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/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import com.jogamp.graph.curve.OutlineShape;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
public class RegionRendererImpl01 extends RegionRenderer {
public RegionRendererImpl01(RenderState rs, int type, boolean uniform) {
super(rs, type, uniform);
}
private String getVertexShaderName(){
return "curverenderer01";
}
private String getFragmentShaderName(){
if(!isUniformWeight()){
return "curverenderer02";
}
return "curverenderer01";
}
protected boolean initShaderProgram(GL2ES2 gl) {
final ShaderState st = rs.getShaderState();
ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RegionRendererImpl01.class,
"shader", "shader/bin", getVertexShaderName());
ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RegionRendererImpl01.class,
"shader", "shader/bin", getFragmentShaderName());
ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
sp.add(rsFp);
sp.init(gl);
st.attachShaderProgram(gl, sp);
st.bindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME);
st.bindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME);
if(!sp.link(gl, System.err)) {
throw new GLException("RegionRenderer: Couldn't link program: "+sp);
}
st.useProgram(gl, true);
if(DEBUG) {
System.err.println("RegionRendererImpl01 initialized: " + Thread.currentThread()+" "+st);
}
return true;
}
@Override
protected void disposeImpl(GL2ES2 gl) {
super.disposeImpl(gl);
}
@Override
public void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize) {
if(!isInitialized()){
throw new GLException("RegionRendererImpl01: not initialized!");
}
int hashCode = getHashCode(outlineShape);
Region region = regions.get(hashCode);
if(null == region) {
region = createRegion(gl, outlineShape);
regions.put(hashCode, region);
}
region.render(gl, rs, vp_width, vp_height, texSize);
}
@Override
public void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize) {
if(!isInitialized()){
throw new GLException("RegionRendererImpl01: not initialized!");
}
int hashCode = getHashCode(outlineShapes);
Region region = regions.get(hashCode);
if(null == region) {
region = createRegion(gl, outlineShapes);
regions.put(hashCode, region);
}
region.render(gl, rs, vp_width, vp_height, texSize);
}
}
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