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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.opengl;
import java.util.ArrayList;
import java.util.HashSet;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLRunnable;
import com.jogamp.opengl.util.Animator;
/** Encapsulates the implementation of most of the GLAutoDrawable's
methods to be able to share it between GLCanvas and GLJPanel. */
public class GLDrawableHelper {
protected static final boolean DEBUG = GLDrawableImpl.DEBUG;
private Object listenersLock = new Object();
private ArrayList<GLEventListener> listeners;
private HashSet<GLEventListener> listenersToBeInit;
private boolean autoSwapBufferMode;
private Thread skipContextReleaseThread;
private Object glRunnablesLock = new Object();
private ArrayList<GLRunnable> glRunnables;
private GLAnimatorControl animatorCtrl;
public GLDrawableHelper() {
reset();
}
public final void reset() {
synchronized(listenersLock) {
listeners = new ArrayList<GLEventListener>();
listenersToBeInit = new HashSet<GLEventListener>();
}
autoSwapBufferMode = true;
skipContextReleaseThread = null;
synchronized(glRunnablesLock) {
glRunnables = new ArrayList<GLRunnable>();
}
animatorCtrl = null;
}
@Override
public final String toString() {
StringBuilder sb = new StringBuilder();
sb.append("GLAnimatorControl: "+animatorCtrl+", ");
synchronized(listenersLock) {
sb.append("GLEventListeners num "+listeners.size()+" [");
for (int i=0; i < listeners.size(); i++) {
Object l = listeners.get(i);
sb.append(l);
sb.append("[init ");
sb.append( !listenersToBeInit.contains(l) );
sb.append("], ");
}
}
sb.append("]");
return sb.toString();
}
public final void addGLEventListener(GLEventListener listener) {
addGLEventListener(-1, listener);
}
public final void addGLEventListener(int index, GLEventListener listener) {
synchronized(listenersLock) {
if(0>index) {
index = listeners.size();
}
// GLEventListener may be added after context is created,
// hence we earmark initialization for the next display call.
listenersToBeInit.add(listener);
listeners.add(index, listener);
}
}
public final void removeGLEventListener(GLEventListener listener) {
synchronized(listenersLock) {
listeners.remove(listener);
listenersToBeInit.remove(listener);
}
}
/**
* Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)}
* to all listeners.
* @param drawable
*/
public final void dispose(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
listeners.get(i).dispose(drawable);
}
}
}
private boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) {
if(listenersToBeInit.remove(l)) {
l.init(drawable);
if(sendReshape) {
reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */, false);
}
return true;
}
return false;
}
public final void init(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
final GLEventListener listener = listeners.get(i) ;
// If make current ctx, invoked by invokGL(..), results in a new ctx, init gets called.
// This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window),
// hence the must always be initialized unconditional.
listenersToBeInit.add(listener);
if ( ! init( listener, drawable, false ) ) {
throw new GLException("GLEventListener "+listener+" already initialized: "+drawable);
}
}
}
}
public final void display(GLAutoDrawable drawable) {
displayImpl(drawable);
if(!execGLRunnables(drawable)) {
displayImpl(drawable);
}
}
private void displayImpl(GLAutoDrawable drawable) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
final GLEventListener listener = listeners.get(i) ;
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
init( listener, drawable, true ) ;
listener.display(drawable);
}
}
}
private void reshape(GLEventListener listener, GLAutoDrawable drawable,
int x, int y, int width, int height, boolean setViewport, boolean checkInit) {
if(checkInit) {
// GLEventListener may need to be init,
// in case this one is added after the realization of the GLAutoDrawable
init( listener, drawable, false ) ;
}
if(setViewport) {
drawable.getGL().glViewport(x, y, width, height);
}
listener.reshape(drawable, x, y, width, height);
}
public final void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
synchronized(listenersLock) {
for (int i=0; i < listeners.size(); i++) {
reshape((GLEventListener) listeners.get(i), drawable, x, y, width, height, 0==i, true);
}
}
}
private boolean execGLRunnables(GLAutoDrawable drawable) {
boolean res = true;
if(glRunnables.size()>0) {
// swap one-shot list asap
ArrayList<GLRunnable> _glRunnables = null;
synchronized(glRunnablesLock) {
if(glRunnables.size()>0) {
_glRunnables = glRunnables;
glRunnables = new ArrayList<GLRunnable>();
}
}
if(null!=_glRunnables) {
for (int i=0; i < _glRunnables.size(); i++) {
res = _glRunnables.get(i).run(drawable) && res;
}
}
}
return res;
}
public final void setAnimator(GLAnimatorControl animator) throws GLException {
synchronized(glRunnablesLock) {
if(animatorCtrl!=animator && null!=animator && null!=animatorCtrl) {
throw new GLException("Trying to register GLAnimatorControl "+animator+", where "+animatorCtrl+" is already registered. Unregister first.");
}
animatorCtrl = animator;
}
}
public final GLAnimatorControl getAnimator() {
synchronized(glRunnablesLock) {
return animatorCtrl;
}
}
public final boolean isExternalAnimatorRunning() {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public final boolean isAnimatorRunning() {
return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ;
}
public final boolean isExternalAnimatorAnimating() {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
public final boolean isAnimatorAnimating() {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ;
}
public final void invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) {
if( null == drawable || null == glRunnable ) {
return;
}
Throwable throwable = null;
GLRunnableTask rTask = null;
Object rTaskLock = new Object();
synchronized(rTaskLock) {
boolean deferred;
synchronized(glRunnablesLock) {
deferred = isExternalAnimatorAnimating();
if(!deferred) {
wait = false; // don't wait if exec immediatly
}
rTask = new GLRunnableTask(glRunnable,
wait ? rTaskLock : null,
wait /* catch Exceptions if waiting for result */);
glRunnables.add(rTask);
}
if( !deferred ) {
drawable.display();
} else if( wait ) {
try {
rTaskLock.wait(); // free lock, allow execution of rTask
} catch (InterruptedException ie) {
throwable = ie;
}
if(null==throwable) {
throwable = rTask.getThrowable();
}
if(null!=throwable) {
throw new RuntimeException(throwable);
}
}
}
}
public final void setAutoSwapBufferMode(boolean enable) {
autoSwapBufferMode = enable;
}
public final boolean getAutoSwapBufferMode() {
return autoSwapBufferMode;
}
/**
* @param t the thread for which context release shall be skipped, usually the animation thread,
* ie. {@link Animator#getThread()}.
* @deprecated this is an experimental feature,
* intended for measuring performance in regards to GL context switch
*/
public final void setSkipContextReleaseThread(Thread t) {
skipContextReleaseThread = t;
}
/**
* @deprecated see {@link #setSkipContextReleaseThread(Thread)}
*/
public final Thread getSkipContextReleaseThread() {
return skipContextReleaseThread;
}
private static final ThreadLocal<Runnable> perThreadInitAction = new ThreadLocal<Runnable>();
/** Principal helper method which runs a Runnable with the context
made current. This could have been made part of GLContext, but a
desired goal is to be able to implement GLAutoDrawable's in terms of
the GLContext's public APIs, and putting it into a separate
class helps ensure that we don't inadvertently use private
methods of the GLContext or its implementing classes.<br>
* <br>
* Remark: In case this method is called to dispose the GLDrawable/GLAutoDrawable,
* <code>initAction</code> shall be <code>null</code> to mark this cause.<br>
*
* @param drawable
* @param context
* @param runnable
* @param initAction
*/
public final void invokeGL(GLDrawable drawable,
GLContext context,
Runnable runnable,
Runnable initAction) {
if(null==context) {
if (DEBUG) {
Exception e = new GLException(Thread.currentThread().getName()+" Info: GLDrawableHelper " + this + ".invokeGL(): NULL GLContext");
e.printStackTrace();
}
return;
}
final boolean isDisposeAction = null==initAction ;
if( isDisposeAction && !context.isCreated() ) {
throw new GLException(Thread.currentThread().getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context is not created: "+context);
}
// Support for recursive makeCurrent() calls as well as calling
// other drawables' display() methods from within another one's
int res = GLContext.CONTEXT_NOT_CURRENT;
GLContext lastContext = GLContext.getCurrent();
Runnable lastInitAction = null;
if (lastContext != null) {
if (lastContext == context) {
res = GLContext.CONTEXT_CURRENT;
lastContext = null;
} else {
lastInitAction = perThreadInitAction.get();
lastContext.release();
}
}
/**
long t0 = System.currentTimeMillis();
long td1 = 0; // makeCurrent
long tdR = 0; // render time
long td2 = 0; // swapBuffers
long td3 = 0; // release
boolean scr = true; */
try {
if (res == GLContext.CONTEXT_NOT_CURRENT) {
res = context.makeCurrent();
}
if (res != GLContext.CONTEXT_NOT_CURRENT) {
if(!isDisposeAction) {
perThreadInitAction.set(initAction);
if (res == GLContext.CONTEXT_CURRENT_NEW) {
if (DEBUG) {
System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction");
}
initAction.run();
}
}
// tdR = System.currentTimeMillis();
// td1 = tdR - t0; // makeCurrent
if(null!=runnable) {
runnable.run();
// td2 = System.currentTimeMillis();
// tdR = td2 - tdR; // render time
if (autoSwapBufferMode && !isDisposeAction && drawable != null) {
drawable.swapBuffers();
// td3 = System.currentTimeMillis();
// td2 = td3 - td2; // swapBuffers
}
}
}
} finally {
if(res != GLContext.CONTEXT_NOT_CURRENT &&
(null == skipContextReleaseThread || Thread.currentThread()!=skipContextReleaseThread) ) {
try {
context.release();
// scr = false;
} catch (Exception e) {
}
}
// td3 = System.currentTimeMillis() - td3; // release
if (lastContext != null) {
int res2 = lastContext.makeCurrent();
if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) {
lastInitAction.run();
}
}
}
// long td0 = System.currentTimeMillis() - t0;
// System.err.println("td0 "+td0+"ms, fps "+(1.0/(td0/1000.0))+", td-makeCurrent: "+td1+"ms, td-render "+tdR+"ms, td-swap "+td2+"ms, td-release "+td3+"ms, skip ctx release: "+scr);
}
}
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