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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.opengl.macosx.cgl;
import java.util.ArrayList;
import java.util.List;
import javax.media.nativewindow.AbstractGraphicsDevice;
import javax.media.nativewindow.AbstractGraphicsScreen;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLException;
import javax.media.opengl.GLProfile;
import com.jogamp.common.nio.PointerBuffer;
import com.jogamp.nativewindow.MutableGraphicsConfiguration;
public class MacOSXCGLGraphicsConfiguration extends MutableGraphicsConfiguration implements Cloneable {
long pixelformat;
MacOSXCGLGraphicsConfiguration(AbstractGraphicsScreen screen,
GLCapabilitiesImmutable capsChosen, GLCapabilitiesImmutable capsRequested,
long pixelformat) {
super(screen, capsChosen, capsRequested);
this.pixelformat=pixelformat;
}
public Object clone() {
return super.clone();
}
void setChosenPixelFormat(long pixelformat) {
this.pixelformat=pixelformat;
}
protected static List<GLCapabilitiesImmutable> getAvailableCapabilities(MacOSXCGLDrawableFactory factory, AbstractGraphicsDevice device) {
MacOSXCGLDrawableFactory.SharedResource sharedResource = factory.getOrCreateOSXSharedResource(device);
if(null == sharedResource) {
throw new GLException("Shared resource for device n/a: "+device);
}
// MacOSXGraphicsDevice osxDevice = sharedResource.getDevice();
return new ArrayList<GLCapabilitiesImmutable>(0);
}
static final int[] cglInternalAttributeToken = new int[] {
CGL.kCGLPFAOpenGLProfile, // >= lion
CGL.NSOpenGLPFAAccelerated, // query only (prefer accelerated, but allow non accelerated), ignored for createPixelformat
CGL.NSOpenGLPFANoRecovery,
CGL.kCGLPFAColorFloat,
CGL.NSOpenGLPFAPixelBuffer,
CGL.NSOpenGLPFADoubleBuffer,
CGL.NSOpenGLPFAStereo,
CGL.NSOpenGLPFAColorSize,
CGL.NSOpenGLPFAAlphaSize,
CGL.NSOpenGLPFADepthSize,
CGL.NSOpenGLPFAAccumSize,
CGL.NSOpenGLPFAStencilSize,
CGL.NSOpenGLPFASampleBuffers,
CGL.NSOpenGLPFASamples };
static int[] GLCapabilities2NSAttribList(GLCapabilitiesImmutable caps, int ctp, int major, int minor) {
int len = cglInternalAttributeToken.length;
int off = 0;
if ( !MacOSXCGLContext.isLionOrLater ) {
// no OpenGLProfile
off++;
len--;
}
int[] ivalues = new int[len];
for (int idx = 0; idx < len; idx++) {
final int attr = cglInternalAttributeToken[idx+off];
switch (attr) {
case CGL.kCGLPFAOpenGLProfile:
ivalues[idx] = MacOSXCGLContext.GLProfile2CGLOGLProfileValue(ctp, major, minor);
break;
case CGL.NSOpenGLPFANoRecovery:
ivalues[idx] = caps.getHardwareAccelerated() ? 1 : 0;
break;
case CGL.kCGLPFAColorFloat:
ivalues[idx] = caps.getPbufferFloatingPointBuffers() ? 1 : 0;
break;
case CGL.NSOpenGLPFAPixelBuffer:
ivalues[idx] = caps.isPBuffer() ? 1 : 0;
break;
case CGL.NSOpenGLPFADoubleBuffer:
ivalues[idx] = (caps.getDoubleBuffered() ? 1 : 0);
break;
case CGL.NSOpenGLPFAStereo:
ivalues[idx] = (caps.getStereo() ? 1 : 0);
break;
case CGL.NSOpenGLPFAColorSize:
ivalues[idx] = (caps.getRedBits() + caps.getGreenBits() + caps.getBlueBits());
break;
case CGL.NSOpenGLPFAAlphaSize:
ivalues[idx] = caps.getAlphaBits();
break;
case CGL.NSOpenGLPFADepthSize:
ivalues[idx] = caps.getDepthBits();
break;
case CGL.NSOpenGLPFAAccumSize:
ivalues[idx] = (caps.getAccumRedBits() + caps.getAccumGreenBits() + caps.getAccumBlueBits() + caps.getAccumAlphaBits());
break;
case CGL.NSOpenGLPFAStencilSize:
ivalues[idx] = caps.getStencilBits();
break;
case CGL.NSOpenGLPFASampleBuffers:
ivalues[idx] = caps.getSampleBuffers() ? 1 : 0;
break;
case CGL.NSOpenGLPFASamples:
ivalues[idx] = caps.getNumSamples() ;
break;
default:
break;
}
}
return ivalues;
}
static long GLCapabilities2NSPixelFormat(GLCapabilitiesImmutable caps, int ctp, int major, int minor) {
int len = cglInternalAttributeToken.length;
int off = 0;
if ( !MacOSXCGLContext.isLionOrLater ) {
// no OpenGLProfile
off++;
len--;
}
int[] ivalues = GLCapabilities2NSAttribList(caps, ctp, major, minor);
return CGL.createPixelFormat(cglInternalAttributeToken, off, len, ivalues, 0);
}
static GLCapabilitiesImmutable NSPixelFormat2GLCapabilities(GLProfile glp, long pixelFormat) {
return PixelFormat2GLCapabilities(glp, pixelFormat, true);
}
static long GLCapabilities2CGLPixelFormat(GLCapabilitiesImmutable caps, int ctp, int major, int minor) {
// Set up pixel format attributes
int[] attrs = new int[256];
int i = 0;
if(MacOSXCGLContext.isLionOrLater) {
attrs[i++] = CGL.kCGLPFAOpenGLProfile;
attrs[i++] = MacOSXCGLContext.GLProfile2CGLOGLProfileValue(ctp, major, minor);
}
if(caps.isPBuffer()) {
attrs[i++] = CGL.kCGLPFAPBuffer;
}
if (caps.getPbufferFloatingPointBuffers()) {
attrs[i++] = CGL.kCGLPFAColorFloat;
}
if (caps.getDoubleBuffered()) {
attrs[i++] = CGL.kCGLPFADoubleBuffer;
}
if (caps.getStereo()) {
attrs[i++] = CGL.kCGLPFAStereo;
}
attrs[i++] = CGL.kCGLPFAColorSize;
attrs[i++] = (caps.getRedBits() +
caps.getGreenBits() +
caps.getBlueBits());
attrs[i++] = CGL.kCGLPFAAlphaSize;
attrs[i++] = caps.getAlphaBits();
attrs[i++] = CGL.kCGLPFADepthSize;
attrs[i++] = caps.getDepthBits();
// FIXME: should validate stencil size as is done in MacOSXWindowSystemInterface.m
attrs[i++] = CGL.kCGLPFAStencilSize;
attrs[i++] = caps.getStencilBits();
attrs[i++] = CGL.kCGLPFAAccumSize;
attrs[i++] = (caps.getAccumRedBits() +
caps.getAccumGreenBits() +
caps.getAccumBlueBits() +
caps.getAccumAlphaBits());
if (caps.getSampleBuffers()) {
attrs[i++] = CGL.kCGLPFASampleBuffers;
attrs[i++] = 1;
attrs[i++] = CGL.kCGLPFASamples;
attrs[i++] = caps.getNumSamples();
}
// Use attribute array to select pixel format
PointerBuffer fmt = PointerBuffer.allocateDirect(1);
int[] numScreens = new int[1];
int res = CGL.CGLChoosePixelFormat(attrs, 0, fmt, numScreens, 0);
if (res != CGL.kCGLNoError) {
throw new GLException("Error code " + res + " while choosing pixel format");
}
return fmt.get(0);
}
static GLCapabilitiesImmutable CGLPixelFormat2GLCapabilities(long pixelFormat) {
return PixelFormat2GLCapabilities(null, pixelFormat, false);
}
private static GLCapabilitiesImmutable PixelFormat2GLCapabilities(GLProfile glp, long pixelFormat, boolean nsUsage) {
int len = cglInternalAttributeToken.length;
int off = 0;
if ( !MacOSXCGLContext.isLionOrLater ) {
// no OpenGLProfile
off++;
len--;
}
int[] ivalues = new int[len];
// On this platform the pixel format is associated with the
// context and not the drawable. However it's a reasonable
// approximation to just store the chosen pixel format up in the
// NativeSurface's AbstractGraphicsConfiguration,
// since the public API doesn't provide for a different GLCapabilities per context.
// Note: These restrictions of the platform's API might be considered as a bug anyways.
// Figure out what attributes we really got
if(nsUsage) {
CGL.queryPixelFormat(pixelFormat, cglInternalAttributeToken, off, len, ivalues, 0);
} else {
CGL.CGLQueryPixelFormat(pixelFormat, cglInternalAttributeToken, off, len, ivalues, 0);
}
if(null == glp && MacOSXCGLContext.isLionOrLater) {
// pre-scan for OpenGL Profile
for (int i = 0; i < len; i++) {
if(CGL.kCGLPFAOpenGLProfile == cglInternalAttributeToken[i+off]) {
switch(ivalues[i]) {
case CGL.kCGLOGLPVersion_3_2_Core:
glp = GLProfile.get(GLProfile.GL3);
break;
case CGL.kCGLOGLPVersion_Legacy:
glp = GLProfile.get(GLProfile.GL2);
break;
default:
throw new RuntimeException("Unhandled OSX OpenGL Profile: 0x"+Integer.toHexString(ivalues[i]));
}
}
}
}
if(null == glp) {
glp = GLProfile.get(GLProfile.GL2);
}
GLCapabilities caps = new GLCapabilities(glp);
int alphaBits = 0;
for (int i = 0; i < len; i++) {
int attr = cglInternalAttributeToken[i+off];
switch (attr) {
case CGL.NSOpenGLPFAAccelerated:
caps.setHardwareAccelerated(ivalues[i] != 0);
break;
case CGL.kCGLPFAColorFloat:
caps.setPbufferFloatingPointBuffers(ivalues[i] != 0);
break;
case CGL.NSOpenGLPFAPixelBuffer:
caps.setPBuffer(ivalues[i] != 0);
break;
case CGL.NSOpenGLPFADoubleBuffer:
caps.setDoubleBuffered(ivalues[i] != 0);
break;
case CGL.NSOpenGLPFAStereo:
caps.setStereo(ivalues[i] != 0);
break;
case CGL.NSOpenGLPFAColorSize:
{
int bitSize = ivalues[i];
if (bitSize == 32)
bitSize = 24;
bitSize /= 3;
caps.setRedBits(bitSize);
caps.setGreenBits(bitSize);
caps.setBlueBits(bitSize);
}
break;
case CGL.NSOpenGLPFAAlphaSize:
// ALPHA shall be set at last - due to it's auto setting by !opaque / samples
alphaBits = ivalues[i];
break;
case CGL.NSOpenGLPFADepthSize:
caps.setDepthBits(ivalues[i]);
break;
case CGL.NSOpenGLPFAAccumSize:
{
int bitSize = ivalues[i] / 4;
caps.setAccumRedBits(bitSize);
caps.setAccumGreenBits(bitSize);
caps.setAccumBlueBits(bitSize);
caps.setAccumAlphaBits(bitSize);
}
break;
case CGL.NSOpenGLPFAStencilSize:
caps.setStencilBits(ivalues[i]);
break;
case CGL.NSOpenGLPFASampleBuffers:
caps.setSampleBuffers(ivalues[i] != 0);
break;
case CGL.NSOpenGLPFASamples:
caps.setNumSamples(ivalues[i]);
break;
default:
break;
}
}
caps.setAlphaBits(alphaBits);
return caps;
}
}
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