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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl.math.geom;

import com.jogamp.common.os.Platform;

/**
 * Derived Frustum of premultiplied projection * modelview matrix
 * exposing {@link #isOutside(AABBox)} test and the {@link #getPlanes() planes} itself.
 * <p>
 * Implementation of the world-frustum planes follows the following paper:
 * <pre>
 * Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
 *   Gil Gribb <ggribb@ravensoft.com>
 *   Klaus Hartmann <k_hartmann@osnabrueck.netsurf.de>
 *   http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf
 * </pre>
 * Fundamentals about Planes, Half-Spaces and Frustum-Culling:<br/>
 * <pre>
 * Planes and Half-Spaces,  Max Wagner <mwagner@digipen.edu>
 * http://www.emeyex.com/site/tuts/PlanesHalfSpaces.pdf
 * </pre>
 * <pre>
 * Frustum Culling,  Max Wagner <mwagner@digipen.edu>
 * http://www.emeyex.com/site/tuts/FrustumCulling.pdf
 * </pre>
 * </p>
 */
public class Frustum {
    /** Normalized planes[l, r, b, t, n, f] */
	protected Plane[] planes = new Plane[6];
	
	/**
	 * Creates an undefined instance w/o calculating the frustum.
	 */
    public Frustum() {
        for (int i = 0; i < 6; ++i) {
            planes[i] = new Plane();
        }
    }
    
    /**
     * Creates a defined instance w/ calculating the frustum
     * using the passed float[16] as premultiplied P*MV (column major order)
     */
	public Frustum(float[] pmv, int pmv_off) {
		for (int i = 0; i < 6; ++i) {
			planes[i] = new Plane();
		}
		update(pmv, pmv_off);
	}

	/** Plane equation := dot(n, x - p) = 0 ->  ax + bc + cx + d == 0 */
    public static class Plane {
        /** Normal of the plane */
        public final float[] n = new float[3];
        
        /** Distance to origin */
        public float d;

        /** 
         * Return signed distance of plane to given point.
         * <ul>
         *   <li>If dist &lt; 0 , then the point p lies in the negative halfspace.</li>
         *   <li>If dist = 0 , then the point p lies in the plane.</li>
         *   <li>If dist &gt; 0 , then the point p lies in the positive halfspace.</li>
         * </ul> 
         * A plane cuts 3D space into 2 half spaces.
         * <p>
         * Positive halfspace is where the plane’s normals vector points into.
         * </p> 
         * <p>
         * Negative halfspace is the <i>other side</i> of the plane, i.e. *-1
         * </p> 
         **/
        public final float distanceTo(float x, float y, float z) {
            return n[0] * x + n[1] * y + n[2] * z + d;
        }

        /** Return distance of plane to given point, see {@link #distanceTo(float, float, float)}. */
        public final float distanceTo(float[] p) {
            return n[0] * p[0] + n[1] * p[1] + n[2] * p[2] + d;
        }
        
        @Override
        public String toString() {
            return "Plane[ [ " + n[0] + ", " + n[1] + ", " + n[2] + " ], " + d + "]";
        }
    }
    
    /** Index for left plane: {@value} */
    public static final int LEFT   = 0;
    /** Index for right plane: {@value} */
    public static final int RIGHT  = 1;
    /** Index for bottom plane: {@value} */
    public static final int BOTTOM = 2;
    /** Index for top plane: {@value} */
    public static final int TOP    = 3;
    /** Index for near plane: {@value} */
    public static final int NEAR   = 4;
    /** Index for far plane: {@value} */
    public static final int FAR    = 5;
    
    /**
     * Planes are ordered in the returned array as follows:
     * <ul>
     *   <li>{@link #LEFT}</li>
     *   <li>{@link #RIGHT}</li>
     *   <li>{@link #BOTTOM}</li>
     *   <li>{@link #TOP}</li>
     *   <li>{@link #NEAR}</li>
     *   <li>{@link #FAR}</li>
     * </ul>
     * 
     * @return array of normalized {@link Plane}s, order see above. 
     */
    public final Plane[] getPlanes() { return planes; }
    
    /**
     * Re-calculate the frustum
     * using the passed float[16] as premultiplied P*MV (column major order).
     */
    public void update(float[] pmv, int pmv_off) {        
        // Left:   a = m41 + m11, b = m42 + m12, c = m43 + m13, d = m44 + m14  - [1..4] row-major
        // Left:   a = m30 + m00, b = m31 + m01, c = m32 + m02, d = m33 + m03  - [0..3] row-major
        {
            final Plane p = planes[LEFT];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 0 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 0 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 0 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 0 + 3 * 4 ];
        }

        // Right:  a = m41 - m11, b = m42 - m12, c = m43 - m13, d = m44 - m14  - [1..4] row-major
        // Right:  a = m30 - m00, b = m31 - m01, c = m32 - m02, d = m33 - m03  - [0..3] row-major
        {
            final Plane p = planes[RIGHT];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 0 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 0 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 0 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 0 + 3 * 4 ];
        }

        // Bottom: a = m41 + m21, b = m42 + m22, c = m43 + m23, d = m44 + m24  - [1..4] row-major
        // Bottom: a = m30 + m10, b = m31 + m11, c = m32 + m12, d = m33 + m13  - [0..3] row-major
        {
            final Plane p = planes[BOTTOM];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 1 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 1 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 1 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 1 + 3 * 4 ];
        }

        // Top:   a = m41 - m21, b = m42 - m22, c = m43 - m23, d = m44 - m24  - [1..4] row-major
        // Top:   a = m30 - m10, b = m31 - m11, c = m32 - m12, d = m33 - m13  - [0..3] row-major
        {
            final Plane p = planes[TOP];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 1 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 1 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 1 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 1 + 3 * 4 ];
        }

        // Near:  a = m41 + m31, b = m42 + m32, c = m43 + m33, d = m44 + m34  - [1..4] row-major
        // Near:  a = m30 + m20, b = m31 + m21, c = m32 + m22, d = m33 + m23  - [0..3] row-major
        {
            final Plane p = planes[NEAR];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] + pmv[ pmv_off + 2 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] + pmv[ pmv_off + 2 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] + pmv[ pmv_off + 2 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] + pmv[ pmv_off + 2 + 3 * 4 ];
        }

        // Far:   a = m41 - m31, b = m42 - m32, c = m43 - m33, d = m44 - m34  - [1..4] row-major
        // Far:   a = m30 - m20, b = m31 - m21, c = m32 + m22, d = m33 + m23  - [0..3] row-major
        {
            final Plane p = planes[FAR];
            final float[] p_n = p.n;
            p_n[0] = pmv[ pmv_off + 3 + 0 * 4 ] - pmv[ pmv_off + 2 + 0 * 4 ];
            p_n[1] = pmv[ pmv_off + 3 + 1 * 4 ] - pmv[ pmv_off + 2 + 1 * 4 ];
            p_n[2] = pmv[ pmv_off + 3 + 2 * 4 ] - pmv[ pmv_off + 2 + 2 * 4 ];
            p.d    = pmv[ pmv_off + 3 + 3 * 4 ] - pmv[ pmv_off + 2 + 3 * 4 ];
        }

        // Normalize all planes
        for (int i = 0; i < 6; ++i) {
            final Plane p = planes[i];
            final float[] p_n = p.n;
            final double invl = Math.sqrt(p_n[0] * p_n[0] + p_n[1] * p_n[1] + p_n[2] * p_n[2]);

            p_n[0] /= invl;
            p_n[1] /= invl;
            p_n[2] /= invl;
            p.d /= invl;
        }
    }

	private static final boolean quickClassify(Plane p, AABBox box) {
	    final float[] low = box.getLow();
	    final float[] high = box.getHigh();
	    
		if ( p.distanceTo(low[0],  low[1],  low[2])  > 0.0f ||
		     p.distanceTo(high[0], low[1],  low[2])  > 0.0f ||
		     p.distanceTo(low[0],  high[1], low[2])  > 0.0f ||
		     p.distanceTo(high[0], high[1], low[2])  > 0.0f ||
		     p.distanceTo(low[0],  low[1],  high[2]) > 0.0f ||
		     p.distanceTo(high[0], low[1],  high[2]) > 0.0f ||
		     p.distanceTo(low[0],  high[1], high[2]) > 0.0f ||
		     p.distanceTo(high[0], high[1], high[2]) > 0.0f ) {
			return true;
		}
		return false;
	}

	/**
	 * Quick check to see if an orthogonal bounding box is completly outside of the frustum.
	 * <p>
	 * Note: If method returns false, the box may be only partially inside.
	 * </p>
	 */
    public final boolean isOutside(AABBox box) {
        for (int i = 0; i < 6; ++i) {
            if (!quickClassify(planes[i], box)) {
                // fully outside
                return true;
            }
        }
        // We make no attempt to determine whether it's fully inside or not.
        return false;
    }
    
    public StringBuilder toString(StringBuilder sb) {
        if( null == sb ) {
            sb = new StringBuilder();
        }
        sb.append("Frustum[ Planes[ ").append(Platform.NEWLINE)
        .append(" L: ").append(planes[0]).append(", ").append(Platform.NEWLINE)
        .append(" R: ").append(planes[1]).append(", ").append(Platform.NEWLINE)
        .append(" B: ").append(planes[2]).append(", ").append(Platform.NEWLINE)
        .append(" T: ").append(planes[3]).append(", ").append(Platform.NEWLINE)
        .append(" N: ").append(planes[4]).append(", ").append(Platform.NEWLINE)
        .append(" F: ").append(planes[5]).append("], ").append(Platform.NEWLINE)
        .append("]");
        return sb;
    }
    
	@Override
	public String toString() {
	    return toString(null).toString();
	}
}