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package jogamp.opengl.util.pngj.chunks;
/**
* Defines gral strategy about what to do with ancillary (non-critical) chunks when reading
*/
public enum ChunkLoadBehaviour {
/**
* All non-critical chunks are skipped
*/
LOAD_CHUNK_NEVER,
/**
* Ancillary chunks are loaded only if 'known' (registered with the factory).
*/
LOAD_CHUNK_KNOWN,
/**
*
* Load chunk if "known" or "safe to copy".
*/
LOAD_CHUNK_IF_SAFE,
/**
* Load all chunks. <br>
* Notice that other restrictions might apply, see PngReader.skipChunkMaxSize PngReader.skipChunkIds
*/
LOAD_CHUNK_ALWAYS;
}
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