1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.opengl.windows.wgl;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLProfile;
import javax.media.nativewindow.AbstractGraphicsScreen;
import jogamp.nativewindow.windows.GDI;
import javax.media.nativewindow.NativeSurface;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLException;
import jogamp.nativewindow.windows.GDISurface;
public class WindowsDummyWGLDrawable extends WindowsWGLDrawable {
private long hwnd;
private boolean handleHwndLifecycle;
private WindowsDummyWGLDrawable(GLDrawableFactory factory, GDISurface ns, boolean handleHwndLifecycle) {
super(factory, ns, true);
this.handleHwndLifecycle = handleHwndLifecycle;
if(NativeSurface.LOCK_SURFACE_NOT_READY >= ns.lockSurface()) {
throw new GLException("WindowsDummyWGLDrawable: surface not ready (lockSurface)");
}
try {
WindowsWGLGraphicsConfiguration config = (WindowsWGLGraphicsConfiguration)ns.getGraphicsConfiguration().getNativeGraphicsConfiguration();
config.updateGraphicsConfiguration(factory, ns, null);
if (DEBUG) {
System.err.println("!!! WindowsDummyWGLDrawable: "+config);
}
} catch (Throwable t) {
destroyImpl();
throw new GLException(t);
} finally {
unlockSurface();
}
}
public static WindowsDummyWGLDrawable create(GLDrawableFactory factory, GLProfile glp, AbstractGraphicsScreen absScreen,
long windowHandle, int width, int height, boolean handleWindowLifecycle) {
if(0 == windowHandle) {
throw new GLException("Error windowHandle 0, werr: "+GDI.GetLastError());
}
GLCapabilities caps = new GLCapabilities(glp);
WindowsWGLGraphicsConfiguration cfg = WindowsWGLGraphicsConfigurationFactory.createDefaultGraphicsConfiguration(caps, absScreen);
GDISurface ns = new GDISurface(cfg, windowHandle);
ns.setSize(width, height);
return new WindowsDummyWGLDrawable(factory, ns, handleWindowLifecycle);
}
public GLContext createContext(GLContext shareWith) {
// FIXME: figure out how to hook back in the Java 2D / JOGL bridge
return new WindowsWGLContext(this, shareWith);
}
protected void destroyImpl() {
if (handleHwndLifecycle && hwnd != 0) {
GDI.ShowWindow(hwnd, GDI.SW_HIDE);
GDI.DestroyDummyWindow(hwnd);
hwnd = 0;
}
}
}
|