1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
|
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
import jogamp.opengl.Debug;
public class GLArrayDataWrapper implements GLArrayData {
public static final boolean DEBUG = Debug.debug("GLArrayData");
/**
* Create a VBO, using a predefined fixed function array index, wrapping the given data.
*
* @param index The GL array index
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboName
* @param vboOffset
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @return the new create instance
*
* @throws GLException
*/
public static GLArrayDataWrapper createFixed(int index, int comps, int dataType, boolean normalized, int stride,
Buffer buffer, int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataWrapper adc = new GLArrayDataWrapper();
adc.init(null, index, comps, dataType, normalized, stride, buffer, false,
vboName, vboOffset, vboUsage, vboTarget);
return adc;
}
/**
* Create a VBO, using a custom GLSL array attribute name, wrapping the given data.
*
* @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @param comps The array component number
* @param dataType The array index GL data type
* @param normalized Whether the data shall be normalized
* @param stride
* @param buffer the user define data
* @param vboName
* @param vboOffset
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
* @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
* @return the new create instance
* @throws GLException
*/
public static GLArrayDataWrapper createGLSL(String name, int comps, int dataType, boolean normalized, int stride,
Buffer buffer, int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
GLArrayDataWrapper adc = new GLArrayDataWrapper();
adc.init(name, -1, comps, dataType, normalized, stride, buffer, true,
vboName, vboOffset, vboUsage, vboTarget);
return adc;
}
/**
* Validates this instance's parameter. Called automatically by {@link GLArrayDataClient} and {@link GLArrayDataServer}.
* {@link GLArrayDataWrapper} does not validate it's instance by itself.
*
* @param glp the GLProfile to use
* @param throwException whether to throw an exception if this instance has invalid parameter or not
* @return true if this instance has invalid parameter, otherwise false
*/
public final boolean validate(GLProfile glp, boolean throwException) {
if(!alive) {
if(throwException) {
throw new GLException("Instance !alive "+this);
}
return false;
}
if(this.isVertexAttribute() && !glp.hasGLSL()) {
if(throwException) {
throw new GLException("GLSL not supported on "+glp+", "+this);
}
return false;
}
return glp.isValidArrayDataType(getIndex(), getComponentCount(), getComponentType(), isVertexAttribute(), throwException);
}
@Override
public void associate(Object obj, boolean enable) {
// nop
}
//
// Data read access
//
@Override
public final boolean isVertexAttribute() { return isVertexAttribute; }
@Override
public final int getIndex() { return index; }
@Override
public final int getLocation() { return location; }
@Override
public final int setLocation(int v) { location = v; return location; }
@Override
public final int setLocation(GL2ES2 gl, int program) {
location = gl.glGetAttribLocation(program, name);
return location;
}
@Override
public final int setLocation(GL2ES2 gl, int program, int location) {
this.location = location;
gl.glBindAttribLocation(program, location, name);
return location;
}
@Override
public final String getName() { return name; }
@Override
public final long getVBOOffset() { return vboEnabled?vboOffset:0; }
@Override
public final int getVBOName() { return vboEnabled?vboName:0; }
@Override
public final boolean isVBO() { return vboEnabled; }
@Override
public final int getVBOUsage() { return vboEnabled?vboUsage:0; }
@Override
public final int getVBOTarget() { return vboEnabled?vboTarget:0; }
@Override
public final Buffer getBuffer() { return buffer; }
@Override
public final int getComponentCount() { return components; }
@Override
public final int getComponentType() { return componentType; }
@Override
public final int getComponentSizeInBytes() { return componentByteSize; }
@Override
public final int getElementCount() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() / components ) : ( buffer.position() / components ) ;
}
@Override
public final int getSizeInBytes() {
if(null==buffer) return 0;
return ( buffer.position()==0 ) ? ( buffer.limit() * componentByteSize ) : ( buffer.position() * componentByteSize ) ;
}
@Override
public final boolean getNormalized() { return normalized; }
@Override
public final int getStride() { return strideB; }
public final Class<?> getBufferClass() { return componentClazz; }
@Override
public void destroy(GL gl) {
buffer = null;
vboName=0;
vboEnabled=false;
vboOffset=0;
alive = false;
}
@Override
public String toString() {
return "GLArrayDataWrapper["+name+
", index "+index+
", location "+location+
", isVertexAttribute "+isVertexAttribute+
", dataType 0x"+Integer.toHexString(componentType)+
", bufferClazz "+componentClazz+
", elements "+getElementCount()+
", components "+components+
", stride "+strideB+"b "+strideL+"c"+
", buffer "+buffer+
", vboEnabled "+vboEnabled+
", vboName "+vboName+
", vboUsage 0x"+Integer.toHexString(vboUsage)+
", vboTarget 0x"+Integer.toHexString(vboTarget)+
", vboOffset "+vboOffset+
", alive "+alive+
"]";
}
public static final Class<?> getBufferClass(int dataType) {
switch(dataType) {
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
return ByteBuffer.class;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
return ShortBuffer.class;
case GL2ES1.GL_FIXED:
return IntBuffer.class;
case GL.GL_FLOAT:
return FloatBuffer.class;
default:
throw new GLException("Given OpenGL data type not supported: "+dataType);
}
}
@Override
public void setName(String newName) {
location = -1;
name = newName;
}
/**
* Enable or disable use of VBO.
* Only possible if a VBO buffer name is defined.
* @see #setVBOName(int)
*/
public void setVBOEnabled(boolean vboEnabled) {
this.vboEnabled=vboEnabled;
}
/**
* Set the VBO buffer name, if valid (!= 0) enable use of VBO,
* otherwise (==0) disable VBO usage.
*
* @see #setVBOEnabled(boolean)
*/
public void setVBOName(int vboName) {
this.vboName=vboName;
setVBOEnabled(0!=vboName);
}
/**
* @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
*/
public void setVBOUsage(int vboUsage) {
this.vboUsage = vboUsage;
}
/**
* @param vboTarget either {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
*/
public void setVBOTarget(int vboTarget) {
this.vboTarget = vboTarget;
}
protected void init(String name, int index, int components, int componentType,
boolean normalized, int stride, Buffer data,
boolean isVertexAttribute,
int vboName, long vboOffset, int vboUsage, int vboTarget)
throws GLException
{
this.isVertexAttribute = isVertexAttribute;
this.index = index;
this.location = -1;
// We can't have any dependence on the FixedFuncUtil class here for build bootstrapping reasons
if( GL.GL_ELEMENT_ARRAY_BUFFER == vboTarget ) {
// OK ..
} else if( ( 0 == vboUsage && 0 == vboTarget ) || GL.GL_ARRAY_BUFFER == vboTarget ) {
// Set/Check name .. - Required for GLSL case. Validation and debug-name for FFP.
this.name = ( null == name ) ? GLPointerFuncUtil.getPredefinedArrayIndexName(index) : name ;
if(null == this.name ) {
throw new GLException("Not a valid array buffer index: "+index);
}
} else if( 0 < vboTarget ) {
throw new GLException("Invalid GPUBuffer target: 0x"+Integer.toHexString(vboTarget));
}
this.componentType = componentType;
componentClazz = getBufferClass(componentType);
if( GLBuffers.isGLTypeFixedPoint(componentType) ) {
this.normalized = normalized;
} else {
this.normalized = false;
}
componentByteSize = GLBuffers.sizeOfGLType(componentType);
if(0 > componentByteSize) {
throw new GLException("Given componentType not supported: "+componentType+":\n\t"+this);
}
if(0 >= components) {
throw new GLException("Invalid number of components: " + components);
}
this.components = components;
if(0<stride && stride<components*componentByteSize) {
throw new GLException("stride ("+stride+") lower than component bytes, "+components+" * "+componentByteSize);
}
if(0<stride && stride%componentByteSize!=0) {
throw new GLException("stride ("+stride+") not a multiple of bpc "+componentByteSize);
}
this.buffer = data;
this.strideB=(0==stride)?components*componentByteSize:stride;
this.strideL=strideB/componentByteSize;
this.vboName= vboName;
this.vboEnabled= 0 != vboName ;
this.vboOffset=vboOffset;
switch(vboUsage) {
case 0: // nop
case GL.GL_STATIC_DRAW:
case GL.GL_DYNAMIC_DRAW:
case GL2ES2.GL_STREAM_DRAW:
break;
default:
throw new GLException("invalid gpuBufferUsage: "+vboUsage+":\n\t"+this);
}
switch(vboTarget) {
case 0: // nop
case GL.GL_ARRAY_BUFFER:
case GL.GL_ELEMENT_ARRAY_BUFFER:
break;
default:
throw new GLException("invalid gpuBufferTarget: "+vboTarget+":\n\t"+this);
}
this.vboUsage=vboUsage;
this.vboTarget=vboTarget;
this.alive=true;
}
protected GLArrayDataWrapper() { }
protected boolean alive;
protected int index;
protected int location;
protected String name;
protected int components;
protected int componentType;
protected Class<?> componentClazz;
protected int componentByteSize;
protected boolean normalized;
protected int strideB; // stride in bytes
protected int strideL; // stride in logical components
protected Buffer buffer;
protected boolean isVertexAttribute;
protected long vboOffset;
protected int vboName;
protected boolean vboEnabled;
protected int vboUsage;
protected int vboTarget;
}
|