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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.jogamp.opengl.util;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL2GL3;
import javax.media.opengl.GLES2;
import javax.media.opengl.GLException;
import com.jogamp.common.nio.Buffers;
/**
* Utility routines for dealing with direct buffers.
*
* @author Kenneth Russel, et.al.
*/
public class GLBuffers extends Buffers {
/**
* @param glType GL primitive type
* @return false if one of GL primitive unsigned types, otherwise true
* GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_SHORT, <br/>
* GL_UNSIGNED_INT, <br/>
* GL_HILO16_NV <br/>
*/
public static final boolean isSignedGLType(int glType) {
switch (glType) { // 29
case GL.GL_UNSIGNED_BYTE:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_INT:
case GL2.GL_HILO16_NV:
return false;
}
return true;
}
/**
* @param glType GL primitive type
* @return false if one of GL primitive floating point types, otherwise true
* GL_FLOAT, <br/>
* GL_HALF_FLOAT, <br/>
* GL_HALF_FLOAT_OES, <br/>
* GL_DOUBLE <br/>
*/
public static final boolean isGLTypeFixedPoint(int glType) {
switch(glType) {
case GL.GL_FLOAT:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
case GL2GL3.GL_DOUBLE:
return false;
default:
return true;
}
}
/**
* @param glType shall be one of (29) <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL.GL_HALF_FLOAT, GLES2.GL_HALF_FLOAT_OES: <br/>
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
* GL_FLOAT, GL_DOUBLE <br/>
*
* @return -1 if glType is unhandled, otherwise the actual value > 0
*/
public static final int sizeOfGLType(int glType) {
switch (glType) { // 29
// case GL2.GL_BITMAP:
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return SIZEOF_BYTE;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return SIZEOF_SHORT;
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return SIZEOF_INT;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return SIZEOF_LONG;
case GL.GL_FLOAT:
return SIZEOF_FLOAT;
case GL2GL3.GL_DOUBLE:
return SIZEOF_DOUBLE;
}
return -1;
}
/**
* @param glType shall be one of (29) <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/>
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
* GL_FLOAT, GL_DOUBLE <br/>
*
* @return null if glType is unhandled, otherwise the new Buffer object
*/
public static final Buffer newDirectGLBuffer(int glType, int numElements) {
switch (glType) { // 29
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return newDirectByteBuffer(numElements);
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
return newDirectShortBuffer(numElements);
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
return newDirectIntBuffer(numElements);
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return newDirectLongBuffer(numElements);
case GL.GL_FLOAT:
return newDirectFloatBuffer(numElements);
case GL2.GL_DOUBLE:
return newDirectDoubleBuffer(numElements);
}
return null;
}
/**
* @param glType shall be one of (29) <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/>
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
* GL_FLOAT, GL_DOUBLE <br/>
* @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object
*/
public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) {
if (parent == null || byteLen == 0) {
return null;
}
final int parentPos = parent.position();
final int parentLimit = parent.limit();
parent.position(bytePos);
parent.limit(bytePos + byteLen);
Buffer res = null;
switch (glType) { // 29
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
res = parent.slice().order(parent.order()); // slice and duplicate may change byte order
break;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
res = parent.slice().order(parent.order()).asShortBuffer(); // slice and duplicate may change byte order
break;
case GL.GL_FIXED:
case GL2GL3.GL_INT:
case GL2ES2.GL_UNSIGNED_INT:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
res = parent.slice().order(parent.order()).asIntBuffer(); // slice and duplicate may change byte order
break;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
res = parent.slice().order(parent.order()).asLongBuffer(); // slice and duplicate may change byte order
break;
case GL.GL_FLOAT:
res = parent.slice().order(parent.order()).asFloatBuffer(); // slice and duplicate may change byte order
break;
case GL2.GL_DOUBLE:
res = parent.slice().order(parent.order()).asDoubleBuffer(); // slice and duplicate may change byte order
break;
}
parent.position(parentPos).limit(parentLimit);
return res;
}
private static final int glGetInteger(GL gl, int pname, int[] tmp) {
gl.glGetIntegerv(pname, tmp, 0);
return tmp[0];
}
/**
* Returns the number of bytes required to read/write a memory buffer via OpenGL
* using the current GL pixel storage state and the given parameters.
*
* <p>This method is security critical, hence it throws an exception (fail-fast)
* in case of an invalid alignment. In case we forgot to handle
* proper values, please contact the maintainer.</p>
*
* @param gl the current GL object
*
* @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
*
* @param bytesPerElement bytes per element
* @param width in pixels
* @param height in pixels
* @param depth in pixels
* @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack)
* @return required minimum size of the buffer in bytes
* @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug.
*/
public static final int sizeof(GL gl, int tmp[],
int bytesPerElement, int width, int height, int depth,
boolean pack) {
int rowLength = 0;
int skipRows = 0;
int skipPixels = 0;
int alignment = 1;
int imageHeight = 0;
int skipImages = 0;
if (pack) {
alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp);
if(gl.isGL2GL3()) {
rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp);
skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp);
skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp);
if (depth > 1) {
imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp);
skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp);
}
}
} else {
alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp);
if(gl.isGL2GL3 ()) {
rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp);
skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp);
skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp);
if (depth > 1) {
imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp);
skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp);
}
}
}
// Try to deal somewhat correctly with potentially invalid values
width = Math.max(0, width );
height = Math.max(1, height); // min 1D
depth = Math.max(1, depth ); // min 1 * imageSize
skipRows = Math.max(0, skipRows);
skipPixels = Math.max(0, skipPixels);
alignment = Math.max(1, alignment);
skipImages = Math.max(0, skipImages);
imageHeight = ( imageHeight > 0 ) ? imageHeight : height;
rowLength = ( rowLength > 0 ) ? rowLength : width;
int rowLengthInBytes = rowLength * bytesPerElement;
int skipBytes = skipPixels * bytesPerElement;
switch(alignment) {
case 1:
break;
case 2:
case 4:
case 8: {
// x % 2n == x & (2n - 1)
int remainder = rowLengthInBytes & ( alignment - 1 );
if (remainder > 0) {
rowLengthInBytes += alignment - remainder;
}
remainder = skipBytes & ( alignment - 1 );
if (remainder > 0) {
skipBytes += alignment - remainder;
}
}
break;
default:
throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug.");
}
/**
* skipImages, depth, skipPixels and skipRows are static offsets.
*
* skipImages and depth are in multiples of image size.
*
* skipBytes and rowLengthInBytes are aligned
*
* rowLengthInBytes is the aligned byte offset
* from line n to line n+1 at the same x-axis position.
*/
return
skipBytes + // aligned skipPixels * bpp
( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images
( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines
width * bytesPerElement; // last line
}
/**
* Returns the number of bytes required to read/write a memory buffer via OpenGL
* using the current GL pixel storage state and the given parameters.
*
* <p>This method is security critical, hence it throws an exception (fail-fast)
* in case either the format, type or alignment is unhandled. In case we forgot to handle
* proper values, please contact the maintainer.</p>
*
* @param gl the current GL object
*
* @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
*
* @param format must be one of (26) <br/>
* GL_COLOR_INDEX GL_STENCIL_INDEX <br/>
* GL_DEPTH_COMPONENT GL_DEPTH_STENCIL <br/>
* GL_RED GL_RED_INTEGER <br/>
* GL_GREEN GL_GREEN_INTEGER <br/>
* GL_BLUE GL_BLUE_INTEGER <br/>
* GL_ALPHA GL_LUMINANCE (12) <br/>
* <br/>
* GL_LUMINANCE_ALPHA GL_RG <br/>
* GL_RG_INTEGER GL_HILO_NV <br/>
* GL_SIGNED_HILO_NV (5) <br/>
* <br/>
* GL_RGB GL_RGB_INTEGER <br/>
* GL_BGR GL_BGR_INTEGER (4)<br/>
* <br/>
* GL_RGBA GL_RGBA_INTEGER <br/>
* GL_BGRA GL_BGRA_INTEGER <br/>
* GL_ABGR_EXT (5)<br/>
*
* @param type must be one of (30) <br/>
* GL_BITMAP, <br/>
* GL_BYTE, GL_UNSIGNED_BYTE, <br/>
* GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, <br/>
* <br/>
* GL_SHORT, GL_UNSIGNED_SHORT, <br/>
* GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, <br/>
* GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, <br/>
* GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, <br/>
* GL_HALF_FLOAT, GL_HALF_FLOAT_OES <br/>
* <br/>
* GL_FIXED, GL_INT <br/>
* GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, <br/>
* GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, <br/>
* GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, <br/>
* GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV <br/>
* GL_HILO16_NV, GL_SIGNED_HILO16_NV <br/>
* <br/>
* GL_FLOAT_32_UNSIGNED_INT_24_8_REV <br/>
* <br/>
* GL_FLOAT, GL_DOUBLE <br/>
*
* @param width in pixels
* @param height in pixels
* @param depth in pixels
* @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU
* @return required minimum size of the buffer in bytes
* @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug.
*/
public static final int sizeof(GL gl, int tmp[],
int format, int type, int width, int height, int depth,
boolean pack) throws GLException {
int elements = 0;
int esize = 0;
if (width < 0) return 0;
if (height < 0) return 0;
if (depth < 0) return 0;
switch (format) /* 26 */ {
case GL2.GL_COLOR_INDEX:
case GL2GL3.GL_STENCIL_INDEX:
case GL2GL3.GL_DEPTH_COMPONENT:
case GL2GL3.GL_DEPTH_STENCIL:
case GL2GL3.GL_RED:
case GL2GL3.GL_RED_INTEGER:
case GL2GL3.GL_GREEN:
case GL2GL3.GL_GREEN_INTEGER:
case GL2GL3.GL_BLUE:
case GL2GL3.GL_BLUE_INTEGER:
case GL.GL_ALPHA:
case GL.GL_LUMINANCE:
elements = 1;
break;
case GL.GL_LUMINANCE_ALPHA:
case GL2GL3.GL_RG:
case GL2GL3.GL_RG_INTEGER:
case GL2.GL_HILO_NV:
case GL2.GL_SIGNED_HILO_NV:
elements = 2;
break;
case GL.GL_RGB:
case GL2GL3.GL_RGB_INTEGER:
case GL2GL3.GL_BGR:
case GL2GL3.GL_BGR_INTEGER:
elements = 3;
break;
case GL.GL_RGBA:
case GL2GL3.GL_RGBA_INTEGER:
case GL.GL_BGRA:
case GL2GL3.GL_BGRA_INTEGER:
case GL2.GL_ABGR_EXT:
elements = 4;
break;
/* FIXME ??
case GL.GL_HILO_NV:
elements = 2;
break; */
default:
throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
}
switch (type) /* 30 */ {
case GL2.GL_BITMAP:
if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) {
return (depth * (height * ((width+7)/8)));
}
case GL.GL_BYTE:
case GL.GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL.GL_SHORT:
case GL.GL_UNSIGNED_SHORT:
case GL.GL_HALF_FLOAT:
case GLES2.GL_HALF_FLOAT_OES:
esize = 2;
break;
case GL.GL_FIXED:
case GL2ES2.GL_INT:
case GL.GL_UNSIGNED_INT:
case GL.GL_FLOAT:
esize = 4;
break;
case GL2GL3.GL_DOUBLE:
esize = 8;
break;
case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL.GL_UNSIGNED_SHORT_5_6_5:
case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL2.GL_HILO16_NV:
case GL2.GL_SIGNED_HILO16_NV:
esize = 2;
elements = 2;
break;
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
case GL2GL3.GL_UNSIGNED_INT_24_8:
case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
esize = 4;
elements = 1;
break;
case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
esize = 8;
elements = 1;
break;
default:
throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
}
return sizeof(gl, tmp, elements * esize, width, height, depth, pack);
}
public static final int getNextPowerOf2(int number) {
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0) {
number = number>>1;
power++;
}
return (1<<power);
}
//----------------------------------------------------------------------
// Conversion routines
//
public final static float[] getFloatArray(double[] source) {
int i = source.length;
float[] dest = new float[i--];
while (i >= 0) {
dest[i] = (float) source[i];
i--;
}
return dest;
}
}
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