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/*
* Copyright (c) 2010, Sven Gothel
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sven Gothel nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Sven Gothel BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jogamp.opengl.impl.egl;
import java.util.*;
import com.jogamp.opengl.impl.*;
public class EGLES2DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo {
static List/*<String>*/ glueLibNames;
static {
glueLibNames = new ArrayList();
glueLibNames.addAll(GLDynamicLibraryBundleInfo.getGlueLibNamesPreload());
glueLibNames.add("jogl_es2");
}
protected EGLES2DynamicLibraryBundleInfo() {
super();
}
public List getToolLibNames() {
List/*<List>*/ libNames = new ArrayList();
List/*<String>*/ glesLibNames = new ArrayList();
glesLibNames.add("GLES20");
glesLibNames.add("GLESv2");
glesLibNames.add("GLESv2_CM");
// for windows distributions using the 'unlike' lib prefix
// where our tool does not add it.
glesLibNames.add("libGLES20");
glesLibNames.add("libGLESv2");
glesLibNames.add("libGLESv2_CM");
// last but not least, we may even use the desktop GL library,
// which would be eg Mesa + Gallium EGL ..
glesLibNames.add("libGL.so.1");
glesLibNames.add("libGL.so");
glesLibNames.add("GL");
libNames.add(glesLibNames);
libNames.add(getEGLLibNamesList());
return libNames;
}
public List/*<String>*/ getGlueLibNames() {
return glueLibNames;
}
}
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