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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package javax.media.opengl;
import javax.media.nativewindow.CapabilitiesImmutable;
/**
* Specifies an immutable set of OpenGL capabilities.<br>
*
* @see javax.media.opengl.GLCapabilities
* @see javax.media.nativewindow.CapabilitiesImmutable
*/
public interface GLCapabilitiesImmutable extends CapabilitiesImmutable {
/**
* One of the platform's default sample extension
* <code>EGL.EGL_SAMPLES, GLX.GLX_SAMPLES, WGLExt.WGL_SAMPLES_ARB</code>
* if available, or any other <i>known</i> fallback one, ie <code>EGLExt.EGL_COVERAGE_SAMPLES_NV</code>
*/
public static final String DEFAULT_SAMPLE_EXTENSION = "default" ;
/**
* Returns the GL profile you desire or used by the drawable.
*/
GLProfile getGLProfile();
/**
* Returns the number of bits for the accumulation
* buffer's alpha component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
*/
int getAccumAlphaBits();
/**
* Returns the number of bits for the accumulation
* buffer's blue component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
*/
int getAccumBlueBits();
/**
* Returns the number of bits for the accumulation
* buffer's green component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
*/
int getAccumGreenBits();
/**
* Returns the number of bits for the accumulation
* buffer's red component. On some systems only the accumulation
* buffer depth, which is the sum of the red, green, and blue bits,
* is considered.
*/
int getAccumRedBits();
/**
* Returns the number of depth buffer bits.
*/
int getDepthBits();
/**
* Returns whether double-buffering is requested, available or chosen.
* <p>
* Default is true.
* </p>
*/
boolean getDoubleBuffered();
/**
* Returns whether hardware acceleration is requested, available or chosen.
* <p>
* Default is true.
* </p>
*/
boolean getHardwareAccelerated();
/**
* Returns the extension for full-scene antialiasing
* (FSAA).
* <p>
* Default is {@link #DEFAULT_SAMPLE_EXTENSION}.
* </p>
*/
String getSampleExtension();
/**
* Returns whether sample buffers for full-scene antialiasing
* (FSAA) should be allocated for this drawable.
* <p>
* Default is false.
* </p>
*/
boolean getSampleBuffers();
/**
* Returns the number of sample buffers to be allocated if sample
* buffers are enabled, otherwise returns 0.
* <p>
* Default is 0 due to disable sample buffers per default.
* </p>
*/
int getNumSamples();
/**
* For pbuffers only, returns whether floating-point buffers should
* be used if available.
* <p>
* Default is false.
* </p>
*/
boolean getPbufferFloatingPointBuffers();
/**
* For pbuffers only, returns whether the render-to-texture
* extension should be used if available.
* <p>
* Default is false.
* </p>
*/
boolean getPbufferRenderToTexture();
/**
* For pbuffers only, returns whether the render-to-texture
* extension should be used.
* <p>
* Default is false.
* </p>
*/
boolean getPbufferRenderToTextureRectangle();
/**
* Returns the number of stencil buffer bits.
* <p>
* Default is 0.
* </p>
*/
int getStencilBits();
/**
* Returns whether stereo is requested, available or chosen.
* <p>
* Default is false.
* </p>
*/
boolean getStereo();
/**
* Returns whether pbuffer offscreen mode is requested, available or chosen.
* <p>
* Default is false.
* </p>
* <p>
* For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
* </p>
*/
boolean isPBuffer();
/**
* Returns whether FBO offscreen mode is requested, available or chosen.
* <p>
* Default is false.
* </p>
* <p>
* For chosen capabilities, only the selected offscreen surface is set to <code>true</code>.
* </p>
*/
boolean isFBO();
@Override
boolean equals(Object obj);
@Override
int hashCode();
@Override
String toString();
}
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