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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package com.jogamp.opengl;
import jogamp.opengl.Debug;
import jogamp.opengl.GLDrawableFactoryImpl;
import jogamp.opengl.GLDynamicLookupHelper;
import jogamp.opengl.DesktopGLDynamicLookupHelper;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.jvm.JNILibLoaderBase;
import com.jogamp.common.os.Platform;
import com.jogamp.common.util.PropertyAccess;
import com.jogamp.common.util.ReflectionUtil;
import com.jogamp.common.util.SecurityUtil;
import com.jogamp.common.util.VersionUtil;
import com.jogamp.common.util.cache.TempJarCache;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveThreadGroupLock;
import com.jogamp.gluegen.runtime.FunctionAddressResolver;
import com.jogamp.nativewindow.NativeWindowVersion;
import com.jogamp.opengl.GLRendererQuirks;
import com.jogamp.opengl.JoglVersion;
import com.jogamp.nativewindow.AbstractGraphicsDevice;
import com.jogamp.nativewindow.NativeWindowFactory;
import com.jogamp.opengl.fixedfunc.GLPointerFunc;
import java.lang.reflect.Constructor;
import java.security.PrivilegedAction;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* Specifies the the OpenGL profile.
*
* This class static singleton initialization queries the availability of all OpenGL Profiles
* and instantiates singleton GLProfile objects for each available profile.
*
* The platform default profile may be used, using {@link GLProfile#GetProfileDefault()},
* or more specialized versions using the other static GetProfile methods.
*/
public class GLProfile {
public static final boolean DEBUG;
/**
* In case no native OpenGL core profiles are required
* and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles.
* <p>
* This exclusion is disabled for {@link Platform.OSType#MACOS} and {@link Platform.OSType#IOS}.
* </p>
*/
public static final boolean disableOpenGLCore;
/**
* In case the implementation of the <i>ARB_create_context</i>
* context creation extension is buggy on one platform,
* setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it.
* <p>
* This exclusion also disables {@link #disableOpenGLES OpenGL ES}.
* </p>
* <p>
* This exclusion is disabled for {@link Platform.OSType#MACOS} and {@link Platform.OSType#IOS}.
* </p>
*/
public static final boolean disableOpenGLARBContext;
/**
* In case no OpenGL ES profiles are required
* and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles.
*/
public static final boolean disableOpenGLES;
/**
* In case no OpenGL desktop profiles are required
* and if one platform may have a buggy implementation,
* setting the property <code>jogl.disable.opengldesktop</code> disables querying possible existing OpenGL desktop profiles.
*/
public static final boolean disableOpenGLDesktop;
/**
* In case no EGL implementation is available
* like on the {@link Platform.OSType#IOS} platform,
* this is set to {@code true}.
*/
public static final boolean disabledEGL;
/**
* Disable surfaceless OpenGL context capability and its probing
* by setting the property <code>jogl.disable.surfacelesscontext</code>.
* <p>
* By default surfaceless OpenGL context capability is probed,
* i.e. whether an OpenGL context can be made current without a default framebuffer.
* </p>
* <p>
* If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx}
* is being set.
* </p>
*/
public static final boolean disableSurfacelessContext;
/**
* We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome.
* When run in the mentioned browsers, the eglInitialize(..) implementation crashes.
* <p>
* This can be overridden by explicitly enabling ANGLE on Windows by setting the property
* <code>jogl.enable.ANGLE</code>.
* </p>
*/
public static final boolean enableANGLE;
static {
// Also initializes TempJarCache if shall be used.
Platform.initSingleton();
final boolean isIOS = Platform.OSType.IOS == Platform.getOSType();
final boolean isOSXorIOS = Platform.OSType.MACOS == Platform.getOSType() || isIOS;
DEBUG = Debug.debug("GLProfile");
disabledEGL = isIOS;
disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSXorIOS;
disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSXorIOS;
disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true);
disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true);
disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true);
enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true);
}
/**
* @return <code>true</code> if JOGL has been initialized, i.e. manually via {@link #initSingleton()} or implicit,
* otherwise returns <code>false</code>.
*
* @since 2.2.1
*/
public static boolean isInitialized() {
initLock.lock();
try {
return initialized;
} finally {
initLock.unlock();
}
}
/**
* Static initialization of JOGL.
*
* <p>
* This method shall not need to be called for other reasons than having a defined initialization sequence.
* </p>
*
* <P>
* In case this method is not invoked, GLProfile is initialized implicit by
* the first call to {@link #getDefault()}, {@link #get(java.lang.String)}.
* <P>
*
* <p>
* To initialize JOGL at startup ASAP, this method may be invoked in the <i>main class</i>'s
* static initializer block, in the <i>static main() method</i> or in the <i>Applet init() method</i>.
* </p>
*
* <p>
* Since JOGL's initialization is complex and involves multi threading, it is <b>not</b> recommended
* to be have it invoked on the AWT EDT thread. In case all JOGL usage is performed
* on the AWT EDT, invoke this method outside the AWT EDT - see above.
* </p>
*
*/
public static void initSingleton() {
final boolean justInitialized;
initLock.lock();
try {
if(!initialized) {
initialized = true;
justInitialized = true;
if(DEBUG) {
System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName());
ExceptionUtils.dumpStack(System.err);
}
if(ReflectionUtil.DEBUG_STATS_FORNAME) {
ReflectionUtil.resetForNameCount();
}
// run the whole static initialization privileged to speed up,
// since this skips checking further access
SecurityUtil.doPrivileged(new PrivilegedAction<Object>() {
@Override
public Object run() {
Platform.initSingleton();
if( TempJarCache.isInitialized(true) ) {
final ClassLoader cl = GLProfile.class.getClassLoader();
final String newtDebugClassName = "jogamp.newt.Debug";
final Class<?>[] classesFromJavaJars = new Class<?>[] { jogamp.nativewindow.Debug.class, jogamp.opengl.Debug.class, null };
if( ReflectionUtil.isClassAvailable(newtDebugClassName, cl) ) {
classesFromJavaJars[2] = ReflectionUtil.getClass(newtDebugClassName, false, cl);
}
JNILibLoaderBase.addNativeJarLibsJoglCfg(classesFromJavaJars);
}
initProfilesForDefaultDevices();
return null;
}
});
if( ReflectionUtil.DEBUG_STATS_FORNAME ) {
if( justInitialized ) {
System.err.println(ReflectionUtil.getForNameStats(null).toString());
}
}
} else {
justInitialized = false;
}
} finally {
initLock.unlock();
}
if(DEBUG) {
if( justInitialized && ( hasGL234Impl || hasGL234OnMobileImpl || hasGLES1Impl || hasGLES3Impl ) ) {
System.err.println(JoglVersion.getDefaultOpenGLInfo(defaultDevice, null, true));
}
}
}
/**
* Trigger eager initialization of GLProfiles for the given device,
* in case it isn't done yet.
*
* @throws GLException if no profile for the given device is available.
*/
public static void initProfiles(final AbstractGraphicsDevice device) throws GLException {
getProfileMap(device, true);
}
/**
* Manual shutdown method, may be called after your last JOGL use
* within the running JVM.<br>
* It releases all temporary created resources, ie issues {@link com.jogamp.opengl.GLDrawableFactory#shutdown()}.<br>
* The shutdown implementation is called via the JVM shutdown hook, if not manually invoked.<br>
* <p>
* This method shall not need to be called for other reasons than issuing a proper shutdown of resources at a defined time.
* </p>
*/
public static void shutdown() {
initLock.lock();
try {
if(initialized) {
initialized = false;
if(DEBUG) {
System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName());
ExceptionUtils.dumpStack(System.err);
}
GLDrawableFactory.shutdown();
}
} finally {
initLock.unlock();
}
}
//
// Query platform available OpenGL implementation
//
/**
* Returns the availability of a profile on a device.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @return true if the profile is available for the device, otherwise false.
*/
public static boolean isAvailable(final AbstractGraphicsDevice device, final String profile) {
initSingleton();
return isAvailableImpl(getProfileMap(device, false), profile);
}
private static boolean isAvailableImpl(final HashMap<String /*GLProfile_name*/, GLProfile> map, final String profile) {
return null != map && null != map.get(profile);
}
/**
* Returns the availability of a profile on the default device.
*
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @return true if the profile is available for the default device, otherwise false.
*/
public static boolean isAvailable(final String profile) {
return isAvailable(null, profile);
}
/**
* Returns the availability of any profile on the default device.
*
* @return true if any profile is available for the default device, otherwise false.
*/
public static boolean isAnyAvailable() {
return isAvailable(null, null);
}
public static String glAvailabilityToString(final AbstractGraphicsDevice device) {
return glAvailabilityToString(device, null).toString();
}
public static StringBuilder glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb) {
return glAvailabilityToString(device, sb, null, 0);
}
private static StringBuilder doIndent(final StringBuilder sb, final String indent, int indentCount) {
while(indentCount>0) {
sb.append(indent);
indentCount--;
}
return sb;
}
public static StringBuilder glAvailabilityToString(AbstractGraphicsDevice device, StringBuilder sb, final String indent, int indentCount) {
boolean avail;
if(null == sb) {
sb = new StringBuilder();
}
final boolean useIndent = null != indent;
initSingleton();
int allCount = 0;
int nativeCount = 0;
if(null==device) {
device = defaultDevice;
}
final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, false);
if(useIndent) {
doIndent(sb, indent, indentCount).append("Natives");
indentCount++;
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4bc+" ").append(indent);
} else {
sb.append("Natives["+GL4bc+" ");
}
avail=isAvailableImpl(map, GL4bc);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_COMPAT);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4+" ").append(indent);
} else {
sb.append(", "+GL4+" ");
}
avail=isAvailableImpl(map, GL4);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 4, GLContext.CTX_PROFILE_CORE);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES3+" ").append(indent);
} else {
sb.append(", "+GLES3+" ");
}
avail=isAvailableImpl(map, GLES3);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_ES);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3bc+" ").append(indent);
} else {
sb.append(", "+GL3bc+" ");
}
avail=isAvailableImpl(map, GL3bc);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_COMPAT);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL3+" ").append(indent);
} else {
sb.append(", "+GL3+" ");
}
avail=isAvailableImpl(map, GL3);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 3, GLContext.CTX_PROFILE_CORE);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2+" ").append(indent);
} else {
sb.append(", "+GL2+" ");
}
avail=isAvailableImpl(map, GL2);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_COMPAT);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES2+" ").append(indent);
} else {
sb.append(", "+GLES2+" ");
}
avail=isAvailableImpl(map, GLES2);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 2, GLContext.CTX_PROFILE_ES);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GLES1+" ").append(indent);
} else {
sb.append(", "+GLES1+" ");
}
avail=isAvailableImpl(map, GLES1);
sb.append(avail);
if(avail) {
nativeCount++;
glAvailabilityToString(device, sb.append(" "), 1, GLContext.CTX_PROFILE_ES);
}
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+nativeCount+" / "+allCount);
indentCount--;
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Common");
indentCount++;
} else {
sb.append(", count "+nativeCount+" / "+allCount+"], Common[");
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL4ES3+" ").append(indent);
} else {
sb.append(", "+GL4ES3+" ");
}
sb.append(isAvailableImpl(map, GL4ES3));
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2GL3+" ").append(indent);
} else {
sb.append(", "+GL2GL3+" ");
}
sb.append(isAvailableImpl(map, GL2GL3));
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES2+" ").append(indent);
} else {
sb.append(", "+GL2ES2+" ");
}
sb.append(isAvailableImpl(map, GL2ES2));
allCount++;
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append(GL2ES1+" ").append(indent);
} else {
sb.append(", "+GL2ES1+" ");
}
sb.append(isAvailableImpl(map, GL2ES1));
allCount++;
if(useIndent) {
indentCount--;
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Mappings");
indentCount++;
} else {
sb.append("], Mappings[");
}
int profileCount = 0;
if(null != map) {
for (final Map.Entry<String,GLProfile> entry : map.entrySet()) {
if( GL_DEFAULT != entry.getKey() ) {
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount);
}
sb.append(entry.getKey()+(useIndent?" \t":" ")+entry.getValue());
if(!useIndent) {
sb.append(", ");
}
profileCount++;
}
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("default ");
} else {
sb.append(", default ");
}
try {
sb.append(getDefault(device));
} catch (final GLException gle) {
sb.append("n/a");
}
}
if(useIndent) {
doIndent(sb.append(Platform.getNewline()), indent, indentCount).append("Count\t"+profileCount+" / "+allCount);
sb.append(Platform.getNewline());
} else {
sb.append(", count "+profileCount+" / "+allCount+"]");
}
return sb;
}
/** Uses the default device */
public static String glAvailabilityToString() {
return glAvailabilityToString(null);
}
//
// Public (user-visible) profiles
//
/** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL4bc = "GL4bc"; // Implicitly intern(), see Bug 1059
/** The desktop OpenGL core profile 4.x, with x >= 0 */
public static final String GL4 = "GL4"; // Implicitly intern(), see Bug 1059
/** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br>
<code>bc</code> stands for backward compatibility. */
public static final String GL3bc = "GL3bc"; // Implicitly intern(), see Bug 1059
/** The desktop OpenGL core profile 3.x, with x >= 1 */
public static final String GL3 = "GL3"; // Implicitly intern(), see Bug 1059
/** The desktop OpenGL profile 1.x up to 3.0 */
public static final String GL2 = "GL2"; // Implicitly intern(), see Bug 1059
/** The embedded OpenGL profile ES 1.x, with x >= 0 */
public static final String GLES1 = "GLES1"; // Implicitly intern(), see Bug 1059
/** The embedded OpenGL profile ES 2.x, with x >= 0 */
public static final String GLES2 = "GLES2"; // Implicitly intern(), see Bug 1059
/** The embedded OpenGL profile ES 3.x, with x >= 0 */
public static final String GLES3 = "GLES3"; // Implicitly intern(), see Bug 1059
/** The intersection of the desktop GL2 and embedded ES1 profile */
public static final String GL2ES1 = "GL2ES1"; // Implicitly intern(), see Bug 1059
/** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
public static final String GL2ES2 = "GL2ES2"; // Implicitly intern(), see Bug 1059
/** The intersection of the desktop GL3 and GL2 profile */
public static final String GL2GL3 = "GL2GL3"; // Implicitly intern(), see Bug 1059
/** The intersection of the desktop GL4 and ES3 profile, available only if either ES3 or GL4 w/ <code>GL_ARB_ES3_compatibility</code> is available. */
public static final String GL4ES3 = "GL4ES3"; // Implicitly intern(), see Bug 1059
/** The default profile, used for the device default profile map */
private static final String GL_DEFAULT = "GL_DEFAULT"; // Implicitly intern(), see Bug 1059
/** The default profile, used for the device default profile map */
private static final String GL_GL = "GL"; // Implicitly intern(), see Bug 1059
/**
* All GL Profiles in the order of default detection.
* Desktop compatibility profiles (the one with fixed function pipeline) comes first
* from highest to lowest version.
* <p> This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.</p>
*
* <ul>
* <li> GL4bc </li>
* <li> GL3bc </li>
* <li> GL2 </li>
* <li> GL4 </li>
* <li> GL3 </li>
* <li> GLES3 </li>
* <li> GL4ES3 </li>
* <li> GL2GL3 </li>
* <li> GLES2 </li>
* <li> GL2ES2 </li>
* <li> GLES1 </li>
* <li> GL2ES1 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL4bc, GL3bc, GL2, GL4, GL3, GLES3, GL4ES3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1 };
/**
* Order of maximum profiles.
*
* <ul>
* <li> GL4bc </li>
* <li> GL4 </li>
* <li> GL3bc </li>
* <li> GL3 </li>
* <li> GLES3 </li>
* <li> GL2 </li>
* <li> GLES2 </li>
* <li> GLES1 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2, GLES1 };
/**
* Order of minimum profiles.
*
* <ul>
* <li> GLES1 </li>
* <li> GLES2 </li>
* <li> GL2 </li>
* <li> GLES3 </li>
* <li> GL3 </li>
* <li> GL3bc </li>
* <li> GL4 </li>
* <li> GL4bc </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MIN = new String[] { GLES1, GLES2, GL2, GLES3, GL3, GL3bc, GL4, GL4bc };
/**
* Order of minimum original desktop profiles.
*
* <ul>
* <li> GL2 </li>
* <li> GL3bc </li>
* <li> GL4bc </li>
* <li> GL3 </li>
* <li> GL4 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MIN_DESKTOP = new String[] { GL2, GL3bc, GL4bc, GL3, GL4 };
/**
* Order of maximum original mobile profiles.
*
* <ul>
* <li> GLES3 </li>
* <li> GLES2 </li>
* <li> GLES1 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_MOBILE = new String[] { GLES3, GLES2, GLES1 };
/**
* Order of maximum fixed function profiles
*
* <ul>
* <li> GL4bc </li>
* <li> GL3bc </li>
* <li> GL2 </li>
* <li> GLES1 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GLES1 };
/**
* Order of maximum programmable shader profiles
*
* <ul>
* <li> GL4bc </li>
* <li> GL4 </li>
* <li> GL3bc </li>
* <li> GL3 </li>
* <li> GLES3 </li>
* <li> GL2 </li>
* <li> GLES2 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GLES2 };
/**
* Order of maximum programmable shader <i>core only</i> profiles
*
* <ul>
* <li> GL4 </li>
* <li> GL3 </li>
* <li> GLES3 </li>
* <li> GLES2 </li>
* </ul>
*
*/
public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER_CORE = new String[] { GL4, GL3, GLES3, GLES2 };
/** Returns a default GLProfile object, reflecting the best for the running platform.
* It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
* and favors hardware acceleration.
* @throws GLException if no profile is available for the device.
* @see #GL_PROFILE_LIST_ALL
*/
public static GLProfile getDefault(final AbstractGraphicsDevice device) {
final GLProfile glp = get(device, GL_DEFAULT);
return glp;
}
/** Returns a default GLProfile object, reflecting the best for the running platform.
* It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
* and favors hardware acceleration.
* <p>Uses the default device.</p>
* @throws GLException if no profile is available for the default device.
*/
public static GLProfile getDefault() {
return getDefault(defaultDevice);
}
/**
* Returns the highest profile.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX}
*
* @throws GLException if no profile is available for the device.
* @see #GL_PROFILE_LIST_MAX
*/
public static GLProfile getMaximum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX
*/
public static GLProfile getMaximum(final boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX, favorHardwareRasterizer);
}
/**
* Returns the lowest profile.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MIN}
*
* @throws GLException if no desktop profile is available for the device.
* @see #GL_PROFILE_LIST_MIN
*/
public static GLProfile getMinimum(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no desktop profile is available for the default device.
* @see #GL_PROFILE_LIST_MIN
*/
public static GLProfile getMinimum(final boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MIN, favorHardwareRasterizer);
}
/**
* Returns the highest profile, implementing the fixed function pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
*
* @throws GLException if no fixed function profile is available for the device.
* @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
*/
public static GLProfile getMaxFixedFunc(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no fixed function profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
*/
public static GLProfile getMaxFixedFunc(final boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX_FIXEDFUNC, favorHardwareRasterizer);
}
/**
* Returns the highest profile, implementing the programmable shader pipeline.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER}
*
* @throws GLException if no programmable profile is available for the device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER
*/
public static GLProfile getMaxProgrammable(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no programmable profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER
*/
public static GLProfile getMaxProgrammable(final boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX_PROGSHADER, favorHardwareRasterizer);
}
/**
* Returns the highest profile, implementing the programmable shader <i>core</i> pipeline <i>only</i>.
* It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER_CORE}
*
* @throws GLException if no programmable core profile is available for the device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE
*/
public static GLProfile getMaxProgrammableCore(final AbstractGraphicsDevice device, final boolean favorHardwareRasterizer)
throws GLException
{
return get(device, GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer);
}
/** Uses the default device
* @throws GLException if no programmable core profile is available for the default device.
* @see #GL_PROFILE_LIST_MAX_PROGSHADER_CORE
*/
public static GLProfile getMaxProgrammableCore(final boolean favorHardwareRasterizer)
throws GLException
{
return get(GL_PROFILE_LIST_MAX_PROGSHADER_CORE, favorHardwareRasterizer);
}
/**
* Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2ES1).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES1 compatible profile is available for the default device.
* @see #isGL2ES1()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2ES1(final AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2ES1).getImpl();
}
/**
* Calls {@link #getGL2ES1(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2ES1(AbstractGraphicsDevice)
*/
public static GLProfile getGL2ES1()
throws GLException
{
return get(defaultDevice, GL2ES1).getImpl();
}
/**
* Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2ES2).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2ES2 compatible profile is available for the default device.
* @see #isGL2ES2()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2ES2(final AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2ES2).getImpl();
}
/**
* Calls {@link #getGL2ES2(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2ES2(AbstractGraphicsDevice)
*/
public static GLProfile getGL2ES2()
throws GLException
{
return get(defaultDevice, GL2ES2).getImpl();
}
/**
* Returns the GL4ES3 profile implementation, hence compatible w/ GL4ES3.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL4ES3).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL4ES3 compatible profile is available for the default device.
* @see #isGL4ES3()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL4ES3(final AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL4ES3).getImpl();
}
/**
* Calls {@link #getGL4ES3(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL4ES3(AbstractGraphicsDevice)
*/
public static GLProfile getGL4ES3()
throws GLException
{
return get(defaultDevice, GL4ES3).getImpl();
}
/**
* Returns the GL2GL3 profile implementation, hence compatible w/ GL2GL3.<br/>
* It returns:
* <pre>
* GLProfile.get(device, GLProfile.GL2GL3).getImpl());
* </pre>
* <p>Selection favors hardware rasterizer.</p>
*
* @throws GLException if no GL2GL3 compatible profile is available for the default device.
* @see #isGL2GL3()
* @see #get(AbstractGraphicsDevice, String)
* @see #getImpl()
*/
public static GLProfile getGL2GL3(final AbstractGraphicsDevice device)
throws GLException
{
return get(device, GL2GL3).getImpl();
}
/**
* Calls {@link #getGL2GL3(AbstractGraphicsDevice)} using the default device.
* <p>Selection favors hardware rasterizer.</p>
* @see #getGL2GL3(AbstractGraphicsDevice)
*/
public static GLProfile getGL2GL3()
throws GLException
{
return get(defaultDevice, GL2GL3).getImpl();
}
/** Returns a GLProfile object.
* verifies the given profile and chooses an appropriate implementation.
* A generic value of <code>null</code> or <code>GL</code> will result in
* the default profile.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @throws GLException if the requested profile is not available for the device.
*/
public static GLProfile get(final AbstractGraphicsDevice device, String profile)
throws GLException
{
if(null==profile || profile == GL_GL) {
profile = GL_DEFAULT;
}
final HashMap<String /*GLProfile_name*/, GLProfile> glpMap = getProfileMap(device, true);
final GLProfile glp = glpMap.get(profile);
if(null == glp) {
throw new GLException("Profile "+profile+" is not available on "+device+", but: "+glpMap.values());
}
return glp;
}
/** Uses the default device
* @param profile a valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..),
* or <code>[ null, GL ]</code> for the default profile.
* @throws GLException if the requested profile is not available for the default device.
*/
public static GLProfile get(final String profile)
throws GLException
{
return get(defaultDevice, profile);
}
/**
* Returns the first profile from the given list,
* where an implementation is available.
*
* @param device a valid AbstractGraphicsDevice, or <code>null</null> for the default device.
* @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
* @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
* @throws GLException if the non of the requested profiles is available for the device.
*/
public static GLProfile get(final AbstractGraphicsDevice device, final String[] profiles, final boolean favorHardwareRasterizer)
throws GLException
{
GLProfile glProfileAny = null;
final HashMap<String /*GLProfile_name*/, GLProfile> map = getProfileMap(device, true);
for(int i=0; i<profiles.length; i++) {
final GLProfile glProfile = map.get(profiles[i]);
if(null!=glProfile) {
if(!favorHardwareRasterizer) {
return glProfile;
}
if(glProfile.isHardwareRasterizer()) {
return glProfile;
}
if(null==glProfileAny) {
glProfileAny = glProfile;
}
}
}
if(null!=glProfileAny) {
return glProfileAny;
}
throw new GLException("Profiles "+array2String(profiles)+" not available on device "+device);
}
/** Uses the default device
* @param profiles array of valid GLProfile name ({@link #GL4bc}, {@link #GL4}, {@link #GL2}, ..)
* @param favorHardwareRasterizer set to true, if hardware rasterizer shall be favored, otherwise false.
* @throws GLException if the non of the requested profiles is available for the default device.
*/
public static GLProfile get(final String[] profiles, final boolean favorHardwareRasterizer)
throws GLException
{
return get(defaultDevice, profiles, favorHardwareRasterizer);
}
/** Indicates whether the native OpenGL ES1 profile is in use.
* This requires an EGL interface.
*/
public static boolean usesNativeGLES1(final String profileImpl) {
return GLES1 == profileImpl;
}
/** Indicates whether the native OpenGL ES3 or ES2 profile is in use.
* This requires an EGL, ES3 or ES2 compatible interface.
*/
public static boolean usesNativeGLES2(final String profileImpl) {
return GLES3 == profileImpl || GLES2 == profileImpl;
}
/** Indicates whether the native OpenGL ES2 profile is in use.
* This requires an EGL, ES3 compatible interface.
*/
public static boolean usesNativeGLES3(final String profileImpl) {
return GLES3 == profileImpl;
}
/** Indicates whether either of the native OpenGL ES profiles are in use. */
public static boolean usesNativeGLES(final String profileImpl) {
return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
}
/** @return {@link com.jogamp.nativewindow.NativeWindowFactory#isAWTAvailable()} and
JOGL's AWT part */
public static boolean isAWTAvailable() { return isAWTAvailable; }
public static String getGLTypeName(final int type) {
switch (type) {
case GL.GL_UNSIGNED_BYTE:
return "GL_UNSIGNED_BYTE";
case GL.GL_BYTE:
return "GL_BYTE";
case GL.GL_UNSIGNED_SHORT:
return "GL_UNSIGNED_SHORT";
case GL.GL_SHORT:
return "GL_SHORT";
case GL.GL_FLOAT:
return "GL_FLOAT";
case GL.GL_FIXED:
return "GL_FIXED";
case com.jogamp.opengl.GL2ES2.GL_INT:
return "GL_INT";
case GL.GL_UNSIGNED_INT:
return "GL_UNSIGNED_INT";
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
return "GL_DOUBLE";
case com.jogamp.opengl.GL2.GL_2_BYTES:
return "GL_2_BYTES";
case com.jogamp.opengl.GL2.GL_3_BYTES:
return "GL_3_BYTES";
case com.jogamp.opengl.GL2.GL_4_BYTES:
return "GL_4_BYTES";
}
return null;
}
public static String getGLArrayName(final int array) {
switch(array) {
case GLPointerFunc.GL_VERTEX_ARRAY:
return "GL_VERTEX_ARRAY";
case GLPointerFunc.GL_NORMAL_ARRAY:
return "GL_NORMAL_ARRAY";
case GLPointerFunc.GL_COLOR_ARRAY:
return "GL_COLOR_ARRAY";
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
return "GL_TEXTURE_COORD_ARRAY";
}
return null;
}
public final String getGLImplBaseClassName() {
return getGLImplBaseClassName(getImplName());
}
private static final String getGLImplBaseClassName(final String profileImpl) {
if( GLES2 == profileImpl || GLES3 == profileImpl ) {
return "jogamp.opengl.es3.GLES3";
} else if( GLES1 == profileImpl ) {
return "jogamp.opengl.es1.GLES1";
} else if ( GL4bc == profileImpl ||
GL4 == profileImpl ||
GL3bc == profileImpl ||
GL3 == profileImpl ||
GL2 == profileImpl ) {
return "jogamp.opengl.gl4.GL4bc";
} else {
throw new GLException("unsupported profile \"" + profileImpl + "\"");
}
}
public final Constructor<?> getGLCtor(final boolean glObject) {
return getGLCtor(getImplName(), glObject);
}
private static final Constructor<?> getGLCtor(final String profileImpl, final boolean glObject) {
if( GLES2 == profileImpl || GLES3 == profileImpl ) {
return glObject ? ctorGLES3Impl : ctorGLES3ProcAddr;
} else if( GLES1 == profileImpl ) {
return glObject ? ctorGLES1Impl : ctorGLES1ProcAddr;
} else if ( GL4bc == profileImpl ||
GL4 == profileImpl ||
GL3bc == profileImpl ||
GL3 == profileImpl ||
GL2 == profileImpl ) {
return glObject ? ctorGL234Impl : ctorGL234ProcAddr;
} else {
throw new GLException("unsupported profile \"" + profileImpl + "\"");
}
}
/**
* @param o GLProfile object to compare with
* @return true if given Object is a GLProfile and
* if both, profile and profileImpl is equal with this.
*/
@Override
public final boolean equals(final Object o) {
if(this==o) { return true; }
if(o instanceof GLProfile) {
final GLProfile glp = (GLProfile)o;
return getName() == glp.getName() && getImplName() == glp.getImplName() ; // uses .intern()!
}
return false;
}
@Override
public int hashCode() {
int hash = 5;
hash = 97 * hash + getImplName().hashCode();
hash = 97 * hash + getName().hashCode();
return hash;
}
/**
* @param glp GLProfile to compare with
* @throws GLException if given GLProfile and this aren't equal
*/
public final void verifyEquality(final GLProfile glp) throws GLException {
if(!this.equals(glp)) {
throw new GLException("GLProfiles are not equal: "+this+" != "+glp);
}
}
/** return this profiles name */
public final String getName() {
return profile;
}
/** return this profiles implementation, eg. GL2ES2 -> GL2, or GL3 -> GL3 */
public final GLProfile getImpl() {
return null != profileImpl ? profileImpl : this;
}
/** return true if impl. is a hardware rasterizer, otherwise false. */
public final boolean isHardwareRasterizer() {
return isHardwareRasterizer;
}
/**
* return this profiles implementation name, eg. GL2ES2 -> GL2, or GL3 -> GL3
*/
public final String getImplName() {
return null != profileImpl ? profileImpl.getName() : getName();
}
/** Indicates whether this profile is capable of GL4bc. <p>Includes [ GL4bc ].</p> */
public final boolean isGL4bc() {
return GL4bc == profile;
}
/** Indicates whether this profile is capable of GL4. <p>Includes [ GL4bc, GL4 ].</p> */
public final boolean isGL4() {
return isGL4bc() || GL4 == profile;
}
/** Indicates whether this profile is capable of GL3bc. <p>Includes [ GL4bc, GL3bc ].</p> */
public final boolean isGL3bc() {
return isGL4bc() || GL3bc == profile;
}
/** Indicates whether this profile is capable of GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p> */
public final boolean isGL3() {
return isGL4() || isGL3bc() || GL3 == profile;
}
/** Indicates whether this profile is capable of GL2 . <p>Includes [ GL4bc, GL3bc, GL2 ].</p> */
public final boolean isGL2() {
return isGL3bc() || GL2 == profile;
}
/** Indicates whether this profile is capable of GLES1. <p>Includes [ GLES1 ].</p> */
public final boolean isGLES1() {
return GLES1 == profile;
}
/** Indicates whether this profile is capable of GLES2. <p>Includes [ GLES2, GLES3 ].</p> */
public final boolean isGLES2() {
return isGLES3() || GLES2 == profile;
}
/** Indicates whether this profile is capable of GLES3. <p>Includes [ GLES3 ].</p> */
public final boolean isGLES3() {
return GLES3 == profile;
}
/** Indicates whether this profile is capable of GLES. <p>Includes [ GLES1, GLES2, GLES3 ].</p> */
public final boolean isGLES() {
return GLES3 == profile || GLES2 == profile || GLES1 == profile;
}
/** Indicates whether this profile is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p> */
public final boolean isGL2ES1() {
return GL2ES1 == profile || isGLES1() || isGL2();
}
/** Indicates whether this profile is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p> */
public final boolean isGL2GL3() {
return GL2GL3 == profile || isGL3() || isGL2();
}
/** Indicates whether this profile is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p> */
public final boolean isGL2ES2() {
return GL2ES2 == profile || isGLES2() || isGL2GL3();
}
/**
* Indicates whether this profile is capable of GL2ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL3ES3, GL2, GL2GL3 ].</p>
* @see #isGL3ES3()
* @see #isGL2GL3()
*/
public final boolean isGL2ES3() {
return isGL3ES3() || isGL2GL3();
}
/** Indicates whether this profile is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p> */
public final boolean isGL3ES3() {
return isGL4ES3() || isGL3();
}
/** Indicates whether this profile is capable of GL4ES3. <p>Includes [ GL4bc, GL4, GLES3 ].</p> */
public final boolean isGL4ES3() {
return GL4ES3 == profile || isGLES3() || isGL4();
}
/** Indicates whether this profile supports GLSL, i.e. {@link #isGL2ES2()}. */
public final boolean hasGLSL() {
return isGL2ES2() ;
}
/** Indicates whether this profile uses the native OpenGL ES1 implementations. */
public final boolean usesNativeGLES1() {
return GLES1 == getImplName();
}
/** Indicates whether this profile uses the native OpenGL ES2 implementations. */
public final boolean usesNativeGLES2() {
return GLES2 == getImplName();
}
/** Indicates whether this profile uses the native OpenGL ES3 implementations. */
public final boolean usesNativeGLES3() {
return GLES3 == getImplName();
}
/** Indicates whether this profile uses either of the native OpenGL ES implementations. */
public final boolean usesNativeGLES() {
return usesNativeGLES3() || usesNativeGLES2() || usesNativeGLES1();
}
/**
* General validation if type is a valid GL data type for the current profile.
* <p>
* Disclaimer: The validation might not satisfy updated OpenGL specifications.
* </p>
*/
public boolean isValidDataType(final int type, final boolean throwException) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
return true;
case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
if( isGL2ES2() ) {
return true;
}
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
if( isGL3() ) {
return true;
}
case com.jogamp.opengl.GL2.GL_2_BYTES:
case com.jogamp.opengl.GL2.GL_3_BYTES:
case com.jogamp.opengl.GL2.GL_4_BYTES:
if( isGL2() ) {
return true;
}
}
if(throwException) {
throw new GLException("Illegal data type on profile "+this+": "+type);
}
return false;
}
/**
* General validation if index, comps and type are valid for the current profile.
* <p>
* Disclaimer: The validation might not satisfy updated OpenGL specifications.
* </p>
*/
public boolean isValidArrayDataType(final int index, final int comps, final int type,
final boolean isVertexAttribPointer, final boolean throwException) {
if( isGLES1() ) {
if(isVertexAttribPointer) {
if(throwException) {
throw new GLException("Illegal array type for "+getGLArrayName(index)+" on profile GLES1: VertexAttribPointer");
}
return false;
}
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_FIXED:
case GL.GL_FLOAT:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GLES1: "+type);
}
return false;
}
switch(comps) {
case 0:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GLES1: "+comps);
}
return false;
}
break;
}
} else if( isGLES3() ) {
// simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL.GL_HALF_FLOAT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
case GL3ES3.GL_INT_2_10_10_10_REV:
case com.jogamp.opengl.GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL.GL_UNSIGNED_INT_10F_11F_11F_REV:
break;
default:
if(throwException) {
throw new GLException("Illegal data type on profile GLES3: "+type);
}
return false;
}
/** unable to validate .. could be any valid type/component combination
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number on profile GLES3: "+comps);
}
return false;
} */
} else if( isGLES2() ) {
// simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
break;
default:
if(throwException) {
throw new GLException("Illegal data type on profile GLES2: "+type);
}
return false;
}
/** unable to validate .. could be any valid type/component combination
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number on profile GLES2: "+comps);
}
return false;
} */
} else if( isGL2ES2() ) {
if(isVertexAttribPointer) {
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL.GL_HALF_FLOAT:
case GL.GL_FLOAT:
case GL.GL_FIXED:
case GL3ES3.GL_INT_2_10_10_10_REV:
case com.jogamp.opengl.GL2ES2.GL_UNSIGNED_INT_2_10_10_10_REV:
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
case GL.GL_UNSIGNED_INT_10F_11F_11F_REV:
break;
default:
if(throwException) {
throw new GLException("Illegal data type on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number on profile GL2: "+comps);
}
return false;
}
} else {
switch(index) {
case GLPointerFunc.GL_VERTEX_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GL2: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GLES1: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_SHORT:
case GL.GL_FLOAT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GL2: "+comps);
}
return false;
}
break;
case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
case com.jogamp.opengl.GL2ES2.GL_INT:
case com.jogamp.opengl.GL2GL3.GL_DOUBLE:
break;
default:
if(throwException) {
throw new GLException("Illegal data type for "+getGLArrayName(index)+" on profile GL2: "+type);
}
return false;
}
switch(comps) {
case 0:
case 1:
case 2:
case 3:
case 4:
break;
default:
if(throwException) {
throw new GLException("Illegal component number for "+getGLArrayName(index)+" on profile GL2: "+comps);
}
return false;
}
break;
}
}
}
return true;
}
@Override
public String toString() {
return "GLProfile[" + getName() + "/" + getImplName() + "."+(this.isHardwareRasterizer?"hw":"sw")+(isCustom?".custom":"")+"]";
}
private static /*final*/ boolean isAWTAvailable;
private static /*final*/ boolean hasDesktopGLFactory;
private static /*final*/ boolean hasGL234Impl;
private static /*final*/ boolean hasMobileFactory;
private static /*final*/ boolean hasGLES3Impl;
private static /*final*/ boolean hasGLES1Impl;
private static /*final*/ boolean hasGL234OnMobileImpl;
private static /*final*/ Constructor<?> ctorGL234Impl;
private static /*final*/ Constructor<?> ctorGLES3Impl;
private static /*final*/ Constructor<?> ctorGLES1Impl;
private static /*final*/ Constructor<?> ctorGL234ProcAddr;
private static /*final*/ Constructor<?> ctorGLES3ProcAddr;
private static /*final*/ Constructor<?> ctorGLES1ProcAddr;
private static /*final*/ GLDrawableFactoryImpl mobileFactory = null;
private static /*final*/ GLDrawableFactoryImpl desktopFactory = null;
private static /*final*/ AbstractGraphicsDevice defaultDevice = null;
private static boolean initialized = false;
private static final RecursiveThreadGroupLock initLock = LockFactory.createRecursiveThreadGroupLock();
private static final Class<?>[] ctorGLArgs = new Class<?>[] { GLProfile.class, jogamp.opengl.GLContextImpl.class };
private static final Class<?>[] ctorProcArgs = new Class<?>[] { FunctionAddressResolver.class };
private static final String GL4bcImplClassName = "jogamp.opengl.gl4.GL4bcImpl";
private static final String GL4bcProcClassName = "jogamp.opengl.gl4.GL4bcProcAddressTable";
private static final String GLES1ImplClassName = "jogamp.opengl.es1.GLES1Impl";
private static final String GLES1ProcClassName = "jogamp.opengl.es1.GLES1ProcAddressTable";
private static final String GLES3ImplClassName = "jogamp.opengl.es3.GLES3Impl";
private static final String GLES3ProcClassName = "jogamp.opengl.es3.GLES3ProcAddressTable";
private static final Constructor<?> getCtor(final String clazzName, final boolean glObject, final ClassLoader cl) {
try {
return ReflectionUtil.getConstructor(clazzName, glObject ? ctorGLArgs : ctorProcArgs, false, cl);
} catch (final Throwable t) {
if( DEBUG ) {
System.err.println("Caught: "+t.getMessage());
t.printStackTrace();
}
return null;
}
}
private static final void initGLCtorImpl() {
final ClassLoader classloader = GLProfile.class.getClassLoader();
// depends on hasDesktopGLFactory
{
final Constructor<?> ctorGL = getCtor(GL4bcImplClassName, true, classloader);
final Constructor<?> ctorProc = null != ctorGL ? getCtor(GL4bcProcClassName, false, classloader) : null;
if( null != ctorProc ) {
hasGL234Impl = true;
ctorGL234Impl = ctorGL;
ctorGL234ProcAddr = ctorProc;
} else {
hasGL234Impl = false;
ctorGL234Impl = null;
ctorGL234ProcAddr = null;
}
}
hasGL234OnMobileImpl = hasGL234Impl;
// depends on hasEGLFactory
{
final Constructor<?> ctorGL = getCtor(GLES1ImplClassName, true, classloader);
final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES1ProcClassName, false, classloader) : null;
if( null != ctorProc ) {
hasGLES1Impl = true;
ctorGLES1Impl = ctorGL;
ctorGLES1ProcAddr = ctorProc;
} else {
hasGLES1Impl = false;
ctorGLES1Impl = null;
ctorGLES1ProcAddr = null;
}
}
{
final Constructor<?> ctorGL = getCtor(GLES3ImplClassName, true, classloader);
final Constructor<?> ctorProc = null != ctorGL ? getCtor(GLES3ProcClassName, false, classloader) : null;
if( null != ctorProc ) {
hasGLES3Impl = true;
ctorGLES3Impl = ctorGL;
ctorGLES3ProcAddr = ctorProc;
} else {
hasGLES3Impl = false;
ctorGLES3Impl = null;
ctorGLES3ProcAddr = null;
}
}
}
/**
* Tries the profiles implementation and native libraries.
*/
private static void initProfilesForDefaultDevices() {
NativeWindowFactory.initSingleton();
if(DEBUG) {
System.err.println("GLProfile.init - thread: " + Thread.currentThread().getName());
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
System.err.println(NativeWindowVersion.getInstance());
System.err.println(JoglVersion.getInstance());
}
final ClassLoader classloader = GLProfile.class.getClassLoader();
isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
ReflectionUtil.isClassAvailable("com.jogamp.opengl.awt.GLCanvas", classloader) ; // JOGL
initGLCtorImpl();
//
// Iteration of desktop GL availability detection
// utilizing the detected GL version in the shared context.
//
// - Instantiate GLDrawableFactory incl its shared dummy drawable/context,
// which will register at GLContext ..
//
GLDrawableFactory.initSingleton();
Throwable t=null;
// if successfull it has a shared dummy drawable and context created
try {
desktopFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2);
if(null != desktopFactory) {
final GLDynamicLookupHelper glLookupHelper = desktopFactory.getGLDynamicLookupHelper(2, GLContext.CTX_PROFILE_COMPAT);
hasGL234Impl = null!=glLookupHelper && glLookupHelper.isLibComplete() && hasGL234Impl;
hasDesktopGLFactory = hasGL234Impl;
}
} catch (final LinkageError le) {
t=le;
} catch (final RuntimeException re) {
t=re;
} catch (final Throwable tt) {
t=tt;
}
if(DEBUG) {
if(null!=t) {
t.printStackTrace();
}
}
final AbstractGraphicsDevice defaultDesktopDevice;
if(null == desktopFactory) {
hasDesktopGLFactory = false;
hasGL234Impl = false;
defaultDesktopDevice = null;
if(DEBUG) {
System.err.println("Info: GLProfile.init - Desktop GLDrawable factory not available");
}
} else {
defaultDesktopDevice = desktopFactory.getDefaultDevice();
}
t=null;
try {
mobileFactory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
if(null != mobileFactory) {
// update hasGLES1Impl, hasGLES3Impl, hasGL234OnEGLImpl based on library completion
final GLDynamicLookupHelper es2DynLookup = mobileFactory.getGLDynamicLookupHelper(2, GLContext.CTX_PROFILE_ES);
final GLDynamicLookupHelper es1DynLookup = mobileFactory.getGLDynamicLookupHelper(1, GLContext.CTX_PROFILE_ES);
final GLDynamicLookupHelper glXDynLookup = mobileFactory.getGLDynamicLookupHelper(3, GLContext.CTX_PROFILE_CORE);
hasGLES3Impl = null!=es2DynLookup && es2DynLookup.isLibComplete() && hasGLES3Impl;
hasGLES1Impl = null!=es1DynLookup && es1DynLookup.isLibComplete() && hasGLES1Impl;
hasGL234OnMobileImpl = null!=glXDynLookup && glXDynLookup.isLibComplete() && hasGL234OnMobileImpl;
hasMobileFactory = hasGLES3Impl || hasGLES1Impl || hasGL234OnMobileImpl;
}
} catch (final LinkageError le) {
t=le;
} catch (final SecurityException se) {
t=se;
} catch (final NullPointerException npe) {
t=npe;
} catch (final RuntimeException re) {
t=re;
}
if(DEBUG) {
if(null!=t) {
t.printStackTrace();
}
}
final AbstractGraphicsDevice defaultMobileDevice;
if(null == mobileFactory) {
hasMobileFactory = false;
hasGL234OnMobileImpl= false;
hasGLES3Impl = false;
hasGLES1Impl = false;
defaultMobileDevice = null;
if(DEBUG) {
System.err.println("Info: GLProfile.init - Mobile GLDrawable factory not available");
}
} else {
defaultMobileDevice = mobileFactory.getDefaultDevice();
}
if( null != defaultDesktopDevice ) {
defaultDevice = defaultDesktopDevice;
if(DEBUG) {
System.err.println("Info: GLProfile.init - Default device is desktop derived: "+defaultDevice);
}
} else if ( null != defaultMobileDevice ) {
defaultDevice = defaultMobileDevice;
if(DEBUG) {
System.err.println("Info: GLProfile.init - Default device is mobile derived: "+defaultDevice);
}
} else {
if(DEBUG) {
System.err.println("Info: GLProfile.init - Default device not available");
}
defaultDevice = null;
}
// we require to initialize the EGL device 1st, if available
final boolean addedMobileProfile = null != defaultMobileDevice ? initProfilesForDevice(defaultMobileDevice) : false;
final boolean addedDesktopProfile = null != defaultDesktopDevice ? initProfilesForDevice(defaultDesktopDevice) : false;
final boolean addedAnyProfile = addedMobileProfile || addedDesktopProfile ;
if(DEBUG) {
System.err.println("GLProfile.init addedAnyProfile "+addedAnyProfile+" (desktop: "+addedDesktopProfile+", mobile "+addedMobileProfile+")");
System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
System.err.println("GLProfile.init hasDesktopGLFactory "+hasDesktopGLFactory);
System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
System.err.println("GLProfile.init hasMobileFactory "+hasMobileFactory);
System.err.println("GLProfile.init hasGLES1Impl "+hasGLES1Impl);
System.err.println("GLProfile.init hasGLES3Impl "+hasGLES3Impl);
System.err.println("GLProfile.init hasGL234OnEGLImpl "+hasGL234OnMobileImpl);
System.err.println("GLProfile.init defaultDevice "+defaultDevice);
System.err.println("GLProfile.init defaultDevice Desktop "+defaultDesktopDevice);
System.err.println("GLProfile.init defaultDevice Mobile "+defaultMobileDevice);
System.err.println("GLProfile.init profile order "+array2String(GL_PROFILE_LIST_ALL));
}
}
/**
* @param device the device for which profiles shall be initialized
* @return true if any profile for the device exists, otherwise false
*/
private static boolean initProfilesForDevice(final AbstractGraphicsDevice device) {
if(null == device) {
return false;
}
initLock.lock();
try {
final GLDrawableFactory factory = GLDrawableFactory.getFactory(device);
if( null != factory ) {
factory.enterThreadCriticalZone();
try {
return initProfilesForDeviceCritical(device);
} finally {
factory.leaveThreadCriticalZone();
}
}
} finally {
initLock.unlock();
}
return false;
}
private static boolean initProfilesForDeviceCritical(final AbstractGraphicsDevice device) {
final boolean isSet = GLContext.getAvailableGLVersionsSet(device);
if(DEBUG) {
System.err.println("Info: GLProfile.initProfilesForDevice: "+device+" ("+device.getClass().getName()+"), isSet "+isSet+", hasDesktopGLFactory "+hasDesktopGLFactory+", hasEGLFactory "+hasMobileFactory);
}
if(isSet) {
// Avoid recursion and check whether impl. is sane!
final String deviceKey = device.getUniqueID();
final HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey);
if( null == map ) {
throw new InternalError("GLContext Avail. GLVersion is set - but no profile map for device: "+device);
}
return null != map.get(GL_DEFAULT);
}
HashMap<String, GLProfile> mappedDesktopProfiles = null;
boolean addedDesktopProfile = false;
HashMap<String, GLProfile> mappedEGLProfiles = null;
boolean addedMobileProfile = false;
final boolean deviceIsDesktopCompatible = hasDesktopGLFactory && desktopFactory.getIsDeviceCompatible(device);
if( deviceIsDesktopCompatible ) {
// 1st pretend we have all Desktop and EGL profiles ..
computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */);
// Triggers eager initialization of share context in GLDrawableFactory for the device,
// hence querying all available GLProfiles
final Thread sharedResourceThread = desktopFactory.getSharedResourceThread();
if(null != sharedResourceThread) {
initLock.addOwner(sharedResourceThread);
}
final boolean desktopSharedCtxAvail = desktopFactory.createSharedResource(device);
if(null != sharedResourceThread) {
initLock.removeOwner(sharedResourceThread);
}
if( desktopSharedCtxAvail ) {
if( !GLContext.getAvailableGLVersionsSet(device) ) {
throw new InternalError("Available GLVersions not set for "+device);
}
mappedDesktopProfiles = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */);
addedDesktopProfile = mappedDesktopProfiles.size() > 0;
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device+": desktop Shared Ctx "+desktopSharedCtxAvail+
", profiles: "+(addedDesktopProfile ? mappedDesktopProfiles.size() : 0));
}
}
}
final boolean deviceIsMobileCompatible = hasMobileFactory && mobileFactory.getIsDeviceCompatible(device);
// also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available.
if( deviceIsMobileCompatible ) {
// 1st pretend we have all EGL profiles ..
computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */);
// Triggers eager initialization of share context in GLDrawableFactory for the device,
// hence querying all available GLProfiles
final Thread sharedResourceThread = mobileFactory.getSharedResourceThread();
if(null != sharedResourceThread) {
initLock.addOwner(sharedResourceThread);
}
final boolean eglSharedCtxAvail = mobileFactory.createSharedResource(device);
if(null != sharedResourceThread) {
initLock.removeOwner(sharedResourceThread);
}
if( eglSharedCtxAvail ) {
if( !GLContext.getAvailableGLVersionsSet(device) ) {
throw new InternalError("Available GLVersions not set for "+device);
}
mappedEGLProfiles = computeProfileMap(device, false /* desktopCtxUndef*/, false /* esCtxUndef */);
addedMobileProfile = mappedEGLProfiles.size() > 0;
}
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device+": mobile Shared Ctx "+eglSharedCtxAvail+
", profiles: "+(addedMobileProfile ? mappedEGLProfiles.size() : 0));
}
}
final HashMap<String, GLProfile> mappedAllProfiles;
if( addedMobileProfile ) {
// If run on actual desktop device, e.g. '.x11_:0_0',
// GLContextImpl.remapAvailableGLVersion('.egl_:0_0' -> '.x11_:0_0')
// ensures EGL profiles being mapped to upstream desktop device '.x11_:0_0'.
mappedAllProfiles = mappedEGLProfiles;
} else if( addedDesktopProfile ) {
mappedAllProfiles = mappedDesktopProfiles;
} else {
mappedAllProfiles = new HashMap<String /*GLProfile_name*/, GLProfile>(); // empty
if(DEBUG) {
System.err.println("GLProfile: device could not be initialized: "+device);
System.err.println("GLProfile: compatible w/ desktop: "+deviceIsDesktopCompatible+
", mobile "+deviceIsMobileCompatible);
System.err.println("GLProfile: desktoplFactory "+desktopFactory);
System.err.println("GLProfile: mobileFactory "+mobileFactory);
System.err.println("GLProfile: hasGLES1Impl "+hasGLES1Impl);
System.err.println("GLProfile: hasGLES3Impl "+hasGLES3Impl);
}
}
setProfileMap(device, mappedAllProfiles); // merged mappedEGLProfiles if available, otherwise mappedDesktopProfiles
GLContext.setAvailableGLVersionsSet(device, true);
if (DEBUG) {
System.err.println("GLProfile.initProfilesForDevice: "+device.getUniqueID()+": added profile(s): desktop "+addedDesktopProfile+", mobile "+addedMobileProfile);
System.err.println("GLProfile.initProfilesForDevice: "+device.getUniqueID()+": "+glAvailabilityToString(device));
if(addedDesktopProfile) {
dumpGLInfo(desktopFactory, device);
final List<GLCapabilitiesImmutable> availCaps = desktopFactory.getAvailableCapabilities(device);
for(int i=0; i<availCaps.size(); i++) {
System.err.println(availCaps.get(i));
}
} else if(addedMobileProfile) {
dumpGLInfo(mobileFactory, device);
final List<GLCapabilitiesImmutable> availCaps = mobileFactory.getAvailableCapabilities(device);
for(int i=0; i<availCaps.size(); i++) {
System.err.println(availCaps.get(i));
}
}
}
return addedDesktopProfile || addedMobileProfile;
}
private static void dumpGLInfo(final GLDrawableFactoryImpl factory, final AbstractGraphicsDevice device) {
final GLContext ctx = factory.getOrCreateSharedContext(device);
if(null != ctx) {
System.err.println("GLProfile.dumpGLInfo: "+ctx);
if( GLContext.CONTEXT_NOT_CURRENT != ctx.makeCurrent() ) {
try {
System.err.println(JoglVersion.getGLInfo(ctx.getGL(), null));
} finally {
ctx.release();
}
} else {
System.err.println("GLProfile.dumpGLInfo: Couldn't make context current");
}
} else {
System.err.println("GLProfile.dumpGLInfo: shared context n/a");
System.err.println(device.getClass().getSimpleName()+"[type "+
device.getType()+", connection "+device.getConnection()+"]:");
System.err.println(GLProfile.glAvailabilityToString(device, null, "\t", 1).toString());
}
}
public static AbstractGraphicsDevice getDefaultDevice() {
initSingleton();
return defaultDevice;
}
private static String array2String(final String[] list) {
final StringBuilder msg = new StringBuilder();
msg.append("[");
for (int i = 0; i < list.length; i++) {
if (i > 0)
msg.append(", ");
msg.append(list[i]);
}
msg.append("]");
return msg.toString();
}
private static void glAvailabilityToString(final AbstractGraphicsDevice device, final StringBuilder sb, final int major, final int profile) {
final String str = GLContext.getAvailableGLVersionAsString(device, major, profile);
if(null==str) {
throw new GLException("Internal Error");
}
sb.append("[");
sb.append(str);
sb.append("]");
}
private static HashMap<String, GLProfile> computeProfileMap(final AbstractGraphicsDevice device, final boolean desktopCtxUndef, final boolean esCtxUndef) {
if (DEBUG) {
System.err.println("GLProfile.init map "+device.getUniqueID()+", desktopCtxUndef "+desktopCtxUndef+", esCtxUndef "+esCtxUndef);
}
final boolean isHardwareRasterizer[] = new boolean[1];
GLProfile defaultGLProfileAny = null;
GLProfile defaultGLProfileHW = null;
final HashMap<String, GLProfile> _mappedProfiles = new HashMap<String, GLProfile>(GL_PROFILE_LIST_ALL.length + 1 /* default */);
for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) {
final String profile = GL_PROFILE_LIST_ALL[i];
final String profileImpl = computeProfileImpl(device, profile, desktopCtxUndef, esCtxUndef, isHardwareRasterizer);
if( null != profileImpl ) {
final GLProfile glProfile;
if( profile.equals( profileImpl ) ) {
glProfile = new GLProfile(profile, null, isHardwareRasterizer[0], false /* custom */);
} else {
final GLProfile _mglp = _mappedProfiles.get( profileImpl );
if( null == _mglp ) {
// Bug 1383: We may consider allowing cross mapping here,
// i.e. mapping on actually non-supported (implementation) profiles
throw new InternalError("XXX0 profile["+i+"]: "+profile+" -> profileImpl "+profileImpl+" !!! not mapped ");
}
glProfile = new GLProfile(profile, _mglp, isHardwareRasterizer[0], false /* custom */);
}
_mappedProfiles.put(profile, glProfile);
if (DEBUG) {
System.err.println("GLProfile.init map "+glProfile+" on device "+device.getUniqueID());
}
if( null == defaultGLProfileHW && isHardwareRasterizer[0] ) {
defaultGLProfileHW=glProfile;
if (DEBUG) {
System.err.println("GLProfile.init map defaultHW "+glProfile+" on device "+device.getUniqueID());
}
} else if( null == defaultGLProfileAny ) {
defaultGLProfileAny=glProfile;
if (DEBUG) {
System.err.println("GLProfile.init map defaultAny "+glProfile+" on device "+device.getUniqueID());
}
}
} else {
if (DEBUG) {
System.err.println("GLProfile.init map *** no mapping for "+profile+" on device "+device.getUniqueID());
}
}
}
if( null != defaultGLProfileHW ) {
_mappedProfiles.put(GL_DEFAULT, defaultGLProfileHW);
} else if( null != defaultGLProfileAny ) {
_mappedProfiles.put(GL_DEFAULT, defaultGLProfileAny);
}
setProfileMap(device, _mappedProfiles);
return _mappedProfiles;
}
/**
* Returns the profile implementation
*/
private static String computeProfileImpl(final AbstractGraphicsDevice device, final String profile, final boolean desktopCtxUndef, final boolean esCtxUndef, final boolean isHardwareRasterizer[]) {
final boolean hasAnyGL234Impl = hasGL234Impl || hasGL234OnMobileImpl;
final boolean hardwareRasterizer[] = new boolean[1];
if ( GL2ES1 == profile ) {
final boolean gles1Available;
final boolean gles1HWAvailable;
if( hasGLES1Impl ) {
gles1Available = esCtxUndef || GLContext.isGLES1Available(device, hardwareRasterizer);
gles1HWAvailable = gles1Available && hardwareRasterizer[0] ;
} else {
gles1Available = false;
gles1HWAvailable = false;
}
if( hasAnyGL234Impl ) {
final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
final boolean glAnyHWAvailable = gl3bcHWAvailable || gl2HWAvailable ||
gles1HWAvailable ;
if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) &&
( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
return GL4bc;
}
if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl3bcHWAvailable;
return GL3bc;
}
if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl2HWAvailable;
return GL2;
}
}
if( gles1Available ) {
isHardwareRasterizer[0] = gles1HWAvailable;
return GLES1;
}
} else if ( GL2ES2 == profile ) {
final boolean gles2Available, gles3Available;
final boolean gles2HWAvailable, gles3HWAvailable;
if( hasGLES3Impl ) {
gles2Available = esCtxUndef || GLContext.isGLES2Available(device, hardwareRasterizer);
gles2HWAvailable = gles2Available && hardwareRasterizer[0] ;
gles3Available = esCtxUndef || GLContext.isGLES3Available(device, hardwareRasterizer);
gles3HWAvailable = gles3Available && hardwareRasterizer[0] ;
} else {
gles2Available = false;
gles2HWAvailable = false;
gles3Available = false;
gles3HWAvailable = false;
}
if( hasAnyGL234Impl ) {
final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer);
final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ;
final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer);
final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ;
final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
final boolean glAnyHWAvailable = gl4bcHWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable ||
gles3HWAvailable || gles2HWAvailable ;
if( GLContext.isGL4Available(device, isHardwareRasterizer) &&
( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
return GL4;
}
if( gl4bcAvailable && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl4bcHWAvailable;
return GL4bc;
}
if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl3HWAvailable;
return GL3;
}
if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl3bcHWAvailable;
return GL3bc;
}
if( ( desktopCtxUndef || gl2Available ) && ( gl2HWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl2HWAvailable;
return GL2;
}
}
if( gles3Available && ( gles3HWAvailable || !gles2HWAvailable ) ) {
isHardwareRasterizer[0] = gles3HWAvailable;
return GLES3;
}
if( gles2Available ) {
isHardwareRasterizer[0] = gles2HWAvailable;
return GLES2;
}
} else if (GL4ES3 == profile) {
final boolean gles3CompatAvail = GLContext.isGLES3CompatibleAvailable(device);
if( desktopCtxUndef || esCtxUndef || gles3CompatAvail ) {
final boolean es3HardwareRasterizer[] = new boolean[1];
final boolean gles3Available = hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, es3HardwareRasterizer) );
final boolean gles3HWAvailable = gles3Available && es3HardwareRasterizer[0] ;
if( hasAnyGL234Impl ) {
final boolean gl4bcAvailable = GLContext.isGL4bcAvailable(device, hardwareRasterizer);
final boolean gl4bcHWAvailable = gl4bcAvailable && hardwareRasterizer[0] ;
final boolean glAnyHWAvailable = gl4bcHWAvailable ||
gles3HWAvailable;
if( GLContext.isGL4Available(device, isHardwareRasterizer) &&
( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
return GL4;
}
if( ( desktopCtxUndef || gl4bcAvailable ) && ( gl4bcHWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl4bcHWAvailable;
return GL4bc;
}
}
if(gles3Available) {
isHardwareRasterizer[0] = es3HardwareRasterizer[0];
return GLES3;
}
}
} else if(GL2GL3 == profile) {
if( hasAnyGL234Impl ) {
final boolean gl4Available = GLContext.isGL4Available(device, hardwareRasterizer);
final boolean gl4HWAvailable = gl4Available && hardwareRasterizer[0] ;
final boolean gl3Available = GLContext.isGL3Available(device, hardwareRasterizer);
final boolean gl3HWAvailable = gl3Available && hardwareRasterizer[0] ;
final boolean gl3bcAvailable = GLContext.isGL3bcAvailable(device, hardwareRasterizer);
final boolean gl3bcHWAvailable = gl3bcAvailable && hardwareRasterizer[0] ;
final boolean gl2Available = GLContext.isGL2Available(device, hardwareRasterizer);
final boolean gl2HWAvailable = gl2Available && hardwareRasterizer[0] ;
final boolean glAnyHWAvailable = gl4HWAvailable || gl3HWAvailable || gl3bcHWAvailable || gl2HWAvailable;
if( GLContext.isGL4bcAvailable(device, isHardwareRasterizer) &&
( isHardwareRasterizer[0] || !glAnyHWAvailable ) ) {
return GL4bc;
}
if( gl4Available && ( gl4HWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl4HWAvailable;
return GL4;
}
if( gl3bcAvailable && ( gl3bcHWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl3bcHWAvailable;
return GL3bc;
}
if( gl3Available && ( gl3HWAvailable || !glAnyHWAvailable ) ) {
isHardwareRasterizer[0] = gl3HWAvailable;
return GL3;
}
if( desktopCtxUndef || gl2Available ) {
isHardwareRasterizer[0] = gl2HWAvailable;
return GL2;
}
}
} else if(GL4bc == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL4bcAvailable(device, isHardwareRasterizer))) {
return desktopCtxUndef ? GL4bc : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_COMPAT);
} else if(GL4 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL4Available(device, isHardwareRasterizer))) {
return desktopCtxUndef ? GL4 : GLContext.getAvailableGLProfileName(device, 4, GLContext.CTX_PROFILE_CORE);
} else if(GL3bc == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL3bcAvailable(device, isHardwareRasterizer))) {
return desktopCtxUndef ? GL3bc : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_COMPAT);
} else if(GL3 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL3Available(device, isHardwareRasterizer))) {
return desktopCtxUndef ? GL3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_CORE);
} else if(GL2 == profile && hasAnyGL234Impl && ( desktopCtxUndef || GLContext.isGL2Available(device, isHardwareRasterizer))) {
// return desktopCtxUndef ? GL2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT);
if( desktopCtxUndef ) {
return GL2;
} else {
final String gl2_impl = GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_COMPAT);
if( GL3bc == gl2_impl && !GLContext.isGL3bcAvailable(device, isHardwareRasterizer) ) {
return GL2;
} else {
return gl2_impl;
}
}
} else if(GLES3 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES3Available(device, isHardwareRasterizer))) {
return esCtxUndef ? GLES3 : GLContext.getAvailableGLProfileName(device, 3, GLContext.CTX_PROFILE_ES);
} else if(GLES2 == profile && hasGLES3Impl && ( esCtxUndef || GLContext.isGLES2Available(device, isHardwareRasterizer))) {
return esCtxUndef ? GLES2 : GLContext.getAvailableGLProfileName(device, 2, GLContext.CTX_PROFILE_ES);
} else if(GLES1 == profile && hasGLES1Impl && ( esCtxUndef || GLContext.isGLES1Available(device, isHardwareRasterizer))) {
return esCtxUndef ? GLES1 : GLContext.getAvailableGLProfileName(device, 1, GLContext.CTX_PROFILE_ES);
}
return null;
}
private static /*final*/ HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>> deviceConn2ProfileMap =
new HashMap<String /*device_connection*/, HashMap<String /*GLProfile_name*/, GLProfile>>();
/**
* This implementation support lazy initialization, while avoiding recursion/deadlocks.<br>
* If no mapping 'device -> GLProfiles-Map' exists yet, it triggers<br>
* - create empty mapping device -> GLProfiles-Map <br>
* - initialization<br<
*
* @param device the key 'device -> GLProfiles-Map'
* @param throwExceptionOnZeroProfile true if <code>GLException</code> shall be thrown in case of no mapped profile, otherwise false.
* @return the GLProfile HashMap if exists, otherwise null
* @throws GLException if no profile for the given device is available.
*/
private static HashMap<String /*GLProfile_name*/, GLProfile> getProfileMap(AbstractGraphicsDevice device, final boolean throwExceptionOnZeroProfile)
throws GLException
{
initSingleton();
if(null==defaultDevice) { // avoid NPE and notify of incomplete initialization
throw new GLException("No default device available");
}
if(null==device) {
device = defaultDevice;
}
final String deviceKey = device.getUniqueID();
HashMap<String /*GLProfile_name*/, GLProfile> map = deviceConn2ProfileMap.get(deviceKey);
if( null != map ) {
return map;
}
if( !initProfilesForDevice(device) ) {
if( throwExceptionOnZeroProfile ) {
throw new GLException("No Profile available for "+device);
} else {
return null;
}
}
map = deviceConn2ProfileMap.get(deviceKey);
if( null == map && throwExceptionOnZeroProfile ) {
throw new InternalError("initProfilesForDevice(..) didn't setProfileMap(..) for "+device);
}
return map;
}
private static void setProfileMap(final AbstractGraphicsDevice device, final HashMap<String /*GLProfile_name*/, GLProfile> mappedProfiles) {
synchronized ( deviceConn2ProfileMap ) {
deviceConn2ProfileMap.put(device.getUniqueID(), mappedProfiles);
}
}
private GLProfile(final String profile, final GLProfile profileImpl, final boolean isHardwareRasterizer, final boolean isCustom) {
this.profile = profile;
this.profileImpl = profileImpl;
this.isHardwareRasterizer = isHardwareRasterizer;
this.isCustom = isCustom;
}
public static GLProfile createCustomGLProfile(final String profile, final GLProfile profileImpl) {
return new GLProfile(profile, profileImpl, profileImpl.isHardwareRasterizer, true);
}
private final GLProfile profileImpl;
private final String profile;
private final boolean isHardwareRasterizer;
private final boolean isCustom;
}
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