1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl;
import com.jogamp.opengl.GLRunnable;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.opengl.GLAutoDrawable;
/**
* Helper class to provide a Runnable queue implementation with a Runnable wrapper
* which notifies after execution for the <code>invokeAndWait()</code> semantics.
*/
public class GLRunnableTask implements GLRunnable {
GLRunnable runnable;
Object notifyObject;
boolean catchExceptions;
volatile boolean isExecuted;
volatile boolean isFlushed;
Throwable runnableException;
public GLRunnableTask(final GLRunnable runnable, final Object notifyObject, final boolean catchExceptions) {
this.runnable = runnable ;
this.notifyObject = notifyObject ;
this.catchExceptions = catchExceptions;
isExecuted = false;
isFlushed = false;
}
@Override
public boolean run(final GLAutoDrawable drawable) {
boolean res = true;
if(null == notifyObject) {
try {
res = runnable.run(drawable);
} catch (final Throwable t) {
runnableException = t;
if(catchExceptions) {
ExceptionUtils.dumpThrowable("", runnableException);
} else {
throw new RuntimeException(runnableException);
}
} finally {
isExecuted=true;
}
} else {
synchronized (notifyObject) {
try {
res = runnable.run(drawable);
} catch (final Throwable t) {
runnableException = t;
if(catchExceptions) {
ExceptionUtils.dumpThrowable("", runnableException);
} else {
throw new RuntimeException(runnableException);
}
} finally {
isExecuted=true;
notifyObject.notifyAll();
}
}
}
return res;
}
/**
* Simply flush this task and notify a waiting executor.
* <p>
* The executor which might have been blocked until notified
* will be unblocked and the task removed from the queue.
* </p>
*
* @see #isFlushed()
* @see #isInQueue()
*/
public void flush() {
if(!isExecuted() && null != notifyObject) {
synchronized (notifyObject) {
isFlushed=true;
notifyObject.notifyAll();
}
}
}
/**
* @return !{@link #isExecuted()} && !{@link #isFlushed()}
*/
public boolean isInQueue() { return !isExecuted && !isFlushed; }
/**
* @return whether this task has been executed.
* @see #isInQueue()
*/
public boolean isExecuted() { return isExecuted; }
/**
* @return whether this task has been flushed.
* @see #isInQueue()
*/
public boolean isFlushed() { return isFlushed; }
public Throwable getThrowable() { return runnableException; }
}
|