1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
|
#import "MacOSXWindowSystemInterface.h"
#import <QuartzCore/QuartzCore.h>
#import <pthread.h>
#include "timespec.h"
#import <OpenGL/glext.h>
/**
* Partial include of gl3.h - which we can only expect and use
* in case of a GL3 core context at runtime.
* Otherwise we would need to have 2 modules, one including GL2
* and one inclusing GL3 headers.
*/
#ifndef GL_ARB_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING 0x85B5
extern void glBindVertexArray (GLuint array);
extern void glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
extern void glGenVertexArrays (GLsizei n, GLuint *arrays);
extern GLboolean glIsVertexArray (GLuint array);
#endif
//
// CADisplayLink only available on iOS >= 3.1, sad, since it's convenient.
// Use CVDisplayLink otherwise.
//
// #define HAS_CADisplayLink 1
//
// lock/sync debug output
//
// #define DBG_SYNC 1
//
#ifdef DBG_SYNC
// #define SYNC_PRINT(...) NSLog(@ ## __VA_ARGS__)
#define SYNC_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr)
#else
#define SYNC_PRINT(...)
#endif
// fps debug output
//
// #define DBG_PERF 1
/**
* Capture setView(NULL), which produces a 'invalid drawable' message
*
* Also track lifecycle via DBG_PRINT messages, if VERBOSE is enabled!
*/
@interface MyNSOpenGLContext: NSOpenGLContext
{
}
- (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share;
- (void)setView:(NSView *)view;
- (void)update;
- (void)dealloc;
@end
@implementation MyNSOpenGLContext
- (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share
{
DBG_PRINT("MyNSOpenGLContext.initWithFormat.0: format %p, share %p\n", format, share);
MyNSOpenGLContext * o = [super initWithFormat:format shareContext:share];
DBG_PRINT("MyNSOpenGLContext.initWithFormat.X: new %p\n", o);
return o;
}
- (void)setView:(NSView *)view
{
DBG_PRINT("MyNSOpenGLContext.setView: this.0 %p, view %p\n", self, view);
if(NULL != view) {
[super setView:view];
}
DBG_PRINT("MyNSOpenGLContext.setView.X\n");
}
- (void)update
{
DBG_PRINT("MyNSOpenGLContext.update: this.0 %p, view %p\n", self, [self view]);
[super update];
DBG_PRINT("MyNSOpenGLContext.update.X\n");
}
- (void)dealloc
{
DBG_PRINT("MyNSOpenGLContext.dealloc: this.0 %p\n", self);
[super dealloc];
DBG_PRINT("MyNSOpenGLContext.dealloc.X: %p\n", self);
}
@end
@interface MyNSOpenGLLayer: NSOpenGLLayer
{
@private
GLfloat gl_texCoords[8];
@protected
NSOpenGLContext* parentCtx;
GLuint gl3ShaderProgramName;
GLuint vboBufVert;
GLuint vboBufTexCoord;
GLint vertAttrLoc;
GLint texCoordAttrLoc;
NSOpenGLPixelFormat* parentPixelFmt;
int texWidth;
int texHeight;
int newTexWidth;
int newTexHeight;
volatile NSOpenGLPixelBuffer* pbuffer;
volatile GLuint textureID;
volatile NSOpenGLPixelBuffer* newPBuffer;
#ifdef HAS_CADisplayLink
CADisplayLink* displayLink;
#else
CVDisplayLinkRef displayLink;
#endif
int tc;
struct timespec tStart;
@public
struct timespec lastWaitTime;
GLint swapInterval;
GLint swapIntervalCounter;
pthread_mutex_t renderLock;
pthread_cond_t renderSignal;
volatile Bool shallDraw;
}
- (id) setupWithContext: (NSOpenGLContext*) parentCtx
gl3ShaderProgramName: (GLuint) gl3ShaderProgramName
pixelFormat: (NSOpenGLPixelFormat*) pfmt
pbuffer: (NSOpenGLPixelBuffer*) p
texIDArg: (GLuint) texID
opaque: (Bool) opaque
texWidth: (int) texWidth
texHeight: (int) texHeight;
- (Bool) validateTexSizeWithNewSize;
- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight;
- (void) setTextureID: (int) _texID;
- (Bool) isSamePBuffer: (NSOpenGLPixelBuffer*) p;
- (void) setNewPBuffer: (NSOpenGLPixelBuffer*)p;
- (void) applyNewPBuffer;
- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask;
- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat;
- (void)disableAnimation;
- (void)pauseAnimation:(Bool)pause;
- (void)deallocPBuffer;
- (void)releaseLayer;
- (void)dealloc;
- (void)setSwapInterval:(int)interval;
- (void)tick;
- (void)waitUntilRenderSignal: (long) to_micros;
- (Bool)isGLSourceValid;
@end
#ifndef HAS_CADisplayLink
static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
const CVTimeStamp *inNow,
const CVTimeStamp *inOutputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*)displayLinkContext;
pthread_mutex_lock(&l->renderLock);
if( 0 < l->swapInterval ) {
l->swapIntervalCounter++;
if( l->swapIntervalCounter >= l->swapInterval ) {
SYNC_PRINT("<S %d/%d>", (int)l->swapIntervalCounter, l->swapInterval);
l->swapIntervalCounter = 0;
pthread_cond_signal(&l->renderSignal); // wake up vsync
}
}
pthread_mutex_unlock(&l->renderLock);
[pool release];
return kCVReturnSuccess;
}
#endif
static const GLfloat gl_verts[] = {
-1.0, -1.0,
-1.0, 1.0,
1.0, 1.0,
1.0, -1.0
};
@implementation MyNSOpenGLLayer
- (id) setupWithContext: (NSOpenGLContext*) _parentCtx
gl3ShaderProgramName: (GLuint) _gl3ShaderProgramName
pixelFormat: (NSOpenGLPixelFormat*) _parentPixelFmt
pbuffer: (NSOpenGLPixelBuffer*) p
texIDArg: (GLuint) texID
opaque: (Bool) opaque
texWidth: (int) _texWidth
texHeight: (int) _texHeight;
{
pthread_mutexattr_t renderLockAttr;
pthread_mutexattr_init(&renderLockAttr);
pthread_mutexattr_settype(&renderLockAttr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&renderLock, &renderLockAttr); // recursive
pthread_cond_init(&renderSignal, NULL); // no attribute
{
int i;
for(i=0; i<8; i++) {
gl_texCoords[i] = 0.0f;
}
}
parentCtx = _parentCtx;
gl3ShaderProgramName = _gl3ShaderProgramName;
vboBufVert = 0;
vboBufTexCoord = 0;
vertAttrLoc = 0;
texCoordAttrLoc = 0;
parentPixelFmt = _parentPixelFmt;
swapInterval = 1; // defaults to on (as w/ new GL profiles)
swapIntervalCounter = 0;
timespec_now(&lastWaitTime);
shallDraw = NO;
newTexWidth = _texWidth;
newTexHeight = _texHeight;
[self validateTexSizeWithNewSize];
[self setTextureID: texID];
newPBuffer = NULL;
pbuffer = p;
if(NULL != pbuffer) {
[pbuffer retain];
}
{
// no animations for add/remove/swap sublayers etc
// doesn't work: [self removeAnimationForKey: kCAOnOrderIn, kCAOnOrderOut, kCATransition]
[self removeAllAnimations];
}
// instantiate a deactivated displayLink
#ifdef HAS_CADisplayLink
displayLink = [[CVDisplayLink displayLinkWithTarget:self selector:@selector(setNeedsDisplay)] retain];
#else
CVReturn cvres;
{
int allDisplaysMask = 0;
int virtualScreen, accelerated, displayMask;
for (virtualScreen = 0; virtualScreen < [parentPixelFmt numberOfVirtualScreens]; virtualScreen++) {
[parentPixelFmt getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen];
[parentPixelFmt getValues:&accelerated forAttribute:NSOpenGLPFAAccelerated forVirtualScreen:virtualScreen];
if (accelerated) {
allDisplaysMask |= displayMask;
}
}
cvres = CVDisplayLinkCreateWithOpenGLDisplayMask(allDisplaysMask, &displayLink);
if(kCVReturnSuccess != cvres) {
DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkCreateWithOpenGLDisplayMask %X failed: %d\n", self, allDisplaysMask, cvres);
displayLink = NULL;
}
}
if(NULL != displayLink) {
cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [parentCtx CGLContextObj], [parentPixelFmt CGLPixelFormatObj]);
if(kCVReturnSuccess != cvres) {
DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres);
displayLink = NULL;
}
}
if(NULL != displayLink) {
cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self);
if(kCVReturnSuccess != cvres) {
DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres);
displayLink = NULL;
}
}
#endif
[self pauseAnimation: YES];
[self removeAllAnimations];
[self setAutoresizingMask: (kCALayerWidthSizable|kCALayerHeightSizable)];
[self setNeedsDisplayOnBoundsChange: YES];
[self setOpaque: opaque ? YES : NO];
#ifdef VERBOSE_ON
CGRect lRect = [self bounds];
if(NULL != pbuffer) {
DBG_PRINT("MyNSOpenGLLayer::init (pbuffer) %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, pbuffer %dx%d -> tex %dx%d, bounds: %lf/%lf %lfx%lf (refcnt %d)\n",
self, parentCtx, parentPixelFmt, pbuffer, opaque, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight,
lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
} else {
DBG_PRINT("MyNSOpenGLLayer::init (texture) %p, ctx %p, pfmt %p, opaque %d, tex[id %d, %dx%d], bounds: %lf/%lf %lfx%lf (refcnt %d)\n",
self, parentCtx, parentPixelFmt, opaque, (int)textureID, texWidth, texHeight,
lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
}
#endif
return self;
}
- (Bool) validateTexSizeWithNewSize
{
return [self validateTexSize: newTexWidth texHeight: newTexHeight];
}
- (Bool) validateTexSize: (int) _texWidth texHeight: (int) _texHeight
{
if(_texHeight != texHeight || _texWidth != texWidth) {
texWidth = _texWidth;
texHeight = _texHeight;
CGRect lRect = [self bounds];
lRect.origin.x = 0;
lRect.origin.y = 0;
lRect.size.width = texWidth;
lRect.size.height = texHeight;
[self setFrame: lRect];
GLfloat texCoordWidth, texCoordHeight;
if(NULL != pbuffer) {
GLenum textureTarget = [pbuffer textureTarget] ;
GLsizei pwidth = [pbuffer pixelsWide];
GLsizei pheight = [pbuffer pixelsHigh];
if( GL_TEXTURE_2D == textureTarget ) {
texCoordWidth = (GLfloat)pwidth /(GLfloat)texWidth ;
texCoordHeight = (GLfloat)pheight/(GLfloat)texHeight ;
} else {
texCoordWidth = pwidth;
texCoordHeight = pheight;
}
} else {
texCoordWidth = (GLfloat)1.0f;
texCoordHeight = (GLfloat)1.0f;
}
gl_texCoords[3] = texCoordHeight;
gl_texCoords[5] = texCoordHeight;
gl_texCoords[4] = texCoordWidth;
gl_texCoords[6] = texCoordWidth;
return YES;
} else {
return NO;
}
}
- (void) setTextureID: (int) _texID
{
textureID = _texID;
}
- (Bool) isSamePBuffer: (NSOpenGLPixelBuffer*) p
{
return pbuffer == p || newPBuffer == p;
}
- (void)setNewPBuffer: (NSOpenGLPixelBuffer*)p
{
SYNC_PRINT("<NP-S %p -> %p>", pbuffer, p);
newPBuffer = p;
[newPBuffer retain];
}
- (void) applyNewPBuffer
{
if( NULL != newPBuffer ) { // volatile OK
SYNC_PRINT("<NP-A %p -> %p>", pbuffer, newPBuffer);
if( 0 != textureID ) {
glDeleteTextures(1, (GLuint *)&textureID);
[self setTextureID: 0];
}
[pbuffer release];
pbuffer = newPBuffer;
newPBuffer = NULL;
}
}
- (void)deallocPBuffer
{
if(NULL != pbuffer) {
NSOpenGLContext* context = [self openGLContext];
if(NULL!=context) {
[context makeCurrentContext];
DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (with ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
if( 0 != textureID ) {
glDeleteTextures(1, (GLuint *)&textureID);
[self setTextureID: 0];
}
if(NULL != pbuffer) {
[pbuffer release];
pbuffer = NULL;
}
if(NULL != newPBuffer) {
[newPBuffer release];
newPBuffer = NULL;
}
[context clearDrawable];
} else {
DBG_PRINT("MyNSOpenGLLayer::deallocPBuffer (w/o ctx) %p (refcnt %d) - context %p, pbuffer %p, texID %d\n", self, (int)[self retainCount], context, pbuffer, (int)textureID);
}
}
}
- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask
{
DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask: %p (refcnt %d) - parent-pfmt %p -> new-pfmt %p\n",
self, (int)[self retainCount], parentPixelFmt, parentPixelFmt);
return parentPixelFmt;
}
- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat
{
DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, parent %p\n",
self, (int)[self retainCount], pixelFormat, parentCtx);
NSOpenGLContext * nctx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx];
DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", nctx);
return nctx;
}
- (void)disableAnimation
{
DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
pthread_mutex_lock(&renderLock);
[self setAsynchronous: NO];
if(NULL != displayLink) {
#ifdef HAS_CADisplayLink
[displayLink setPaused: YES];
[displayLink release];
#else
CVDisplayLinkStop(displayLink);
CVDisplayLinkRelease(displayLink);
#endif
displayLink = NULL;
}
pthread_mutex_unlock(&renderLock);
}
- (void)releaseLayer
{
DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
pthread_mutex_lock(&renderLock);
[self disableAnimation];
[self deallocPBuffer];
[[self openGLContext] release];
[self release];
DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
pthread_mutex_unlock(&renderLock);
}
- (void)dealloc
{
DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]);
// NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]);
pthread_mutex_lock(&renderLock);
[self disableAnimation];
[self deallocPBuffer];
pthread_mutex_unlock(&renderLock);
pthread_cond_destroy(&renderSignal);
pthread_mutex_destroy(&renderLock);
[super dealloc];
DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self);
}
- (Bool)isGLSourceValid
{
return NULL != pbuffer || NULL != newPBuffer || 0 != textureID ;
}
- (void)resizeWithOldSuperlayerSize:(CGSize)size
{
CGRect lRectS = [[self superlayer] bounds];
DBG_PRINT("MyNSOpenGLLayer::resizeWithOldSuperlayerSize: %p, texSize %dx%d, bounds: %lfx%lf -> %lfx%lf (refcnt %d)\n",
self, texWidth, texHeight, size.width, size.height, lRectS.size.width, lRectS.size.height, (int)[self retainCount]);
newTexWidth = lRectS.size.width;
newTexHeight = lRectS.size.height;
shallDraw = [self isGLSourceValid];
SYNC_PRINT("<SZ %dx%d>", newTexWidth, newTexHeight);
[super resizeWithOldSuperlayerSize: size];
}
- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
{
SYNC_PRINT("<? %d>", (int)shallDraw);
return shallDraw;
}
- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat
forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
{
pthread_mutex_unlock(&renderLock);
SYNC_PRINT("<* ");
// NSLog(@"MyNSOpenGLLayer::DRAW: %@",[NSThread callStackSymbols]);
if( shallDraw && ( NULL != pbuffer || NULL != newPBuffer || 0 != textureID ) ) {
[context makeCurrentContext];
if( NULL != newPBuffer ) { // volatile OK
[self applyNewPBuffer];
}
GLenum textureTarget;
Bool texSizeChanged = [self validateTexSizeWithNewSize];
if( NULL != pbuffer ) {
if( texSizeChanged && 0 != textureID ) {
glDeleteTextures(1, (GLuint *)&textureID);
[self setTextureID: 0];
}
textureTarget = [pbuffer textureTarget];
if( 0 != gl3ShaderProgramName ) {
glUseProgram(gl3ShaderProgramName);
glActiveTexture(GL_TEXTURE0);
}
if( 0 == textureID ) {
glGenTextures(1, (GLuint *)&textureID);
glBindTexture(textureTarget, textureID);
glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else {
glBindTexture(textureTarget, textureID);
}
[context setTextureImageToPixelBuffer: (NSOpenGLPixelBuffer*) pbuffer colorBuffer: GL_FRONT];
} else {
if( 0 != gl3ShaderProgramName ) {
glUseProgram(gl3ShaderProgramName);
glActiveTexture(GL_TEXTURE0);
}
textureTarget = GL_TEXTURE_2D;
glBindTexture(textureTarget, textureID);
}
SYNC_PRINT(" %d gl3Prog %d/%d*>", (int)textureID, (int)gl3ShaderProgramName, (int)glIsProgram (gl3ShaderProgramName));
if( 0 == vboBufVert ) { // Once: Init Data and Bind to Pointer
if( 0 != gl3ShaderProgramName ) {
// Install default VAO as required by GL 3.2 core!
GLuint vaoBuf = 0;
glGenVertexArrays(1, &vaoBuf);
glBindVertexArray(vaoBuf);
// Set texture-unit 0
GLint texUnitLoc = glGetUniformLocation (gl3ShaderProgramName, "mgl_Texture0");
glUniform1i (texUnitLoc, 0);
}
glGenBuffers( 1, &vboBufVert );
glBindBuffer( GL_ARRAY_BUFFER, vboBufVert );
glBufferData( GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), gl_verts, GL_STATIC_DRAW);
if( 0 != gl3ShaderProgramName ) {
vertAttrLoc = glGetAttribLocation( gl3ShaderProgramName, "mgl_Vertex" );
glVertexAttribPointer( vertAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL );
} else {
glVertexPointer(2, GL_FLOAT, 0, NULL);
}
glGenBuffers( 1, &vboBufTexCoord );
glBindBuffer( GL_ARRAY_BUFFER, vboBufTexCoord );
glBufferData( GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), gl_texCoords, GL_STATIC_DRAW);
if( 0 != gl3ShaderProgramName ) {
texCoordAttrLoc = glGetAttribLocation( gl3ShaderProgramName, "mgl_MultiTexCoord" );
glVertexAttribPointer( texCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL );
} else {
glTexCoordPointer(2, GL_FLOAT, 0, NULL);
}
}
if( texSizeChanged ) {
glBindBuffer( GL_ARRAY_BUFFER, vboBufTexCoord );
glBufferSubData( GL_ARRAY_BUFFER, 0, 4 * 2 * sizeof(GLfloat), gl_texCoords);
if( 0 != gl3ShaderProgramName ) {
glVertexAttribPointer( texCoordAttrLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL );
} else {
glTexCoordPointer(2, GL_FLOAT, 0, NULL);
}
}
if( 0 != gl3ShaderProgramName ) {
glEnableVertexAttribArray( vertAttrLoc );
glEnableVertexAttribArray( texCoordAttrLoc );
} else {
glEnable(textureTarget);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if( 0 != gl3ShaderProgramName ) {
glDisableVertexAttribArray( vertAttrLoc );
glDisableVertexAttribArray( texCoordAttrLoc );
glUseProgram(0);
} else {
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(textureTarget);
}
glBindTexture(textureTarget, 0);
[context clearDrawable];
[super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp];
} else {
// glClear(GL_COLOR_BUFFER_BIT);
// glBlitFramebuffer(0, 0, texWidth, texHeight,
// 0, 0, texWidth, texHeight,
// GL_COLOR_BUFFER_BIT, GL_NEAREST);
SYNC_PRINT(" 0*>");
}
#ifdef DBG_PERF
[self tick];
#endif
shallDraw = NO;
if( 0 >= swapInterval ) {
pthread_cond_signal(&renderSignal); // wake up !vsync
SYNC_PRINT("<s>");
}
SYNC_PRINT("<$>\n");
pthread_mutex_unlock(&renderLock);
}
- (void)pauseAnimation:(Bool)pause
{
DBG_PRINT("MyNSOpenGLLayer::pauseAnimation: %d\n", (int)pause);
[self setAsynchronous: NO];
if(pause) {
if(NULL != displayLink) {
#ifdef HAS_CADisplayLink
[displayLink setPaused: YES];
#else
CVDisplayLinkStop(displayLink);
#endif
}
} else {
if(NULL != displayLink) {
#ifdef HAS_CADisplayLink
[displayLink setPaused: NO];
[displayLink setFrameInterval: swapInterval];
#else
CVDisplayLinkStart(displayLink);
#endif
}
}
tc = 0;
timespec_now(&tStart);
}
- (void)setSwapInterval:(int)interval
{
/**
* v-sync doesn't works w/ NSOpenGLLayer's context .. well :(
* Using CVDisplayLink .. see setSwapInterval() below.
*
GLint si;
[context getValues: &si forParameter: NSOpenGLCPSwapInterval];
if(si != swapInterval) {
DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval);
[context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}
*/
pthread_mutex_lock(&renderLock);
DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.0: %d - displayLink %p\n", interval, displayLink);
swapInterval = interval;
swapIntervalCounter = 0;
pthread_mutex_unlock(&renderLock);
if(0 < swapInterval) {
[self pauseAnimation: NO];
} else {
[self pauseAnimation: YES];
}
DBG_PRINT("MyNSOpenGLLayer::setSwapInterval.X: %d\n", interval);
}
-(void)tick
{
tc++;
if(tc%60==0) {
struct timespec t1, td;
timespec_now(&t1);
timespec_subtract(&td, &t1, &tStart);
long td_ms = timespec_milliseconds(&td);
fprintf(stderr, "NSOpenGLLayer: %ld ms / %d frames, %ld ms / frame, %f fps\n",
td_ms, tc, td_ms/tc, (tc * 1000.0) / (float)td_ms );
fflush(NULL);
}
}
- (void)waitUntilRenderSignal: (long) to_micros
{
BOOL ready = NO;
int wr = 0;
pthread_mutex_lock(&renderLock);
SYNC_PRINT("{W %ld us", to_micros);
do {
if(0 >= swapInterval) {
ready = YES;
}
if(NO == ready) {
#ifdef DBG_SYNC
struct timespec t0, t1, td, td2;
timespec_now(&t0);
#endif
if(0 < to_micros) {
struct timespec to_abs = lastWaitTime;
timespec_addmicros(&to_abs, to_micros);
#ifdef DBG_SYNC
timespec_subtract(&td, &to_abs, &t0);
fprintf(stderr, ", (%ld) / ", timespec_milliseconds(&td));
#endif
wr = pthread_cond_timedwait(&renderSignal, &renderLock, &to_abs);
#ifdef DBG_SYNC
timespec_now(&t1);
timespec_subtract(&td, &t1, &t0);
timespec_subtract(&td2, &t1, &lastWaitTime);
fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
#endif
} else {
pthread_cond_wait (&renderSignal, &renderLock);
#ifdef DBG_SYNC
timespec_now(&t1);
timespec_subtract(&td, &t1, &t0);
timespec_subtract(&td2, &t1, &lastWaitTime);
fprintf(stderr, "(%ld) / (%ld) ms", timespec_milliseconds(&td), timespec_milliseconds(&td2));
#endif
}
ready = YES;
}
} while (NO == ready && 0 == wr) ;
SYNC_PRINT("-%d-%d-%d}", shallDraw, wr, ready);
timespec_now(&lastWaitTime);
pthread_mutex_unlock(&renderLock);
}
@end
NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight) {
// This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ?
// However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO.
// return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
// opaque: opaque texWidth: texWidth texHeight: texHeight];
return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx gl3ShaderProgramName: (GLuint)gl3ShaderProgramName pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
opaque: opaque texWidth: texWidth texHeight: texHeight];
}
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[l setSwapInterval: interval];
[pool release];
}
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[l waitUntilRenderSignal: to_micros];
[pool release];
}
void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
Bool shallDraw;
// volatile OK
[l setTextureID: texID];
shallDraw = [l isGLSourceValid];
l->shallDraw = shallDraw;
SYNC_PRINT("<! T %d>", (int)shallDraw);
if(shallDraw) {
if ( [NSThread isMainThread] == YES ) {
[l setNeedsDisplay];
} else {
// don't wait - using doublebuffering
[l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
// DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
[pool release];
}
void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
Bool shallDraw;
if( NO == [l isSamePBuffer: p] ) {
[l setNewPBuffer: p];
}
// volatile OK
shallDraw = [l isGLSourceValid];
l->shallDraw = shallDraw;
SYNC_PRINT("<! T %d>", (int)shallDraw);
if(shallDraw) {
if ( [NSThread isMainThread] == YES ) {
[l setNeedsDisplay];
} else {
// don't wait - using doublebuffering
[l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO];
}
}
// DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l);
[pool release];
}
void releaseNSOpenGLLayer(NSOpenGLLayer* layer) {
MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l);
if ( [NSThread isMainThread] == YES ) {
[l releaseLayer];
} else {
[l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO];
}
DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l);
[pool release];
}
|