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//Copyright 2010 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl
void main(void)
{
gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices;
#if 1
gcv_CurveParam = gca_CurveParams;
#else
if( gcv_CurveParams.x <= -10.0 ) {
// vec4 tc = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_CurveParams.xy, gca_Vertices.z, 1);
// gcv_CurveParams = vec3(tc.xy, gca_CurveParams.z);
gcv_CurveParam = gca_CurveParams;
} else {
gcv_CurveParam = gca_CurveParams;
}
#endif
#ifdef USE_COLOR_TEXTURE
vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y);
gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim;
#endif
#ifdef USE_COLOR_CHANNEL
gcv_Color = gca_Colors;
#endif
}
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