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|
/**
* Copyright 2012 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl;
import java.util.ArrayList;
import java.util.Arrays;
import javax.media.opengl.GL;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GL3;
import javax.media.opengl.GLBase;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import jogamp.opengl.Debug;
import com.jogamp.opengl.FBObject.Attachment.Type;
/**
* Core utility class simplifying usage of framebuffer objects (FBO)
* with all {@link GLProfile}s.
* <p>
* Supports on-the-fly reconfiguration of dimension and multisample buffers via {@link #reset(GL, int, int, int)}
* while preserving the {@link Attachment} references.
* </p>
* <p>
* Integrates default read/write framebuffers via {@link GLContext#getDefaultReadFramebuffer()} and {@link GLContext#getDefaultReadFramebuffer()},
* which is being hooked at {@link GL#glBindFramebuffer(int, int)} when the default (<code>zero</code>) framebuffer is selected.
* </p>
*
* <p>FIXME: Implement support for {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} .</p>
*/
public class FBObject {
protected static final boolean DEBUG = Debug.debug("FBObject");
/**
* Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
* <p>
* Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
* <code>ARB_ES2_compatibility</code>, <code>ARB_framebuffer_object</code>, <code>EXT_framebuffer_object</code> or <code>OES_framebuffer_object</code>.
* </p>
* <p>
* Basic FBO support may only include one color attachment and no multisampling,
* as well as limited internal formats for renderbuffer.
* </p>
* @see GLContext#hasFBO()
*/
public static final boolean supportsBasicFBO(GL gl) {
return gl.getContext().hasFBO();
}
/**
* Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
* <p>
* Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
* <code>ARB_framebuffer_object</code>, or all of
* <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>,
* <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
* </p>
* <p>
* Full FBO support includes multiple color attachments and multisampling.
* </p>
*/
public static final boolean supportsFullFBO(GL gl) {
return gl.isGL3() || // GL >= 3.0
gl.isExtensionAvailable(GLExtensions.ARB_framebuffer_object) || // ARB_framebuffer_object
( gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_object) && // All EXT_framebuffer_object*
gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) &&
gl.isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) &&
gl.isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil) ) ;
}
public static final int getMaxSamples(GL gl) {
if( supportsFullFBO(gl) ) {
int[] val = new int[] { 0 } ;
gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
return val[0];
} else {
return 0;
}
}
/** Common super class of all attachments */
public static abstract class Attachment {
public enum Type {
NONE, DEPTH, STENCIL, DEPTH_STENCIL, COLOR, COLOR_TEXTURE, DEPTH_TEXTURE, STENCIL_TEXTURE;
/**
* Returns {@link #COLOR}, {@link #DEPTH}, {@link #STENCIL} or {@link #DEPTH_STENCIL}
* @throws IllegalArgumentException if <code>format</code> cannot be handled.
*/
public static Type determine(int format) throws IllegalArgumentException {
switch(format) {
case GL.GL_RGBA4:
case GL.GL_RGB5_A1:
case GL.GL_RGB565:
case GL.GL_RGB8:
case GL.GL_RGBA8:
return Type.COLOR;
case GL.GL_DEPTH_COMPONENT16:
case GL.GL_DEPTH_COMPONENT24:
case GL.GL_DEPTH_COMPONENT32:
return Type.DEPTH;
case GL.GL_STENCIL_INDEX1:
case GL.GL_STENCIL_INDEX4:
case GL.GL_STENCIL_INDEX8:
return Type.STENCIL;
case GL.GL_DEPTH24_STENCIL8:
return Type.DEPTH_STENCIL;
default:
throw new IllegalArgumentException("format invalid: 0x"+Integer.toHexString(format));
}
}
};
/** immutable type [{@link #COLOR}, {@link #DEPTH}, {@link #STENCIL}, {@link #COLOR_TEXTURE}, {@link #DEPTH_TEXTURE}, {@link #STENCIL_TEXTURE} ] */
public final Type type;
/** immutable the internal format */
public final int format;
private int width, height;
private int name;
/** <code>true</code> if resource is initialized by {@link #initialize(GL)}, hence {@link #free(GL)} is allowed to free the GL resources. */
protected boolean resourceOwner;
private int initCounter;
protected Attachment(Type type, int iFormat, int width, int height, int name) {
this.type = type;
this.format = iFormat;
this.width = width;
this.height = height;
this.name = name;
this.resourceOwner = false;
this.initCounter = 0;
}
/** width of attachment */
public final int getWidth() { return width; }
/** height of attachment */
public final int getHeight() { return height; }
/* pp */ final void setSize(int w, int h) { width = w; height = h; }
/** buffer name [1..max], maybe a texture or renderbuffer name, depending on type. */
public final int getName() { return name; }
/* pp */ final void setName(int n) { name = n; }
public final int getInitCounter() { return initCounter; }
/**
* Initializes the attachment buffer and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
* <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #free(GL)}.</p>
* @throws GLException if buffer generation or setup fails. The just created buffer name will be deleted in this case.
*/
public void initialize(GL gl) throws GLException {
initCounter++;
/*
super.initialize(gl);
if(1 == getInitCounter() && 0 == getName() ) {
do init ..
freeResources = true; // if all OK
}
*/
}
/**
* Releases the attachment buffer if initialized, i.e. name is <code>zero</code>.
* <p>Implementation employs an initialization counter, hence it can be paired recursively with {@link #initialize(GL)}.</p>
* @throws GLException if buffer release fails.
*/
public void free(GL gl) throws GLException {
/*
if(1 == getInitCounter() && freeResources && .. ) {
do free ..
}
super.free(gl);
*/
initCounter--;
if(0 == initCounter) {
resourceOwner = false;
name = 0;
}
if(DEBUG) {
System.err.println("Attachment.free: "+this);
}
}
/**
* <p>
* Comparison by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
* </p>
* {@inheritDoc}
*/
@Override
public boolean equals(Object o) {
if( this == o ) return true;
if( ! ( o instanceof Attachment ) ) return false;
final Attachment a = (Attachment)o;
return type == a.type &&
format == a.format ||
width == a.width ||
height== a.height ||
name == a.name ;
}
/**
* <p>
* Hashed by {@link #type}, {@link #format}, {@link #width}, {@link #height} and {@link #name}.
* </p>
* {@inheritDoc}
*/
@Override
public int hashCode() {
// 31 * x == (x << 5) - x
int hash = 31 + type.ordinal();
hash = ((hash << 5) - hash) + format;
hash = ((hash << 5) - hash) + width;
hash = ((hash << 5) - hash) + height;
hash = ((hash << 5) - hash) + name;
return hash;
}
int objectHashCode() { return super.hashCode(); }
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", "+width+"x"+height+
", name 0x"+Integer.toHexString(name)+", obj 0x"+Integer.toHexString(objectHashCode())+
", resOwner "+resourceOwner+", initCount "+initCounter+"]";
}
public static Type getType(int attachmentPoint, int maxColorAttachments) {
if( GL.GL_COLOR_ATTACHMENT0 <= attachmentPoint && attachmentPoint < GL.GL_COLOR_ATTACHMENT0+maxColorAttachments ) {
return Type.COLOR;
}
switch(attachmentPoint) {
case GL.GL_DEPTH_ATTACHMENT:
return Type.DEPTH;
case GL.GL_STENCIL_ATTACHMENT:
return Type.STENCIL;
default:
throw new IllegalArgumentException("Invalid attachment point 0x"+Integer.toHexString(attachmentPoint));
}
}
}
/** Other renderbuffer attachment which maybe a colorbuffer, depth or stencil. */
public static class RenderAttachment extends Attachment {
private int samples;
/**
* @param type allowed types are {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#COLOR}
* @param iFormat
* @param samples
* @param width
* @param height
* @param name
*/
public RenderAttachment(Type type, int iFormat, int samples, int width, int height, int name) {
super(validateType(type), iFormat, width, height, name);
this.samples = samples;
}
/** number of samples, or zero for no multisampling */
public final int getSamples() { return samples; }
/* pp */ final void setSamples(int s) { samples = s; }
private static Type validateType(Type type) {
switch(type) {
case DEPTH:
case STENCIL:
case COLOR:
return type;
default:
throw new IllegalArgumentException("Invalid type: "+type);
}
}
/**
* <p>
* Comparison by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
* </p>
* {@inheritDoc}
*/
@Override
public boolean equals(Object o) {
if( this == o ) return true;
if( ! ( o instanceof RenderAttachment ) ) return false;
return super.equals(o) &&
samples == ((RenderAttachment)o).samples;
}
/**
* <p>
* Hashed by {@link #type}, {@link #format}, {@link #samples}, {@link #width}, {@link #height} and {@link #name}.
* </p>
* {@inheritDoc}
*/
@Override
public int hashCode() {
// 31 * x == (x << 5) - x
int hash = super.hashCode();
hash = ((hash << 5) - hash) + samples;
return hash;
}
@Override
public void initialize(GL gl) throws GLException {
super.initialize(gl);
if( 1 == getInitCounter() && 0 == getName() ) {
final int[] name = new int[] { -1 };
gl.glGenRenderbuffers(1, name, 0);
if( 0 == name[0] ) {
throw new GLException("null renderbuffer, "+this);
}
setName(name[0]);
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
if( samples > 0 ) {
((GL2GL3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());
} else {
gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
}
int glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
gl.glDeleteRenderbuffers(1, name, 0);
setName(0);
throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
}
resourceOwner = true;
if(DEBUG) {
System.err.println("Attachment.init: "+this);
}
}
}
@Override
public void free(GL gl) {
if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
final int[] name = new int[] { getName() };
gl.glDeleteRenderbuffers(1, name, 0);
}
super.free(gl);
}
public String toString() {
return getClass().getSimpleName()+"[type "+type+", format 0x"+Integer.toHexString(format)+", samples "+samples+", "+getWidth()+"x"+getHeight()+
", name 0x"+Integer.toHexString(getName())+", obj 0x"+Integer.toHexString(objectHashCode())+
", resOwner "+resourceOwner+", initCount "+getInitCounter()+"]";
}
}
/**
* Marker interface, denotes a color buffer attachment.
* <p>Always an instance of {@link Attachment}.</p>
* <p>Either an instance of {@link ColorAttachment} or {@link TextureAttachment}.</b>
*/
public static interface Colorbuffer {
}
/** Color render buffer attachment */
public static class ColorAttachment extends RenderAttachment implements Colorbuffer {
public ColorAttachment(int iFormat, int samples, int width, int height, int name) {
super(Type.COLOR, iFormat, samples, width, height, name);
}
}
/** Texture attachment */
public static class TextureAttachment extends Attachment implements Colorbuffer {
/** details of the texture setup */
public final int dataFormat, dataType, magFilter, minFilter, wrapS, wrapT;
/**
* @param type allowed types are [ {@link Type#COLOR_TEXTURE}, {@link Type#DEPTH_TEXTURE}, {@link Type#STENCIL_TEXTURE} ]
* @param iFormat
* @param width
* @param height
* @param dataFormat
* @param dataType
* @param magFilter
* @param minFilter
* @param wrapS
* @param wrapT
* @param name
*/
public TextureAttachment(Type type, int iFormat, int width, int height, int dataFormat, int dataType,
int magFilter, int minFilter, int wrapS, int wrapT, int name) {
super(validateType(type), iFormat, width, height, name);
this.dataFormat = dataFormat;
this.dataType = dataType;
this.magFilter = magFilter;
this.minFilter = minFilter;
this.wrapS = wrapS;
this.wrapT = wrapT;
}
private static Type validateType(Type type) {
switch(type) {
case COLOR_TEXTURE:
case DEPTH_TEXTURE:
case STENCIL_TEXTURE:
return type;
default:
throw new IllegalArgumentException("Invalid type: "+type);
}
}
/**
* Initializes the texture and set it's parameter, if uninitialized, i.e. name is <code>zero</code>.
* @throws GLException if texture generation and setup fails. The just created texture name will be deleted in this case.
*/
@Override
public void initialize(GL gl) throws GLException {
super.initialize(gl);
if( 1 == getInitCounter() && 0 == getName() ) {
final int[] name = new int[] { -1 };
gl.glGenTextures(1, name, 0);
if(0 == name[0]) {
throw new GLException("null texture, "+this);
}
setName(name[0]);
gl.glBindTexture(GL.GL_TEXTURE_2D, name[0]);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
if( 0 < magFilter ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, magFilter);
}
if( 0 < minFilter ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, minFilter);
}
if( 0 < wrapS ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, wrapS);
}
if( 0 < wrapT ) {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, wrapT);
}
int glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
gl.glDeleteTextures(1, name, 0);
setName(0);
throw new GLException("GL Error 0x"+Integer.toHexString(glerr)+" while creating "+this);
}
resourceOwner = true;
}
if(DEBUG) {
System.err.println("Attachment.init: "+this);
}
}
@Override
public void free(GL gl) {
if(1 == getInitCounter() && resourceOwner && 0 != getName() ) {
final int[] name = new int[] { getName() };
gl.glDeleteTextures(1, name, 0);
}
super.free(gl);
}
}
private boolean initialized;
private boolean basicFBOSupport;
private boolean fullFBOSupport;
private boolean rgba8Avail;
private boolean depth24Avail;
private boolean depth32Avail;
private boolean stencil01Avail;
private boolean stencil04Avail;
private boolean stencil08Avail;
private boolean stencil16Avail;
private boolean packedDepthStencilAvail;
private int maxColorAttachments, maxSamples, maxTextureSize, maxRenderbufferSize;
private int width, height, samples;
private int vStatus;
private int fbName;
private boolean bound;
private int colorAttachmentCount;
private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points
private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil
private final FBObject samplesSink; // MSAA sink
private TextureAttachment samplesSinkTexture;
private boolean samplesSinkDirty;
//
// ColorAttachment helper ..
//
private final void validateColorAttachmentPointRange(int point) {
if(maxColorAttachments != colorAttachmentPoints.length) {
throw new InternalError("maxColorAttachments "+maxColorAttachments+", array.lenght "+colorAttachmentPoints);
}
if(0 > point || point >= maxColorAttachments) {
throw new IllegalArgumentException("attachment point out of range: "+point+", should be within [0.."+(maxColorAttachments-1)+"]");
}
}
private final void validateAddColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
if( null != colorAttachmentPoints[point] ) {
throw new IllegalArgumentException("Cannot attach "+ca+", attachment point already in use by "+colorAttachmentPoints[point]);
}
}
private final void addColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
final Colorbuffer c = colorAttachmentPoints[point];
if( null != c && c != ca ) {
throw new IllegalArgumentException("Add failed: requested to add "+ca+" at "+point+", but slot is holding "+c+"; "+this);
}
colorAttachmentPoints[point] = ca;
colorAttachmentCount++;
}
private final void removeColorAttachment(int point, Colorbuffer ca) {
validateColorAttachmentPointRange(point);
final Colorbuffer c = colorAttachmentPoints[point];
if( null != c && c != ca ) {
throw new IllegalArgumentException("Remove failed: requested to removed "+ca+" at "+point+", but slot is holding "+c+"; "+this);
}
colorAttachmentPoints[point] = null;
colorAttachmentCount--;
}
/**
* Return the {@link Colorbuffer} attachment at <code>attachmentPoint</code> if it is attached to this FBO, otherwise null.
*
* @see #attachColorbuffer(GL, boolean)
* @see #attachColorbuffer(GL, boolean)
* @see #attachTexture2D(GL, int, boolean, int, int, int, int)
* @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
*/
public final Colorbuffer getColorbuffer(int attachmentPoint) {
validateColorAttachmentPointRange(attachmentPoint);
return colorAttachmentPoints[attachmentPoint];
}
/**
* Finds the passed {@link Colorbuffer} within the valid range of attachment points
* using <i>reference</i> comparison only.
* <p>
* Note: Slow. Implementation uses a logN array search to save resources, i.e. not using a HashMap.
* </p>
* @param ca the {@link Colorbuffer} to look for.
* @return -1 if the {@link Colorbuffer} could not be found, otherwise [0..{@link #getMaxColorAttachments()}-1]
*/
public final int getColorbufferAttachmentPoint(Colorbuffer ca) {
for(int i=0; i<colorAttachmentPoints.length; i++) {
if( colorAttachmentPoints[i] == ca ) {
return i;
}
}
return -1;
}
/**
* Returns the passed {@link Colorbuffer} if it is attached to this FBO, otherwise null.
* Implementation compares the <i>reference</i> only.
*
* <p>
* Note: Slow. Uses {@link #getColorbufferAttachmentPoint(Colorbuffer)} to determine it's attachment point
* to be used for {@link #getColorbuffer(int)}
* </p>
*
* @see #attachColorbuffer(GL, boolean)
* @see #attachColorbuffer(GL, boolean)
* @see #attachTexture2D(GL, int, boolean, int, int, int, int)
* @see #attachTexture2D(GL, int, int, int, int, int, int, int, int)
*/
public final Colorbuffer getColorbuffer(Colorbuffer ca) {
final int p = getColorbufferAttachmentPoint(ca);
return p>=0 ? getColorbuffer(p) : null;
}
/**
* Creates an uninitialized FBObject instance.
* <p>
* Call {@link #init(GL, int, int, int)} .. etc to use it.
* </p>
*/
public FBObject() {
this(false);
}
/* pp */ FBObject(boolean isSampleSink) {
this.initialized = false;
// TBD @ init
this.basicFBOSupport = false;
this.fullFBOSupport = false;
this.rgba8Avail = false;
this.depth24Avail = false;
this.depth32Avail = false;
this.stencil01Avail = false;
this.stencil04Avail = false;
this.stencil08Avail = false;
this.stencil16Avail = false;
this.packedDepthStencilAvail = false;
this.maxColorAttachments=-1;
this.maxSamples=-1;
this.maxTextureSize = 0;
this.maxRenderbufferSize = 0;
this.width = 0;
this.height = 0;
this.samples = 0;
this.vStatus = -1;
this.fbName = 0;
this.bound = false;
this.colorAttachmentPoints = null; // at init ..
this.colorAttachmentCount = 0;
this.depth = null;
this.stencil = null;
this.samplesSink = isSampleSink ? null : new FBObject(true);
this.samplesSinkTexture = null;
this.samplesSinkDirty = true;
}
private void init(GL gl, int width, int height, int samples) throws GLException {
if(initialized) {
throw new GLException("FBO already initialized");
}
fullFBOSupport = supportsFullFBO(gl);
if( !fullFBOSupport && !supportsBasicFBO(gl) ) {
throw new GLException("FBO not supported w/ context: "+gl.getContext()+", "+this);
}
basicFBOSupport = true;
rgba8Avail = gl.isGL2GL3() || gl.isExtensionAvailable(GLExtensions.OES_rgb8_rgba8);
depth24Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth24);
depth32Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_depth32);
stencil01Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil1);
stencil04Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil4);
stencil08Avail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_stencil8);
stencil16Avail = fullFBOSupport;
packedDepthStencilAvail = fullFBOSupport || gl.isExtensionAvailable(GLExtensions.OES_packed_depth_stencil);
final boolean NV_fbo_color_attachments = gl.isExtensionAvailable(GLExtensions.NV_fbo_color_attachments);
int val[] = new int[1];
int glerr = gl.glGetError();
if(DEBUG && GL.GL_NO_ERROR != glerr) {
System.err.println("FBObject.init-preexisting.0 GL Error 0x"+Integer.toHexString(glerr));
}
int realMaxColorAttachments = 1;
maxColorAttachments = 1;
if( null != samplesSink && fullFBOSupport || NV_fbo_color_attachments ) {
try {
gl.glGetIntegerv(GL2GL3.GL_MAX_COLOR_ATTACHMENTS, val, 0);
glerr = gl.glGetError();
if(GL.GL_NO_ERROR == glerr) {
realMaxColorAttachments = 1 <= val[0] ? val[0] : 1; // cap minimum to 1
} else if(DEBUG) {
System.err.println("FBObject.init-GL_MAX_COLOR_ATTACHMENTS query GL Error 0x"+Integer.toHexString(glerr));
}
} catch (GLException gle) {}
}
maxColorAttachments = realMaxColorAttachments <= 8 ? realMaxColorAttachments : 8; // cap to limit array size
colorAttachmentPoints = new Colorbuffer[maxColorAttachments];
colorAttachmentCount = 0;
maxSamples = 0;
if(fullFBOSupport) {
gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
glerr = gl.glGetError();
if(GL.GL_NO_ERROR == glerr) {
maxSamples = val[0];
} else if(DEBUG) {
System.err.println("FBObject.init-GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr));
}
}
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, val, 0);
maxTextureSize = val[0];
gl.glGetIntegerv(GL.GL_MAX_RENDERBUFFER_SIZE, val, 0);
this.maxRenderbufferSize = val[0];
glerr = gl.glGetError();
if(DEBUG && GL.GL_NO_ERROR != glerr) {
System.err.println("FBObject.init-preexisting.1 GL Error 0x"+Integer.toHexString(glerr));
}
this.width = width;
this.height = height;
this.samples = samples <= maxSamples ? samples : maxSamples;
if(DEBUG) {
System.err.println("FBObject "+width+"x"+height+", "+samples+" -> "+samples+" samples");
System.err.println("basicFBOSupport: "+basicFBOSupport);
System.err.println("fullFBOSupport: "+fullFBOSupport);
System.err.println("maxColorAttachments: "+maxColorAttachments+"/"+realMaxColorAttachments);
System.err.println("maxSamples: "+maxSamples);
System.err.println("maxTextureSize: "+maxTextureSize);
System.err.println("maxRenderbufferSize: "+maxRenderbufferSize);
System.err.println("rgba8: "+rgba8Avail);
System.err.println("depth24: "+depth24Avail);
System.err.println("depth32: "+depth32Avail);
System.err.println("stencil01: "+stencil01Avail);
System.err.println("stencil04: "+stencil04Avail);
System.err.println("stencil08: "+stencil08Avail);
System.err.println("stencil16: "+stencil16Avail);
System.err.println("packedDepthStencil: "+packedDepthStencilAvail);
System.err.println("NV_fbo_color_attachments: "+NV_fbo_color_attachments);
System.err.println(gl.getContext().getGLVersion());
System.err.println(JoglVersion.getGLStrings(gl, null).toString());
System.err.println(gl.getContext());
}
checkNoError(null, gl.glGetError(), "FBObject Init.pre"); // throws GLException if error
if(width > 2 + maxTextureSize || height> 2 + maxTextureSize ||
width > maxRenderbufferSize || height> maxRenderbufferSize ) {
throw new GLException("size "+width+"x"+height+" exceeds on of the maxima [texture "+maxTextureSize+", renderbuffer "+maxRenderbufferSize+"]");
}
if(null != samplesSink) {
// init sampling sink
samplesSink.reset(gl, width, height);
resetMSAATexture2DSink(gl);
}
// generate fbo ..
gl.glGenFramebuffers(1, val, 0);
fbName = val[0];
if(0 == fbName) {
throw new GLException("null framebuffer");
}
// bind fbo ..
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, fbName);
checkNoError(gl, gl.glGetError(), "FBObject Init.bindFB"); // throws GLException if error
if(!gl.glIsFramebuffer(fbName)) {
checkNoError(gl, GL.GL_INVALID_VALUE, "FBObject Init.isFB"); // throws GLException
}
bound = true;
initialized = true;
updateStatus(gl);
if(DEBUG) {
System.err.println("FBObject.init(): "+this);
}
}
/**
* Initializes or resets this FBO's instance.
* <p>
* In case the new parameters are compatible with the current ones
* no action will be performed. Otherwise all attachments will be recreated
* to match the new given parameters.
* </p>
* <p>
* Currently incompatibility and hence recreation is given if
* the size or sample count doesn't match for subsequent calls.
* </p>
*
* <p>Leaves the FBO bound state untouched</p>
*
* @param gl the current GL context
* @param newWidth
* @param newHeight
* @throws GLException in case of an error
*/
public final void reset(GL gl, int newWidth, int newHeight) {
reset(gl, newWidth, newHeight, 0);
}
/**
* Initializes or resets this FBO's instance.
* <p>
* In case the new parameters are compatible with the current ones
* no action will be performed. Otherwise all attachments will be recreated
* to match the new given parameters.
* </p>
* <p>
* Currently incompatibility and hence recreation is given if
* the size or sample count doesn't match for subsequent calls.
* </p>
*
* <p>Leaves the FBO bound state untouched</p>
*
* @param gl the current GL context
* @param newWidth
* @param newHeight
* @param newSamples if > 0, MSAA will be used, otherwise no multisampling. Will be capped to {@link #getMaxSamples()}.
* @throws GLException in case of an error
*/
public final void reset(GL gl, int newWidth, int newHeight, int newSamples) {
if(!initialized) {
init(gl, newWidth, newHeight, newSamples);
return;
}
newSamples = newSamples <= maxSamples ? newSamples : maxSamples; // clamp
if( newWidth != width || newHeight != height || newSamples != samples ) {
if(DEBUG) {
System.err.println("FBObject.reset - START - "+this);
}
final boolean wasBound = isBound();
width = newWidth;
height = newHeight;
samples = newSamples;
detachAllImpl(gl, true , true);
resetMSAATexture2DSink(gl);
if(wasBound) {
bind(gl);
} else {
unbind(gl);
}
if(DEBUG) {
System.err.println("FBObject.reset - END - "+this);
}
}
}
/**
* Note that the status may reflect an incomplete state during transition of attachments.
* @return The FB status. {@link GL.GL_FRAMEBUFFER_COMPLETE} if ok, otherwise return GL FBO error state or -1
* @see #validateStatus()
*/
public final int getStatus() {
return vStatus;
}
/** return the {@link #getStatus()} as a string. */
public final String getStatusString() {
return getStatusString(vStatus);
}
public static final String getStatusString(int fbStatus) {
switch(fbStatus) {
case -1:
return "NOT A FBO";
case GL.GL_FRAMEBUFFER_COMPLETE:
return "OK";
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
return("GL FBO: incomplete, incomplete attachment\n");
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
return("GL FBO: incomplete, missing attachment");
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
return("GL FBO: incomplete, attached images must have same dimensions");
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
return("GL FBO: incomplete, attached images must have same format");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
return("GL FBO: incomplete, missing draw buffer");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
return("GL FBO: incomplete, missing read buffer");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return("GL FBO: incomplete, missing multisample buffer");
case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
return("GL FBO: incomplete, layer targets");
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
return("GL FBO: Unsupported framebuffer format");
case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
return("GL FBO: framebuffer undefined");
case 0:
return("GL FBO: incomplete, implementation fault");
default:
return("GL FBO: incomplete, implementation ERROR 0x"+Integer.toHexString(fbStatus));
}
}
/**
* The status may even be valid if incomplete during transition of attachments.
* @see #getStatus()
*/
public final boolean isStatusValid() {
switch(vStatus) {
case GL.GL_FRAMEBUFFER_COMPLETE:
return true;
case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
case GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
if(0 == colorAttachmentCount || null == depth) {
// we are in transition
return true;
}
case GL.GL_FRAMEBUFFER_UNSUPPORTED:
case GL2GL3.GL_FRAMEBUFFER_UNDEFINED:
case 0:
default:
System.out.println("Framebuffer " + fbName + " is incomplete: status = 0x" + Integer.toHexString(vStatus) +
" : " + getStatusString(vStatus));
return false;
}
}
private final boolean checkNoError(GL gl, int err, String exceptionMessage) throws GLException {
if(GL.GL_NO_ERROR != err) {
if(null != gl) {
destroy(gl);
}
if(null != exceptionMessage) {
throw new GLException(exceptionMessage+" GL Error 0x"+Integer.toHexString(err));
}
return false;
}
return true;
}
private final void checkInitialized() throws GLException {
if(!initialized) {
throw new GLException("FBO not initialized, call init(GL) first.");
}
}
/**
* Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
*
* <p>Using default min/mag filter {@link GL#GL_NEAREST} and default wrapS/wrapT {@link GL#GL_CLAMP_TO_EDGE}.</p>
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha) throws GLException {
return attachTexture2D(gl, attachmentPoint, alpha, GL.GL_NEAREST, GL.GL_NEAREST, GL.GL_CLAMP_TO_EDGE, GL.GL_CLAMP_TO_EDGE);
}
/**
* Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point,
* selecting the texture data type and format automatically.
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
* @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, boolean alpha, int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
final int textureInternalFormat, textureDataFormat, textureDataType;
if(gl.isGLES()) {
textureInternalFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
textureDataFormat = alpha ? GL.GL_RGBA : GL.GL_RGB;
textureDataType = GL.GL_UNSIGNED_BYTE;
} else {
textureInternalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8;
textureDataFormat = alpha ? GL.GL_BGRA : GL.GL_RGB;
textureDataType = alpha ? GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV : GL.GL_UNSIGNED_BYTE;
}
return attachTexture2D(gl, attachmentPoint, textureInternalFormat, textureDataFormat, textureDataType, magFilter, minFilter, wrapS, wrapT);
}
/**
* Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param internalFormat internalFormat parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param dataFormat format parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param dataType type parameter to {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long)}
* @param magFilter if > 0 value for {@link GL#GL_TEXTURE_MAG_FILTER}
* @param minFilter if > 0 value for {@link GL#GL_TEXTURE_MIN_FILTER}
* @param wrapS if > 0 value for {@link GL#GL_TEXTURE_WRAP_S}
* @param wrapT if > 0 value for {@link GL#GL_TEXTURE_WRAP_T}
* @return TextureAttachment instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint,
int internalFormat, int dataFormat, int dataType,
int magFilter, int minFilter, int wrapS, int wrapT) throws GLException {
return attachTexture2D(gl, attachmentPoint,
new TextureAttachment(Type.COLOR_TEXTURE, internalFormat, width, height, dataFormat, dataType,
magFilter, minFilter, wrapS, wrapT, 0 /* name */));
}
/**
* Attaches a Texture2D Color Buffer to this FBO's instance at the given attachment point.
*
* <p>
* In case the passed TextureAttachment <code>texA</code> is uninitialized, i.e. it's texture name is <code>zero</code>,
* a new texture name is generated and setup w/ the texture parameter.<br/>
* Otherwise, i.e. texture name is not <code>zero</code>, the passed TextureAttachment <code>texA</code> is
* considered complete and assumed matching this FBO requirement. A GL error may occur is the latter is untrue.
* </p>
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param texA the to be attached {@link TextureAttachment}. Maybe complete or uninitialized, see above.
* @return the passed TextureAttachment <code>texA</code> instance describing the new attached texture colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the texture colorbuffer couldn't be allocated or MSAA has been chosen
*/
public final TextureAttachment attachTexture2D(GL gl, int attachmentPoint, TextureAttachment texA) throws GLException {
validateAddColorAttachment(attachmentPoint, texA);
if(samples>0) {
removeColorAttachment(attachmentPoint, texA);
throw new GLException("Texture2D not supported w/ MSAA. If you have enabled MSAA with exisiting texture attachments, you may want to detach them via detachAllTexturebuffer(gl).");
}
texA.initialize(gl);
addColorAttachment(attachmentPoint, texA);
bind(gl);
// Set up the color buffer for use as a renderable texture:
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
GL.GL_TEXTURE_2D, texA.getName(), 0);
updateStatus(gl);
if(!isStatusValid()) {
detachColorbuffer(gl, attachmentPoint);
throw new GLException("attachTexture2D "+texA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
}
if(DEBUG) {
System.err.println("FBObject.attachTexture2D: "+this);
}
return texA;
}
/**
* Attaches a Color Buffer to this FBO's instance at the given attachment point,
* selecting the format automatically.
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param alpha set to <code>true</code> if you request alpha channel, otherwise <code>false</code>;
* @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the colorbuffer couldn't be allocated
*/
public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, boolean alpha) throws GLException {
final int internalFormat;
if( rgba8Avail ) {
internalFormat = alpha ? GL.GL_RGBA8 : GL.GL_RGB8 ;
} else {
internalFormat = alpha ? GL.GL_RGBA4 : GL.GL_RGB565;
}
return attachColorbuffer(gl, attachmentPoint, internalFormat);
}
/**
* Attaches a Color Buffer to this FBO's instance at the given attachment point.
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param internalFormat usually {@link GL#GL_RGBA4}, {@link GL#GL_RGB5_A1}, {@link GL#GL_RGB565}, {@link GL#GL_RGB8} or {@link GL#GL_RGBA8}
* @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the colorbuffer couldn't be allocated
* @throws IllegalArgumentException if <code>internalFormat</code> doesn't reflect a colorbuffer
*/
public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, int internalFormat) throws GLException, IllegalArgumentException {
final Attachment.Type atype = Attachment.Type.determine(internalFormat);
if( Attachment.Type.COLOR != atype ) {
throw new IllegalArgumentException("colorformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this);
}
return attachColorbuffer(gl, attachmentPoint, new ColorAttachment(internalFormat, samples, width, height, 0));
}
/**
* Attaches a Color Buffer to this FBO's instance at the given attachment point.
*
* <p>Leaves the FBO bound.</p>
*
* @param gl
* @param attachmentPoint the color attachment point ranging from [0..{@link #getMaxColorAttachments()}-1]
* @param colA the template for the new {@link ColorAttachment}
* @return ColorAttachment instance describing the new attached colorbuffer if bound and configured successfully, otherwise GLException is thrown
* @throws GLException in case the colorbuffer couldn't be allocated
*/
public final ColorAttachment attachColorbuffer(GL gl, int attachmentPoint, ColorAttachment colA) throws GLException {
validateAddColorAttachment(attachmentPoint, colA);
colA.initialize(gl);
addColorAttachment(attachmentPoint, colA);
bind(gl);
// Attach the color buffer
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
GL.GL_RENDERBUFFER, colA.getName());
updateStatus(gl);
if(!isStatusValid()) {
detachColorbuffer(gl, attachmentPoint);
throw new GLException("attachColorbuffer "+colA+" at "+attachmentPoint+" failed "+getStatusString()+", "+this);
}
if(DEBUG) {
System.err.println("FBObject.attachColorbuffer: "+this);
}
return colA;
}
/**
* Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
* selecting the internalFormat automatically.
* <p>
* Stencil and depth buffer can be attached only once.
* </p>
* <p>
* In case the desired type or bit-number is not supported, the next available one is chosen.
* </p>
* <p>
* Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details
* about the attached buffer. The details cannot be returned, since it's possible 2 buffers
* are being created, depth and stencil.
* </p>
*
* <p>Leaves the FBO bound.</p>
*
* @param gl
* @param atype either {@link Type#DEPTH}, {@link Type#STENCIL} or {@link Type#DEPTH_STENCIL}
* @param reqBits desired bits for depth or -1 for default (24 bits)
* @throws GLException in case the renderbuffer couldn't be allocated or one is already attached.
* @throws IllegalArgumentException
* @see #getDepthAttachment()
* @see #getStencilAttachment()
*/
public final void attachRenderbuffer(GL gl, Attachment.Type atype, int reqBits) throws GLException, IllegalArgumentException {
if( 0 > reqBits ) {
reqBits = 24;
}
final int internalFormat;
int internalStencilFormat = -1;
switch ( atype ) {
case DEPTH:
if( 32 <= reqBits && depth32Avail ) {
internalFormat = GL.GL_DEPTH_COMPONENT32;
} else if( 24 <= reqBits && depth24Avail ) {
internalFormat = GL.GL_DEPTH_COMPONENT24;
} else {
internalFormat = GL.GL_DEPTH_COMPONENT16;
}
break;
case STENCIL:
if( 16 <= reqBits && stencil16Avail ) {
internalFormat = GL2GL3.GL_STENCIL_INDEX16;
} else if( 8 <= reqBits && stencil08Avail ) {
internalFormat = GL.GL_STENCIL_INDEX8;
} else if( 4 <= reqBits && stencil04Avail ) {
internalFormat = GL.GL_STENCIL_INDEX4;
} else if( 1 <= reqBits && stencil01Avail ) {
internalFormat = GL.GL_STENCIL_INDEX1;
} else {
throw new GLException("stencil buffer n/a");
}
break;
case DEPTH_STENCIL:
if( packedDepthStencilAvail ) {
internalFormat = GL.GL_DEPTH24_STENCIL8;
} else {
if( 24 <= reqBits && depth24Avail ) {
internalFormat = GL.GL_DEPTH_COMPONENT24;
} else {
internalFormat = GL.GL_DEPTH_COMPONENT16;
}
if( stencil08Avail ) {
internalStencilFormat = GL.GL_STENCIL_INDEX8;
} else if( stencil04Avail ) {
internalStencilFormat = GL.GL_STENCIL_INDEX4;
} else if( stencil01Avail ) {
internalStencilFormat = GL.GL_STENCIL_INDEX1;
} else {
throw new GLException("stencil buffer n/a");
}
}
break;
default:
throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
}
attachRenderbufferImpl(gl, atype, internalFormat);
if(0<=internalStencilFormat) {
attachRenderbufferImpl(gl, Attachment.Type.STENCIL, internalStencilFormat);
}
}
/**
* Attaches one depth, stencil or packed-depth-stencil buffer to this FBO's instance,
* depending on the <code>internalFormat</code>.
* <p>
* Stencil and depth buffer can be attached only once.
* </p>
* <p>
* Use {@link #getDepthAttachment()} and/or {@link #getStencilAttachment()} to retrieve details
* about the attached buffer. The details cannot be returned, since it's possible 2 buffers
* are being created, depth and stencil.
* </p>
*
* <p>Leaves the FBO bound.</p>
*
* @param gl the current GL context
* @param internalFormat {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24}, {@link GL#GL_DEPTH_COMPONENT32},
* {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8}
* or {@link GL#GL_DEPTH24_STENCIL8}
* @throws GLException in case the renderbuffer couldn't be allocated or one is already attached.
* @throws IllegalArgumentException
* @see #getDepthAttachment()
* @see #getStencilAttachment()
*/
public final void attachRenderbuffer(GL gl, int internalFormat) throws GLException, IllegalArgumentException {
final Attachment.Type atype = Attachment.Type.determine(internalFormat);
if( Attachment.Type.DEPTH != atype && Attachment.Type.STENCIL != atype && Attachment.Type.DEPTH_STENCIL != atype ) {
throw new IllegalArgumentException("renderformat invalid: 0x"+Integer.toHexString(internalFormat)+", "+this);
}
attachRenderbufferImpl(gl, atype, internalFormat);
}
protected final void attachRenderbufferImpl(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
if( null != depth && ( Attachment.Type.DEPTH == atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
throw new GLException("FBO depth buffer already attached (rb "+depth+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this);
}
if( null != stencil && ( Attachment.Type.STENCIL== atype || Attachment.Type.DEPTH_STENCIL == atype ) ) {
throw new GLException("FBO stencil buffer already attached (rb "+stencil+"), type is "+atype+", 0x"+Integer.toHexString(internalFormat)+", "+this);
}
attachRenderbufferImpl2(gl, atype, internalFormat);
}
private final void attachRenderbufferImpl2(GL gl, Attachment.Type atype, int internalFormat) throws GLException {
if( Attachment.Type.DEPTH == atype ) {
if(null == depth) {
depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0);
} else {
depth.setSize(width, height);
depth.setSamples(samples);
}
depth.initialize(gl);
} else if( Attachment.Type.STENCIL == atype ) {
if(null == stencil) {
stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, 0);
} else {
stencil.setSize(width, height);
stencil.setSamples(samples);
}
stencil.initialize(gl);
} else if( Attachment.Type.DEPTH_STENCIL == atype ) {
if(null == depth) {
depth = new RenderAttachment(Type.DEPTH, internalFormat, samples, width, height, 0);
} else {
depth.setSize(width, height);
depth.setSamples(samples);
}
depth.initialize(gl);
if(null == stencil) {
stencil = new RenderAttachment(Type.STENCIL, internalFormat, samples, width, height, depth.getName());
} else {
stencil.setName(depth.getName());
stencil.setSize(width, height);
stencil.setSamples(samples);
}
stencil.initialize(gl);
}
bind(gl);
// Attach the buffer
if( Attachment.Type.DEPTH == atype ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());
} else if( Attachment.Type.STENCIL == atype ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
} else if( Attachment.Type.DEPTH_STENCIL == atype ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, depth.getName());
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, stencil.getName());
}
updateStatus(gl);
if( !isStatusValid() ) {
detachRenderbuffer(gl, atype);
throw new GLException("renderbuffer attachment failed: "+this.getStatusString());
}
if(DEBUG) {
System.err.println("FBObject.attachRenderbuffer: "+this);
}
}
/**
* <p>Leaves the FBO bound!</p>
* @param gl
* @param ca
* @throws IllegalArgumentException
*/
public final void detachColorbuffer(GL gl, int attachmentPoint) throws IllegalArgumentException {
if(null == detachColorbufferImpl(gl, attachmentPoint, false)) {
throw new IllegalArgumentException("ColorAttachment at "+attachmentPoint+", not attached, "+this);
}
if(DEBUG) {
System.err.println("FBObject.detachAll: "+this);
}
}
private final Colorbuffer detachColorbufferImpl(GL gl, int attachmentPoint, boolean recreate) {
final Colorbuffer colbuf = colorAttachmentPoints[attachmentPoint]; // shortcut, don't validate here
if(null == colbuf) {
return null;
}
bind(gl);
if(colbuf instanceof TextureAttachment) {
final TextureAttachment texA = (TextureAttachment) colbuf;
if( 0 != texA.getName() ) {
gl.glFramebufferTexture2D(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0 + attachmentPoint,
GL.GL_TEXTURE_2D, 0, 0);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0);
}
texA.free(gl);
removeColorAttachment(attachmentPoint, texA);
if(recreate) {
texA.setSize(width, height);
attachTexture2D(gl, attachmentPoint, texA);
}
} else if(colbuf instanceof ColorAttachment) {
final ColorAttachment colA = (ColorAttachment) colbuf;
if( 0 != colA.getName() ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER,
GL.GL_COLOR_ATTACHMENT0+attachmentPoint,
GL.GL_RENDERBUFFER, 0);
}
colA.free(gl);
removeColorAttachment(attachmentPoint, colbuf);
if(recreate) {
colA.setSize(width, height);
colA.setSamples(samples);
attachColorbuffer(gl, attachmentPoint, colA);
}
}
return colbuf;
}
/**
*
* @param gl
* @param reqAType {@link Type#DEPTH}, {@link Type#DEPTH} or {@link Type#DEPTH_STENCIL}
*/
public final void detachRenderbuffer(GL gl, Attachment.Type atype) throws IllegalArgumentException {
detachRenderbufferImpl(gl, atype, false);
}
public final boolean isDepthStencilPackedFormat() {
final boolean res = null != depth && null != stencil &&
depth.format == stencil.format ;
if(res && depth.getName() != stencil.getName() ) {
throw new InternalError("depth/stencil packed format not sharing: depth "+depth+", stencil "+stencil);
}
return res;
}
private final void detachRenderbufferImpl(GL gl, Attachment.Type atype, boolean recreate) throws IllegalArgumentException {
switch ( atype ) {
case DEPTH:
case STENCIL:
case DEPTH_STENCIL:
break;
default:
throw new IllegalArgumentException("only depth/stencil types allowed, was "+atype+", "+this);
}
if( null == depth && null == stencil ) {
return ; // nop
}
// reduction of possible combinations, create unique atype command(s)
final ArrayList<Attachment.Type> actions = new ArrayList<Attachment.Type>(2);
if( isDepthStencilPackedFormat() ) {
// packed
actions.add(Attachment.Type.DEPTH_STENCIL);
} else {
// individual
switch ( atype ) {
case DEPTH:
if( null != depth ) { actions.add(Attachment.Type.DEPTH); }
break;
case STENCIL:
if( null != stencil ) { actions.add(Attachment.Type.STENCIL); }
break;
case DEPTH_STENCIL:
if( null != depth ) { actions.add(Attachment.Type.DEPTH); }
if( null != stencil ) { actions.add(Attachment.Type.STENCIL); }
break;
default: // handled
}
}
bind(gl);
for(int i = 0; i < actions.size(); i++) {
final int format;
Attachment.Type action = actions.get(i);
switch ( action ) {
case DEPTH:
format = depth.format;
if( 0 != depth.getName() ) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
depth.free(gl);
if(!recreate) {
depth = null;
}
break;
case STENCIL:
format = stencil.format;
if(0 != stencil.getName()) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
stencil.free(gl);
if(!recreate) {
stencil = null;
}
break;
case DEPTH_STENCIL:
format = depth.format;
if(0 != depth.getName()) {
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_STENCIL_ATTACHMENT, GL.GL_RENDERBUFFER, 0);
}
depth.free(gl);
stencil.free(gl);
if(!recreate) {
depth = null;
stencil = null;
}
break;
default:
throw new InternalError("XXX");
}
if(recreate) {
attachRenderbufferImpl2(gl, action, format);
}
}
}
/**
* Detaches all {@link ColorAttachment}s, {@link TextureAttachment}s and {@link RenderAttachment}s.
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
* </p>
* @param gl the current GL context
*/
public final void detachAll(GL gl) {
if(null != samplesSink) {
samplesSink.detachAll(gl);
}
detachAllImpl(gl, true/* detachNonColorbuffer */, false /* recreate */);
}
/**
* Detaches all {@link ColorAttachment}s and {@link TextureAttachment}s.
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
* </p>
* @param gl the current GL context
*/
public final void detachAllColorbuffer(GL gl) {
if(null != samplesSink) {
samplesSink.detachAllColorbuffer(gl);
}
detachAllImpl(gl, false/* detachNonColorbuffer */, false /* recreate */);
}
/**
* Detaches all {@link TextureAttachment}s
* <p>Leaves the FBO bound!</p>
* <p>
* An attached sampling sink texture will be detached as well, see {@link #getSamplingSink()}.
* </p>
* @param gl the current GL context
*/
public final void detachAllTexturebuffer(GL gl) {
if(null != samplesSink) {
samplesSink.detachAllTexturebuffer(gl);
}
for(int i=0; i<maxColorAttachments; i++) {
if(colorAttachmentPoints[i] instanceof TextureAttachment) {
detachColorbufferImpl(gl, i, false);
}
}
}
public final void detachAllRenderbuffer(GL gl) {
if(null != samplesSink) {
samplesSink.detachAllRenderbuffer(gl);
}
detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, false);
}
private final void detachAllImpl(GL gl, boolean detachNonColorbuffer, boolean recreate) {
for(int i=0; i<maxColorAttachments; i++) {
detachColorbufferImpl(gl, i, recreate);
}
if( !recreate && colorAttachmentCount>0 ) {
throw new InternalError("Non zero ColorAttachments "+this);
}
if(detachNonColorbuffer) {
detachRenderbufferImpl(gl, Attachment.Type.DEPTH_STENCIL, recreate);
}
if(DEBUG) {
System.err.println("FBObject.detachAll: [resetNonColorbuffer "+detachNonColorbuffer+", recreate "+recreate+"]: "+this);
}
}
/**
* @param gl the current GL context
*/
public final void destroy(GL gl) {
if(null != samplesSink) {
samplesSink.destroy(gl);
}
detachAllImpl(gl, true /* detachNonColorbuffer */, false /* recreate */);
// cache FB names, preset exposed to zero,
// braking ties w/ GL/GLContext link to getReadFramebuffer()/getWriteFramebuffer()
final int fb_cache = fbName;
fbName = 0;
int name[] = new int[1];
if(0!=fb_cache) {
name[0] = fb_cache;
gl.glDeleteFramebuffers(1, name, 0);
}
initialized = false;
bound = false;
if(DEBUG) {
System.err.println("FBObject.destroy: "+this);
}
}
private final boolean sampleSinkSizeMismatch() {
return samplesSink.getWidth() != width || samplesSink.getHeight() != height ;
}
private final boolean sampleSinkTexMismatch() {
return null == samplesSinkTexture || 0 == samplesSinkTexture.getName() ;
}
private final boolean sampleSinkDepthStencilMismatch() {
final boolean depthMismatch = ( null != depth && null == samplesSink.depth ) ||
( null != depth && null != samplesSink.depth &&
depth.format != samplesSink.depth.format );
final boolean stencilMismatch = ( null != stencil && null == samplesSink.stencil ) ||
( null != stencil && null != samplesSink.stencil &&
stencil.format != samplesSink.stencil.format );
return depthMismatch || stencilMismatch;
}
private final void resetMSAATexture2DSink(GL gl) throws GLException {
if(0 == samples) {
// MSAA off
if(null != samplesSink) {
samplesSink.detachAll(gl);
}
return;
}
boolean sampleSinkSizeMismatch = sampleSinkSizeMismatch();
boolean sampleSinkTexMismatch = sampleSinkTexMismatch();
boolean sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
/** if(DEBUG) {
System.err.println("FBObject.resetMSAATexture2DSink.0: \n\tTHIS "+this+",\n\tSINK "+samplesSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
} */
if(!sampleSinkSizeMismatch && !sampleSinkTexMismatch && !sampleSinkDepthStencilMismatch) {
// all properties match ..
return;
}
unbind(gl);
if(DEBUG) {
System.err.println("FBObject.resetMSAATexture2DSink: BEGIN\n\tTHIS "+this+",\n\tSINK "+samplesSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
if( sampleSinkDepthStencilMismatch ) {
samplesSink.detachAllRenderbuffer(gl);
}
if( sampleSinkSizeMismatch ) {
samplesSink.reset(gl, width, height);
}
if(null == samplesSinkTexture) {
samplesSinkTexture = samplesSink.attachTexture2D(gl, 0, true);
} else if( 0 == samplesSinkTexture.getName() ) {
samplesSinkTexture.setSize(width, height);
samplesSink.attachTexture2D(gl, 0, samplesSinkTexture);
}
if( sampleSinkDepthStencilMismatch ) {
samplesSink.attachRenderbuffer(gl, depth.format);
if( null != stencil && !isDepthStencilPackedFormat() ) {
samplesSink.attachRenderbuffer(gl, stencil.format);
}
}
sampleSinkSizeMismatch = sampleSinkSizeMismatch();
sampleSinkTexMismatch = sampleSinkTexMismatch();
sampleSinkDepthStencilMismatch = sampleSinkDepthStencilMismatch();
if(sampleSinkSizeMismatch || sampleSinkTexMismatch || sampleSinkDepthStencilMismatch) {
throw new InternalError("Samples sink mismatch after reset: \n\tTHIS "+this+",\n\t SINK "+samplesSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
if(DEBUG) {
System.err.println("FBObject.resetMSAATexture2DSink: END\n\tTHIS "+this+",\n\tSINK "+samplesSink+
"\n\t size "+sampleSinkSizeMismatch +", tex "+sampleSinkTexMismatch +", depthStencil "+sampleSinkDepthStencilMismatch);
}
}
/**
* Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}.
*
* <p>If multisampling is used, it sets the read framebuffer to the sampling sink {@link #getWriteFramebuffer()},
* if full FBO is supported.</p>
*
* <p>
* In case you have attached more than one color buffer,
* you may want to setup {@link GL2GL3#glDrawBuffers(int, int[], int)}.
* </p>
* @param gl the current GL context
* @throws GLException
*/
public final void bind(GL gl) throws GLException {
if(!bound || fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)) {
checkInitialized();
if(samples > 0 && fullFBOSupport) {
// draw to multisampling - read from samplesSink
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, getWriteFramebuffer());
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, getReadFramebuffer());
} else {
// one for all
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());
}
checkNoError(null, gl.glGetError(), "FBObject post-bind"); // throws GLException if error
bound = true;
samplesSinkDirty = true;
}
}
/**
* Unbind this FBO, i.e. bind read and write framebuffer to default, see {@link GLBase#getDefaultDrawFramebuffer()}.
*
* <p>If full FBO is supported, sets the read and write framebuffer individually to default, hence not disturbing
* an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
*
* @param gl the current GL context
* @throws GLException
*/
public final void unbind(GL gl) throws GLException {
if(bound) {
if(fullFBOSupport) {
// default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
checkNoError(null, gl.glGetError(), "FBObject post-unbind"); // throws GLException if error
bound = false;
}
}
/**
* Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>.
* <p>
* Method verifies the bound state via {@link GL#getBoundFramebuffer(int)}.
* </p>
* @param gl the current GL context
*/
public final boolean isBound(GL gl) {
bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER) ;
return bound;
}
/** Returns <code>true</code> if framebuffer object is bound via {@link #bind(GL)}, otherwise <code>false</code>. */
public final boolean isBound() { return bound; }
/**
* Samples the multisampling colorbuffer (msaa-buffer) to it's sink {@link #getSamplingSink()}.
*
* <p>The operation is skipped, if no multisampling is used or
* the msaa-buffer has not been flagged dirty by a previous call of {@link #bind(GL)},
* see {@link #isSamplingBufferDirty()} </p>
*
* <p>If full FBO is supported, sets the read and write framebuffer individually to default after sampling, hence not disturbing
* an optional operating MSAA FBO, see {@link GLBase#getDefaultReadFramebuffer()} and {@link GLBase#getDefaultDrawFramebuffer()}</p>
*
* <p>In case you intend to employ {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)}
* you may want to call {@link GL#glBindFramebuffer(int, int) glBindFramebuffer}({@link GL2GL3#GL_READ_FRAMEBUFFER}, {@link #getReadFramebuffer()});
* </p>
*
* <p>Leaves the FBO unbound.</p>
*
* @param gl the current GL context
* @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
* @throws IllegalArgumentException
*/
public final void syncSamplingBuffer(GL gl) {
unbind(gl);
if(samples>0 && samplesSinkDirty) {
samplesSinkDirty = false;
resetMSAATexture2DSink(gl);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, fbName);
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, samplesSink.getWriteFramebuffer());
((GL2GL3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, ugly cast is OK
GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST);
if(fullFBOSupport) {
// default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
gl.glBindFramebuffer(GL2GL3.GL_DRAW_FRAMEBUFFER, 0);
gl.glBindFramebuffer(GL2GL3.GL_READ_FRAMEBUFFER, 0);
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
}
}
/**
* Bind the given texture colorbuffer.
*
* <p>If multisampling is being used, {@link #syncSamplingBuffer(GL)} is being called.</p>
*
* <p>Leaves the FBO unbound!</p>
*
* @param gl the current GL context
* @param ta {@link TextureAttachment} to use, prev. attached w/ {@link #attachTexture2D(GL, int, boolean, int, int, int, int) attachTexture2D(..)}
* @throws IllegalArgumentException
*/
public final void use(GL gl, TextureAttachment ta) throws IllegalArgumentException {
if(null == ta) { throw new IllegalArgumentException("null TextureAttachment"); }
if(samples > 0 && samplesSinkTexture == ta) {
syncSamplingBuffer(gl);
} else {
unbind(gl);
}
gl.glBindTexture(GL.GL_TEXTURE_2D, ta.getName()); // use it ..
}
/**
* Unbind texture, ie bind 'non' texture 0
*
* <p>Leaves the FBO unbound.</p>
*/
public final void unuse(GL gl) {
unbind(gl);
gl.glBindTexture(GL.GL_TEXTURE_2D, 0); // don't use it
}
/**
* Returns <code>true</code> if <i>basic</i> or <i>full</i> FBO is supported, otherwise <code>false</code>.
* @param full <code>true</code> for <i>full</i> FBO supported query, otherwise <code>false</code> for <i>basic</i> FBO support query.
* @see #supportsFullFBO(GL)
* @see #supportsBasicFBO(GL)
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsFBO(boolean full) throws GLException { checkInitialized(); return full ? fullFBOSupport : basicFBOSupport; }
/**
* Returns <code>true</code> if renderbuffer accepts internal format {@link GL#GL_RGB8} and {@link GL#GL_RGBA8}, otherwise <code>false</code>.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsRGBA8() throws GLException { checkInitialized(); return rgba8Avail; }
/**
* Returns <code>true</code> if {@link GL#GL_DEPTH_COMPONENT16}, {@link GL#GL_DEPTH_COMPONENT24} or {@link GL#GL_DEPTH_COMPONENT32} is supported, otherwise <code>false</code>.
* @param bits 16, 24 or 32 bits
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsDepth(int bits) throws GLException {
checkInitialized();
switch(bits) {
case 16: return basicFBOSupport;
case 24: return depth24Avail;
case 32: return depth32Avail;
default: return false;
}
}
/**
* Returns <code>true</code> if {@link GL#GL_STENCIL_INDEX1}, {@link GL#GL_STENCIL_INDEX4}, {@link GL#GL_STENCIL_INDEX8} or {@link GL2GL3#GL_STENCIL_INDEX16} is supported, otherwise <code>false</code>.
* @param bits 1, 4, 8 or 16 bits
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsStencil(int bits) throws GLException {
checkInitialized();
switch(bits) {
case 1: return stencil01Avail;
case 4: return stencil04Avail;
case 8: return stencil08Avail;
case 16: return stencil16Avail;
default: return false;
}
}
/**
* Returns <code>true</code> if {@link GL#GL_DEPTH24_STENCIL8} is supported, otherwise <code>false</code>.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final boolean supportsPackedDepthStencil() throws GLException { checkInitialized(); return packedDepthStencilAvail; }
/**
* Returns the maximum number of colorbuffer attachments.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final int getMaxColorAttachments() throws GLException { checkInitialized(); return maxColorAttachments; }
/**
* Returns the maximum number of samples for multisampling. Maybe zero if multisampling is not supported.
* @throws GLException if {@link #init(GL)} hasn't been called.
*/
public final int getMaxSamples() throws GLException { checkInitialized(); return maxSamples; }
/**
* Returns <code>true</code> if this instance has been initialized with {@link #reset(GL, int, int)}
* or {@link #reset(GL, int, int, int)}, otherwise <code>false</code>
*/
public final boolean isInitialized() { return initialized; }
/** Returns the width */
public final int getWidth() { return width; }
/** Returns the height */
public final int getHeight() { return height; }
/** Returns the number of samples for multisampling (MSAA). zero if no multisampling is used. */
public final int getNumSamples() { return samples; }
/** Returns the framebuffer name to render to. */
public final int getWriteFramebuffer() { return fbName; }
/** Returns the framebuffer name to read from. Depending on multisampling, this may be a different framebuffer. */
public final int getReadFramebuffer() { return ( samples > 0 ) ? samplesSink.getReadFramebuffer() : fbName; }
/** Return the number of color/texture attachments */
public final int getColorAttachmentCount() { return colorAttachmentCount; }
/** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */
public final RenderAttachment getStencilAttachment() { return stencil; }
/** Return the depth {@link RenderAttachment} attachment. Maybe share the same {@link Attachment#getName()} as {@link #getStencilAttachment()}, if packed depth-stencil is being used. */
public final RenderAttachment getDepthAttachment() { return depth; }
/** Return the complete multisampling {@link FBObject} sink, if using multisampling. */
public final FBObject getSamplingSinkFBO() { return samplesSink; }
/** Return the multisampling {@link TextureAttachment} sink, if using multisampling. */
public final TextureAttachment getSamplingSink() { return samplesSinkTexture; }
/**
* Returns <code>true</code> if the multisampling colorbuffer (msaa-buffer)
* has been flagged dirty by a previous call of {@link #bind(GL)},
* otherwise <code>false</code>.
*/
public final boolean isSamplingBufferDirty() { return samplesSinkDirty; }
int objectHashCode() { return super.hashCode(); }
public final String toString() {
final String caps = null != colorAttachmentPoints ? Arrays.asList(colorAttachmentPoints).toString() : null ;
return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+", samples "+samples+"/"+maxSamples+
", depth "+depth+", stencil "+stencil+", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+
": "+caps+", msaa-sink "+samplesSinkTexture+", isSamplesSink "+(null == samplesSink)+
", obj 0x"+Integer.toHexString(objectHashCode())+"]";
}
private final void updateStatus(GL gl) {
if( 0 == fbName ) {
vStatus = -1;
} else {
vStatus = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
}
}
}
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