1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package javax.media.opengl;
/**
* <p>
* Declares one-shot OpenGL commands usable for injection into a {@link GLAutoDrawable},<br>
* via {@link GLAutoDrawable#invoke(boolean, javax.media.opengl.GLRunnable)}.<br>
* {@link GLAutoDrawable} executes these commands within it's {@link GLAutoDrawable#display()}
* method while the OpenGL context is current.<br>
* <p>
* This might be useful to inject OpenGL commands from an I/O event listener.
*/
public interface GLRunnable {
/**
* Initiate one-shot OpenGL commands with a valid current context,
* processed by {@link GLAutoDrawable#display()}, enqueued by
* {@link GLAutoDrawable#invoke(boolean, GLRunnable)}.
*
* @param drawable the associated drawable and current context for this call
* @return true if the GL [back] framebuffer remain intact by this runnable, otherwise false.
* If returning false and hence the impl signals an invalidated back buffer,
* another {@link GLEventListener#display(GLAutoDrawable)} call will be issued.
*/
boolean run(GLAutoDrawable drawable);
}
|