1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
/*
* Copyright (c) 2003-2009 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import javax.media.nativewindow.NativeWindowException;
import java.util.List;
import javax.media.nativewindow.CapabilitiesImmutable;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.util.PropertyAccess;
import jogamp.opengl.Debug;
/** <P> The default implementation of the {@link
GLCapabilitiesChooser} interface, which provides consistent visual
selection behavior across platforms. The precise algorithm is
deliberately left loosely specified. Some properties are: </P>
<UL>
<LI> As long as there is at least one available non-null
GLCapabilities which matches the "stereo" option, will return a
valid index.
<LI> Attempts to match as closely as possible the given
GLCapabilities, but will select one with fewer capabilities (i.e.,
lower color depth) if necessary.
<LI> Prefers hardware-accelerated visuals to
non-hardware-accelerated.
<LI> If there is no exact match, prefers a more-capable visual to
a less-capable one.
<LI> If there is more than one exact match, chooses an arbitrary
one.
<LI> May select the opposite of a double- or single-buffered
visual (based on the user's request) in dire situations.
<LI> Color depth (including alpha) mismatches are weighted higher
than depth buffer mismatches, which are in turn weighted higher
than accumulation buffer (including alpha) and stencil buffer
depth mismatches.
<LI> If a valid windowSystemRecommendedChoice parameter is
supplied, chooses that instead of using the cross-platform code.
</UL>
*/
public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser {
private static final boolean DEBUG;
static {
Debug.initSingleton();
DEBUG = PropertyAccess.isPropertyDefined("jogl.debug.CapabilitiesChooser", true);
}
private final static int NO_SCORE = -9999999;
private final static int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000;
private final static int OPAQUE_MISMATCH_PENALTY = 750;
private final static int STENCIL_MISMATCH_PENALTY = 500;
private final static int MULTISAMPLE_MISMATCH_PENALTY = 500;
private final static int MULTISAMPLE_EXTENSION_MISMATCH_PENALTY = 250; // just a little drop, no scale
// Pseudo attempt to keep equal rank penalties scale-equivalent
// (e.g., stencil mismatch is 3 * accum because there are 3 accum
// components)
private final static int COLOR_MISMATCH_PENALTY_SCALE = 36;
private final static int DEPTH_MISMATCH_PENALTY_SCALE = 6;
private final static int ACCUM_MISMATCH_PENALTY_SCALE = 1;
private final static int STENCIL_MISMATCH_PENALTY_SCALE = 3;
private final static int MULTISAMPLE_MISMATCH_PENALTY_SCALE = 3;
@Override
public int chooseCapabilities(final CapabilitiesImmutable desired,
final List<? extends CapabilitiesImmutable> available,
final int windowSystemRecommendedChoice) {
if ( null == desired ) {
throw new NativeWindowException("Null desired capabilities");
}
if ( 0 == available.size() ) {
throw new NativeWindowException("Empty available capabilities");
}
final GLCapabilitiesImmutable gldes = (GLCapabilitiesImmutable) desired;
final int availnum = available.size();
if (DEBUG) {
ExceptionUtils.dumpStack(System.err);
System.err.println("Desired: " + gldes);
System.err.println("Available: " + availnum);
for (int i = 0; i < available.size(); i++) {
System.err.println(i + ": " + available.get(i));
}
System.err.println("Window system's recommended choice: " + windowSystemRecommendedChoice);
}
if (windowSystemRecommendedChoice >= 0 &&
windowSystemRecommendedChoice < availnum &&
null != available.get(windowSystemRecommendedChoice)) {
if (DEBUG) {
System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice);
System.err.println(available.get(windowSystemRecommendedChoice));
}
return windowSystemRecommendedChoice;
}
// Create score array
final int[] scores = new int[availnum];
for (int i = 0; i < scores.length; i++) {
scores[i] = NO_SCORE;
}
final int gldes_samples = gldes.getNumSamples();
// Compute score for each
for (int i = 0; i < availnum; i++) {
final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i);
if (cur == null) {
continue;
}
if (gldes.isOnscreen() && !cur.isOnscreen()) {
continue; // requested onscreen, but n/a
}
if (!gldes.isOnscreen()) {
/** FBO is generic ..
if (gldes.isFBO() && !cur.isFBO()) {
continue; // requested FBO, but n/a
} */
if (gldes.isPBuffer() && !cur.isPBuffer()) {
continue; // requested pBuffer, but n/a
}
if (gldes.isBitmap() && !cur.isBitmap()) {
continue; // requested pBuffer, but n/a
}
}
if (gldes.getStereo() != cur.getStereo()) {
continue;
}
final int cur_samples = cur.getNumSamples() ;
int score = 0;
// Compute difference in color depth
// (Note that this decides the direction of all other penalties)
score += (COLOR_MISMATCH_PENALTY_SCALE *
((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) -
(gldes.getRedBits() + gldes.getGreenBits() + gldes.getBlueBits() + gldes.getAlphaBits())));
// Compute difference in depth buffer depth
score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) *
Math.abs(cur.getDepthBits() - gldes.getDepthBits()));
// Compute difference in accumulation buffer depth
score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) *
Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) -
(gldes.getAccumRedBits() + gldes.getAccumGreenBits() + gldes.getAccumBlueBits() + gldes.getAccumAlphaBits())));
// Compute difference in stencil bits
score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - gldes.getStencilBits());
// Compute difference in multisampling bits
score += MULTISAMPLE_MISMATCH_PENALTY_SCALE * sign(score) * (cur_samples - gldes_samples);
// double buffer
if (cur.getDoubleBuffered() != gldes.getDoubleBuffered()) {
score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY;
}
// opaque
if (cur.isBackgroundOpaque() != gldes.isBackgroundOpaque()) {
score += sign(score) * OPAQUE_MISMATCH_PENALTY;
}
if ((gldes.getStencilBits() > 0) && (cur.getStencilBits() == 0)) {
score += sign(score) * STENCIL_MISMATCH_PENALTY;
}
if (gldes_samples > 0) {
if (cur_samples == 0) {
score += sign(score) * MULTISAMPLE_MISMATCH_PENALTY;
}
if (!gldes.getSampleExtension().equals(cur.getSampleExtension())) {
score += sign(score) * MULTISAMPLE_EXTENSION_MISMATCH_PENALTY;
}
}
scores[i] = score;
}
// Now prefer hardware-accelerated visuals by pushing scores of
// non-hardware-accelerated visuals out
boolean gotHW = false;
int maxAbsoluteHWScore = 0;
for (int i = 0; i < availnum; i++) {
final int score = scores[i];
if (score == NO_SCORE) {
continue;
}
final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i);
if (cur.getHardwareAccelerated()) {
final int absScore = Math.abs(score);
if (!gotHW ||
(absScore > maxAbsoluteHWScore)) {
gotHW = true;
maxAbsoluteHWScore = absScore;
}
}
}
if (gotHW) {
for (int i = 0; i < availnum; i++) {
int score = scores[i];
if (score == NO_SCORE) {
continue;
}
final GLCapabilitiesImmutable cur = (GLCapabilitiesImmutable) available.get(i);
if (!cur.getHardwareAccelerated()) {
if (score <= 0) {
score -= maxAbsoluteHWScore;
} else if (score > 0) {
score += maxAbsoluteHWScore;
}
scores[i] = score;
}
}
}
if (DEBUG) {
System.err.print("Scores: [");
for (int i = 0; i < availnum; i++) {
if (i > 0) {
System.err.print(",");
}
System.err.print(" " + i +": " + scores[i]);
}
System.err.println(" ]");
}
// Ready to select. Choose score closest to 0.
int scoreClosestToZero = NO_SCORE;
int chosenIndex = -1;
for (int i = 0; i < availnum; i++) {
final int score = scores[i];
if (score == NO_SCORE) {
continue;
}
// Don't substitute a positive score for a smaller negative score
if ((scoreClosestToZero == NO_SCORE) ||
(Math.abs(score) < Math.abs(scoreClosestToZero) &&
((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) {
scoreClosestToZero = score;
chosenIndex = i;
}
}
if (chosenIndex < 0) {
throw new NativeWindowException("Unable to select one of the provided GLCapabilities");
}
if (DEBUG) {
System.err.println("Chosen index: " + chosenIndex);
System.err.println("Chosen capabilities:");
System.err.println(available.get(chosenIndex));
}
return chosenIndex;
}
private static int sign(final int score) {
if (score < 0) {
return -1;
}
return 1;
}
}
|