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|
/*
* Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package com.jogamp.opengl.util;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.impl.ProjectFloat;
import java.nio.*;
import java.util.ArrayList;
import java.util.List;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.GLMatrixFunc;
public class PMVMatrix implements GLMatrixFunc {
public PMVMatrix() {
projectFloat = new ProjectFloat();
matrixIdent = Buffers.newDirectFloatBuffer(1*16);
projectFloat.gluMakeIdentityf(matrixIdent);
matrixIdent.rewind();
// T Texture
// P Projection
// Mv ModelView
// Mvi Modelview-Inverse
// Mvit Modelview-Inverse-Transpose
// Pmv P * Mv
matrixTPMvMvitPmv = Buffers.newDirectFloatBuffer(6*16); // grouping T + P + Mv + Mvi + Mvit + Pmv
matrixPMvMvitPmv = slice(matrixTPMvMvitPmv, 1*16, 5*16); // grouping P + Mv + Mvi + Mvit + Pmv
matrixT = slice(matrixTPMvMvitPmv, 0*16, 1*16); // T
matrixPMvMvit = slice(matrixTPMvMvitPmv, 1*16, 4*16); // grouping P + Mv + Mvi + Mvit
matrixPMvMvi = slice(matrixTPMvMvitPmv, 1*16, 3*16); // grouping P + Mv + Mvi
matrixPMv = slice(matrixTPMvMvitPmv, 1*16, 2*16); // grouping P + Mv
matrixP = slice(matrixTPMvMvitPmv, 1*16, 1*16); // P
matrixMv = slice(matrixTPMvMvitPmv, 2*16, 1*16); // Mv
matrixMvi = slice(matrixTPMvMvitPmv, 3*16, 1*16); // Mvi
matrixMvit = slice(matrixTPMvMvitPmv, 4*16, 1*16); // Mvit
matrixPmv = slice(matrixTPMvMvitPmv, 5*16, 1*16); // Pmv
matrixTPMvMvitPmv.rewind();
matrixMvit3 = Buffers.newDirectFloatBuffer(3*3);
localBuf = Buffers.newDirectFloatBuffer(6*16);
matrixMult=slice(localBuf, 0*16, 16);
matrixTrans=slice(localBuf, 1*16, 16);
projectFloat.gluMakeIdentityf(matrixTrans);
matrixRot=slice(localBuf, 2*16, 16);
projectFloat.gluMakeIdentityf(matrixRot);
matrixScale=slice(localBuf, 3*16, 16);
projectFloat.gluMakeIdentityf(matrixScale);
matrixOrtho=slice(localBuf, 4*16, 16);
projectFloat.gluMakeIdentityf(matrixOrtho);
matrixFrustum=slice(localBuf, 5*16, 16);
projectFloat.gluMakeZero(matrixFrustum);
vec3f=new float[3];
matrixPStack = new ArrayList();
matrixMvStack= new ArrayList();
// default values and mode
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL.GL_TEXTURE);
glLoadIdentity();
setDirty();
}
public void destroy() {
if(null!=projectFloat) {
projectFloat.destroy(); projectFloat=null;
}
if(null!=matrixIdent) {
matrixIdent.clear(); matrixIdent=null;
}
if(null!=matrixTPMvMvitPmv) {
matrixTPMvMvitPmv.clear(); matrixTPMvMvitPmv=null;
}
if(null!=matrixMvit3) {
matrixMvit3.clear(); matrixMvit3=null;
}
if(null!=localBuf) {
localBuf.clear(); localBuf=null;
}
if(null!=matrixPStack) {
matrixPStack.clear(); matrixPStack=null;
}
vec3f=null;
if(null!=matrixMvStack) {
matrixMvStack.clear(); matrixMvStack=null;
}
if(null!=matrixPStack) {
matrixPStack.clear(); matrixPStack=null;
}
if(null!=matrixTStack) {
matrixTStack.clear(); matrixTStack=null;
}
matrixTPMvMvitPmv=null; matrixPMvMvit=null; matrixPMvMvitPmv=null; matrixPMvMvi=null; matrixPMv=null;
matrixP=null; matrixT=null; matrixMv=null; matrixMvi=null; matrixMvit=null; matrixPmv=null;
matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null;
}
private static FloatBuffer slice(FloatBuffer buf, int pos, int len) {
buf.position(pos);
buf.limit(pos + len);
return buf.slice();
}
public static final boolean isMatrixModeName(final int matrixModeName) {
switch(matrixModeName) {
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
return true;
}
return false;
}
public static final int matrixModeName2MatrixGetName(final int matrixModeName) {
switch(matrixModeName) {
case GL_MODELVIEW:
return GL_MODELVIEW_MATRIX;
case GL_PROJECTION:
return GL_PROJECTION_MATRIX;
case GL.GL_TEXTURE:
return GL_TEXTURE_MATRIX;
default:
throw new GLException("unsupported matrixName: "+matrixModeName);
}
}
public static final boolean isMatrixGetName(final int matrixGetName) {
switch(matrixGetName) {
case GL_MATRIX_MODE:
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
return true;
}
return false;
}
public static final int matrixGetName2MatrixModeName(final int matrixGetName) {
switch(matrixGetName) {
case GL_MODELVIEW_MATRIX:
return GL_MODELVIEW;
case GL_PROJECTION_MATRIX:
return GL_PROJECTION;
case GL_TEXTURE_MATRIX:
return GL.GL_TEXTURE;
default:
throw new GLException("unsupported matrixGetName: "+matrixGetName);
}
}
public void setDirty() {
modified = DIRTY_MODELVIEW | DIRTY_PROJECTION | DIRTY_TEXTURE ;
matrixMode = GL_MODELVIEW;
}
public int getDirtyBits() {
return modified;
}
public boolean isDirty(final int matrixName) {
boolean res;
switch(matrixName) {
case GL_MODELVIEW:
res = (modified&DIRTY_MODELVIEW)!=0 ;
break;
case GL_PROJECTION:
res = (modified&DIRTY_PROJECTION)!=0 ;
break;
case GL.GL_TEXTURE:
res = (modified&DIRTY_TEXTURE)!=0 ;
break;
default:
throw new GLException("unsupported matrixName: "+matrixName);
}
return res;
}
public boolean isDirty() {
return modified!=0;
}
public boolean update() {
// if(0==modified) return false;
// int res = modified;
int res = DIRTY_MODELVIEW | DIRTY_PROJECTION ;
if( (res&DIRTY_MODELVIEW)!=0 ) {
setMviMvit();
}
if( (res&DIRTY_MODELVIEW)!=0 || (res&DIRTY_PROJECTION)!=0 ) {
glMultMatrixf(matrixP, matrixMv, matrixPmv);
}
modified=0;
return res!=0;
}
public final int glGetMatrixMode() {
return matrixMode;
}
public final FloatBuffer glGetTMatrixf() {
return matrixT;
}
public final FloatBuffer glGetPMatrixf() {
return matrixP;
}
public final FloatBuffer glGetMvMatrixf() {
return matrixMv;
}
public final FloatBuffer glGetPMvMvitPmvMatrixf() {
return matrixPMvMvitPmv;
}
public final FloatBuffer glGetPMvMvitMatrixf() {
return matrixPMvMvit;
}
public final FloatBuffer glGetPMvMviMatrixf() {
return matrixPMvMvi;
}
public final FloatBuffer glGetPMvMatrixf() {
return matrixPMv;
}
public final FloatBuffer glGetMviMatrixf() {
return matrixMvi;
}
public final FloatBuffer glGetPmvMatrixf() {
return matrixPmv;
}
public final FloatBuffer glGetNormalMatrixf() {
return matrixMvit3;
}
/*
* @return the current matrix
*/
public final FloatBuffer glGetMatrixf() {
return glGetMatrixf(matrixMode);
}
/**
* @param matrixName GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
* @return the given matrix
*/
public final FloatBuffer glGetMatrixf(final int matrixName) {
if(matrixName==GL_MODELVIEW) {
return matrixMv;
} else if(matrixName==GL_PROJECTION) {
return matrixP;
} else if(matrixName==GL.GL_TEXTURE) {
return matrixT;
} else {
throw new GLException("unsupported matrixName: "+matrixName);
}
}
public final void gluPerspective(final float fovy, final float aspect, final float zNear, final float zFar) {
float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear;
float bottom=-1.0f*top;
float left=aspect*bottom;
float right=aspect*top;
glFrustumf(left, right, bottom, top, zNear, zFar);
}
public static final void glMultMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer p) {
for (int i = 0; i < 4; i++) {
final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4);
p.put(i+0*4 , ai0 * b.get(0+0*4) + ai1 * b.get(1+0*4) + ai2 * b.get(2+0*4) + ai3 * b.get(3+0*4) );
p.put(i+1*4 , ai0 * b.get(0+1*4) + ai1 * b.get(1+1*4) + ai2 * b.get(2+1*4) + ai3 * b.get(3+1*4) );
p.put(i+2*4 , ai0 * b.get(0+2*4) + ai1 * b.get(1+2*4) + ai2 * b.get(2+2*4) + ai3 * b.get(3+2*4) );
p.put(i+3*4 , ai0 * b.get(0+3*4) + ai1 * b.get(1+3*4) + ai2 * b.get(2+3*4) + ai3 * b.get(3+3*4) );
}
}
public static final void glMultMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer p) {
for (int i = 0; i < 4; i++) {
final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4);
p.put(i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] );
p.put(i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] );
p.put(i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] );
p.put(i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] );
}
}
//
// MatrixIf
//
public void glMatrixMode(final int matrixName) {
switch(matrixName) {
case GL_MODELVIEW:
case GL_PROJECTION:
case GL.GL_TEXTURE:
break;
default:
throw new GLException("unsupported matrixName: "+matrixName);
}
matrixMode = matrixName;
}
public void glGetFloatv(int matrixGetName, FloatBuffer params) {
int pos = params.position();
if(matrixGetName==GL_MATRIX_MODE) {
params.put((float)matrixMode);
} else {
FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName));
params.put(matrix);
matrix.rewind();
}
params.position(pos);
}
public void glGetFloatv(int matrixGetName, float[] params, int params_offset) {
if(matrixGetName==GL_MATRIX_MODE) {
params[params_offset]=(float)matrixMode;
} else {
FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName));
matrix.get(params, params_offset, 16);
matrix.rewind();
}
}
public void glGetIntegerv(int pname, IntBuffer params) {
int pos = params.position();
if(pname==GL_MATRIX_MODE) {
params.put(matrixMode);
} else {
throw new GLException("unsupported pname: "+pname);
}
params.position(pos);
}
public void glGetIntegerv(int pname, int[] params, int params_offset) {
if(pname==GL_MATRIX_MODE) {
params[params_offset]=matrixMode;
} else {
throw new GLException("unsupported pname: "+pname);
}
}
public final void glLoadMatrixf(final float[] values, final int offset) {
int len = values.length-offset;
if(matrixMode==GL_MODELVIEW) {
matrixMv.clear();
matrixMv.put(values, offset, len);
matrixMv.rewind();
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
matrixP.clear();
matrixP.put(values, offset, len);
matrixP.rewind();
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixT.clear();
matrixT.put(values, offset, len);
matrixT.rewind();
modified |= DIRTY_TEXTURE ;
}
}
public final void glLoadMatrixf(java.nio.FloatBuffer m) {
int spos = m.position();
if(matrixMode==GL_MODELVIEW) {
matrixMv.clear();
matrixMv.put(m);
matrixMv.rewind();
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
matrixP.clear();
matrixP.put(m);
matrixP.rewind();
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixT.clear();
matrixT.put(m);
matrixT.rewind();
modified |= DIRTY_TEXTURE ;
}
m.position(spos);
}
public final void glPopMatrix() {
float[] stackEntry=null;
if(matrixMode==GL_MODELVIEW) {
stackEntry = (float[])matrixMvStack.remove(0);
} else if(matrixMode==GL_PROJECTION) {
stackEntry = (float[])matrixPStack.remove(0);
} else if(matrixMode==GL.GL_TEXTURE) {
stackEntry = (float[])matrixTStack.remove(0);
}
glLoadMatrixf(stackEntry, 0);
}
public final void glPushMatrix() {
float[] stackEntry = new float[1*16];
if(matrixMode==GL_MODELVIEW) {
matrixMv.get(stackEntry);
matrixMv.rewind();
matrixMvStack.add(0, stackEntry);
} else if(matrixMode==GL_PROJECTION) {
matrixP.get(stackEntry);
matrixP.rewind();
matrixPStack.add(0, stackEntry);
} else if(matrixMode==GL.GL_TEXTURE) {
matrixT.get(stackEntry);
matrixT.rewind();
matrixTStack.add(0, stackEntry);
}
}
public final void glLoadIdentity() {
if(matrixMode==GL_MODELVIEW) {
matrixMv.clear();
matrixMv.put(matrixIdent);
matrixMv.rewind();
matrixIdent.rewind();
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
matrixP.clear();
matrixP.put(matrixIdent);
matrixP.rewind();
matrixIdent.rewind();
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
matrixT.clear();
matrixT.put(matrixIdent);
matrixT.rewind();
matrixIdent.rewind();
modified |= DIRTY_TEXTURE ;
}
}
public final void glMultMatrixf(final FloatBuffer m) {
if(matrixMode==GL_MODELVIEW) {
glMultMatrixf(matrixMv, m, matrixMult);
matrixMv.clear();
matrixMv.put(matrixMult);
matrixMv.rewind();
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
glMultMatrixf(matrixP, m, matrixMult);
matrixP.clear();
matrixP.put(matrixMult);
matrixP.rewind();
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
glMultMatrixf(matrixT, m, matrixMult);
matrixT.clear();
matrixT.put(matrixMult);
matrixT.rewind();
modified |= DIRTY_TEXTURE ;
}
matrixMult.rewind();
}
public void glMultMatrixf(float[] m, int m_offset) {
if(matrixMode==GL_MODELVIEW) {
glMultMatrixf(matrixMv, m, m_offset, matrixMult);
matrixMv.clear();
matrixMv.put(matrixMult);
matrixMv.rewind();
modified |= DIRTY_MODELVIEW ;
} else if(matrixMode==GL_PROJECTION) {
glMultMatrixf(matrixP, m, m_offset, matrixMult);
matrixP.clear();
matrixP.put(matrixMult);
matrixP.rewind();
modified |= DIRTY_PROJECTION ;
} else if(matrixMode==GL.GL_TEXTURE) {
glMultMatrixf(matrixT, m, m_offset, matrixMult);
matrixT.clear();
matrixT.put(matrixMult);
matrixT.rewind();
modified |= DIRTY_TEXTURE ;
}
matrixMult.rewind();
}
public final void glTranslatef(final float x, final float y, final float z) {
// Translation matrix:
// 1 0 0 x
// 0 1 0 y
// 0 0 1 z
// 0 0 0 1
matrixTrans.put(0+4*3, x);
matrixTrans.put(1+4*3, y);
matrixTrans.put(2+4*3, z);
glMultMatrixf(matrixTrans);
}
public final void glRotatef(final float angdeg, float x, float y, float z) {
float angrad = angdeg * (float) Math.PI / 180;
float c = (float)Math.cos(angrad);
float ic= 1.0f - c;
float s = (float)Math.sin(angrad);
vec3f[0]=x; vec3f[1]=y; vec3f[2]=z;
projectFloat.normalize(vec3f);
x = vec3f[0]; y = vec3f[1]; z = vec3f[2];
// Rotation matrix:
// xx(1−c)+c xy(1−c)+zs xz(1−c)-ys 0
// xy(1−c)-zs yy(1−c)+c yz(1−c)+xs 0
// xz(1−c)+ys yz(1−c)-xs zz(1−c)+c 0
// 0 0 0 1
float xy = x*y;
float xz = x*z;
float xs = x*s;
float ys = y*s;
float yz = y*z;
float zs = z*s;
matrixRot.put(0*4+0, x*x*ic+c);
matrixRot.put(0*4+1, xy*ic+zs);
matrixRot.put(0*4+2, xz*ic-ys);
matrixRot.put(1*4+0, xy*ic-zs);
matrixRot.put(1*4+1, y*y*ic+c);
matrixRot.put(1*4+2, yz*ic+xs);
matrixRot.put(2*4+0, xz*ic+ys);
matrixRot.put(2*4+1, yz*ic-xs);
matrixRot.put(2*4+2, z*z*ic+c);
glMultMatrixf(matrixRot);
}
public final void glScalef(final float x, final float y, final float z) {
// Scale matrix:
// x 0 0 0
// 0 y 0 0
// 0 0 z 0
// 0 0 0 1
matrixScale.put(0+4*0, x);
matrixScale.put(1+4*1, y);
matrixScale.put(2+4*2, z);
glMultMatrixf(matrixScale);
}
public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
// Ortho matrix:
// 2/dx 0 0 tx
// 0 2/dy 0 ty
// 0 0 2/dz tz
// 0 0 0 1
float dx=right-left;
float dy=top-bottom;
float dz=zFar-zNear;
float tx=-1.0f*(right+left)/dx;
float ty=-1.0f*(top+bottom)/dy;
float tz=-1.0f*(zFar+zNear)/dz;
matrixOrtho.put(0+4*0, 2.0f/dx);
matrixOrtho.put(1+4*1, 2.0f/dy);
matrixOrtho.put(2+4*2, -2.0f/dz);
matrixOrtho.put(0+4*3, tx);
matrixOrtho.put(1+4*3, ty);
matrixOrtho.put(2+4*3, tz);
glMultMatrixf(matrixOrtho);
}
public final void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) {
if(zNear<=0.0f||zFar<0.0f) {
throw new GLException("GL_INVALID_VALUE: zNear and zFar must be positive, and zNear>0");
}
if(left==right || top==bottom) {
throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal");
}
// Frustum matrix:
// 2*zNear/dx 0 A 0
// 0 2*zNear/dy B 0
// 0 0 C D
// 0 0 −1 0
float zNear2 = 2.0f*zNear;
float dx=right-left;
float dy=top-bottom;
float dz=zFar-zNear;
float A=(right+left)/dx;
float B=(top+bottom)/dy;
float C=-1.0f*(zFar+zNear)/dz;
float D=-2.0f*(zFar*zNear)/dz;
matrixFrustum.put(0+4*0, zNear2/dx);
matrixFrustum.put(1+4*1, zNear2/dy);
matrixFrustum.put(2+4*2, C);
matrixFrustum.put(0+4*2, A);
matrixFrustum.put(1+4*2, B);
matrixFrustum.put(2+4*3, D);
matrixFrustum.put(3+4*2, -1.0f);
glMultMatrixf(matrixFrustum);
}
//
// private
//
private final void setMviMvit() {
if(!projectFloat.gluInvertMatrixf(matrixMv, matrixMvi)) {
throw new GLException("Invalid source Mv matrix, can't compute inverse");
}
// transpose matrix
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
matrixMvit.put(j+i*4, matrixMvi.get(i+j*4));
}
}
// fetch 3x3
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
matrixMvit3.put(i+j*3, matrixMvit.get(i+j*4));
}
}
}
protected FloatBuffer matrixIdent;
protected FloatBuffer matrixTPMvMvitPmv, matrixPMvMvit, matrixPMvMvitPmv, matrixPMvMvi, matrixPMv, matrixP, matrixT, matrixMv, matrixMvi, matrixMvit, matrixPmv;
protected FloatBuffer matrixMvit3;
protected FloatBuffer localBuf, matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum;
protected float[] vec3f;
protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack;
protected int matrixMode = GL_MODELVIEW;
protected int modified = 0;
protected ProjectFloat projectFloat;
public static final int DIRTY_MODELVIEW = 1 << 0;
public static final int DIRTY_PROJECTION = 1 << 1;
public static final int DIRTY_TEXTURE = 1 << 2;
}
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