1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
|
package com.jogamp.opengl.util;
import java.nio.Buffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
import javax.media.opengl.GLException;
import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
import jogamp.opengl.util.GLArrayHandler;
import jogamp.opengl.util.GLArrayHandlerInterleaved;
import jogamp.opengl.util.GLDataArrayHandler;
import jogamp.opengl.util.GLFixedArrayHandler;
import jogamp.opengl.util.GLFixedArrayHandlerFlat;
import jogamp.opengl.util.glsl.GLSLArrayHandler;
import jogamp.opengl.util.glsl.GLSLArrayHandlerFlat;
import jogamp.opengl.util.glsl.GLSLArrayHandlerInterleaved;
public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataEditable {
//
// lifetime matters
//
/**
* Create a VBO, using a predefined fixed function array index
* and starting with a given Buffer object incl it's stride
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
*
* The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
*
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int stride,
Buffer buffer, int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
ads.init(null, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler,
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
/**
* Create a VBO, using a predefined fixed function array index
* and starting with a new created Buffer object with initialSize size
*
* On profiles GL2 and ES1 the fixed function pipeline behavior is as expected.
* On profile ES2 the fixed function emulation will transform these calls to
* EnableVertexAttribArray and VertexAttribPointer calls,
* and a predefined vertex attribute variable name will be chosen.
*
* The default name mapping will be used,
* see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}.
*
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*
* @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int)
*/
public static GLArrayDataServer createFixed(int index, int comps, int dataType, boolean normalized, int initialSize,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads);
ads.init(null, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler,
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a new created Buffer object with initialSize size
* @param name The custom name for the GL attribute
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public static GLArrayDataServer createGLSL(String name, int comps,
int dataType, boolean normalized, int initialSize, int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
ads.init(name, -1, comps, dataType, normalized, 0, null, initialSize,
true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
/**
* Create a VBO, using a custom GLSL array attribute name
* and starting with a given Buffer object incl it's stride
* @param name The custom name for the GL attribute
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public static GLArrayDataServer createGLSL(String name, int comps,
int dataType, boolean normalized, int stride, Buffer buffer,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads);
ads.init(name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler,
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
/**
* Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
*
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
*
* @param comps The array component number
* @param dataType The array index GL data type
* @param stride
* @param buffer the user define data
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
* {@link GL#glGenBuffers(int, int[], int)
*/
public static GLArrayDataServer createData(int comps, int dataType, int stride,
Buffer buffer, int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
ads.init(null, -1, comps, dataType, false, stride, buffer, buffer.limit(), false, glArrayHandler,
0, 0, vboUsage, vboTarget, false);
return ads;
}
/**
* Create a VBO data object for any target w/o render pipeline association, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}.
*
* Hence no index, name for a fixed function pipeline nor vertex attribute is given.
*
* @param comps The array component number
* @param dataType The array index GL data type
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ELEMENT_ARRAY_BUFFER}, ..
*/
public static GLArrayDataServer createData(int comps, int dataType, int initialSize,
int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads);
ads.init(null, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler,
0, 0, vboUsage, vboTarget, false);
return ads;
}
/**
* Create a VBO for fixed function interleaved array data
* starting with a new created Buffer object with initialSize size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p>
*
* @param comps The total number of all interleaved components.
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int initialSize,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads);
ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler,
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false);
return ads;
}
/**
* Configure a segment of this fixed function interleaved array (see {@link #createFixedInterleaved(int, int, boolean, int, int)}).
* <p>
* This method may be called several times as long the sum of interleaved components does not
* exceed the total number of components of the created interleaved array.</p>
* <p>
* The memory of the the interleaved array is being used.</p>
* <p>
* Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p>
*
* @param index The GL array index, maybe -1 if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps This interleaved array segment's component number
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
public GLArrayData addFixedSubArray(int index, int comps, int vboTarget) {
if(interleavedOffset >= getComponentCount() * getComponentSizeInBytes()) {
final int iOffC = interleavedOffset / getComponentSizeInBytes();
throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")");
}
if(usesGLSL) {
throw new GLException("buffer uses GLSL");
}
final GLArrayDataWrapper ad = GLArrayDataWrapper.createFixed(
index, comps, getComponentType(),
getNormalized(), getStride(), getBuffer(),
getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
if(GL.GL_ARRAY_BUFFER == vboTarget) {
glArrayHandler.addSubHandler(new GLFixedArrayHandlerFlat(ad));
}
return ad;
}
/**
* Create a VBO for GLSL interleaved array data
* starting with a new created Buffer object with initialSize size.
* <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p>
*
* @param comps The total number of all interleaved components.
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param initialSize
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int initialSize,
int vboUsage)
throws GLException
{
GLArrayDataServer ads = new GLArrayDataServer();
GLArrayHandler glArrayHandler = new GLSLArrayHandlerInterleaved(ads);
ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler,
0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true);
return ads;
}
/**
* Configure a segment of this GLSL interleaved array (see {@link #createGLSLInterleaved(int, int, boolean, int, int)}).
* <p>
* This method may be called several times as long the sum of interleaved components does not
* exceed the total number of components of the created interleaved array.</p>
* <p>
* The memory of the the interleaved array is being used.</p>
* <p>
* Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p>
* @param name The custom name for the GL attribute, maybe null if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps This interleaved array segment's component number
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
public GLArrayData addGLSLSubArray(String name, int comps, int vboTarget) {
if(interleavedOffset >= getComponentCount() * getComponentSizeInBytes()) {
final int iOffC = interleavedOffset / getComponentSizeInBytes();
throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")");
}
if(!usesGLSL) {
throw new GLException("buffer uses fixed function");
}
final GLArrayDataWrapper ad = GLArrayDataWrapper.createGLSL(
name, comps, getComponentType(),
getNormalized(), getStride(), getBuffer(),
getVBOName(), interleavedOffset, getVBOUsage(), vboTarget);
ad.setVBOEnabled(isVBO());
interleavedOffset += comps * getComponentSizeInBytes();
if(GL.GL_ARRAY_BUFFER == vboTarget) {
glArrayHandler.addSubHandler(new GLSLArrayHandlerFlat(ad));
}
return ad;
}
//
// Data matters GLArrayData
//
//
// Data and GL state modification ..
//
public void destroy(GL gl) {
super.destroy(gl);
if(vboName!=0) {
int[] tmp = new int[1];
tmp[0] = vboName;
gl.glDeleteBuffers(1, tmp, 0);
vboName = 0;
}
}
//
// data matters
//
/**
* Convenient way do disable the VBO behavior and
* switch to client side data one
* Only possible if buffer is defined.
*/
public void setVBOEnabled(boolean vboUsage) {
checkSeal(false);
super.setVBOEnabled(vboUsage);
}
public String toString() {
return "GLArrayDataServer["+name+
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
", dataType "+componentType+
", bufferClazz "+componentClazz+
", elements "+getElementCount()+
", components "+components+
", stride "+strideB+"b "+strideL+"c"+
", initialSize "+initialSize+
", vboEnabled "+vboEnabled+
", vboName "+vboName+
", vboUsage 0x"+Integer.toHexString(vboUsage)+
", vboTarget 0x"+Integer.toHexString(vboTarget)+
", vboOffset 0x"+Long.toHexString(vboOffset)+
", sealed "+sealed+
", bufferEnabled "+bufferEnabled+
", bufferWritten "+bufferWritten+
", buffer "+buffer+
", alive "+alive+
"]";
}
//
// non public matters ..
//
protected void init(String name, int index, int comps, int dataType, boolean normalized,
int stride, Buffer data, int initialSize, boolean isVertexAttribute,
GLArrayHandler glArrayHandler,
int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL)
throws GLException
{
super.init(name, index, comps, dataType, normalized, stride, data, initialSize, isVertexAttribute, glArrayHandler,
vboName, vboOffset, vboUsage, vboTarget, usesGLSL);
vboEnabled=true;
}
protected void init_vbo(GL gl) {
super.init_vbo(gl);
if(vboEnabled && vboName==0) {
int[] tmp = new int[1];
gl.glGenBuffers(1, tmp, 0);
vboName = tmp[0];
if(0 < interleavedOffset) {
glArrayHandler.setSubArrayVBOName(vboName);
}
}
}
private int interleavedOffset = 0;
}
|