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//Copyright 2010-2024 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl
void main(void)
{
// gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * vec4(gca_FboVertices, 1);
gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * gca_FboVertices;
#ifdef USE_FRUSTUM_CLIPPING
gcv_ClipCoord = (gcu_PMVMatrix01[1] * gca_FboVertices).xyz; // Mv
#endif
gcv_FboTexCoord = gca_FboTexCoords;
}
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