aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/javax/media/opengl/GLArrayData.java
blob: b449ce232142e0dc18b1b070ea0b0a9132c7ab28 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package javax.media.opengl;

import java.nio.*;

/**
 *
 * The total number of bytes hold by the referenced buffer is:
 * getComponentSize()* getComponentNumber() * getElementNumber()
 *
 */
public interface GLArrayData {
    /**
     * Returns true if this data set is intended for a GLSL vertex shader attribute,
     * otherwise false, ie intended for fixed function vertex pointer
     */
    public boolean isVertexAttribute();

    /**
     * The index of the predefined array index, see list below,
     * or -1 in case of a shader attribute array.
     *
     * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY
     * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY
     * @see javax.media.opengl.GL2#GL_COLOR_ARRAY
     * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY
     */
    public int getIndex();

    /**
     * The name of the reflecting shader array attribute.
     */
    public String getName();

    /**
     * Set a new name for this array.
     */
    public void setName(String newName);


    /**
     * Returns the shader attribute location for this name,
     * -1 if not yet determined
     */
    public int getLocation();

    /**
     * Sets the determined location of the shader attribute
     * This is usually done within ShaderState.
     *
     * @see com.jogamp.opengl.util.glsl.ShaderState#glVertexAttribPointer(GL2ES2, GLArrayData)
     */
    public void setLocation(int v);

    /**
     * Determines whether the data is server side (VBO) and enabled,
     * or a client side array (false).
     */
    public boolean isVBO();

    /**
     * The VBO buffer offset or -1 if not a VBO
     */
    public long getVBOOffset();

    /**
     * The VBO name or -1 if not a VBO
     */
    public int getVBOName();

    /**
     * The VBO usage or -1 if not a VBO
     * @return -1 if not a GPU buffer, otherwise {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW}
     */
    public int getVBOUsage();

    /**
     * The VBO target or -1 if not a VBO
     * @return -1 if not a GPU buffer, otherwise {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER}
     */
    public int getVBOTarget();

    
    /**
     * The Buffer holding the data, may be null if a GPU buffer without client bound data
     */
    public Buffer getBuffer();

    /**
     * The number of components per element
     */
    public int getComponentNumber();

    /**
     * The component's GL data type, ie. GL_FLOAT
     */
    public int getComponentType();

    /**
     * The components size in bytes
     */
    public int getComponentSize();

    /**
     * Return the number of elements.
     */
    public int getElementNumber();

    /**
     * True, if GL shall normalize fixed point data while converting 
     * them into float
     */
    public boolean getNormalized();

    /**
     * The distance to the next payload,
     * allowing interleaved arrays.
     */
    public int getStride();

    public String toString();

    public void destroy(GL gl);

}