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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.opengl.windows.wgl;
import com.jogamp.nativewindow.AbstractGraphicsScreen;
import com.jogamp.nativewindow.DefaultGraphicsScreen;
import com.jogamp.nativewindow.NativeSurface;
import com.jogamp.nativewindow.NativeWindowFactory;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLProfile;
import jogamp.nativewindow.WrappedSurface;
import jogamp.nativewindow.windows.GDI;
public class WindowsExternalWGLDrawable extends WindowsWGLDrawable {
private WindowsExternalWGLDrawable(final GLDrawableFactory factory, final NativeSurface component) {
super(factory, component, true);
}
protected static WindowsExternalWGLDrawable create(final GLDrawableFactory factory, final GLProfile glp) {
final long hdc = WGL.wglGetCurrentDC();
if (0==hdc) {
throw new GLException("Error: attempted to make an external GLDrawable without a drawable current, werr " + GDI.GetLastError());
}
final int pfdID = WGLUtil.GetPixelFormat(hdc);
if (pfdID == 0) {
throw new GLException("Error: attempted to make an external GLContext without a valid pixelformat, werr " + GDI.GetLastError());
}
final AbstractGraphicsScreen aScreen = DefaultGraphicsScreen.createDefault(NativeWindowFactory.TYPE_WINDOWS);
final WindowsWGLGraphicsConfiguration cfg = WindowsWGLGraphicsConfiguration.createFromExternal(factory, hdc, pfdID, glp, aScreen, true);
return new WindowsExternalWGLDrawable(factory, new WrappedSurface(cfg, hdc, 64, 64, true));
}
@Override
public GLContext createContext(final GLContext shareWith) {
return new WindowsWGLContext(this, shareWith);
}
public void setSize(final int newWidth, final int newHeight) {
throw new GLException("Should not call this");
}
@Override
public int getSurfaceWidth() {
throw new GLException("Should not call this");
}
@Override
public int getSurfaceHeight() {
throw new GLException("Should not call this");
}
}
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