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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package javax.media.opengl;
import javax.media.nativewindow.*;
/** An abstraction for an OpenGL rendering target. A GLDrawable's
primary functionality is to create OpenGL contexts which can be
used to perform rendering. A GLDrawable does not automatically
create an OpenGL context, but all implementations of {@link
GLAutoDrawable} do so upon creation. */
public interface GLDrawable {
/**
* Creates a new context for drawing to this drawable that will
* optionally share display lists and other server-side OpenGL
* objects with the specified GLContext. <P>
*
* The GLContext <code>share</code> need not be associated with this
* GLDrawable and may be null if sharing of display lists and other
* objects is not desired. See the note in the overview
* documentation on
* <a href="../../../overview-summary.html#SHARING">context sharing</a>.
*/
public GLContext createContext(GLContext shareWith);
/**
* Indicates to on-screen GLDrawable implementations whether the
* underlying window has been created and can be drawn into. End
* users do not need to call this method; it is not necessary to
* call <code>setRealized</code> on a GLCanvas, a GLJPanel, or a
* GLPbuffer, as these perform the appropriate calls on their
* underlying GLDrawables internally.
*
* <P>
*
* Developers implementing new OpenGL components for various window
* toolkits need to call this method against GLDrawables obtained
* from the GLDrawableFactory via the {@link
* GLDrawableFactory#getGLDrawable
* GLDrawableFactory.getGLDrawable()} method. It must typically be
* called with an argument of <code>true</code> when the component
* associated with the GLDrawable is realized and with an argument
* of <code>false</code> just before the component is unrealized.
* For the AWT, this means calling <code>setRealized(true)</code> in
* the <code>addNotify</code> method and with an argument of
* <code>false</code> in the <code>removeNotify</code> method.
*
* <P>
*
* <code>GLDrawable</code> implementations should handle multiple
* cycles of <code>setRealized(true)</code> /
* <code>setRealized(false)</code> calls. Most, if not all, Java
* window toolkits have a persistent object associated with a given
* component, regardless of whether that component is currently
* realized. The <CODE>GLDrawable</CODE> object associated with a
* particular component is intended to be similarly persistent. A
* <CODE>GLDrawable</CODE> is intended to be created for a given
* component when it is constructed and live as long as that
* component. <code>setRealized</code> allows the
* <code>GLDrawable</code> to re-initialize and destroy any
* associated resources as the component becomes realized and
* unrealized, respectively.
*
* <P>
*
* With an argument of <code>true</code>,
* the minimum implementation shall call
* {@link NativeWindow#lockSurface() NativeWindow's lockSurface()} and if successfull:
* <ul>
* <li> Update the {@link GLCapabilities}, which are associated with
* the attached {@link NativeWindow}'s {@link AbstractGraphicsConfiguration}.</li>
* <li> Release the lock with {@link NativeWindow#unlockSurface() NativeWindow's unlockSurface()}.</li>
* </ul><br>
* This is important since {@link NativeWindow#lockSurface() NativeWindow's lockSurface()}
* ensures resolving the window/surface handles, and the drawable's {@link GLCapabilities}
* might have changed.
*
* <P>
*
* Calling this method has no other effects. For example, if
* <code>removeNotify</code> is called on a Canvas implementation
* for which a GLDrawable has been created, it is also necessary to
* destroy all OpenGL contexts associated with that GLDrawable. This
* is not done automatically by the implementation.
*/
public void setRealized(boolean realized);
/** @return true if this drawable is realized, otherwise false */
public boolean isRealized();
/** Returns the current width of this GLDrawable. */
public int getWidth();
/** Returns the current height of this GLDrawable. */
public int getHeight();
/** Swaps the front and back buffers of this drawable. For {@link
GLAutoDrawable} implementations, when automatic buffer swapping
is enabled (as is the default), this method is called
automatically and should not be called by the end user. */
public void swapBuffers() throws GLException;
/** Fetches the {@link GLCapabilities} corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.<br>
On some platforms, the pixel format is not directly associated
with the drawable; a best attempt is made to return a reasonable
value in this case. <br>
This object shall be directly associated to the attached {@link NativeWindow}'s
{@link AbstractGraphicsConfiguration}, and if changes are necessary,
they should reflect those as well.
@return A copy of the queried object.
*/
public GLCapabilities getChosenGLCapabilities();
/** Fetches the {@link GLProfile} for this drawable.
Returns the GLProfile object, no copy.
*/
public GLProfile getGLProfile();
public NativeWindow getNativeWindow();
/**
* This is the GL/Windowing drawable handle.<br>
* It is usually the {@link javax.media.nativewindow.NativeWindow#getSurfaceHandle()},
* ie the native surface handle of the underlying windowing toolkit.<br>
* However, on X11/GLX this reflects a GLXDrawable, which represents a GLXWindow, GLXPixmap, or GLXPbuffer.<br>
* On EGL, this represents the EGLSurface.<br>
*/
public long getHandle();
public GLDrawableFactory getFactory();
public String toString();
}
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