summaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/javax/media/opengl/GLContext.java
blob: c3e82e6eeb9047ceab0070d5a096dd702900070d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 *
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package javax.media.opengl;

import java.nio.IntBuffer;
import java.util.HashMap;
import java.util.IdentityHashMap;
import java.util.Iterator;
import java.util.Set;

import javax.media.nativewindow.AbstractGraphicsDevice;

import jogamp.opengl.Debug;
import jogamp.opengl.GLContextImpl;

import com.jogamp.common.os.Platform;
import com.jogamp.common.util.VersionNumber;
import com.jogamp.common.util.VersionNumberString;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.GLExtensions;
import com.jogamp.opengl.GLRendererQuirks;

/** Abstraction for an OpenGL rendering context. In order to perform
    OpenGL rendering, a context must be "made current" on the current
    thread. OpenGL rendering semantics specify that only one context
    may be current on the current thread at any given time, and also
    that a given context may be current on only one thread at any
    given time. Because components can be added to and removed from
    the component hierarchy at any time, it is possible that the
    underlying OpenGL context may need to be destroyed and recreated
    multiple times over the lifetime of a given component. This
    process is handled by the implementation, and the GLContext
    abstraction provides a stable object which clients can use to
    refer to a given context. */
public abstract class GLContext {
  
  /** 
   * If <code>true</code> (default), bootstrapping the available GL profiles 
   * will use the highest compatible GL context for each profile, 
   * hence skipping querying lower profiles if a compatible higher one is found:
   * <ul>
   *   <li>4.2-core -> 4.2-core, 3.3-core</li>
   *   <li>4.2-comp -> 4.2-comp, 3.3-comp, 2</li>
   * </ul>
   * Otherwise the dedicated GL context would be queried and used:
   * <ul>
   *   <li>4.2-core -> 4.2-core</li>
   *   <li>3.3-core -> 3.3-core</li>
   *   <li>4.2-comp -> 4.2-comp</li>
   *   <li>3.3-comp -> 3.3-comp</li>
   *   <li>3.0-comp -> 2</li>
   * </ul>
   * Using aliasing speeds up initialization about:
   * <ul>
   *   <li>Linux x86_64 - Nvidia: 28%,  700ms down to 500ms</li> 
   *   <li>Linux x86_64 - AMD   : 40%, 1500ms down to 900ms</li> 
   * <p>
   * Can be turned off with property <code>jogl.debug.GLContext.NoProfileAliasing</code>.
   * </p>
   */
  public static final boolean PROFILE_ALIASING = !Debug.isPropertyDefined("jogl.debug.GLContext.NoProfileAliasing", true);
  
  protected static final boolean FORCE_NO_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.none", true);
  protected static final boolean FORCE_MIN_FBO_SUPPORT = Debug.isPropertyDefined("jogl.fbo.force.min", true);
  
  public static final boolean DEBUG = Debug.debug("GLContext");
  public static final boolean TRACE_SWITCH = Debug.isPropertyDefined("jogl.debug.GLContext.TraceSwitch", true);
  public static final boolean DEBUG_TRACE_SWITCH = DEBUG || TRACE_SWITCH;  

  /** Reflects property jogl.debug.DebugGL. If true, the debug pipeline is enabled at context creation. */
  public static final boolean DEBUG_GL = Debug.isPropertyDefined("jogl.debug.DebugGL", true);
  /** Reflects property jogl.debug.TraceGL. If true, the trace pipeline is enabled at context creation. */
  public static final boolean TRACE_GL = Debug.isPropertyDefined("jogl.debug.TraceGL", true);

  /** Indicates that the context was not made current during the last call to {@link #makeCurrent makeCurrent}. */
  public static final int CONTEXT_NOT_CURRENT = 0;
  /** Indicates that the context was made current during the last call to {@link #makeCurrent makeCurrent}. */
  public static final int CONTEXT_CURRENT     = 1;
  /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */
  public static final int CONTEXT_CURRENT_NEW = 2;

  /* Version 1.00, i.e. GLSL 1.00 for ES 2.0. */
  public static final VersionNumber Version100 = new VersionNumber(1,  0, 0);
  /* Version 1.10, i.e. GLSL 1.10 for GL 2.0. */
  public static final VersionNumber Version110 = new VersionNumber(1, 10, 0);
  /* Version 1.20, i.e. GLSL 1.20 for GL 2.1. */
  public static final VersionNumber Version120 = new VersionNumber(1, 20, 0);
  /* Version 1.30, i.e. GLSL 1.30 for GL 3.0. */
  public static final VersionNumber Version130 = new VersionNumber(1, 30, 0);
  /* Version 1.40, i.e. GLSL 1.40 for GL 3.1. */
  public static final VersionNumber Version140 = new VersionNumber(1, 40, 0);
  /* Version 1.50, i.e. GLSL 1.50 for GL 3.2. */
  public static final VersionNumber Version150 = new VersionNumber(1, 50, 0);
  
  /** Version 3.0. As an OpenGL version, it qualifies for desktop {@link #isGL2()} only, or ES 3.0. */
  public static final VersionNumber Version300 = new VersionNumber(3, 0, 0);
  
  /** Version 3.1. As an OpenGL version, it qualifies for {@link #isGL3core()}, {@link #isGL3bc()} and {@link #isGL3()} */
  public static final VersionNumber Version310 = new VersionNumber(3, 1, 0);
  
  /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */
  public static final VersionNumber Version320 = new VersionNumber(3, 2, 0);
  
  protected static final VersionNumber Version800 = new VersionNumber(8, 0, 0);

  //
  // Cached keys, bits [0..15]
  //
  
  /** Context option bits, full bit mask covering bits [0..15], i.e. <code>0x0000FFFF</code>, {@value}. */
  protected static final int CTX_IMPL_FULL_MASK = 0x0000FFFF;
  
  /** Context option bits, cached bit mask covering 9 bits [0..8], i.e. <code>0x000001FF</code>, {@value}. Leaving 7 bits for non cached options, i.e. 9:7. */
  protected static final int CTX_IMPL_CACHE_MASK = 0x000001FF;
  
  /** <code>ARB_create_context</code> related: created via ARB_create_context. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_IS_ARB_CREATED  = 1 <<  0;
  /** <code>ARB_create_context</code> related: desktop compatibility profile. Cache key value. See {@link #isGLCompatibilityProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_PROFILE_COMPAT  = 1 <<  1;
  /** <code>ARB_create_context</code> related: desktop core profile. Cache key value. See {@link #isGLCoreProfile()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_PROFILE_CORE    = 1 <<  2;
  /** <code>ARB_create_context</code> related: ES profile. Cache key value. See {@link #isGLES()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_PROFILE_ES      = 1 <<  3;
  /** <code>ARB_create_context</code> related: flag forward compatible. Cache key value. See {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_OPTION_FORWARD  = 1 <<  4;
  /** <code>ARB_create_context</code> related: flag debug. Cache key value. See {@link #setContextCreationFlags(int)}, {@link GLAutoDrawable#setContextCreationFlags(int)}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  public static final int CTX_OPTION_DEBUG       = 1 <<  5;
  /** Context uses software rasterizer, otherwise hardware rasterizer. Cache key value. See {@link #isHardwareRasterizer()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_IMPL_ACCEL_SOFT = 1 <<  6;

  //
  // Non cached keys, bits [9..15]
  //
  
  /** <code>GL_ARB_ES2_compatibility</code> implementation related: Context is compatible w/ ES2. Not a cache key. See {@link #isGLES2Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_IMPL_ES2_COMPAT = 1 <<  9;

  /** <code>GL_ARB_ES3_compatibility</code> implementation related: Context is compatible w/ ES3. Not a cache key. See {@link #isGLES3Compatible()}, {@link #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)}. */
  protected static final int CTX_IMPL_ES3_COMPAT = 1 << 10;
  
  /** 
   * Context supports basic FBO, details see {@link #hasBasicFBOSupport()}.
   * Not a cache key.
   * @see #hasBasicFBOSupport()
   * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
   */
  protected static final int CTX_IMPL_FBO        = 1 << 11;

  /** 
   * Context supports <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points, 
   * see {@link #hasFP32CompatAPI()}.
   * Not a cache key.
   * @see #hasFP32CompatAPI()
   * @see #getAvailableContextProperties(AbstractGraphicsDevice, GLProfile)
   */
  protected static final int CTX_IMPL_FP32_COMPAT_API = 1 << 12;
  
  private static final ThreadLocal<GLContext> currentContext = new ThreadLocal<GLContext>();

  private final HashMap<String, Object> attachedObjects = new HashMap<String, Object>();

  // RecursiveLock maintains a queue of waiting Threads, ensuring the longest waiting thread will be notified at unlock.
  protected final RecursiveLock lock = LockFactory.createRecursiveLock();

  /** The underlying native OpenGL context */
  protected long contextHandle;

  protected GLContext() {
      resetStates();
  }

  protected VersionNumber ctxVersion;
  protected int ctxOptions;
  protected String ctxVersionString;
  protected VersionNumberString ctxVendorVersion;
  protected VersionNumber ctxGLSLVersion;
  private int currentSwapInterval;
  protected GLRendererQuirks glRendererQuirks;

  /** Did the drawable association changed ? see {@link GLRendererQuirks#NoSetSwapIntervalPostRetarget} */ 
  protected boolean drawableRetargeted; 
    
  protected void resetStates() {
      if (DEBUG) {
        System.err.println(getThreadName() + ": GLContext.resetStates()");
        // Thread.dumpStack();
      }
      ctxVersion = VersionNumberString.zeroVersion;
      ctxVendorVersion = VersionNumberString.zeroVersion;
      ctxOptions=0;
      ctxVersionString=null;
      ctxGLSLVersion = VersionNumber.zeroVersion;
      attachedObjects.clear();
      contextHandle=0;
      currentSwapInterval = -1;
      glRendererQuirks = null;
      drawableRetargeted = false;
  }

  /** 
   * Returns the instance of {@link GLRendererQuirks}, allowing one to determine workarounds.
   * @return instance of {@link GLRendererQuirks} if context was made current once, otherwise <code>null</code>.
   */
  public final GLRendererQuirks getRendererQuirks() { return glRendererQuirks; }
  
  /**
   * Returns true if the <code>quirk</code> exist in {@link #getRendererQuirks()}, otherwise false.
   * <p>
   * Convenience method for:
   * <pre>
   *    final GLRendererQuirks glrq = ctx.getRendererQuirks();
   *    boolean hasQuirk = null != glrq ? glrq.exist(quirk) : false ;
   * </pre>
   * </p>
   * @param quirk the quirk to be tested, e.g. {@link GLRendererQuirks#NoDoubleBufferedPBuffer}.
   * @throws IllegalArgumentException if the quirk is out of range
   */
  public final boolean hasRendererQuirk(int quirk) throws IllegalArgumentException { 
      return null != glRendererQuirks ? glRendererQuirks.exist(quirk) : false ; 
  }
  
  /**
   * Sets the read/write drawable for framebuffer operations.
   * <p>
   * If the arguments reflect the current state of this context
   * this method is a no-operation and returns the old and current {@link GLDrawable}.
   * </p>
   * <p>
   * If the context was current on this thread, it is being released before switching the drawable
   * and made current afterwards. However the user shall take extra care that not other thread
   * attempts to make this context current. Otherwise a race condition may happen.
   * </p>
   * @param readWrite The read/write drawable for framebuffer operations, maybe <code>null</code> to remove association.
   * @param setWriteOnly Only change the write-drawable, if <code>setWriteOnly</code> is <code>true</code> and 
   *                     if the {@link #getGLReadDrawable() read-drawable} differs 
   *                     from the {@link #getGLDrawable() write-drawable}. 
   *                     Otherwise set both drawables, read and write.
   * @return The previous read/write drawable
   *
   * @throws GLException in case <code>null</code> is being passed or 
   *                     this context is made current on another thread.
   *
   * @see #isGLReadDrawableAvailable()
   * @see #getGLReadDrawable()
   * @see #setGLReadDrawable()
   * @see #getGLDrawable()
   */
  public abstract GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly);
  
  /**
   * Returns the write-drawable this context uses for framebuffer operations.
   * <p>
   * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)},
   * it equals to the write-drawable (default).
   * </p> 
   * @see #setGLDrawable(GLDrawable, boolean)
   * @see #setGLReadDrawable(GLDrawable)
   */
  public abstract GLDrawable getGLDrawable();

  /**
   * Query whether using a distinguished read-drawable is supported.
   * @return true if using a read-drawable is supported with your driver/OS, otherwise false.
   */
  public abstract boolean isGLReadDrawableAvailable();

  /**
   * Set the read-Drawable for read framebuffer operations.<br>
   * The caller should query if this feature is supported via {@link #isGLReadDrawableAvailable()}.
   * <p>
   * If the context was current on this thread, it is being released before switching the drawable
   * and made current afterwards. However the user shall take extra care that not other thread
   * attempts to make this context current. Otherwise a race condition may happen.
   * </p>
   *
   * @param read the read-drawable for read framebuffer operations.
   *             If null is passed, the default write drawable will be set.
   * @return the previous read-drawable
   *
   * @throws GLException in case a read drawable is not supported or
   *                     this context is made current on another thread.
   *
   * @see #isGLReadDrawableAvailable()
   * @see #getGLReadDrawable()
   */
  public abstract GLDrawable setGLReadDrawable(GLDrawable read);

  /**
   * Returns the read-Drawable this context uses for read framebuffer operations.
   * <p>
   * If the read-drawable has not been changed manually via {@link #setGLReadDrawable(GLDrawable)},
   * it equals to the write-drawable (default).
   * </p> 
   * @see #isGLReadDrawableAvailable()
   * @see #setGLReadDrawable(javax.media.opengl.GLDrawable)
   * @see #getGLDrawable()
   */
  public abstract GLDrawable getGLReadDrawable();

  /**
   * Makes this GLContext current on the calling thread.
   * <p>
   * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported.
   * </p>
   * <p>
   * There are two return values that indicate success and one that
   * indicates failure.
   * </p>
   * <p>
   * A return value of {@link #CONTEXT_CURRENT_NEW}
   * indicates that that context has been made current for the 1st time, 
   * or that the state of the underlying context or drawable has
   * changed since the last time this context was current. 
   * In this case, the application may wish to initialize the render state.
   * </p>
   * <p>
   * A return value of {@link #CONTEXT_CURRENT} indicates that the context has
   * been made current, with its previous state restored.
   * </p>
   * <p>
   * If the context could not be made current (for example, because
   * the underlying drawable has not ben realized on the display) ,
   * a value of {@link #CONTEXT_NOT_CURRENT} is returned.
   * </p>
   * <p>
   * This method is blocking, i.e. waits until another thread has
   * released the context.
   * </p>
   * <p>
   * The drawable's surface is being locked at entry
   * and unlocked at {@link #release()}
   * </p>
   *
   * @return <ul>
   *           <li>{@link #CONTEXT_CURRENT_NEW} if the context was successfully made current the 1st time,</li> 
   *           <li>{@link #CONTEXT_CURRENT} if the context was successfully made current,</li>
   *           <li>{@link #CONTEXT_NOT_CURRENT} if the context could not be made current.</li>
   *         </ul>
   *
   * @throws GLException if synchronization is disabled and the
   * context is current on another thread, or because the context
   * could not be created or made current due to non-recoverable,
   * window system-specific errors.
   */
  public abstract int makeCurrent() throws GLException;

  /**
   * Releases control of this GLContext from the current thread.
   * <p>
   * Recursive call to {@link #release()} and hence {@link #makeCurrent()} are supported.
   * </p>
   * <p>
   * The drawable's surface is being unlocked at exit,
   * assumed to be locked by {@link #makeCurrent()}.
   * </p>
   *
   * @throws GLException if the context had not previously been made
   * current on the current thread
   */
  public abstract void release() throws GLException;

  /**
   * Copies selected groups of OpenGL state variables from the
   * supplied source context into this one. The <code>mask</code>
   * parameter indicates which groups of state variables are to be
   * copied. <code>mask</code> contains the bitwise OR of the same
   * symbolic names that are passed to the GL command {@link
   * GL#glPushAttrib glPushAttrib}. The single symbolic constant
   * {@link GL2#GL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS} can be used to
   * copy the maximum possible portion of rendering state. <P>
   *
   * Not all values for GL state can be copied. For example, pixel
   * pack and unpack state, render mode state, and select and feedback
   * state are not copied. The state that can be copied is exactly the
   * state that is manipulated by the GL command {@link
   * GL2#glPushAttrib glPushAttrib}. <P>
   *
   * On most platforms, this context may not be current to any thread,
   * including the calling thread, when this method is called. Some
   * platforms have additional requirements such as whether this
   * context or the source context must occasionally be made current
   * in order for the results of the copy to be seen; these
   * requirements are beyond the scope of this specification.
   *
   * @param source the source OpenGL context from which to copy state
   * @param mask a mask of symbolic names indicating which groups of state to copy

   * @throws GLException if an OpenGL-related error occurred
   */
  public abstract void copy(GLContext source, int mask) throws GLException;

  /**
   * Returns the GL object bound to this thread current context.
   * If no context is current, throw an GLException
   *
   * @return the current context's GL object on this thread
   * @throws GLException if no context is current
   */
  public static GL getCurrentGL() throws GLException {
    GLContext glc = getCurrent();
    if(null==glc) {
        throw new GLException(getThreadName()+": No OpenGL context current on this thread");
    }
    return glc.getGL();
  }

  /**
   * Returns this thread current context.
   * If no context is current, returns null.
   *
   * @return the context current on this thread, or null if no context
   * is current.
   */
  public static GLContext getCurrent() {
    return currentContext.get();
  }

  /**
   * @return true if this GLContext is current on this thread
   */
  public final boolean isCurrent() {
    return getCurrent() == this ;
  }

  /**
   * @throws GLException if this GLContext is not current on this thread
   */
  public final void validateCurrent() throws GLException {
    if(getCurrent() != this) {
        throw new GLException(getThreadName()+": This context is not current. Current context: "+getCurrent()+", this context "+this);
    }
  }

  /** Returns a String representation of the {@link #makeCurrent()} result. */
  public static final String makeCurrentResultToString(int res) {
      switch(res) {
          case CONTEXT_NOT_CURRENT:   return "CONTEXT_NOT_CURRENT";
          case CONTEXT_CURRENT:       return "CONTEXT_CURRENT";
          case CONTEXT_CURRENT_NEW:   return "CONTEXT_NOT_CURRENT";
          default: return "INVALID_VALUE";
      }
  }

  /**
   * Sets the thread-local variable returned by {@link #getCurrent}
   * and has no other side-effects. For use by third parties adding
   * new GLContext implementations; not for use by end users.
   */
  protected static void setCurrent(GLContext cur) {
    if( TRACE_SWITCH ) {
       if(null == cur) {
           System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - NULL");
       } else {
           System.err.println(getThreadName()+": GLContext.ContextSwitch: - setCurrent() - obj " + toHexString(cur.hashCode()) + ", ctx " + toHexString(cur.getHandle()));
       }
    }
    currentContext.set(cur);
  }

  /**
   * Destroys this OpenGL context and frees its associated
   * resources.
   * <p>
   * The context may be current w/o recursion when calling <code>destroy()</code>,
   * in which case this method destroys the context and releases the lock.
   * </p>
   */
  public abstract void destroy();

  /**
   * Returns the implementing root GL instance of this GLContext's GL object, 
   * considering a wrapped pipelined hierarchy, see {@link GLBase#getDownstreamGL()}.
   * @throws GLException if the root instance is not a GL implementation
   * @see GLBase#getRootGL()
   * @see GLBase#getDownstreamGL()
   * @see #getGL()
   * @see #setGL(GL)
   */
  public abstract GL getRootGL();
  
  /**
   * Returns the GL pipeline object for this GLContext.
   *
   * @return the aggregated GL instance, or null if this context was not yet made current.
   */
  public abstract GL getGL();

  /**
   * Sets the GL pipeline object for this GLContext.
   *
   * @return the set GL pipeline or null if not successful
   */
  public abstract GL setGL(GL gl);

  /**
   * Returns the underlying native OpenGL context handle
   */
  public final long getHandle() { return contextHandle; }

  /**
   * Indicates whether the underlying native OpenGL context has been created.
   */
  public final boolean isCreated() {
    return 0 != contextHandle;
  }

  /**
   * Returns the attached user object for the given name to this GLContext.
   */
  public final Object getAttachedObject(String name) {
    return attachedObjects.get(name);
  }

  /**
   * Sets the attached user object for the given name to this GLContext.
   * Returns the previously set object or null.
   */
  public final Object attachObject(String name, Object obj) {
    return attachedObjects.put(name, obj);
  }

  public final Object detachObject(String name) {
      return attachedObjects.remove(name);
  }

  /**
   * Classname, GL, GLDrawable
   */
  @Override
  public String toString() {
    StringBuilder sb = new StringBuilder();
    sb.append(getClass().getSimpleName());
    sb.append(" [");
    this.append(sb);
    sb.append("] ");
    return sb.toString();
  }

  public final StringBuilder append(StringBuilder sb) {
    sb.append("Version ").append(getGLVersion()).append(" [GL ").append(getGLVersionNumber()).append(", vendor ").append(getGLVendorVersionNumber());
    sb.append("], options 0x");
    sb.append(Integer.toHexString(ctxOptions));
    sb.append(", this ");
    sb.append(toHexString(hashCode()));
    sb.append(", handle ");
    sb.append(toHexString(contextHandle));
    sb.append(", ");
    sb.append(getGL());
    sb.append(",\n\t quirks: ");
    if(null != glRendererQuirks) {
        glRendererQuirks.toString(sb);
    } else {
        sb.append("n/a");
    }
    if(getGLDrawable()!=getGLReadDrawable()) {
        sb.append(",\n\tRead Drawable : ");
        sb.append(getGLReadDrawable());
        sb.append(",\n\tWrite Drawable: ");
        sb.append(getGLDrawable());
    } else {
        sb.append(",\n\tDrawable: ");
        sb.append(getGLDrawable());
    }
    return sb;
  }

  /**
   * Returns true if the specified OpenGL core- or extension-function can be
   * successfully called using this GL context given the current host (OpenGL
   * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
   *
   * See {@link GL#isFunctionAvailable(String)} for more details.
   *
   * @param glFunctionName the name of the OpenGL function (e.g., use
   * "glPolygonOffsetEXT" or "glPolygonOffset" to check if the {@link
   * javax.media.opengl.GL#glPolygonOffset(float,float)} is available).
   */
  public abstract boolean isFunctionAvailable(String glFunctionName);

  /**
   * Returns true if the specified OpenGL extension can be
   * successfully called using this GL context given the current host (OpenGL
   * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
   *
   * See {@link GL#isExtensionAvailable(String)} for more details.
   *
   * @param glExtensionName the name of the OpenGL extension (e.g.,
   * "GL_VERTEX_PROGRAM_ARB").
   */
  public abstract boolean isExtensionAvailable(String glExtensionName);

  /** Returns the number of platform extensions */
  public abstract int getPlatformExtensionCount();

  /** Returns a non-null (but possibly empty) string containing the
      space-separated list of available platform-dependent (e.g., WGL,
      GLX) extensions. Can only be called while this context is
      current. */
  public abstract String getPlatformExtensionsString();

  /** Returns the number of OpenGL extensions */
  public abstract int getGLExtensionCount();

  /** Returns a non-null (but possibly empty) string containing the
      space-separated list of available extensions.
      Can only be called while this context is current.
      This is equivalent to
      {@link javax.media.opengl.GL#glGetString(int) glGetString}({@link javax.media.opengl.GL#GL_EXTENSIONS GL_EXTENSIONS})
   */
  public abstract String getGLExtensionsString();

  /**
   * @return Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}.
   */
  public abstract int getContextCreationFlags();

  /**
   * @param flags Additional context creation flags, supported: {@link GLContext#CTX_OPTION_DEBUG}.
   *              Unsupported flags are masked out.
   *              Only affects this context state if not created yet via {@link #makeCurrent()}.
   * @see #enableGLDebugMessage(boolean)
   * @see GLAutoDrawable#setContextCreationFlags(int)
   */
  public abstract void setContextCreationFlags(int flags);

  /**
   * Returns a valid OpenGL version string, ie<br>
   * <pre>
   *     major.minor ([option]?[options,]*) - gl-version
   * </pre><br>
   *
   * <ul>
   *   <li> options
   *   <ul>
   *     <li> <code>ES profile</code> ES profile</li>
   *     <li> <code>Compatibility profile</code> Compatibility profile including fixed function pipeline and deprecated functionality</li>
   *     <li> <code>Core profile</code> Core profile</li>
   *     <li> <code>forward</code> Forward profile excluding deprecated functionality</li>
   *     <li> <code>arb</code> refers to an ARB_create_context created context</li>
   *     <li> <code>debug</code> refers to a debug context</li>
   *     <li> <code>ES2 compatible</code> refers to an ES2 compatible implementation</li>
   *     <li> <code>software</code> refers to a software implementation of the rasterizer</li>
   *     <li> <code>hardware</code> refers to a hardware implementation of the rasterizer</li>
   *   </ul></li>
   *   <li> <i>gl-version</i> the GL_VERSION string</li>
   * </ul>
   *
   * e.g.:
   * <table border="0">
   * <tr> <td></td> <td></td> </tr>
   * <tr>
   * <td>row 2, cell 1</td>
   * <td>row 2, cell 2</td>
   * </tr>
   * </table>
   *
   * <table border="0">
   *     <tr><td></td>   <td>ES2</td>  <td><code>2.0 (ES profile, ES2 compatible, hardware) - 2.0 ES Profile</code></td></tr>
   *     <tr><td>ATI</td><td>GL2</td>  <td><code>3.0 (Compatibility profile, arb, hardware) - 3.2.9704 Compatibility Profile Context</code></td></tr>
   *     <tr><td>ATI</td><td>GL3</td>  <td><code>3.3 (Core profile, any, new, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr>
   *     <tr><td>ATI</td><td>GL3bc</td><td><code>3.3 (Compatibility profile, arb, hardware) - 1.4 (3.2.9704 Compatibility Profile Context)</code></td></tr>
   *     <tr><td>NV</td><td>GL2</td>   <td><code>3.0 (Compatibility profile, arb, hardware) - 3.0.0 NVIDIA 195.36.07.03</code></td></tr>
   *     <tr><td>NV</td><td>GL3</td>   <td><code>3.3 (Core profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr>
   *     <tr><td>NV</td><td>GL3bc</td> <td><code>3.3 (Compatibility profile, arb, hardware) - 3.3.0 NVIDIA 195.36.07.03</code></td></tr>
   *     <tr><td>NV</td><td>GL2</td>   <td><code>3.0 (Compatibility profile, arb, ES2 compatible, hardware) - 3.0.0 NVIDIA 290.10</code></td></tr>
   * </table>
   */
  public final String getGLVersion() {
    return ctxVersionString;
  }

  /**
   * Returns this context OpenGL version. 
   * @see #getGLSLVersionNumber() 
   **/
  public final VersionNumber getGLVersionNumber() { return ctxVersion; }
  /** 
   * Returns the vendor's version, i.e. version number at the end of <code>GL_VERSION</code> not being the GL version.
   * <p>
   * In case no such version exists within <code>GL_VERSION</code>, 
   * the {@link VersionNumberString#zeroVersion zero version} instance is returned.
   * </p> 
   * <p>
   * The vendor's version is usually the vendor's OpenGL driver version.
   * </p>
   */
  public final VersionNumberString getGLVendorVersionNumber() { return ctxVendorVersion; }
  public final boolean isGLCompatibilityProfile() { return ( 0 != ( CTX_PROFILE_COMPAT & ctxOptions ) ); }
  public final boolean isGLCoreProfile()          { return ( 0 != ( CTX_PROFILE_CORE   & ctxOptions ) ); }
  public final boolean isGLForwardCompatible()    { return ( 0 != ( CTX_OPTION_FORWARD & ctxOptions ) ); }
  public final boolean isGLDebugEnabled()         { return ( 0 != ( CTX_OPTION_DEBUG   & ctxOptions ) ); }
  public final boolean isCreatedWithARBMethod()   { return ( 0 != ( CTX_IS_ARB_CREATED & ctxOptions ) ); }

  /**
   * Returns the matching GLSL version number, queried by this context GL
   * via {@link GL2ES2#GL_SHADING_LANGUAGE_VERSION} if &ge; ES2.0 or GL2.0,
   * otherwise a static match is being utilized.
   * <p>
   * The context must have been current once, 
   * otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned. 
   * </p>
   * <p>
   * Examples w/ <code>major.minor</code>: 
   * <pre>
   *    1.00 (ES 2.0), 1.10 (GL 2.0), 1.20 (GL 2.1), 1.50 (GL 3.2), 
   *    3.30 (GL 3.3), 4.00 (GL 4.0), 4.10 (GL 4.1), 4.20 (GL 4.2)
   * </pre >
   * </p>
   * <p>
   * <i>Matching</i> could also refer to the maximum GLSL version usable by this context
   * since <i>normal</i> GL implementations are capable of using a lower GLSL version as well.
   * The latter is not true on OSX w/ a GL3 context. 
   * </p>
   * 
   * @return GLSL version number if context has been made current at least once, 
   *         otherwise the {@link VersionNumberString#zeroVersion zero version} instance is returned.
   *            
   * @see #getGLVersionNumber()
   */
  public final VersionNumber getGLSLVersionNumber() {
      return ctxGLSLVersion;
  }
  
  /**
   * Returns the GLSL version string as to be used in a shader program, including a terminating newline '\n',
   * i.e. for desktop
   * <pre>
   *    #version 110
   *    ..
   *    #version 150
   *    #version 330
   *    ...
   * </pre>
   * And for ES:
   * <pre>
   *    #version 100
   *    #version 300 es
   *    ..
   * </pre>
   * <p>
   * If context has not been made current yet, a string of zero length is returned.
   * </p>
   * @see #getGLSLVersionNumber()
   */
  public final String getGLSLVersionString() {
      if( ctxGLSLVersion.isZero() ) {
          return "";
      }
      final int minor = ctxGLSLVersion.getMinor();
      final String esSuffix = isGLES() && ctxGLSLVersion.compareTo(Version300) >= 0 ? " es" : ""; 
      return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + esSuffix + "\n" ;
  }
  
  protected static final VersionNumber getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions) {
      if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) {
          if( 3 > glMajorVersion ) {
              return Version100;           // ES 2.0  ->  GLSL 1.00
          }
      } else if( 1 == glMajorVersion ) {
          return Version110;               // GL 1.x  ->  GLSL 1.10
      } else if( 2 == glMajorVersion ) {
          switch ( glMinorVersion ) {
              case 0:  return Version110;  // GL 2.0  ->  GLSL 1.10
              default: return Version120;  // GL 2.1  ->  GLSL 1.20
          }
      } else if( 3 == glMajorVersion && 2 >= glMinorVersion ) {
          switch ( glMinorVersion ) {
              case 0:  return Version130;  // GL 3.0  ->  GLSL 1.30
              case 1:  return Version140;  // GL 3.1  ->  GLSL 1.40
              default: return Version150;  // GL 3.2  ->  GLSL 1.50 
          }
      }
      // The new default: GL >= 3.3, ES >= 3.0
      return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N  ->  GLSL M.N
  }
  
  /**
   * @return true if this context is an ES2 context or implements
   *         the extension <code>GL_ARB_ES3_compatibility</code> or <code>GL_ARB_ES2_compatibility</code>, otherwise false
   */
  public final boolean isGLES2Compatible() {
      return 0 != ( ctxOptions & ( CTX_IMPL_ES3_COMPAT | CTX_IMPL_ES2_COMPAT ) ) ;
  }

  /**
   * @return true if this context is an ES3 context or implements
   *         the extension <code>GL_ARB_ES3_compatibility</code>, otherwise false
   */
  public final boolean isGLES3Compatible() {
      return 0 != ( ctxOptions & CTX_IMPL_ES3_COMPAT ) ;
  }

  /** 
   * @return true if impl. is a hardware rasterizer, otherwise false.
   * @see #isHardwareRasterizer(AbstractGraphicsDevice, GLProfile)
   * @see GLProfile#isHardwareRasterizer() 
   */
  public final boolean isHardwareRasterizer() {
      return 0 == ( ctxOptions & CTX_IMPL_ACCEL_SOFT ) ;
  }
  
  /**
   * @return true if context supports GLSL, i.e. is either {@link #isGLES2()}, {@link #isGL3()} or {@link #isGL2()} <i>and</i> major-version > 1.
   * @see GLProfile#hasGLSL() 
   */
  public final boolean hasGLSL() {
      return isGLES2() ||
             isGL3() ||
             isGL2() && ctxVersion.getMajor()>1 ;
  }

  /** 
   * Returns <code>true</code> if basic FBO support is available, otherwise <code>false</code>.
   * <p>
   * Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= core 3.0 or implements the extensions
   * <code>GL_ARB_ES2_compatibility</code>, <code>GL_ARB_framebuffer_object</code>, <code>GL_EXT_framebuffer_object</code> or <code>GL_OES_framebuffer_object</code>.
   * </p>
   * <p>
   * Basic FBO support may only include one color attachment and no multisampling,
   * as well as limited internal formats for renderbuffer.
   * </p>
   * @see #CTX_IMPL_FBO
   */
  public final boolean hasBasicFBOSupport() {
      return 0 != ( ctxOptions & CTX_IMPL_FBO ) ;
  }

  /** 
   * Returns <code>true</code> if <code>OES_single_precision</code>, fp32, fixed function point (FFP) compatibility entry points available, 
   * otherwise <code>false</code>.
   * @see #CTX_IMPL_FP32_COMPAT_API
   */
  public final boolean hasFP32CompatAPI() {
      return 0 != ( ctxOptions & CTX_IMPL_FP32_COMPAT_API ) ;
  }
  
  /** 
   * Returns <code>true</code> if full FBO support is available, otherwise <code>false</code>.
   * <p>
   * Full FBO is supported if the context is either GL >= core 3.0 or implements the extensions
   * <code>ARB_framebuffer_object</code>, or all of
   * <code>EXT_framebuffer_object</code>, <code>EXT_framebuffer_multisample</code>, 
   * <code>EXT_framebuffer_blit</code>, <code>GL_EXT_packed_depth_stencil</code>.
   * </p>
   * <p>
   * Full FBO support includes multiple color attachments and multisampling.
   * </p>
   */
  public final boolean hasFullFBOSupport() {        
      return hasBasicFBOSupport() && !hasRendererQuirk(GLRendererQuirks.NoFullFBOSupport) &&
             ( isGL3() ||                                                         // GL >= 3.0                
               isExtensionAvailable(GLExtensions.ARB_framebuffer_object) ||       // ARB_framebuffer_object
               ( isExtensionAvailable(GLExtensions.EXT_framebuffer_object) &&     // All EXT_framebuffer_object*
                 isExtensionAvailable(GLExtensions.EXT_framebuffer_multisample) &&
                 isExtensionAvailable(GLExtensions.EXT_framebuffer_blit) &&
                 isExtensionAvailable(GLExtensions.EXT_packed_depth_stencil)
               )
             ) ;
  }
  
  /**
   * Returns the maximum number of FBO RENDERBUFFER samples
   * if {@link #hasFullFBOSupport() full FBO is supported}, otherwise false. 
   */
  public final int getMaxRenderbufferSamples() {
      if( hasFullFBOSupport() ) {
          final GL gl = getGL();
          final int[] val = new int[] { 0 } ;
          try {
              gl.glGetIntegerv(GL2GL3.GL_MAX_SAMPLES, val, 0);
              final int glerr = gl.glGetError();
              if(GL.GL_NO_ERROR == glerr) {
                  return val[0];
              } else if(DEBUG) {
                  System.err.println("GLContext.getMaxRenderbufferSamples: GL_MAX_SAMPLES query GL Error 0x"+Integer.toHexString(glerr));
              }
          } catch (GLException gle) { gle.printStackTrace(); }
      }
      return 0;
  }
  
  /** Note: The GL impl. may return a const value, ie {@link GLES2#isNPOTTextureAvailable()} always returns <code>true</code>. */
  public boolean isNPOTTextureAvailable() {
      return isGL3() || isGLES2Compatible() || isExtensionAvailable(GLExtensions.ARB_texture_non_power_of_two);
  }

  public boolean isTextureFormatBGRA8888Available() {
      return isGL2GL3() ||
             isExtensionAvailable(GLExtensions.EXT_texture_format_BGRA8888) ||
             isExtensionAvailable(GLExtensions.IMG_texture_format_BGRA8888) ;
  }

  /** 
   * Indicates whether this GLContext is capable of GL4bc.  <p>Includes [ GL4bc ].</p>
   * @see GLProfile#isGL4bc() 
   */
  public final boolean isGL4bc() {
      return 0 != (ctxOptions & CTX_IS_ARB_CREATED) &&
             0 != (ctxOptions & CTX_PROFILE_COMPAT) &&
             ctxVersion.getMajor() >= 4;
  }

  /** 
   * Indicates whether this GLContext is capable of GL4.    <p>Includes [ GL4bc, GL4 ].</p>
   * @see GLProfile#isGL4() 
   */
  public final boolean isGL4() {
      return 0 != (ctxOptions & CTX_IS_ARB_CREATED) &&
             0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) &&
             ctxVersion.getMajor() >= 4;
  }

  /** 
   * Indicates whether this GLContext uses a GL4 core profile. <p>Includes [ GL4 ].</p>
   */
  public final boolean isGL4core() {
      return 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) &&
             0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
             ctxVersion.getMajor() >= 4;
  }
  
  /** 
   * Indicates whether this GLContext is capable of GL3bc.  <p>Includes [ GL4bc, GL3bc ].</p>
   * @see GLProfile#isGL3bc() 
   */
  public final boolean isGL3bc() {
      return 0 != (ctxOptions & CTX_IS_ARB_CREATED) &&
             0 != (ctxOptions & CTX_PROFILE_COMPAT) &&
             ctxVersion.compareTo(Version310) >= 0 ;
  }

  /** 
   * Indicates whether this GLContext is capable of GL3.    <p>Includes [ GL4bc, GL4, GL3bc, GL3 ].</p>
   * @see GLProfile#isGL3() 
   */
  public final boolean isGL3() {
      return 0 != (ctxOptions & CTX_IS_ARB_CREATED) &&
             0 != (ctxOptions & (CTX_PROFILE_COMPAT|CTX_PROFILE_CORE)) &&
             ctxVersion.compareTo(Version310) >= 0 ;
  }  
  
  /** 
   * Indicates whether this GLContext uses a GL3 core profile. <p>Includes [ GL4, GL3 ].</p>
   */
  public final boolean isGL3core() {
      return 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) &&
             0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
             ctxVersion.compareTo(Version310) >= 0;
  }
  
  /** 
   * Indicates whether this GLContext uses a GL core profile. <p>Includes [ GL4, GL3, GLES3, GL2ES2 ].</p>
   */
  public final boolean isGLcore() {
      return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 2 ) ||
             ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) &&
               0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
               ctxVersion.compareTo(Version310) >= 0
             ) ;
  }
  
  /** 
   * Indicates whether this GLContext's native profile does not implement a default <i>vertex array object</i> (VAO), 
   * starting w/ OpenGL 3.1 core and GLES3.
   * <p>Includes [ GL4, GL3, GLES3 ].</p>
   * <pre>
     Due to GL 3.1 core spec: E.1. DEPRECATED AND REMOVED FEATURES (p 296),
            GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331)
     there is no more default VAO buffer 0 bound, hence generating and binding one
     to avoid INVALID_OPERATION at VertexAttribPointer. 
     More clear is GL 4.3 core spec: 10.4 (p 307).
   * </pre>
   * <pre>
     GLES3 is included, since upcoming ES releases &gt; 3.0 may behave the same:
            GL ES 3.0 spec F.1. Legacy Features (p 322).
   * </pre>
   * <p>
   * If no default VAO is implemented in the native OpenGL profile,
   * an own default VAO is being used, see {@link #getDefaultVAO()}.
   * </p>
   * @see #getDefaultVAO()
   */
  public final boolean hasNoDefaultVAO() {
      return ( 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ) ||
             ( 0 != ( ctxOptions & CTX_IS_ARB_CREATED ) &&
               0 != ( ctxOptions & CTX_PROFILE_CORE ) &&
               ctxVersion.compareTo(Version310) >= 0
             ) ;
  }
  
  /**
   * If this GLContext does not implement a default VAO, see {@link #hasNoDefaultVAO()},
   * an <i>own default VAO</i> will be created and bound at context creation.
   * <p>
   * If this GLContext does implement a default VAO, i.e. {@link #hasNoDefaultVAO()}
   * returns <code>false</code>, this method returns <code>0</code>.
   * </p> 
   * <p>
   * Otherwise this method returns the VAO object name
   * representing this GLContext's <i>own default VAO</i>.  
   * </p> 
   * @see #hasNoDefaultVAO()
   */
  public abstract int getDefaultVAO();

  /** 
   * Indicates whether this GLContext is capable of GL2.    <p>Includes [ GL4bc, GL3bc, GL2  ].</p>
   * @see GLProfile#isGL2() 
   */
  public final boolean isGL2() {
      return 0 != ( ctxOptions & CTX_PROFILE_COMPAT ) && ctxVersion.getMajor()>=1 ;
  }

  /** 
   * Indicates whether this GLContext is capable of GL2GL3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GL2, GL2GL3 ].</p>
   * @see GLProfile#isGL2GL3() 
   */  
  public final boolean isGL2GL3() {
      return isGL2() || isGL3();
  }

  /** 
   * Indicates whether this GLContext is capable of GLES1.  <p>Includes [ GLES1 ].</p>
   * @see GLProfile#isGLES1() 
   */
  public final boolean isGLES1() {
      return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() == 1 ;
  }

  /**
   * Indicates whether this GLContext is capable of GLES2.  <p>Includes [ GLES3, GLES2 ].</p> 
   * @see GLProfile#isGLES2() 
   */
  public final boolean isGLES2() {
      return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 2 ;
  }

  /** 
   * Indicates whether this GLContext is capable of GLES3.  <p>Includes [ GLES3 ].</p>
   * @see GLProfile#isGLES3() 
   */
  public final boolean isGLES3() {
      return 0 != ( ctxOptions & CTX_PROFILE_ES ) && ctxVersion.getMajor() >= 3 ;
  }

  /** 
   * Indicates whether this GLContext is capable of GLES.  <p>Includes [ GLES3, GLES1, GLES2 ].</p>
   * @see GLProfile#isGLES() 
   */
  public final boolean isGLES() {
      return 0 != ( CTX_PROFILE_ES & ctxOptions ) ;
  }

  /** 
   * Indicates whether this GLContext is capable of GL2ES1. <p>Includes [ GL4bc, GL3bc, GL2, GLES1, GL2ES1 ].</p>
   * @see GLProfile#isGL2ES1() 
   */
  public final boolean isGL2ES1() {
      return isGLES1() || isGL2();
  }

  /** 
   * Indicates whether this GLContext is capable of GL2ES2. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3, GL2, GL2GL3, GL2ES2, GLES2 ].</p>
   * @see GLProfile#isGL2ES2() 
   */
  public final boolean isGL2ES2() {
      return isGLES2() || isGL2GL3();
  }

  /** 
   * Indicates whether this GLContext is capable of GL3ES3. <p>Includes [ GL4bc, GL4, GL3bc, GL3, GLES3 ].</p>
   * @see GLProfile#isGL3ES3() 
   */
  public final boolean isGL3ES3() {
      return isGL4ES3() || isGL3();
  }

  /** 
   * Indicates whether this profile is capable of GL4ES3. <p>Includes [ GL4bc, GL4, GLES3 ].</p>
   * @see GLProfile#isGL4ES3() 
   */
  public final boolean isGL4ES3() {
      return isGL4() || isGLES3() ;
  }

  /**
   * Set the swap interval of the current context and attached drawable.
   * @param interval Should be &ge; 0. 0 disables the vertical synchronization,
   *                 where &ge; 1 is the number of vertical refreshes before a swap buffer occurs.
   *                 A value &lt; 0 is ignored.
   * @return true if the operation was successful, otherwise false
   *
   * @throws GLException if the context is not current.
   */
  public final boolean setSwapInterval(int interval) throws GLException {
    validateCurrent();
    if(0<=interval) {
        if( !drawableRetargeted || !hasRendererQuirk(GLRendererQuirks.NoSetSwapIntervalPostRetarget) ) {
            if( setSwapIntervalImpl(interval) ) {
                currentSwapInterval = interval;
                return true;
            }
        }
    }
    return false;
  }
  protected boolean setSwapIntervalImpl(int interval) {
      return false;
  }
  /** Return the current swap interval.
   * <p>
   * If the context has not been made current at all,
   * the default value <code>-1</code> is returned.
   * </p>
   * <p>
   * For a valid context the default value is <code>1</code>
   * in case of an EGL based profile (ES1 or ES2) and <code>-1</code> 
   * (undefined) for desktop.
   * </p>
   */
  public final int getSwapInterval() {
    return currentSwapInterval;
  }
  protected final void setDefaultSwapInterval() {
    if(this.isGLES()) {
        currentSwapInterval = 1;
    } else {
        currentSwapInterval = -1;
    }
  }

  public final boolean queryMaxSwapGroups(int[] maxGroups, int maxGroups_offset,
                                          int[] maxBarriers, int maxBarriers_offset) {
    validateCurrent();
    return queryMaxSwapGroupsImpl(maxGroups, maxGroups_offset, maxBarriers, maxBarriers_offset);
  }
  protected boolean queryMaxSwapGroupsImpl(int[] maxGroups, int maxGroups_offset,
                                          int[] maxBarriers, int maxBarriers_offset) { return false; }
  public final boolean joinSwapGroup(int group) {
    validateCurrent();
    return joinSwapGroupImpl(group);
  }
  protected boolean joinSwapGroupImpl(int group) { /** nop per default .. **/  return false; }
  protected int currentSwapGroup = -1; // default: not set yet ..
  public int getSwapGroup() {
      return currentSwapGroup;
  }
  public final boolean bindSwapBarrier(int group, int barrier) {
    validateCurrent();
    return bindSwapBarrierImpl(group, barrier);
  }
  protected boolean bindSwapBarrierImpl(int group, int barrier) { /** nop per default .. **/  return false; }

  /** 
   * Return the framebuffer name bound to this context, 
   * see {@link GL#glBindFramebuffer(int, int)}.
   */
  public abstract int getBoundFramebuffer(int target);
  
  /** 
   * Return the default draw framebuffer name.
   * <p> 
   * May differ from it's default <code>zero</code>
   * in case an framebuffer object ({@link FBObject}) based drawable
   * is being used.
   * </p> 
   */
  public abstract int getDefaultDrawFramebuffer();
  
  /** 
   * Return the default read framebuffer name.
   * <p> 
   * May differ from it's default <code>zero</code>
   * in case an framebuffer object ({@link FBObject}) based drawable
   * is being used.
   * </p> 
   */
  public abstract int getDefaultReadFramebuffer();
  
  /** 
   * Returns the default color buffer within the current bound 
   * {@link #getDefaultReadFramebuffer()}, i.e. GL_READ_FRAMEBUFFER​,  
   * which will be used as the source for pixel reading commands, 
   * like {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)} etc.
   * <p>
   * For offscreen framebuffer objects this is {@link GL#GL_COLOR_ATTACHMENT0},
   * otherwise this is {@link GL#GL_FRONT} for single buffer configurations 
   * and {@link GL#GL_BACK} for double buffer configurations.
   * </p> 
   */
  public abstract int getDefaultReadBuffer();
  
  /** Get the default pixel data type, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */
  public abstract int getDefaultPixelDataType();
  
  /** Get the default pixel data format, as required by e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)}. */
  public abstract int getDefaultPixelDataFormat();
  
  /**
   * @return The extension implementing the GLDebugOutput feature,
   *         either <i>GL_ARB_debug_output</i> or <i>GL_AMD_debug_output</i>.
   *         If unavailable or called before initialized via {@link #makeCurrent()}, <i>null</i> is returned.
   */
  public abstract String getGLDebugMessageExtension();

  /**
   * @return the current synchronous debug behavior via
   * @see #setSynchronous(boolean)
   */
  public abstract boolean isGLDebugSynchronous();

  /**
   * Enables or disables the synchronous debug behavior via
   * {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB glEnable/glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)},
   * if extension is {@link #GL_ARB_debug_output}.
   * There is no equivalent for {@link #GL_AMD_debug_output}.
   * <p> The default is <code>true</code>, ie {@link GL2GL3#GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB}.</p>
   */
  public abstract void setGLDebugSynchronous(boolean synchronous);

  /**
   * @return true if the GLDebugOutput feature is enabled or not.
   */
  public abstract boolean isGLDebugMessageEnabled();

  /**
   * Enables or disables the GLDebugOutput feature of extension <i>GL_ARB_debug_output</i>
   * or <i>GL_AMD_debug_output</i>, if available.
   *
   * <p>To enable the GLDebugOutput feature {@link #enableGLDebugMessage(boolean) enableGLDebugMessage(true)}
   * or {@link #setContextCreationFlags(int) setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG})
   * shall be called <b>before</b> context creation via {@link #makeCurrent()}!</p>
   *
   * <p>In case {@link GLAutoDrawable} are being used,
   * {@link GLAutoDrawable#setContextCreationFlags(int) glAutoDrawable.setContextCreationFlags}({@link GLContext#CTX_OPTION_DEBUG})
   * shall be issued before context creation via {@link #makeCurrent()}!</p>
   *
   * <p>After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method.</p>
   *
   * @param enable If true enables, otherwise disables the GLDebugOutput feature.
   *
   * @throws GLException if this context is not current or GLDebugOutput registration failed (enable)
   *
   * @see #setContextCreationFlags(int)
   * @see #addGLDebugListener(GLDebugListener)
   * @see GLAutoDrawable#setContextCreationFlags(int)
   */
  public abstract void enableGLDebugMessage(boolean enable) throws GLException;

  /**
   * Add {@link GLDebugListener}.<br>
   *
   * @param listener {@link GLDebugListener} handling {@GLDebugMessage}s
   * @see #enableGLDebugMessage(boolean)
   * @see #removeGLDebugListener(GLDebugListener)
   */
  public abstract void addGLDebugListener(GLDebugListener listener);

  /**
   * Remove {@link GLDebugListener}.<br>
   *
   * @param listener {@link GLDebugListener} handling {@GLDebugMessage}s
   * @see #enableGLDebugMessage(boolean)
   * @see #addGLDebugListener(GLDebugListener)
   */
  public abstract void removeGLDebugListener(GLDebugListener listener);

  /**
   * Generic entry for {@link GL2GL3#glDebugMessageControlARB(int, int, int, int, IntBuffer, boolean)}
   * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, IntBuffer, boolean)} of the GLDebugOutput feature.
   * @see #enableGLDebugMessage(boolean)
   */
  public abstract void glDebugMessageControl(int source, int type, int severity, int count, IntBuffer ids, boolean enabled);

  /**
   * Generic entry for {@link GL2GL3#glDebugMessageControlARB(int, int, int, int, int[], int, boolean)}
   * and {@link GL2GL3#glDebugMessageEnableAMD(int, int, int, int[], int, boolean)} of the GLDebugOutput feature.
   * @see #enableGLDebugMessage(boolean)
   */
  public abstract void glDebugMessageControl(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled);

  /**
   * Generic entry for {@link GL2GL3#glDebugMessageInsertARB(int, int, int, int, int, String)}
   * and {@link GL2GL3#glDebugMessageInsertAMD(int, int, int, int, String)} of the GLDebugOutput feature.
   * @see #enableGLDebugMessage(boolean)
   */
  public abstract void glDebugMessageInsert(int source, int type, int id, int severity, String buf);

  public static final int GL_VERSIONS[][] = {
      /* 0.*/ { -1 },
      /* 1.*/ { 0, 1, 2, 3, 4, 5 },
      /* 2.*/ { 0, 1 },
      /* 3.*/ { 0, 1, 2, 3 },
      /* 4.*/ { 0, 1, 2, 3 } };

  public static final int ES_VERSIONS[][] = {
      /* 0.*/ { -1 },
      /* 1.*/ { 0, 1 },
      /* 2.*/ { 0 },
      /* 3.*/ { 0 } };

  public static final int getMaxMajor(int ctxProfile) {
      return ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ? ES_VERSIONS.length-1 : GL_VERSIONS.length-1;
  }

  public static final int getMaxMinor(int ctxProfile, int major) {
      if( 1>major ) {
          return -1;
      }
      if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) {
          if( major>=ES_VERSIONS.length ) return -1;
          return ES_VERSIONS[major].length-1;
      } else {
          if( major>=GL_VERSIONS.length ) return -1;
          return GL_VERSIONS[major].length-1;
      }
  }

  public static final boolean isValidGLVersion(int ctxProfile, int major, int minor) {
      if( 1>major || 0>minor ) {
          return false;
      }
      if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) {
          if( major>=ES_VERSIONS.length) return false;
          if( minor>=ES_VERSIONS[major].length) return false;
      } else {
          if( major>=GL_VERSIONS.length) return false;
          if( minor>=GL_VERSIONS[major].length) return false;
      }
      return true;
  }

  public static final boolean decrementGLVersion(int ctxProfile, int major[], int minor[]) {
      if(null==major || major.length<1 ||null==minor || minor.length<1) {
          throw new GLException("invalid array arguments");
      }
      int m = major[0];
      int n = minor[0];
      if( !isValidGLVersion(ctxProfile, m, n) ) {
          return false;
      }

      // decrement ..
      n -= 1;
      if(n < 0) {
          if( ( 0 != ( CTX_PROFILE_ES & ctxProfile ) ) ) {
              if( m >= 3) {
                  m -= 1;
              } else {
                  m = 0; // major decr [1,2] -> 0
              }
              n = ES_VERSIONS[m].length-1;
          } else {
              m -= 1;
              n = GL_VERSIONS[m].length-1;
          }
      }
      if( !isValidGLVersion(ctxProfile, m, n) ) {
          return false;
      }
      major[0]=m;
      minor[0]=n;

      return true;
  }

  protected static int composeBits(int a8, int b8, int c16) {
    return  ( ( a8    & 0x000000FF ) << 24 ) |
            ( ( b8    & 0x000000FF ) << 16 ) |
            ( ( c16   & 0x0000FFFF )       ) ;
  }

  private static void validateProfileBits(int bits, String argName) {
    int num = 0;
    if( 0 != ( CTX_PROFILE_COMPAT & bits ) ) { num++; }
    if( 0 != ( CTX_PROFILE_CORE   & bits ) ) { num++; }
    if( 0 != ( CTX_PROFILE_ES     & bits ) ) { num++; }
    if(1!=num) {
        throw new GLException("Internal Error: "+argName+": 1 != num-profiles: "+num);
    }
  }

  //
  // version mapping
  //

  /**
   * @see #getDeviceVersionAvailableKey(javax.media.nativewindow.AbstractGraphicsDevice, int, int)
   */
  protected static final IdentityHashMap<String, Integer> deviceVersionAvailable = new IdentityHashMap<String, Integer>();

  /**
   * @see #getUniqueDeviceString(javax.media.nativewindow.AbstractGraphicsDevice)
   */
  private static final IdentityHashMap<String, String> deviceVersionsAvailableSet = new IdentityHashMap<String, String>();

  /** clears the device/context mappings as well as the GL/GLX proc address tables. */
  protected static void shutdown() {
      deviceVersionAvailable.clear();
      deviceVersionsAvailableSet.clear();
      GLContextImpl.shutdownImpl(); // well ..
  }

  protected static boolean getAvailableGLVersionsSet(AbstractGraphicsDevice device) {
      synchronized ( deviceVersionsAvailableSet ) {
        return deviceVersionsAvailableSet.containsKey(device.getUniqueID());
      }
  }

  protected static void setAvailableGLVersionsSet(AbstractGraphicsDevice device) {
      synchronized ( deviceVersionsAvailableSet ) {
          final String devKey = device.getUniqueID();
          if( null != deviceVersionsAvailableSet.put(devKey, devKey) ) {
              throw new InternalError("Already set: "+devKey);
          }
          if (DEBUG) {
            System.err.println(getThreadName() + ": createContextARB: SET mappedVersionsAvailableSet "+devKey);
            System.err.println(GLContext.dumpAvailableGLVersions(null).toString());            
          }
      }
  }

  /** 
   * Returns a unique String object using {@link String#intern()} for the given arguments, 
   * which object reference itself can be used as a key.
   */
  protected static String getDeviceVersionAvailableKey(AbstractGraphicsDevice device, int major, int profile) {
      final String r = device.getUniqueID() + "-" + toHexString(composeBits(major, profile, 0));
      return r.intern();
  }

  /**
   * Called by {@link jogamp.opengl.GLContextImpl#createContextARBMapVersionsAvailable} not intended to be used by
   * implementations. However, if {@link #createContextARB} is not being used within
   * {@link javax.media.opengl.GLDrawableFactory#getOrCreateSharedContext(javax.media.nativewindow.AbstractGraphicsDevice)},
   * GLProfile has to map the available versions.
   *
   * @param reqMajor Key Value either 1, 2, 3 or 4
   * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   * @return the old mapped value
   *
   * @see #createContextARBMapVersionsAvailable
   */
  protected static Integer mapAvailableGLVersion(AbstractGraphicsDevice device,
                                                 int reqMajor, int profile, int resMajor, int resMinor, int resCtp)
  {
    validateProfileBits(profile, "profile");
    validateProfileBits(resCtp, "resCtp");

    if(FORCE_NO_FBO_SUPPORT) {
        resCtp &= ~CTX_IMPL_FBO ;
    }
    if(DEBUG) {
        System.err.println("GLContext.mapAvailableGLVersion: "+device+": "+getGLVersion(reqMajor, 0, profile, null)+" -> "+getGLVersion(resMajor, resMinor, resCtp, null));
        // Thread.dumpStack();
    }
    final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, profile);
    final Integer val = new Integer(composeBits(resMajor, resMinor, resCtp));
    synchronized(deviceVersionAvailable) {
        return deviceVersionAvailable.put( objectKey, val );
    }
  }

  protected static StringBuilder dumpAvailableGLVersions(StringBuilder sb) {
    if(null == sb) {
        sb = new StringBuilder();
    }
    synchronized(deviceVersionAvailable) {
        final Set<String> keys = deviceVersionAvailable.keySet();
        boolean needsSeparator = false;
        for(Iterator<String> i = keys.iterator(); i.hasNext(); ) {
            if(needsSeparator) {
                sb.append(Platform.getNewline());
            }
            final String key = i.next();
            sb.append(key).append(": ");
            final Integer valI = deviceVersionAvailable.get(key);
            if(null != valI) {
                final int bits32 = valI.intValue();
                final int major = ( bits32 & 0xFF000000 ) >> 24 ;
                final int minor = ( bits32 & 0x00FF0000 ) >> 16 ;
                final int ctp   = ( bits32 & 0x0000FFFF )       ;
                sb.append(GLContext.getGLVersion(major, minor, ctp, null));
            } else {
                sb.append("n/a");
            }
            needsSeparator = true;
        }
    }
    return sb;
  }

  /**
   * @param device the device to request whether the profile is available for
   * @param reqMajor Key Value either 1, 2, 3 or 4
   * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   * @return the available GL version as encoded with {@link #composeBits(int, int, int), otherwise <code>null</code>
   */
  protected static Integer getAvailableGLVersion(AbstractGraphicsDevice device, int reqMajor, int reqProfile)  {
    final String objectKey = getDeviceVersionAvailableKey(device, reqMajor, reqProfile);
    Integer val;
    synchronized(deviceVersionAvailable) {
        val = deviceVersionAvailable.get( objectKey );
    }
    return val;
  }
  
  /**
   * @param reqMajor Key Value either 1, 2, 3 or 4
   * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   * @param major if not null, returns the used major version
   * @param minor if not null, returns the used minor version
   * @param ctp if not null, returns the used context profile
   */
  protected static boolean getAvailableGLVersion(AbstractGraphicsDevice device, int reqMajor, int reqProfile,
                                                 int[] major, int minor[], int ctp[]) {

    final Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile);
    if(null==valI) {
        return false;
    }

    final int bits32 = valI.intValue();

    if(null!=major) {
        major[0] = ( bits32 & 0xFF000000 ) >> 24 ;
    }
    if(null!=minor) {
        minor[0] = ( bits32 & 0x00FF0000 ) >> 16 ;
    }
    if(null!=ctp) {
        ctp[0]   = ( bits32 & 0x0000FFFF )       ;
    }
    return true;
  }

  /**
   * returns the highest GLProfile string regarding the implementation version and context profile bits.
   * @throws GLException if version and context profile bits could not be mapped to a GLProfile
   */
  protected static String getGLProfile(int major, int minor, int ctp)
          throws GLException {
    if(0 != ( CTX_PROFILE_COMPAT & ctp )) {
        if(major >= 4)                            { return GLProfile.GL4bc; }
        else if(major == 3 && minor >= 1)         { return GLProfile.GL3bc; }
        else                                      { return GLProfile.GL2; }
    } else if(0 != ( CTX_PROFILE_CORE & ctp )) {
        if(major >= 4)                            { return GLProfile.GL4; }
        else if(major == 3 && minor >= 1)         { return GLProfile.GL3; }
    } else if(0 != ( CTX_PROFILE_ES & ctp )) {
        if(major == 2)                            { return GLProfile.GLES2; }
        else if(major == 1)                       { return GLProfile.GLES1; }
    }
    throw new GLException("Unhandled OpenGL version/profile: "+GLContext.getGLVersion(major, minor, ctp, null));
  }

  /**
   * Returns the GLProfile's major version number at reqMajorCTP[0] and it's context property (CTP) at reqMajorCTP[1] for availability mapping request.
   */
  protected static final void getRequestMajorAndCompat(final GLProfile glp, int[/*2*/] reqMajorCTP) {
    final GLProfile glpImpl = glp.getImpl();
    if(glpImpl.isGL4()) {
        reqMajorCTP[0]=4;
    } else if (glpImpl.isGL3()) {
        reqMajorCTP[0]=3;
    } else if (glpImpl.isGLES1()) {
        reqMajorCTP[0]=1;
    } else /* if (glpImpl.isGL2() || glpImpl.isGLES2()) */ {
        reqMajorCTP[0]=2;
    }
    if( glpImpl.isGLES() ) {
        reqMajorCTP[1]=CTX_PROFILE_ES;
    } else if( glpImpl.isGL2() ) { // incl GL3bc and GL4bc
        reqMajorCTP[1]=CTX_PROFILE_COMPAT;
    } else {
        reqMajorCTP[1]=CTX_PROFILE_CORE;
    }
  }
  
  /**
   * @param device the device the context profile is being requested for
   * @param GLProfile the GLProfile the context profile is being requested for
   * @return the GLProfile's context property (CTP) if available, otherwise <code>0</code>
   */
  protected static final int getAvailableContextProperties(final AbstractGraphicsDevice device, final GLProfile glp) {
    final int[] reqMajorCTP = new int[] { 0, 0 };
    getRequestMajorAndCompat(glp, reqMajorCTP);
    
    int _major[] = { 0 };
    int _minor[] = { 0 };
    int _ctp[] = { 0 };
    if( GLContext.getAvailableGLVersion(device, reqMajorCTP[0], reqMajorCTP[1], _major, _minor, _ctp)) {
      return _ctp[0];
    }
    return 0; // n/a
  }

  /**
   * @param device the device the profile is being requested
   * @param major Key Value either 1, 2, 3 or 4
   * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   * @return the highest GLProfile regarding availability, version and profile bits.
   */
  protected static GLProfile getAvailableGLProfile(AbstractGraphicsDevice device, int reqMajor, int reqProfile)
          throws GLException {
    int major[] = { 0 };
    int minor[] = { 0 };
    int ctp[] = { 0 };
    if(GLContext.getAvailableGLVersion(device, reqMajor, reqProfile, major, minor, ctp)) {
        return GLProfile.get(GLContext.getGLProfile(major[0], minor[0], ctp[0]));
    }
    return null;
  }

  /**
   * @param device the device the profile is being requested
   * @param major Key Value either 1, 2, 3 or 4
   * @param profile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   */
  protected static String getAvailableGLVersionAsString(AbstractGraphicsDevice device, int major, int profile) {
    int _major[] = { 0 };
    int _minor[] = { 0 };
    int _ctp[] = { 0 };
    if(getAvailableGLVersion(device, major, profile, _major, _minor, _ctp)) {
        return getGLVersion(_major[0], _minor[0], _ctp[0], null);
    }
    return null;
  }

  /**
   * Returns true if it is possible to create an <i>framebuffer object</i> (FBO).
   * <p>
   * FBO feature is implemented in OpenGL, hence it is {@link GLProfile} dependent.
   * </p> 
   * <p>
   * FBO support is queried as described in {@link #hasBasicFBOSupport()}.
   * </p>
   *
   * @param device the device to request whether FBO is available for
   * @param glp {@link GLProfile} to check for FBO capabilities
   * @see GLContext#hasBasicFBOSupport()
   */
  public static final boolean isFBOAvailable(AbstractGraphicsDevice device, GLProfile glp) {
      return 0 != ( CTX_IMPL_FBO & getAvailableContextProperties(device, glp) );
  }
  
  /**
   * @return <code>1</code> if using a hardware rasterizer, <code>0</code> if using a software rasterizer and <code>-1</code> if not determined yet. 
   * @see GLContext#isHardwareRasterizer()
   * @see GLProfile#isHardwareRasterizer() 
   */
  public static final int isHardwareRasterizer(AbstractGraphicsDevice device, GLProfile glp) {
      final int r;
      final int ctp = getAvailableContextProperties(device, glp);
      if(0 == ctp) { 
          r = -1;
      } else if( 0 == ( CTX_IMPL_ACCEL_SOFT & ctp ) ) {
          r = 1;
      } else {
          r = 0;
      }
      return r;
  }
  
  /**
   * @param device the device to request whether the profile is available for
   * @param reqMajor Key Value either 1, 2, 3 or 4
   * @param reqProfile Key Value either {@link #CTX_PROFILE_COMPAT}, {@link #CTX_PROFILE_CORE} or {@link #CTX_PROFILE_ES}
   * @param isHardware return value of one boolean, whether the profile is a hardware rasterizer or not
   * @return true if the requested GL version is available regardless of a software or hardware rasterizer, otherwise false.
   */
  protected static boolean isGLVersionAvailable(AbstractGraphicsDevice device, int reqMajor, int reqProfile, boolean isHardware[]) {
      Integer valI = getAvailableGLVersion(device, reqMajor, reqProfile);
      if(null==valI) {
          return false;
      }
      isHardware[0] = 0 == ( valI.intValue() & GLContext.CTX_IMPL_ACCEL_SOFT ) ;
      return true;
  }

  public static boolean isGLES1Available(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 1, GLContext.CTX_PROFILE_ES, isHardware);
  }

  public static boolean isGLES2Available(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 2, GLContext.CTX_PROFILE_ES, isHardware);
  }

  public static boolean isGLES3Available(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 3, GLContext.CTX_PROFILE_ES, isHardware);
  }

  public static boolean isGL4bcAvailable(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 4, CTX_PROFILE_COMPAT, isHardware);
  }

  public static boolean isGL4Available(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 4, CTX_PROFILE_CORE, isHardware);
  }

  public static boolean isGL3bcAvailable(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 3, CTX_PROFILE_COMPAT, isHardware);
  }

  public static boolean isGL3Available(AbstractGraphicsDevice device, boolean isHardware[]) {
      return isGLVersionAvailable(device, 3, CTX_PROFILE_CORE, isHardware);
  }

  public static boolean isGL2Available(AbstractGraphicsDevice device, boolean isHardware[]) {
    return isGLVersionAvailable(device, 2, CTX_PROFILE_COMPAT, isHardware);
  }

  protected static String getGLVersion(int major, int minor, int ctp, String gl_version) {
    boolean needColon = false;
    StringBuilder sb = new StringBuilder();
    sb.append(major);
    sb.append(".");
    sb.append(minor);
    sb.append(" (");
    needColon = appendString(sb, "ES profile",            needColon, 0 != ( CTX_PROFILE_ES & ctp ));
    needColon = appendString(sb, "Compat profile",        needColon, 0 != ( CTX_PROFILE_COMPAT & ctp ));
    needColon = appendString(sb, "Core profile",          needColon, 0 != ( CTX_PROFILE_CORE & ctp ));
    needColon = appendString(sb, "forward",               needColon, 0 != ( CTX_OPTION_FORWARD & ctp ));
    needColon = appendString(sb, "arb",                   needColon, 0 != ( CTX_IS_ARB_CREATED & ctp ));
    needColon = appendString(sb, "debug",                 needColon, 0 != ( CTX_OPTION_DEBUG & ctp ));
    needColon = appendString(sb, "ES2 compat",            needColon, 0 != ( CTX_IMPL_ES2_COMPAT & ctp ));
    needColon = appendString(sb, "ES3 compat",            needColon, 0 != ( CTX_IMPL_ES3_COMPAT & ctp ));
    needColon = appendString(sb, "FBO",                   needColon, 0 != ( CTX_IMPL_FBO & ctp ));
    needColon = appendString(sb, "FP32 compat-api",       needColon, 0 != ( CTX_IMPL_FP32_COMPAT_API & ctp ));
    if( 0 != ( CTX_IMPL_ACCEL_SOFT & ctp ) ) {
        needColon = appendString(sb, "software",          needColon, true);
    } else {
        needColon = appendString(sb, "hardware",          needColon, true);
    }
    sb.append(")");
    if(null!=gl_version) {
        sb.append(" - ");
        sb.append(gl_version);
    }
    return sb.toString();
  }

  //
  // internal string utils
  //

  protected static String toHexString(int hex) {
    return "0x" + Integer.toHexString(hex);
  }

  protected static String toHexString(long hex) {
    return "0x" + Long.toHexString(hex);
  }

  private static boolean appendString(StringBuilder sb, String string, boolean needColon, boolean condition) {
    if(condition) {
        if(needColon) {
            sb.append(", ");
        }
        sb.append(string);
        needColon=true;
    }
    return needColon;
  }

  protected static String getThreadName() { return Thread.currentThread().getName(); }
  
}