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/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.opengl.gl2;
import jogamp.opengl.*;
import java.nio.*;
import javax.media.opengl.*;
/**
* Tracks the creation of server-side OpenGL objects which can be
* shared between contexts. Ordinarily, when an OpenGL context is
* deleted and no other contexts are sharing server-side objects with
* it, all of the server-side objects are automatically deleted by the
* OpenGL implementation. It is not necessary for the end user to
* explicitly delete these objects. However, when the Java2D/OpenGL
* pipeline is active and frame buffer objects are being used for
* rendering, it is necessary for all OpenGL contexts created by JOGL
* to share server-side objects with the Java2D OpenGL context. This
* means that these objects "leak" into the namespace used by Java2D.
* In order to prevent memory leaks and to present the same
* programming model to the end user, it is necessary to track the
* creation and destruction of all of these server-side OpenGL objects
* and to explicitly release them when all of the JOGL-created
* contexts which can see them have been released. <P>
*
* The {@link #ref ref} and {@link #unref unref} methods should be
* used during the creation and destruction of OpenGL contexts by JOGL
* in order to update the liveness of the objects being tracked. The
* various other methods should be called by the OpenGL binding in the
* various named methods.
*/
public class GLObjectTracker {
private static final boolean DEBUG = Debug.debug("GLStatusTracker");
//----------------------------------------------------------------------
// Adders
//
// glGenBuffers
public synchronized void addBuffers(int n, IntBuffer ids) {
add(getList(BUFFERS), n, ids);
}
// glGenBuffers
public synchronized void addBuffers(int n, int[] ids, int ids_offset) {
add(getList(BUFFERS), n, ids, ids_offset);
}
// glGenBuffersARB
public synchronized void addBuffersARB(int n, IntBuffer ids) {
add(getList(BUFFERS_ARB), n, ids);
}
// glGenBuffersARB
public synchronized void addBuffersARB(int n, int[] ids, int ids_offset) {
add(getList(BUFFERS_ARB), n, ids, ids_offset);
}
// glGenFencesAPPLE
public synchronized void addFencesAPPLE(int n, IntBuffer ids) {
add(getList(FENCES_APPLE), n, ids);
}
// glGenFencesAPPLE
public synchronized void addFencesAPPLE(int n, int[] ids, int ids_offset) {
add(getList(FENCES_APPLE), n, ids, ids_offset);
}
// glGenFencesNV
public synchronized void addFencesNV(int n, IntBuffer ids) {
add(getList(FENCES_NV), n, ids);
}
// glGenFencesNV
public synchronized void addFencesNV(int n, int[] ids, int ids_offset) {
add(getList(FENCES_NV), n, ids, ids_offset);
}
// glGenFragmentShadersATI
public synchronized void addFragmentShadersATI(int start, int n) {
add(getList(FRAGMENT_SHADERS_ATI), start, n);
}
// glGenFramebuffersEXT
public synchronized void addFramebuffersEXT(int n, IntBuffer ids) {
add(getList(FRAMEBUFFERS_EXT), n, ids);
}
// glGenFramebuffersEXT
public synchronized void addFramebuffersEXT(int n, int[] ids, int ids_offset) {
add(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
}
// glGenLists
public synchronized void addLists(int start, int n) {
add(getList(LISTS), start, n);
}
// glGenOcclusionQueriesNV
public synchronized void addOcclusionQueriesNV(int n, IntBuffer ids) {
add(getList(OCCLUSION_QUERIES_NV), n, ids);
}
// glGenOcclusionQueriesNV
public synchronized void addOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
add(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
}
// glCreateProgram
public synchronized void addProgramObject(int obj) {
add(getList(PROGRAM_OBJECTS), obj, 1);
}
// glCreateProgramObjectARB
public synchronized void addProgramObjectARB(int obj) {
add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
}
// glGenProgramsARB
public synchronized void addProgramsARB(int n, IntBuffer ids) {
add(getList(PROGRAMS_ARB), n, ids);
}
// glGenProgramsARB
public synchronized void addProgramsARB(int n, int[] ids, int ids_offset) {
add(getList(PROGRAMS_ARB), n, ids, ids_offset);
}
// glGenProgramsNV
public synchronized void addProgramsNV(int n, IntBuffer ids) {
add(getList(PROGRAMS_NV), n, ids);
}
// glGenProgramsNV
public synchronized void addProgramsNV(int n, int[] ids, int ids_offset) {
add(getList(PROGRAMS_NV), n, ids, ids_offset);
}
// glGenQueries
public synchronized void addQueries(int n, IntBuffer ids) {
add(getList(QUERIES), n, ids);
}
// glGenQueries
public synchronized void addQueries(int n, int[] ids, int ids_offset) {
add(getList(QUERIES), n, ids, ids_offset);
}
// glGenQueriesARB
public synchronized void addQueriesARB(int n, IntBuffer ids) {
add(getList(QUERIES_ARB), n, ids);
}
// glGenQueriesARB
public synchronized void addQueriesARB(int n, int[] ids, int ids_offset) {
add(getList(QUERIES_ARB), n, ids, ids_offset);
}
// glGenRenderbuffersEXT
public synchronized void addRenderbuffersEXT(int n, IntBuffer ids) {
add(getList(RENDERBUFFERS_EXT), n, ids);
}
// glGenRenderbuffersEXT
public synchronized void addRenderbuffersEXT(int n, int[] ids, int ids_offset) {
add(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
}
// glCreateShader
public synchronized void addShaderObject(int obj) {
add(getList(SHADER_OBJECTS), obj, 1);
}
// glCreateShaderObjectARB
public synchronized void addShaderObjectARB(int obj) {
add(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
}
// glGenTextures
public synchronized void addTextures(int n, IntBuffer ids) {
add(getList(TEXTURES), n, ids);
}
// glGenTextures
public synchronized void addTextures(int n, int[] ids, int ids_offset) {
add(getList(TEXTURES), n, ids, ids_offset);
}
// glGenVertexArraysAPPLE
public synchronized void addVertexArraysAPPLE(int n, IntBuffer ids) {
add(getList(VERTEX_ARRAYS_APPLE), n, ids);
}
// glGenVertexArraysAPPLE
public synchronized void addVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
add(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
}
// glGenVertexShadersEXT
public synchronized void addVertexShadersEXT(int start, int n) {
add(getList(VERTEX_SHADERS_EXT), start, n);
}
//----------------------------------------------------------------------
// Removers
//
// glDeleteBuffers
public synchronized void removeBuffers(int n, IntBuffer ids) {
remove(getList(BUFFERS), n, ids);
}
// glDeleteBuffers
public synchronized void removeBuffers(int n, int[] ids, int ids_offset) {
remove(getList(BUFFERS), n, ids, ids_offset);
}
// glDeleteBuffersARB
public synchronized void removeBuffersARB(int n, IntBuffer ids) {
remove(getList(BUFFERS_ARB), n, ids);
}
// glDeleteBuffersARB
public synchronized void removeBuffersARB(int n, int[] ids, int ids_offset) {
remove(getList(BUFFERS_ARB), n, ids, ids_offset);
}
// glDeleteFencesAPPLE
public synchronized void removeFencesAPPLE(int n, IntBuffer ids) {
remove(getList(FENCES_APPLE), n, ids);
}
// glDeleteFencesAPPLE
public synchronized void removeFencesAPPLE(int n, int[] ids, int ids_offset) {
remove(getList(FENCES_APPLE), n, ids, ids_offset);
}
// glDeleteFencesNV
public synchronized void removeFencesNV(int n, IntBuffer ids) {
remove(getList(FENCES_NV), n, ids);
}
// glDeleteFencesNV
public synchronized void removeFencesNV(int n, int[] ids, int ids_offset) {
remove(getList(FENCES_NV), n, ids, ids_offset);
}
// glDeleteFragmentShaderATI
public synchronized void removeFragmentShaderATI(int obj) {
remove(getList(FRAGMENT_SHADERS_ATI), obj, 1);
}
// glDeleteFramebuffersEXT
public synchronized void removeFramebuffersEXT(int n, IntBuffer ids) {
remove(getList(FRAMEBUFFERS_EXT), n, ids);
}
// glDeleteFramebuffersEXT
public synchronized void removeFramebuffersEXT(int n, int[] ids, int ids_offset) {
remove(getList(FRAMEBUFFERS_EXT), n, ids, ids_offset);
}
// glDeleteLists
public synchronized void removeLists(int start, int n) {
remove(getList(LISTS), start, n);
}
// glDeleteOcclusionQueriesNV
public synchronized void removeOcclusionQueriesNV(int n, IntBuffer ids) {
remove(getList(OCCLUSION_QUERIES_NV), n, ids);
}
// glDeleteOcclusionQueriesNV
public synchronized void removeOcclusionQueriesNV(int n, int[] ids, int ids_offset) {
remove(getList(OCCLUSION_QUERIES_NV), n, ids, ids_offset);
}
// glDeleteProgram
public synchronized void removeProgramObject(int obj) {
remove(getList(PROGRAM_OBJECTS), obj, 1);
}
// glDeleteObjectARB
public synchronized void removeProgramOrShaderObjectARB(int obj) {
remove(getList(PROGRAM_AND_SHADER_OBJECTS_ARB), obj, 1);
}
// glDeleteProgramsARB
public synchronized void removeProgramsARB(int n, IntBuffer ids) {
remove(getList(PROGRAMS_ARB), n, ids);
}
// glDeleteProgramsARB
public synchronized void removeProgramsARB(int n, int[] ids, int ids_offset) {
remove(getList(PROGRAMS_ARB), n, ids, ids_offset);
}
// glDeleteProgramsNV
public synchronized void removeProgramsNV(int n, IntBuffer ids) {
remove(getList(PROGRAMS_NV), n, ids);
}
// glDeleteProgramsNV
public synchronized void removeProgramsNV(int n, int[] ids, int ids_offset) {
remove(getList(PROGRAMS_NV), n, ids, ids_offset);
}
// glDeleteQueries
public synchronized void removeQueries(int n, IntBuffer ids) {
remove(getList(QUERIES), n, ids);
}
// glDeleteQueries
public synchronized void removeQueries(int n, int[] ids, int ids_offset) {
remove(getList(QUERIES), n, ids, ids_offset);
}
// glDeleteQueriesARB
public synchronized void removeQueriesARB(int n, IntBuffer ids) {
remove(getList(QUERIES_ARB), n, ids);
}
// glDeleteQueriesARB
public synchronized void removeQueriesARB(int n, int[] ids, int ids_offset) {
remove(getList(QUERIES_ARB), n, ids, ids_offset);
}
// glDeleteRenderbuffersEXT
public synchronized void removeRenderbuffersEXT(int n, IntBuffer ids) {
remove(getList(RENDERBUFFERS_EXT), n, ids);
}
// glDeleteRenderbuffersEXT
public synchronized void removeRenderbuffersEXT(int n, int[] ids, int ids_offset) {
remove(getList(RENDERBUFFERS_EXT), n, ids, ids_offset);
}
// glDeleteShader
public synchronized void removeShaderObject(int obj) {
remove(getList(SHADER_OBJECTS), obj, 1);
}
// glDeleteTextures
public synchronized void removeTextures(int n, IntBuffer ids) {
remove(getList(TEXTURES), n, ids);
}
// glDeleteTextures
public synchronized void removeTextures(int n, int[] ids, int ids_offset) {
remove(getList(TEXTURES), n, ids, ids_offset);
}
// glDeleteVertexArraysAPPLE
public synchronized void removeVertexArraysAPPLE(int n, IntBuffer ids) {
remove(getList(VERTEX_ARRAYS_APPLE), n, ids);
}
// glDeleteVertexArraysAPPLE
public synchronized void removeVertexArraysAPPLE(int n, int[] ids, int ids_offset) {
remove(getList(VERTEX_ARRAYS_APPLE), n, ids, ids_offset);
}
// glDeleteVertexShaderEXT
public synchronized void removeVertexShaderEXT(int obj) {
remove(getList(VERTEX_SHADERS_EXT), obj, 1);
}
//----------------------------------------------------------------------
// Reference count maintenance and manual deletion
//
public synchronized void transferAll(GLObjectTracker other) {
for (int i = 0; i < lists.length; i++) {
getList(i).addAll(other.lists[i]);
if (other.lists[i] != null) {
other.lists[i].clear();
}
}
dirty = true;
}
public synchronized void ref() {
++refCount;
}
public void unref(GLObjectTracker deletedObjectPool) {
boolean tryDelete = false;
synchronized (this) {
if (--refCount == 0) {
tryDelete = true;
}
}
if (tryDelete) {
// See whether we should try to do the work now or whether we
// have to postpone
GLContext cur = GLContext.getCurrent();
if ((cur != null) &&
(cur instanceof GLContextImpl)) {
GLContextImpl curImpl = (GLContextImpl) cur;
if (deletedObjectPool != null &&
deletedObjectPool == curImpl.getDeletedObjectTracker()) {
// Should be safe to delete these objects now
try {
delete((GL2)curImpl.getGL());
return;
} catch (GLException e) {
// Shouldn't happen, but if it does, transfer all objects
// to the deleted object pool hoping we can later clean
// them up
deletedObjectPool.transferAll(this);
throw(e);
}
}
}
// If we get here, we couldn't attempt to delete the objects
// right now; instead try to transfer them to the
// deletedObjectPool for later cleanup (FIXME: should consider
// throwing an exception if deletedObjectPool is null, since
// that shouldn't happen)
if (DEBUG) {
String s = null;
if (cur == null) {
s = "current context was null";
} else if (!(cur instanceof GLContextImpl)) {
s = "current context was not a GLContextImpl";
} else if (deletedObjectPool == null) {
s = "no current deletedObjectPool";
} else if (deletedObjectPool != ((GLContextImpl) cur).getDeletedObjectTracker()) {
s = "deletedObjectTracker didn't match";
if (((GLContextImpl) cur).getDeletedObjectTracker() == null) {
s += " (other was null)";
}
} else {
s = "unknown reason";
}
System.err.println("Deferred destruction of server-side OpenGL objects into " + deletedObjectPool + ": " + s);
}
if (deletedObjectPool != null) {
deletedObjectPool.transferAll(this);
}
}
}
public void clean(GL2 gl) {
if (dirty) {
try {
delete(gl);
dirty = false;
} catch (GLException e) {
// FIXME: not sure what to do here; probably a bad idea to be
// throwing exceptions during an otherwise-successful makeCurrent
}
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
// Kinds of sharable server-side OpenGL objects this class tracks
private static final int BUFFERS = 0;
private static final int BUFFERS_ARB = 1;
private static final int FENCES_APPLE = 2;
private static final int FENCES_NV = 3;
private static final int FRAGMENT_SHADERS_ATI = 4;
private static final int FRAMEBUFFERS_EXT = 5;
private static final int LISTS = 6;
private static final int OCCLUSION_QUERIES_NV = 7;
private static final int PROGRAM_AND_SHADER_OBJECTS_ARB = 8;
private static final int PROGRAM_OBJECTS = 9;
private static final int PROGRAMS_ARB = 10;
private static final int PROGRAMS_NV = 11;
private static final int QUERIES = 12;
private static final int QUERIES_ARB = 13;
private static final int RENDERBUFFERS_EXT = 14;
private static final int SHADER_OBJECTS = 15;
private static final int TEXTURES = 16;
private static final int VERTEX_ARRAYS_APPLE = 17;
private static final int VERTEX_SHADERS_EXT = 18;
private static final int NUM_OBJECT_TYPES = 19;
static abstract class Deleter {
public abstract void delete(GL2 gl, int obj);
}
static class ObjectList {
private static final int MIN_CAPACITY = 4;
private int size;
private int capacity;
private int[] data;
private Deleter deleter;
private String name;
public ObjectList(Deleter deleter) {
this.deleter = deleter;
clear();
}
public void add(int obj) {
if (size == capacity) {
int newCapacity = 2 * capacity;
int[] newData = new int[newCapacity];
System.arraycopy(data, 0, newData, 0, size);
data = newData;
capacity = newCapacity;
}
data[size++] = obj;
}
public void addAll(ObjectList other) {
if (other == null) {
return;
}
for (int i = 0; i < other.size; i++) {
add(other.data[i]);
}
}
public boolean remove(int value) {
for (int i = 0; i < size; i++) {
if (data[i] == value) {
if (i < size - 1) {
System.arraycopy(data, i+1, data, i, size - i - 1);
}
--size;
if ((size < capacity / 4) &&
(capacity > MIN_CAPACITY)) {
int newCapacity = capacity / 4;
if (newCapacity < MIN_CAPACITY) {
newCapacity = MIN_CAPACITY;
}
int[] newData = new int[newCapacity];
System.arraycopy(data, 0, newData, 0, size);
data = newData;
capacity = newCapacity;
}
return true;
}
}
return false;
}
public void setName(String name) {
if (DEBUG) {
this.name = name;
}
}
public void delete(GL2 gl) {
// Just in case we start throwing exceptions during deletion,
// make sure we make progress rather than going into an infinite
// loop
while (size > 0) {
int obj = data[size - 1];
--size;
if (DEBUG) {
System.err.println("Deleting server-side OpenGL object " + obj +
((name != null) ? (" (" + name + ")") : ""));
}
deleter.delete(gl, obj);
}
}
public void clear() {
size = 0;
capacity = MIN_CAPACITY;
data = new int[capacity];
}
}
private ObjectList[] lists = new ObjectList[NUM_OBJECT_TYPES];
private int refCount;
private boolean dirty;
private void add(ObjectList list, int n, IntBuffer ids) {
int pos = ids.position();
for (int i = 0; i < n; i++) {
list.add(ids.get(pos + i));
}
}
private void add(ObjectList list, int n, int[] ids, int ids_offset) {
for (int i = 0; i < n; i++) {
list.add(ids[i + ids_offset]);
}
}
private void add(ObjectList list, int start, int n) {
for (int i = 0; i < n; i++) {
list.add(start + i);
}
}
private void remove(ObjectList list, int n, IntBuffer ids) {
int pos = ids.position();
for (int i = 0; i < n; i++) {
list.remove(ids.get(pos + i));
}
}
private void remove(ObjectList list, int n, int[] ids, int ids_offset) {
for (int i = 0; i < n; i++) {
list.remove(ids[i + ids_offset]);
}
}
private void remove(ObjectList list, int start, int n) {
for (int i = 0; i < n; i++) {
list.remove(start + i);
}
}
private ObjectList getList(int which) {
ObjectList list = lists[which];
if (list == null) {
Deleter deleter = null;
String name = null;
// Figure out which deleter we need
switch (which) {
case BUFFERS:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteBuffers(1, new int[] { obj }, 0);
}
};
name = "buffer";
break;
case BUFFERS_ARB:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteBuffersARB(1, new int[] { obj }, 0);
}
};
name = "ARB buffer";
break;
case FENCES_APPLE:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteFencesAPPLE(1, new int[] { obj }, 0);
}
};
name = "APPLE fence";
break;
case FENCES_NV:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteFencesNV(1, new int[] { obj }, 0);
}
};
name = "NV fence";
break;
case FRAGMENT_SHADERS_ATI:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteFragmentShaderATI(obj);
}
};
name = "ATI fragment shader";
break;
case FRAMEBUFFERS_EXT:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteFramebuffersEXT(1, new int[] { obj }, 0);
}
};
name = "EXT framebuffer";
break;
case LISTS:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteLists(obj, 1);
}
};
name = "display list";
break;
case OCCLUSION_QUERIES_NV:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteOcclusionQueriesNV(1, new int[] { obj }, 0);
}
};
name = "NV occlusion query";
break;
case PROGRAM_AND_SHADER_OBJECTS_ARB:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteObjectARB(obj);
}
};
name = "ARB program or shader object";
break;
case PROGRAM_OBJECTS:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteProgram(obj);
}
};
name = "program object";
break;
case PROGRAMS_ARB:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteProgramsARB(1, new int[] { obj }, 0);
}
};
name = "ARB program object";
break;
case PROGRAMS_NV:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteProgramsNV(1, new int[] { obj }, 0);
}
};
name = "NV program";
break;
case QUERIES:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteQueries(1, new int[] { obj }, 0);
}
};
name = "query";
break;
case QUERIES_ARB:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteQueriesARB(1, new int[] { obj }, 0);
}
};
name = "ARB query";
break;
case RENDERBUFFERS_EXT:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteRenderbuffersEXT(1, new int[] { obj }, 0);
}
};
name = "EXT renderbuffer";
break;
case SHADER_OBJECTS:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteShader(obj);
}
};
name = "shader object";
break;
case TEXTURES:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteTextures(1, new int[] { obj }, 0);
}
};
name = "texture";
break;
case VERTEX_ARRAYS_APPLE:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteVertexArraysAPPLE(1, new int[] { obj }, 0);
}
};
name = "APPLE vertex array";
break;
case VERTEX_SHADERS_EXT:
deleter = new Deleter() {
public void delete(GL2 gl, int obj) {
gl.glDeleteVertexShaderEXT(obj);
}
};
name = "EXT vertex shader";
break;
default:
throw new InternalError("Unexpected OpenGL object type " + which);
}
list = new ObjectList(deleter);
list.setName(name);
lists[which] = list;
}
return list;
}
private void delete(GL2 gl) {
for (int i = 0; i < lists.length; i++) {
ObjectList list = lists[i];
if (list != null) {
list.delete(gl);
lists[i] = null;
}
}
}
}
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