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/*
* Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
*/
package javax.media.opengl;
import java.nio.*;
/**
* <P>The base interface from which all GL profiles derive, providing
* checked conversion down to concrete profiles, access to the
* OpenGL context associated with the GL and extension/function
* availability queries as described below.</P>
*
* <P> While the APIs for vendor extensions are unconditionally
* exposed, the underlying functions may not be present. The method
* {@link #isFunctionAvailable} should be used to query the
* availability of any non-core function before it is used for the
* first time; for example,
* <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
* certain platforms (Windows in particular), the most "core"
* functionality is only OpenGL 1.1, so in theory any routines first
* exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
* extensions should all be queried. Calling an unavailable function
* will cause a {@link GLException} to be raised. </P>
*
* {@link #isExtensionAvailable} may also be used to determine whether
* a specific extension is available before calling the routines or
* using the functionality it exposes: for example,
* <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
* However, in this case it is up to the end user to know which
* routines or functionality are associated with which OpenGL
* extensions. It may also be used to test for the availability of a
* particular version of OpenGL: for example,
* <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
*
* <P> Exceptions to the window system extension naming rules:
*
* <UL>
*
* <LI> The memory allocators for the NVidia vertex_array_range (VAR)
* extension, in particular <code>wglAllocateMemoryNV</code> /
* <code>glXAllocateMemoryNV</code> and associated routines. {@link
* #glAllocateMemoryNV} has been provided for window system-independent
* access to VAR. {@link #isFunctionAvailable} will translate an argument
* of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
* window system-specific name. </P>
*
* <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
* platform-specific pbuffer functionality; the availability of
* pbuffers can be queried on Windows, X11 and Mac OS X platforms by
* querying {@link #isExtensionAvailable} with an argument of
* "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
*
* </UL> <P>
*
*/
public interface GLBase {
/**
* Indicates whether this GL object conforms to any of the common GL profiles.
* @return whether this GL object conforms to any of the common GL profiles
*/
public boolean isGL();
/**
* Indicates whether this GL object conforms to the GL3 profile.
* The GL3 profile reflects OpenGL versions greater or equal 3.1
* @return whether this GL object conforms to the GL3 profile
*/
public boolean isGL3();
/**
* Indicates whether this GL object conforms to the GL2 profile.
* The GL2 profile reflects OpenGL versions greater or equal 1.5
* @return whether this GL object conforms to the GL2 profile
*/
public boolean isGL2();
/**
* Indicates whether this GL object conforms to the GLES1 profile.
* @return whether this GL object conforms to the GLES1 profile
*/
public boolean isGLES1();
/**
* Indicates whether this GL object conforms to the GLES2 profile.
* @return whether this GL object conforms to the GLES2 profile
*/
public boolean isGLES2();
/**
* Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.
* @return whether this GL object conforms to one of the OpenGL ES profiles
*/
public boolean isGLES();
/**
* Indicates whether this GL object conforms to the GL2ES1 compatible profile.
* @return whether this GL object conforms to the GL2ES1 profile
*/
public boolean isGL2ES1();
/**
* Indicates whether this GL object conforms to the GL2ES2 compatible profile.
* @return whether this GL object conforms to the GL2ES2 profile
*/
public boolean isGL2ES2();
/**
* Indicates whether this GL object conforms to the GL2GL3 compatible profile.
* @return whether this GL object conforms to the GL2GL3 profile
*/
public boolean isGL2GL3();
/** Indicates whether this GL object supports GLSL. */
public boolean hasGLSL();
/**
* Casts this object to the GL interface.
* @return this object cast to the GL interface
* @throws GLException if this GLObject is not a GL implementation
*/
public GL getGL() throws GLException;
/**
* Casts this object to the GL3 interface.
* @return this object cast to the GL3 interface
* @throws GLException if this GLObject is not a GL3 implementation
*/
public GL3 getGL3() throws GLException;
/**
* Casts this object to the GL2 interface.
* @return this object cast to the GL2 interface
* @throws GLException if this GLObject is not a GL2 implementation
*/
public GL2 getGL2() throws GLException;
/**
* Casts this object to the GLES1 interface.
* @return this object cast to the GLES1 interface
* @throws GLException if this GLObject is not a GLES1 implementation
*/
public GLES1 getGLES1() throws GLException;
/**
* Casts this object to the GLES2 interface.
* @return this object cast to the GLES2 interface
* @throws GLException if this GLObject is not a GLES2 implementation
*/
public GLES2 getGLES2() throws GLException;
/**
* Casts this object to the GL2ES1 interface.
* @return this object cast to the GL2ES1 interface
* @throws GLException if this GLObject is not a GL2ES1 implementation
*/
public GL2ES1 getGL2ES1() throws GLException;
/**
* Casts this object to the GL2ES2 interface.
* @return this object cast to the GL2ES2 interface
* @throws GLException if this GLObject is not a GL2ES2 implementation
*/
public GL2ES2 getGL2ES2() throws GLException;
/**
* Casts this object to the GL2GL3 interface.
* @return this object cast to the GL2GL3 interface
* @throws GLException if this GLObject is not a GL2GL3 implementation
*/
public GL2GL3 getGL2GL3() throws GLException;
/**
* Returns the GLProfile with which this GL object is associated.
* @return the GLProfile with which this GL object is associated
*/
public GLProfile getGLProfile();
/**
* Returns the GLContext with which this GL object is associated.
* @return the GLContext with which this GL object is associated
*/
public GLContext getContext();
/**
* Returns true if the specified OpenGL core- or extension-function can be
* used successfully through this GL instance given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
* By "successfully" we mean that the function is both <i>callable</i>
* on the machine running the program and <i>available</i> on the current
* display.<P>
*
* In order to call a function successfully, the function must be both
* <i>callable</i> on the machine running the program and <i>available</i> on
* the display device that is rendering the output (note: on non-networked,
* single-display machines these two conditions are identical; on networked and/or
* multi-display machines this becomes more complicated). These conditions are
* met if the function is either part of the core OpenGL version supported by
* both the host and display, or it is an OpenGL extension function that both
* the host and display support. <P>
*
* A GL function is <i>callable</i> if it is successfully linked at runtime,
* hence the GLContext must be made current at least once.
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
* #glBindRenderbuffer(int,int)} is available).
*/
public boolean isFunctionAvailable(String glFunctionName);
/**
* Returns true if the specified OpenGL extension can be
* used successfully through this GL instance given the current host (OpenGL
* <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
*
* @param glExtensionName the name of the OpenGL extension (e.g.,
* "GL_ARB_vertex_program").
*/
public boolean isExtensionAvailable(String glExtensionName);
/** Provides a platform-independent way to specify the minimum swap
interval for buffer swaps. An argument of 0 disables
sync-to-vertical-refresh completely, while an argument of 1
causes the application to wait until the next vertical refresh
until swapping buffers. The default, which is platform-specific,
is usually either 0 or 1. This function is not guaranteed to
have an effect, and in particular only affects heavyweight
onscreen components.
@see #getSwapInterval
@throws GLException if this context is not the current
*/
public void setSwapInterval(int interval);
/** Provides a platform-independent way to get the swap
interval set by {@link #setSwapInterval}. <br>
If the interval is not set by {@link #setSwapInterval} yet,
-1 is returned, indicating that the platforms default
is being used.
@see #setSwapInterval
*/
public int getSwapInterval();
/**
* Returns an object through which platform-specific OpenGL extensions
* (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned
* object and its associated capabilities are undefined. Most
* applications will never need to call this method. It is highly
* recommended that any applications which do call this method perform
* all accesses on the returned object reflectively to guard
* themselves against changes to the implementation.
*/
public Object getPlatformGLExtensions();
/**
* Returns an object providing access to the specified OpenGL
* extension. This is intended to provide a mechanism for vendors who
* wish to provide access to new OpenGL extensions without changing
* the public API of the core package. For example, a user may request
* access to extension "GL_VENDOR_foo" and receive back an object
* which implements a vendor-specified interface which can call the
* OpenGL extension functions corresponding to that extension. It is
* up to the vendor to specify both the extension name and Java API
* for accessing it, including which class or interface contains the
* functions.
*
* <P>
*
* Note: it is the intent to add new extensions as quickly as possible
* to the core GL API. Therefore it is unlikely that most vendors will
* use this extension mechanism, but it is being provided for
* completeness.
*/
public Object getExtension(String extensionName);
}
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