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/*
 * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 */

package com.jogamp.opengl.util;

import java.util.ArrayList;
import javax.media.opengl.GLAutoDrawable;

/** Abstraction to factor out AWT dependencies from the Animator's
    implementation in a way that still allows the FPSAnimator to pick
    up this behavior if desired. */

class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl {
    public void display(ArrayList<GLAutoDrawable> drawables,
                        boolean ignoreExceptions,
                        boolean printExceptions) {
        for (int i=0; i<drawables.size(); i++) {
            GLAutoDrawable drawable = drawables.get(i);
            try {
                drawable.display();
            } catch (RuntimeException e) {
                if (ignoreExceptions) {
                    if (printExceptions) {
                        e.printStackTrace();
                    }
                } else {
                    throw(e);
                }
            }
        }
    }

    public boolean blockUntilDone(Thread thread) {
        return Thread.currentThread() != thread;
    }
}