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// Copyright 2012 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
uniform mat4 mgl_PMVMatrix[2];
attribute vec4 mgl_Vertex;
attribute vec4 mgl_MultiTexCoord;
varying vec2 mgl_texCoord;
void main(void)
{
mgl_texCoord = mgl_MultiTexCoord.st;
gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
}
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