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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.util;
import java.io.File;
import java.io.IOException;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLException;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureData.DefPixelBufferProvider;
import com.jogamp.opengl.util.texture.TextureData.PixelAttributes;
import com.jogamp.opengl.util.texture.TextureData.PixelBufferProvider;
import com.jogamp.opengl.util.texture.TextureIO;
/**
* Utility to read out the current FB to TextureData, optionally writing the data back to a texture object.
* <p>May be used directly to write the TextureData to file (screenshot).</p>
*/
public class GLReadBufferUtil {
protected final PixelBufferProvider pixelBufferProvider;
protected final int componentCount, alignment;
protected final Texture readTexture;
protected final GLPixelStorageModes psm;
protected int readPixelSizeLast = 0;
protected Buffer readPixelBuffer = null;
protected TextureData readTextureData = null;
/**
* @param alpha true for RGBA readPixels, otherwise RGB readPixels. Disclaimer: Alpha maybe forced on ES platforms!
* @param write2Texture true if readPixel's TextureData shall be written to a 2d Texture
*/
public GLReadBufferUtil(boolean alpha, boolean write2Texture) {
this(new DefPixelBufferProvider(), alpha, write2Texture);
}
public GLReadBufferUtil(PixelBufferProvider pixelBufferProvider, boolean alpha, boolean write2Texture) {
this.pixelBufferProvider = pixelBufferProvider;
this.componentCount = alpha ? 4 : 3 ;
this.alignment = alpha ? 4 : 1 ;
this.readTexture = write2Texture ? new Texture(GL.GL_TEXTURE_2D) : null ;
this.psm = new GLPixelStorageModes();
}
/** Returns the {@link PixelBufferProvider} used by this instance. */
public PixelBufferProvider getPixelBufferProvider() { return pixelBufferProvider; }
public boolean isValid() {
return null!=readTextureData && null!=readPixelBuffer ;
}
public boolean hasAlpha() { return 4 == componentCount ? true : false ; }
public GLPixelStorageModes getGLPixelStorageModes() { return psm; }
/**
* Returns the raw pixel Buffer, filled by {@link #readPixels(GLAutoDrawable, boolean)}.
* <p>
* By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefPixelBufferProvider#allocate(int, int, int)}.
* If the {@link PixelBufferProvider} has changed via {@link #setPixelBufferProvider(PixelBufferProvider)}.
* the {@link Buffer} type maybe different.
* </p>
*/
public Buffer getPixelBuffer() { return readPixelBuffer; }
/**
* rewind the raw pixel ByteBuffer
*/
public void rewindPixelBuffer() { if( null != readPixelBuffer ) { readPixelBuffer.rewind(); } }
/**
* @return the resulting TextureData, filled by {@link #readPixels(GLAutoDrawable, boolean)}
*/
public TextureData getTextureData() { return readTextureData; }
/**
* @return the Texture object filled by {@link #readPixels(GLAutoDrawable, boolean)},
* if this instance writes to a 2d Texture, otherwise null.
* @see #GLReadBufferUtil(boolean, boolean)
*/
public Texture getTexture() { return readTexture; }
/**
* Write the TextureData filled by {@link #readPixels(GLAutoDrawable, boolean)} to file
*/
public void write(File dest) {
try {
TextureIO.write(readTextureData, dest);
rewindPixelBuffer();
} catch (IOException ex) {
throw new RuntimeException("can not write to file: " + dest.getAbsolutePath(), ex);
}
}
/**
* Read the drawable's pixels to TextureData and Texture, if requested at construction.
*
* @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param mustFlipVertically indicates whether to flip the data vertically or not.
* The context's drawable {@link GLDrawable#isGLOriented()} state
* is taken into account.
* Vertical flipping is propagated to TextureData
* and handled in a efficient manner there (TextureCoordinates and TextureIO writer).
*
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, boolean mustFlipVertically) {
return readPixels(gl, 0, 0, null, null, mustFlipVertically);
}
/**
* Read the drawable's pixels to TextureData and Texture, if requested at construction.
*
* @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param inX readPixel x offset
* @param inY readPixel y offset
* @param ioWidth readPixel width
* @param ioHeight readPixel height
* @param mustFlipVertically indicates whether to flip the data vertically or not.
* The context's drawable {@link GLDrawable#isGLOriented()} state
* is taken into account.
* Vertical flipping is propagated to TextureData
* and handled in a efficient manner there (TextureCoordinates and TextureIO writer).
*
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, int inX, int inY, int ioWidth[], int ioHeight[], boolean mustFlipVertically) {
final int glerr0 = gl.glGetError();
if(GL.GL_NO_ERROR != glerr0) {
System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0));
}
final PixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount);
final int internalFormat;
if(gl.isGL2GL3() && 3 == componentCount) {
internalFormat = GL.GL_RGB;
} else {
internalFormat = (4 == componentCount) ? GL.GL_RGBA : GL.GL_RGB;
}
final GLDrawable drawable = gl.getContext().getGLReadDrawable();
final int width, height;
if( null == ioWidth || drawable.getWidth() < ioWidth[0] ) {
width = drawable.getWidth();
} else {
width = ioWidth[0];
}
if( null == ioHeight || drawable.getHeight() < ioHeight[0] ) {
height = drawable.getHeight();
} else {
height= ioHeight[0];
}
final boolean flipVertically;
if( drawable.isGLOriented() ) {
flipVertically = mustFlipVertically;
} else {
flipVertically = !mustFlipVertically;
}
final int tmp[] = new int[1];
final int readPixelSize = GLBuffers.sizeof(gl, tmp, pixelAttribs.format, pixelAttribs.type, width, height, 1, true);
boolean newData = false;
if( readPixelSize > readPixelSizeLast || pixelBufferProvider.requiresNewBuffer(width, height) ) {
readPixelBuffer = pixelBufferProvider.allocate(width, height, readPixelSize);
Buffers.rangeCheckBytes(readPixelBuffer, readPixelSize);
readPixelSizeLast = readPixelSize ;
try {
readTextureData = new TextureData(
gl.getGLProfile(),
internalFormat,
width, height,
0,
pixelAttribs,
false, false,
flipVertically,
readPixelBuffer,
null /* Flusher */);
newData = true;
} catch (Exception e) {
readTextureData = null;
readPixelBuffer = null;
readPixelSizeLast = 0;
throw new RuntimeException("can not fetch offscreen texture", e);
}
} else {
readTextureData.setInternalFormat(internalFormat);
readTextureData.setWidth(width);
readTextureData.setHeight(height);
readTextureData.setPixelAttributes(pixelAttribs);
}
boolean res = null!=readPixelBuffer;
if(res) {
psm.setAlignment(gl, alignment, alignment);
readPixelBuffer.clear();
try {
gl.glReadPixels(inX, inY, width, height, pixelAttribs.format, pixelAttribs.type, readPixelBuffer);
} catch(GLException gle) { res = false; gle.printStackTrace(); }
readPixelBuffer.position( readPixelSize / Buffers.sizeOfBufferElem(readPixelBuffer) );
readPixelBuffer.flip();
final int glerr1 = gl.glGetError();
if(GL.GL_NO_ERROR != glerr1) {
System.err.println("GLReadBufferUtil.readPixels: readPixels error 0x"+Integer.toHexString(glerr1)+
" "+width+"x"+height+
", "+pixelAttribs+
", "+readPixelBuffer+", sz "+readPixelSize);
res = false;
}
if(res && null != readTexture) {
if(newData) {
readTexture.updateImage(gl, readTextureData);
} else {
readTexture.updateSubImage(gl, readTextureData, 0,
0, 0, // src offset
0, 0, // dst offset
width, height);
}
readPixelBuffer.rewind();
}
psm.restore(gl);
}
return res;
}
public void dispose(GL gl) {
if(null != readTexture) {
readTexture.destroy(gl);
readTextureData = null;
}
if(null != readPixelBuffer) {
readPixelBuffer = null;
}
readPixelSizeLast = 0;
pixelBufferProvider.dispose();
}
}
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