1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
typedef int Bool;
void* createContext(void* nsView) {
NSView *view = nsView;
// FIXME: hardcoded pixel format. Instead pass these attributes down
// as arguments. There is really no way to enumerate the possible
// pixel formats for a given window on Mac OS X, so we will assume
// that we can match the requested capabilities and leave the
// selection up to the built-in pixel format selection algorithm.
GLuint attribs[] = {
NSOpenGLPFANoRecovery,
NSOpenGLPFAWindow,
NSOpenGLPFAAccelerated,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFAAccumSize, 0,
0
};
NSRect rect = [view frame];
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs];
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat: [fmt autorelease] shareContext: nil];
if (view != nil) {
[context setView: view];
[context makeCurrentContext];
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[context update];
[context flushBuffer];
}
return context;
}
Bool makeCurrentContext(void* nsView, void* nsContext) {
NSOpenGLContext *context = nsContext;
[context makeCurrentContext];
return true;
}
Bool clearCurrentContext(void* nsView, void* nsContext) {
NSView *view = nsView;
NSOpenGLContext *context = nsContext;
[NSOpenGLContext clearCurrentContext];
return true;
}
void updateContext(void* nsView, void* nsContext) {
NSView *view = nsView;
NSOpenGLContext *context = nsContext;
[context update];
}
Bool deleteContext(void* nsView, void* nsContext) {
NSOpenGLContext *context = nsContext;
[context setView: nil];
[context release];
return true;
}
Bool flushBuffer(void* nsView, void* nsContext) {
NSOpenGLContext *context = nsContext;
[context flushBuffer];
return true;
}
#include <mach-o/dyld.h>
void* getProcAddress(const char *procname) {
void *funcPtr = NULL;
static char underscoreName[256];
strcpy(underscoreName, "_");
strcat(underscoreName, procname);
if (NSIsSymbolNameDefined(underscoreName)) {
NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
funcPtr = (void *)NSAddressOfSymbol(sym);
}
return funcPtr;
}
|