aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java
blob: 51f62a886d235d038328ecb4a0aa44e8377ef96c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
/*
 * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 */

package com.jogamp.opengl.util.glsl;

import java.io.PrintStream;
import java.nio.*;
import java.util.*;

import javax.media.opengl.*;

import com.jogamp.common.nio.Buffers;

public class ShaderUtil {
    static abstract class Impl {
        public abstract String getShaderInfoLog(GL gl, int shaderObj);
        public abstract String getProgramInfoLog(GL gl, int programObj);
        public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name);
        public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut);
        public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name);
        public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut);
        public abstract boolean isProgramStatusValid(GL gl, int programObj, int name);
        public abstract boolean isProgramValid(GL gl, int programObj);
        public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut);
        public abstract void createShader(GL gl, int type, IntBuffer shaders);
        public abstract Set<Integer> getShaderBinaryFormats(GL gl);
        public abstract boolean isShaderCompilerAvailable(GL gl);
        public abstract void shaderSource(GL gl, int shader, java.lang.String[] source);
        public abstract void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources);
        public abstract void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin);
        public abstract void compileShader(GL gl, IntBuffer shaders);
        public abstract void attachShader(GL gl, int program, IntBuffer shaders);
        public abstract void detachShader(GL gl, int program, IntBuffer shaders);
        public abstract void deleteShader(GL gl, IntBuffer shaders);

        public abstract boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType,
                                                    int binFormat, java.nio.Buffer bin,
                                                    PrintStream verboseOut);

        public abstract boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType,
                                                       java.lang.String[][] sources, 
                                                       PrintStream verboseOut);
    }

    static class GL2ES2Impl extends Impl {
        public String getShaderInfoLog(GL _gl, int shaderObj) {
            GL2ES2 gl = _gl.getGL2ES2();
            int[] infoLogLength=new int[1];
            gl.glGetShaderiv(shaderObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);

            if(infoLogLength[0]==0) {
                return "(no info log)";
            }
            int[] charsWritten=new int[1];
            byte[] infoLogBytes = new byte[infoLogLength[0]];
            gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

            return new String(infoLogBytes, 0, charsWritten[0]);
        }

        public String getProgramInfoLog(GL _gl, int programObj) {
            GL2ES2 gl = _gl.getGL2ES2();
            int[] infoLogLength=new int[1];
            gl.glGetProgramiv(programObj, GL2ES2.GL_INFO_LOG_LENGTH, infoLogLength, 0);

            if(infoLogLength[0]==0) {
                return "(no info log)";
            }
            int[] charsWritten=new int[1];
            byte[] infoLogBytes = new byte[infoLogLength[0]];
            gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);

            return new String(infoLogBytes, 0, charsWritten[0]);
        }

        public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) {
            return isShaderStatusValid(_gl, shaderObj, name, null);
        }

        public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
            GL2ES2 gl = _gl.getGL2ES2();
            int[] ires = new int[1];
            gl.glGetShaderiv(shaderObj, name, ires, 0);

            boolean res = ires[0]==1;
            if(!res && null!=verboseOut) {
                verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
            }
            return res;
        }

        public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) {
            return isShaderStatusValid(_gl, shaders, name, null);
        }

        public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
            boolean res = true;
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
            }
            return res;
        }

        public boolean isProgramStatusValid(GL _gl, int programObj, int name) {
            GL2ES2 gl = _gl.getGL2ES2();
            int[] ires = new int[1];
            gl.glGetProgramiv(programObj, name, ires, 0);

            return ires[0]==1;
        }

        public boolean isProgramValid(GL _gl, int programObj) {
            return isProgramValid(_gl, programObj, null);
        }

        public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) {
            GL2ES2 gl = _gl.getGL2ES2();
            if(!gl.glIsProgram(programObj)) {
                if(null!=verboseOut) {
                    verboseOut.println("Program name invalid: "+programObj);
                }
                return false;
            }
            if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_LINK_STATUS)) {
                if(null!=verboseOut) {
                    verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
                }
                return false;
            }
            if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) {
                // failed on APX2500 (ES2.0, no compiler) for valid programs
                gl.glValidateProgram(programObj);
                if(!isProgramStatusValid(gl, programObj, GL2ES2.GL_VALIDATE_STATUS)) {
                    if(null!=verboseOut) {
                        verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
                    }
                    return false;
                }
            }
            return true;
        }

        public void createShader(GL _gl, int type, IntBuffer shaders) {
            GL2ES2 gl = _gl.getGL2ES2();
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                shaders.put(i, gl.glCreateShader(type));
            }
        }

        private Boolean shaderCompilerAvailable = null;
        private Set<Integer> shaderBinaryFormats = null;

        public Set<Integer> getShaderBinaryFormats(GL _gl) {
            GL2ES2 gl = _gl.getGL2ES2();
            if(null==shaderBinaryFormats) {
                gl.getContext().validateCurrent();

                int[] param = new int[1];
                shaderBinaryFormats = new HashSet<Integer>();

                if (gl.isGLES2Compatible()) {
                    gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
                    int numFormats = param[0];
                    if(numFormats>0) {
                        int[] formats = new int[numFormats];
                        gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
                        for(int i=0; i<numFormats; i++) {
                            shaderBinaryFormats.add(new Integer(formats[i]));
                        }
                    }
                }
            }
            return shaderBinaryFormats;
        }


        public boolean isShaderCompilerAvailable(GL _gl) {
            GL2ES2 gl = _gl.getGL2ES2();
            if(null==shaderCompilerAvailable) {
                gl.getContext().validateCurrent();
                Set<Integer> bfs = getShaderBinaryFormats(gl);
                if(gl.isGLES2()) {
                    byte[] param = new byte[1];
                    gl.glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0);
                    boolean v = param[0]!=(byte)0x00;
                    if(!v && bfs.size()==0) {
                        // no supported binary formats, hence a compiler must be available!
                        v = true;
                    }
                    shaderCompilerAvailable = new Boolean(v);
                } else if( gl.isGL2ES2() ) {
                    shaderCompilerAvailable = new Boolean(true);
                } else {
                    throw new GLException("Invalid OpenGL profile");
                }
            }
            return shaderCompilerAvailable.booleanValue();
        }

        public void shaderSource(GL _gl, int shader, java.lang.String[] source)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            if(!isShaderCompilerAvailable(_gl)) {
                throw new GLException("No compiler is available");
            }

            int count = (null!=source)?source.length:0;
            if(count==0) {
                throw new GLException("No sources specified");
            }

            IntBuffer lengths = Buffers.newDirectIntBuffer(count);
            for(int i=0; i<count; i++) {
                lengths.put(i, source[i].length());
            }
            gl.glShaderSource(shader, count, source, lengths);
        }

        public void shaderSource(GL _gl, IntBuffer shaders, java.lang.String[][] sources)
        {
            int sourceNum = (null!=sources)?sources.length:0;
            int shaderNum = (null!=shaders)?shaders.remaining():0;
            if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
                throw new GLException("Invalid number of shaders and/or sources: shaders="+
                                      shaderNum+", sources="+sourceNum);
            }
            for(int i=0; i<sourceNum; i++) {
                shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]);
            }
        }

        public void shaderBinary(GL _gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            if(getShaderBinaryFormats(gl).size()<=0) {
                throw new GLException("No binary formats are supported");
            }

            int shaderNum = shaders.remaining();
            if(shaderNum<=0) {
                throw new GLException("No shaders specified");
            }
            if(null==bin) {
                throw new GLException("Null shader binary");
            }
            int binLength = bin.remaining();
            if(0>=binLength) {
                throw new GLException("Empty shader binary (remaining == 0)");
            }
            gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
        }

        public void compileShader(GL _gl, IntBuffer shaders)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                gl.glCompileShader(shaders.get(i));
            }
        }

        public void attachShader(GL _gl, int program, IntBuffer shaders)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                gl.glAttachShader(program, shaders.get(i));
            }
        }

        public void detachShader(GL _gl, int program, IntBuffer shaders)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                gl.glDetachShader(program, shaders.get(i));
            }
        }

        public void deleteShader(GL _gl, IntBuffer shaders)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            for (int i = shaders.position(); i < shaders.limit(); i++) {
                gl.glDeleteShader(shaders.get(i));

            }
        }

        public boolean createAndLoadShader(GL _gl, IntBuffer shader, int shaderType,
                                           int binFormat, java.nio.Buffer bin,
                                           PrintStream verboseOut)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            int err = gl.glGetError(); // flush previous errors ..
            if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
                verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err));
            }

            createShader(gl, shaderType, shader);
            err = gl.glGetError(); 
            if(err!=GL.GL_NO_ERROR) {
                throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
            }

            shaderBinary(gl, shader, binFormat, bin);

            err = gl.glGetError();
            if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
                verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err));
            }
            return err == GL.GL_NO_ERROR;
        }

        public boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType,
                                              java.lang.String[][] sources, 
                                              PrintStream verboseOut)
        {
            GL2ES2 gl = _gl.getGL2ES2();
            int err = gl.glGetError(); // flush previous errors ..
            if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
                verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err));
            }

            createShader(gl, shaderType, shader);
            err = gl.glGetError(); 
            if(err!=GL.GL_NO_ERROR) {
                throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
            }

            shaderSource(gl, shader, sources);
            err = gl.glGetError(); 
            if(err!=GL.GL_NO_ERROR) {
                throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
            }

            compileShader(gl, shader);
            err = gl.glGetError(); 
            if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
                verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
            }

            return isShaderStatusValid(gl, shader, GL2ES2.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
        }

    }

    public static String getShaderInfoLog(GL gl, int shaderObj) {
        return getImpl(gl).getShaderInfoLog(gl, shaderObj);
    }

    public static String getProgramInfoLog(GL gl, int programObj) {
        return getImpl(gl).getProgramInfoLog(gl, programObj);
    }

    public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) {
        return getImpl(gl).isShaderStatusValid(gl, shaderObj, name);
    }

    public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) {
        return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut);
    }

    public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) {
        return getImpl(gl).isShaderStatusValid(gl, shaders, name);
    }

    public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) {
        return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut);
    }

    public static boolean isProgramStatusValid(GL gl, int programObj, int name) {
        return getImpl(gl).isProgramStatusValid(gl, programObj, name);
    }

    public static boolean isProgramValid(GL gl, int programObj) {
        return getImpl(gl).isProgramValid(gl, programObj);
    }

    public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) {
        return getImpl(gl).isProgramValid(gl, programObj, verboseOut);
    }

    public static void createShader(GL gl, int type, IntBuffer shaders) {
        getImpl(gl).createShader(gl, type, shaders);
    }


    /**
     * If supported, queries the natively supported shader binary formats using 
     * {@link GL2ES2#GL_NUM_SHADER_BINARY_FORMATS} and {@link GL2ES2#GL_SHADER_BINARY_FORMATS}
     * via {@link GL2ES2#glGetIntegerv(int, int[], int)}.
     */
    public static Set<Integer> getShaderBinaryFormats(GL gl) {
        return getImpl(gl).getShaderBinaryFormats(gl);
    }

    /** Returns true if a hader compiler is available, otherwise false. */
    public static boolean isShaderCompilerAvailable(GL gl) {
        return getImpl(gl).isShaderCompilerAvailable(gl);
    }

    public static void shaderSource(GL gl, int shader, java.lang.String[] source) {
        getImpl(gl).shaderSource(gl, shader, source);
    }

    public static void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources) {
        getImpl(gl).shaderSource(gl, shaders, sources);
    }

    public static void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) {
        getImpl(gl).shaderBinary(gl, shaders, binFormat, bin);
    }

    public static void compileShader(GL gl, IntBuffer shaders) {
        getImpl(gl).compileShader(gl, shaders);
    }

    public static void attachShader(GL gl, int program, IntBuffer shaders) {
        getImpl(gl).attachShader(gl, program, shaders);
    }

    public static void detachShader(GL gl, int program, IntBuffer shaders) {
        getImpl(gl).detachShader(gl, program, shaders);
    }

    public static void deleteShader(GL gl, IntBuffer shaders) {
        getImpl(gl).deleteShader(gl, shaders);
    }

    public static boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType,
                                              int binFormat, java.nio.Buffer bin,
                                              PrintStream verboseOut) {
        return getImpl(gl).createAndLoadShader(gl, shader, shaderType, binFormat, bin, verboseOut);
    }

    public static boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType,
                                                 java.lang.String[][] sources, 
                                                 PrintStream verboseOut) {
        return getImpl(gl).createAndCompileShader(gl, shader, shaderType, sources, verboseOut);
    }

    private static Impl getImpl(GL _gl) {
        GL2ES2 gl = _gl.getGL2ES2();
        GLContext context = gl.getContext();
        Impl impl = (Impl) context.getAttachedObject(implObjectKey);
        if (impl == null) {
            impl = new GL2ES2Impl();
            context.attachObject(implObjectKey, impl);
        }
        return impl;
    }
    private static final String implObjectKey = "jogamp.opengl.glsl.ShaderUtilImpl" ;
}