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//Copyright 2010 JogAmp Community. All rights reserved.

#if __VERSION__ >= 130
  #define attribute in
  #define varying out
#endif

#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl

void main(void)
{
    gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices;
#if 1
    gcv_CurveParam = gca_CurveParams;
#else
    if( gcv_CurveParams.x <= -10.0 ) {
        // vec4 tc = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_CurveParams.xy, gca_Vertices.z, 1);
        // gcv_CurveParams = vec3(tc.xy, gca_CurveParams.z);
        gcv_CurveParam = gca_CurveParams;
    } else {
        gcv_CurveParam = gca_CurveParams;
    }
#endif
#ifdef USE_COLOR_TEXTURE
    vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y);
    gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim;
#endif
#ifdef USE_COLOR_CHANNEL
    gcv_Color = gca_Colors;
#endif
}