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/**
* Copyright 2012 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLBase;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import com.jogamp.opengl.GLEventListenerState;
import jogamp.opengl.Debug;
/**
* Providing utility functions dealing w/ {@link GLDrawable}s, {@link GLAutoDrawable} and their {@link GLEventListener}.
*/
public class GLDrawableUtil {
protected static final boolean DEBUG = Debug.debug("GLDrawable");
public static final boolean isAnimatorStartedOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public static final boolean isAnimatorStarted(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ;
}
public static final boolean isAnimatorAnimatingOnOtherThread(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public static final boolean isAnimatorAnimating(GLAnimatorControl animatorCtrl) {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
/**
* Moves the designated {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
* If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
* and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
* <p>
* Note that it is only legal to pass <code>preserveInitState := true</code>,
* if the {@link GLContext} of both <code>src</code> and <code>dest</code> are shared, or has itself moved from <code>src</code> to <code>dest</code>.
* </p>
* <p>
* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}.
* </p>
* @param src
* @param dest
* @param listener
* @param preserveInitState
*/
public static final void moveGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, GLEventListener listener, boolean preserveInitState) {
final boolean initialized = src.getGLEventListenerInitState(listener);
src.removeGLEventListener(listener);
dest.addGLEventListener(listener);
if(preserveInitState && initialized) {
dest.setGLEventListenerInitState(listener, true);
dest.invoke(false, new GLEventListenerState.ReshapeGLEventListener(listener));
} // else .. !init state is default
}
/**
* Moves all {@link GLEventListener} from {@link GLAutoDrawable} <code>src</code> to <code>dest</code>.
* If <code>preserveInitState</code> is <code>true</code>, it's initialized state is preserved
* and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued w/ the next {@link GLAutoDrawable#display()} call.
* <p>
* Note that it is only legal to pass <code>preserveInitState := true</code>,
* if the {@link GLContext} of both <code>src</code> and <code>dest</code> are shared, or has itself moved from <code>src</code> to <code>dest</code>.
* </p>
* <p>
* Also note that the caller is encouraged to pause an attached {@link GLAnimatorControl}.
* </p>
* @param src
* @param dest
* @param listener
* @param preserveInitState
*/
public static final void moveAllGLEventListener(GLAutoDrawable src, GLAutoDrawable dest, boolean preserveInitState) {
for(int count = src.getGLEventListenerCount(); 0<count; count--) {
final GLEventListener listener = src.getGLEventListener(0);
moveGLEventListener(src, dest, listener, preserveInitState);
}
}
/**
* Swaps the {@link GLContext} and all {@link GLEventListener} between {@link GLAutoDrawable} <code>a</code> and <code>b</code>,
* while preserving it's initialized state, resets the GL-Viewport and issuing {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)}.
* <p>
* The {@link GLAutoDrawable} to {@link GLAnimatorControl} association
* is also swapped.
* </p>
* <p>
* If an {@link GLAnimatorControl} is being attached to {@link GLAutoDrawable} <code>a</code> or <code>b</code>
* and the current thread is different than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
* </p>
* @param a
* @param b
* @throws GLException if the {@link AbstractGraphicsDevice} are incompatible w/ each other.
*/
public static final void swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) {
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a);
final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b);
gllsA.moveTo(b);
gllsB.moveTo(a);
}
/**
* Swaps the {@link GLContext} of given {@link GLAutoDrawable}
* and {@link GLAutoDrawable#disposeGLEventListener(GLEventListener, boolean) disposes}
* each {@link GLEventListener} w/o removing it.
* <p>
* The GL-Viewport is reset and {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape(..)} issued implicit.
* </p>
* <p>
* If an {@link GLAnimatorControl} is being attached to GLAutoDrawable src or dest and the current thread is different
* than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation.
* </p>
* @param src
* @param dest
*/
public static final void swapGLContext(GLAutoDrawable src, GLAutoDrawable dest) {
final GLAnimatorControl aAnim = src.getAnimator();
final GLAnimatorControl bAnim = dest.getAnimator();
final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause();
final boolean bIsPaused = isAnimatorAnimatingOnOtherThread(bAnim) && bAnim.pause();
for(int i = src.getGLEventListenerCount() - 1; 0 <= i; i--) {
src.disposeGLEventListener(src.getGLEventListener(i), false);
}
for(int i = dest.getGLEventListenerCount() - 1; 0 <= i; i--) {
dest.disposeGLEventListener(dest.getGLEventListener(i), false);
}
dest.setContext( src.setContext( dest.getContext(), false ), false );
src.invoke(true, GLEventListenerState.setViewport);
dest.invoke(true, GLEventListenerState.setViewport);
if(aIsPaused) { aAnim.resume(); }
if(bIsPaused) { bAnim.resume(); }
}
/**
* Determines whether the chosen {@link GLCapabilitiesImmutable}
* requires a {@link GLDrawable#swapBuffers() swap-buffers}
* before reading pixels.
* <p>
* Usually one uses the {@link GLBase#getDefaultReadBuffer() default-read-buffer}
* in which case {@link GLDrawable#swapBuffers() swap-buffers} shall happen <b>after</b> calling reading pixels, the default.
* </p>
* <p>
* However, <i>multisampling</i> offscreen {@link javax.media.opengl.GLFBODrawable}s
* utilize {@link GLDrawable#swapBuffers() swap-buffers} to <i>downsample</i>
* the multisamples into the readable sampling sink.
* In this case, we require {@link GLDrawable#swapBuffers() swap-buffers} <b>before</b> reading pixels.
* </p>
* @return chosenCaps.isFBO() && chosenCaps.getSampleBuffers()
*/
public static final boolean swapBuffersBeforeRead(final GLCapabilitiesImmutable chosenCaps) {
return chosenCaps.isFBO() && chosenCaps.getSampleBuffers();
}
}
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