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package com.jogamp.opengl.util;
import javax.media.opengl.*;
/**
* Handles consistency of buffer data and array state.
* Implementations shall consider buffer types (VBO, ..), interleaved, etc.
* They also need to consider array state types, i.e. fixed function or GLSL.
*/
public interface GLArrayHandler {
/**
* Implementation shall ensure the buffers data is synchronized to the GPU
* and the array state is enabled.
*
* @param gl current GL object
* @param enable true if array shall be enabled, otherwise false.
*/
public void enableBuffer(GL gl, boolean enable);
/**
* Supporting interleaved arrays, where sub handlers may handle
* the array state and the <i>master</i> handler the buffer consistency.
*
* @param handler the sub handler
* @throws UnsupportedOperationException if this array handler does not support interleaved arrays
*/
public void addSubHandler(GLArrayHandler handler) throws UnsupportedOperationException;
}
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