencil && null != samplesSink.stencil &&
                                          stencil.format != samplesSink.stencil.format );        
        
        return depthMismatch || stencilMismatch;                
    }
        
    private final void resetMSAATexture2DSink(GL gl) throws GLException {
        if(0 == samples) {
            // MSAA off
            if(null != samplesSink) {
                samplesSink.detachAll(gl);
            }
            return;
        }
        
        boolean sampleSinkSizeMismatch = sampleSinkSizeMismatch();
        boolean sampleSinkTexMismatch = sampleSinkTexMismatch();
        boolean sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
        
        /** if(DEBUG) {
            System.err.println("FBObject.resetMSAATexture2DSink.0: \n\tTHIS "+this+",\n\tSINK "+samplesSink+
                               "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
        } */
        
        if(!sampleSinkSizeMismatch && !sampleSinkTexMismatch && !sampleSinkDepthStencilMismatch) {
            // all properties match .. 
            return;            
        }
        
        unbind(gl);
        
        if(DEBUG) {
            System.err.println("FBObject.resetMSAATexture2DSink: BEGIN\n\tTHIS "+this+",\n\tSINK "+samplesSink+
                               "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
        }
                
        if( sampleSinkDepthStencilMismatch ) {
            samplesSink.detachAllRenderbuffer(gl);
        }
        
        if( sampleSinkSizeMismatch ) {
            samplesSink.reset(gl, width, height);
        }
        
        if(null == samplesSinkTexture) {
            samplesSinkTexture = samplesSink.attachTexture2D(gl, 0, true);
        } else if( 0 == samplesSinkTexture.getName() ) {
            samplesSinkTexture.setSize(width, height);
            samplesSink.attachTexture2D(gl, 0, samplesSinkTexture);
        }
        
        if( sampleSinkDepthStencilMismatch ) {
            samplesSink.attachRenderbuffer(gl, depth.format);
            if( null != stencil && !isDepthStencilPackedFormat() ) {
                samplesSink.attachRenderbuffer(gl, stencil.format);
            }
        }        
        
        sampleSinkSizeMismatch = sampleSinkSizeMismatch();
        sampleSinkTexMismatch = sampleSinkTexMismatch();
        sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
        if(sampleSinkSizeMismatch || sampleSinkTexMismatch || sampleSinkDepthStencilMismatch) {
            throw new InternalError("Samples sink mismatch after reset: \n\tTHIS "+this+",\n\t SINK "+samplesSink+
                                    "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
        }
        
        if(DEBUG) {
            System.err.println("FBObject.resetMSAATexture2DSink: END\n\tTHIS "+this+",\n\tSINK "+samplesSink+
                               "\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
        }
    }
    
    /** 
     * Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}.
     * 
     * <p>If multisampling is used, it sets the read framebuffer to the sampling sink {@link #getWriteFramebuffer()}, 
     * if full FBO is supported.</p>
     *  
     * <p> 
     * In case you have attached more than one color buffer,
     * you may want to setup {@link GL2GL3#glDrawBuffers(int, int[], int)}.
     * </p>
     * @param gl the current GL context
     * @throws GLException
     */
    public final void bind(GL gl) throws GLException {
        if(!bound || fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)) {
            checkInitialized();
            if(samples > 0 && fullFBOSupport) {
                // draw to multisampling - read from samplesSink
                gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, getWriteFramebuffer());
                gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, getReadFramebuffer());
            } else {
                // one for all
                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());                
            }

            checkNoError(null, gl.glGetError(), "FBObject post-bind"); // throws GLException if error
            bound = true;
            samplesSinkDirty = true;
        }
    }

    /** 
     * Unbind this FBO, i.e. bind read and write framebuffer to default, see {@link GLBase#getDefaultDrawFramebuffer()}.
     * 
     * <p>If full FBO is supported, sets the read and write framebuffer individually to default, hence not disturbing 
     * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
     *  
     * @param gl the current GL context
     * @throws GLException
     */
    public final void unbind(GL gl) throws GLException {
        if(bound) {
            if(fullFBOSupport) {
                // default read/draw buffers, may utilize GLContext/GLDrawable override of 
                // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
                gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
                gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
            } else {
                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer                
            }
            checkNoError(null, gl.glGetError(), "FBObject post-unbind"); // throws GLException if error
            bound = false;
        }
    }

    /** 
     * Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>.
     * <p>
     * Method verifies the bound state via {@link GL#getBoundFramebuffer(int)}.
     * </p>
     * @param gl the current GL context
     */
    public final boolean isBound(GL gl) { 
        bound = bound &&  fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER) ;
        return bound;
    }
    
    /** Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>. */
    public final boolean isBound() { return bound; }
    
    /** 
     * Samples the multisampling colorbuffer (msaa-buffer) to it's sink {@link #getSamplingSink()}.
     *
     * <p>The operation is skipped, if no multisampling is used or 
     * the msaa-buffer has not been flagged dirty by a previous call of {@link #bind(GL)},
     * see {@link #isSamplingBufferDirty()} </p>
     * 
     * <p>If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing 
     * an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
     * 
     * <p>In case you intend to employ {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}
     * you may want to call {@link GL#glBindFramebuffer(int, int) glBindFramebuffer}({@link GL2GL3#GL_READ_FRAMEBUFFER}, {@link #getReadFramebuffer()});
     * </p>
     * 
     * <p>Leaves the FBO unbound.</p>
     * 
     * @param gl the current GL context
     * @param ta {@link TextureAttachment} to use, prev. attached w/  {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
     * @throws IllegalArgumentException  
     */
    public final void syncSamplingBuffer(GL gl) {
        unbind(gl);
        if(samples>0 && samplesSinkDirty) {
            samplesSinkDirty = false;
            resetMSAATexture2DSink(gl);
            gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, fbName);
            gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, samplesSink.getWriteFramebuffer());
            ((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, ugly cast is OK
                                           GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST);
            if(fullFBOSupport) {
                // default read/draw buffers, may utilize GLContext/GLDrawable override of 
                // GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
                gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
                gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
            } else {
                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer                
            }
        }
    }
    
    /** 
     * Bind the given texture colorbuffer.
     * 
     * <p>If multisampling is being used, {@link #syncSamplingBuffer(GL)} is being called.</p>
     *  
     * <p>Leaves the FBO unbound!</p>
     * 
     * @param gl the current GL context
     * @param ta {@link TextureAttachment} to use, prev. attached w/  {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
     * @throws IllegalArgumentException  
     */
    public final void use(GL gl, TextureAttachment ta) throws IllegalArgumentException {
        if(null == ta) { throw new IllegalArgumentException("null TextureAttachment"); }
        if(samples > 0 && samplesSinkTexture == ta) {
            syncSamplingBuffer(gl);
        } else {
            unbind(gl);            
        }
        gl.glBindTexture(GL.GL_TEXTURE_2D, ta.getName()); // use it ..
    }

    /** 
     * Unbind texture, ie bind 'non' texture 0
     *  
     * <p>Leaves the FBO unbound.</p>
     */    
    public final void unuse(GL gl) {
        unbind(gl);
        gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it
    }

    /** 
     * Returns <code>true</code> if <i>basic</i> or <i>full</i> FBO is supported, otherwise <code>false</code>.
     * @param full <code>true</code> for <i>full</i> FBO supported query, otherwise <code>false</code> for <i>basic</i> FBO support query.
     * @see #supportsFullFBO(GL)
     * @see #supportsBasicFBO(GL)
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final boolean supportsFBO(boolean full) throws GLException { checkInitialized(); return full ? fullFBOSupport : basicFBOSupport; }
    
    /** 
     * Returns <code>true</code> if renderbuffer accepts internal format {@link GL#GL_RGB8} and {@link GL#GL_RGBA8}, otherwise <code>false</code>.
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final boolean supportsRGBA8() throws GLException { checkInitialized(); return rgba8Avail; }
    
    /** 
     * Returns <code>true</code> if {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24} or {@link GL#GL_DEPTH_COMPONENT32} is supported, otherwise <code>false</code>.
     * @param bits 16, 24 or 32 bits
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final boolean supportsDepth(int bits) throws GLException {
        checkInitialized();
        switch(bits) {
            case 16: return basicFBOSupport; 
            case 24: return depth24Avail;
            case 32: return depth32Avail;
            default: return false;            
        }
    }
    
    /** 
     * Returns <code>true</code> if {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8} or {@link GL2GL3#GL_STENCIL_INDEX16} is supported, otherwise <code>false</code>.
     * @param bits 1, 4, 8 or 16 bits
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final boolean supportsStencil(int bits) throws GLException {
        checkInitialized();
        switch(bits) {
            case  1: return stencil01Avail; 
            case  4: return stencil04Avail;
            case  8: return stencil08Avail;
            case 16: return stencil16Avail;
            default: return false;            
        }
    }
    
    /** 
     * Returns <code>true</code> if {@link GL#GL_DEPTH24_STENCIL8} is supported, otherwise <code>false</code>.
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final boolean supportsPackedDepthStencil() throws GLException { checkInitialized(); return packedDepthStencilAvail; }
    
    /**
     * Returns the maximum number of colorbuffer attachments.
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final int getMaxColorAttachments() throws GLException { checkInitialized(); return maxColorAttachments; }
    
    /**
     * Returns the maximum number of samples for multisampling. Maybe zero if multisampling is not supported. 
     * @throws GLException if {@link #init(GL)} hasn't been called.
     */
    public final int getMaxSamples() throws GLException { checkInitialized(); return maxSamples; }
    
    /**
     * Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)} 
     * or {@link #reset(GL, int, int, int)}, otherwise <code>false</code>
     */
    public final boolean isInitialized() { return initialized; }
    /** Returns the width */
    public final int getWidth() { return width; }
    /** Returns the height */
    public final int getHeight() { return height; }
    /** Returns the number of samples for multisampling (MSAA). zero if no multisampling is used. */
    public final int getNumSamples() { return samples; }
    /** Returns the framebuffer name to render to. */
    public final int getWriteFramebuffer() { return fbName; }
    /** Returns the framebuffer name to read from. Depending on multisampling, this may be a different framebuffer. */
    public final int getReadFramebuffer() { return ( samples > 0 ) ? samplesSink.getReadFramebuffer() : fbName; }
    /** Return the number of color/texture attachments */
    public final int getColorAttachmentCount() { return colorAttachmentCount; }
    /** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */ 
    public final RenderAttachment getStencilAttachment() { return stencil; }
    /** Return the depth {@link RenderAttachment} attachment. Maybe share the same {@link Attachment#getName()} as {@link #getStencilAttachment()}, if packed depth-stencil is being used. */ 
    public final RenderAttachment getDepthAttachment() { return depth; }
    
    /** Return the complete multisampling {@link FBObject} sink, if using multisampling. */ 
    public final FBObject getSamplingSinkFBO() { return samplesSink; }
    
    /** Return the multisampling {@link TextureAttachment} sink, if using multisampling. */ 
    public final TextureAttachment getSamplingSink() { return samplesSinkTexture; }
    /** 
     * Returns <code>true</code> if the multisampling colorbuffer (msaa-buffer) 
     * has been flagged dirty by a previous call of {@link #bind(GL)},
     * otherwise <code>false</code>.
     */
    public final boolean isSamplingBufferDirty() { return samplesSinkDirty; }
    
    int objectHashCode() { return super.hashCode(); }
    
    public final String toString() {
        final String caps = null != colorAttachmentPoints ? Arrays.asList(colorAttachmentPoints).toString() : null ; 
        return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+", samples "+samples+"/"+maxSamples+
               ", depth "+depth+", stencil "+stencil+", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+
               ": "+caps+", msaa-sink "+samplesSinkTexture+", isSamplesSink "+(null == samplesSink)+
               ", obj 0x"+Integer.toHexString(objectHashCode())+"]";
    }
    
    private final void updateStatus(GL gl) {
        if( 0 == fbName ) {
            vStatus = -1;
        } else {
            vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
        }
    }       
}