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//Copyright 2010 JogAmp Community. All rights reserved.
#include uniforms.glsl
#include attributes.glsl
#include varyings.glsl
void main(void)
{
// gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * vec4(gca_Vertices, 1);
gl_Position = gcu_PMVMatrix[0] * gcu_PMVMatrix[1] * gca_Vertices;
gcv_TexCoord = gca_TexCoords;
}
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